3D artist to build assets for a game

  • Status: Closed
  • Prêmio: $50
  • Inscrições Recebidas: 8
  • Vencedor: PANKAJSWANIJI

Síntese do concurso

>>>>BUDGET FOR THE CONTEST IS ONLY FOR THIS CONTEST MODEL FROM THIS DESCRIPTION<<<<

We are a small indie game dev studio, with only 2 people.
We are building anime-style restaurant management + puzzle mobile game.

You need to know:
-3D modeling - Any software
-UV
-Texturing SUBSTANCE PAINTER - REQUIREMENT (You must know and work in SP)

What you need to make:
For this project, you will need to recreate reference image, model, UV, and texture (In substance painter - requirement)
See attached image for the style.

What will happen:
If you are chosen we will need 100+ simple models UVed and textured in Substance Painter. (As separate projects)

Habilidades Recomendadas

Feedback do Empregador

“I would love to recommend him, but I will not! Because then whe will not have time for my projects :) good job!”

Foto do perfil KTimur, Japan.

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Painel de Comentários

  • PANKAJSWANIJI
    PANKAJSWANIJI
    • 2 anos atrás

    Hi sir, please check entry #10 .

    • 2 anos atrás
    1. PANKAJSWANIJI
      PANKAJSWANIJI
      • 2 anos atrás

      it seems there is some compression issue with file, not able to upload HQ renders, you can download high res from here https://we.tl/t-RehuFVS6XK

      • 2 anos atrás
    2. PANKAJSWANIJI
      PANKAJSWANIJI
      • 2 anos atrás

      https://we.tl/t-RehuFVS6XK

      • 2 anos atrás
  • PANKAJSWANIJI
    PANKAJSWANIJI
    • 2 anos atrás

    Hi, I have understood the job requirement and working on it. will try to match the provided reference as closely as possible in Maya and substance painter.

    • 2 anos atrás
    1. KTimur
      Proprietário do Concurso
      • 2 anos atrás

      We need a procedural texture that we can reuse on various assets and change currents assets on the go.

      • 2 anos atrás
    2. PANKAJSWANIJI
      PANKAJSWANIJI
      • 2 anos atrás

      Working on it. Will share soon.

      • 2 anos atrás
  • Art3DCood
    Art3DCood
    • 2 anos atrás

    That means you want models like this

    • 2 anos atrás
    1. KTimur
      Proprietário do Concurso
      • 2 anos atrás

      Those models are too low-poly, we need more like this: (Model and style)
      https://sketchfab.com/3d-models/stylized-sushi-10370d114a08464aaa46b279d92cb836
      https://sketchfab.com/3d-models/sushi-20e309b0817f4d188a657b8f0e68b125
      https://sketchfab.com/3d-models/matcha-and-wagashi-44fc46f748f448c289387e3917e2ba0e
      https://sketchfab.com/3d-models/ponyo-ramen-bowl-c7420e2cfc504e1095542ba9ca856a74

      • 2 anos atrás
  • Art3DCood
    Art3DCood
    • 2 anos atrás

    ketchfab.com/misohamed252

    • 2 anos atrás
  • VRDESIGNS78
    VRDESIGNS78
    • 2 anos atrás

    After this contest would there be references like these to model or we have to model it our own?

    • 2 anos atrás
    1. KTimur
      Proprietário do Concurso
      • 2 anos atrás

      Hello Rahul, After this project, we will provide reference images and the style for each item.

      • 2 anos atrás
  • mohammedmostfa38
    mohammedmostfa38
    • 2 anos atrás

    realistic or cartoony

    • 2 anos atrás
    1. KTimur
      Proprietário do Concurso
      • 2 anos atrás

      Anime style like in the reference image

      • 2 anos atrás
  • JoyalCj
    JoyalCj
    • 2 anos atrás

    Is texturing in substance painter is important ? I can texture the model in blender

    • 2 anos atrás
    1. KTimur
      Proprietário do Concurso
      • 2 anos atrás

      We need Substance Painter as we would like to alter the textures if needed on the go, should we have any changes. But please provide any example with a textured model in blender, so we can evaluate.

      • 2 anos atrás
  • anto2178
    anto2178
    • 2 anos atrás

    Can i use blender for texturing etc.. ?.

    • 2 anos atrás
    1. KTimur
      Proprietário do Concurso
      • 2 anos atrás

      We need Substance Painter as we would like to alter the textures if needed on the go, should we have any changes. But please provide any example with a textured model in blender, so we can evaluate.

      • 2 anos atrás
  • Art3DCood
    Art3DCood
    • 2 anos atrás

    Do you want this job (low - high) poly

    • 2 anos atrás
    1. KTimur
      Proprietário do Concurso
      • 2 anos atrás

      Hello Mostafa, it should not be "low poly" as a style but should have a low polygon count. considering what we are working on, models are pretty simple

      • 2 anos atrás

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