Isometric Pixel Art Game Sprites
- Status: Closed
- Prêmio: $200
- Inscrições Recebidas: 76
Síntese do concurso
I’m building a new game and need a full set of animated, isometric-view sprites created in a crisp pixel-art style. The work covers every visual element on the map, so I’m looking for a cohesive pack that includes:
• Player characters – core hero plus palette-swap variations, with smooth idle, run, attack, hit and death loops
• Enemies – at least five distinct foes, each with their own movement, attack and death animations
• Environment objects – chests, doors, switches, foliage and a handful of ambient props, all ready for in-game interaction
All frames should line up perfectly on a 30° isometric grid, delivered as transparent PNG sprite sheets (or GIF sequences if you prefer). Please keep the palette limited and consistent so I can swap colours easily in-engine.
NO AI!!!!!! you will be instantly deleted. ideally you shouls take 3d models and align them to the following specs and scale:
When you reply, tell me:
1. The software you use (Aseprite, Photoshop, Pyxel Edit, etc.)
2. How many frames you recommend per animation for a fluid look
3. A quick timeline estimate for the full set
I’ll provide concept sketches and sizing specs right after we start. Looking forward to seeing your pixel wizardry!
i need whales, crocodiles, tornado's etc all animated in a similar fashion and for the right style please watch the video
To add a new ship/unit:
1. Create a 128x1024 PNG with 8 frames (128x128 each) stacked vertically
2. Draw directions top-to-bottom: S, SW, W, NW, N, NE, E, SE
3. Use transparent background (PNG alpha)
To add new terrain tiles:
1. Create 50x50 PNG tiles
2. Provide all 19 tile variants (field, 8 corners, 4 edges, 6 rounds)
3. For a new biome, prefix all files consistently (e.g. x_field.png, x_corner_bl.png)
To add a new effect/animation:
1. Create a horizontal strip of square frames (e.g. 650x50 = 13 frames of 50x50)
2. Place in resources/scene.dat/
3. Add to resources/scene.dat/meta with (frames N) if applicable
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