Isometric Pixel Art Game Sprites

  • Status: Closed
  • Prêmio: $200
  • Inscrições Recebidas: 76

Síntese do concurso

I’m building a new game and need a full set of animated, isometric-view sprites created in a crisp pixel-art style. The work covers every visual element on the map, so I’m looking for a cohesive pack that includes:

• Player characters – core hero plus palette-swap variations, with smooth idle, run, attack, hit and death loops
• Enemies – at least five distinct foes, each with their own movement, attack and death animations
• Environment objects – chests, doors, switches, foliage and a handful of ambient props, all ready for in-game interaction

All frames should line up perfectly on a 30° isometric grid, delivered as transparent PNG sprite sheets (or GIF sequences if you prefer). Please keep the palette limited and consistent so I can swap colours easily in-engine.

NO AI!!!!!! you will be instantly deleted. ideally you shouls take 3d models and align them to the following specs and scale:




When you reply, tell me:
1. The software you use (Aseprite, Photoshop, Pyxel Edit, etc.)
2. How many frames you recommend per animation for a fluid look
3. A quick timeline estimate for the full set

I’ll provide concept sketches and sizing specs right after we start. Looking forward to seeing your pixel wizardry!


i need whales, crocodiles, tornado's etc all animated in a similar fashion and for the right style please watch the video


To add a new ship/unit:

1. Create a 128x1024 PNG with 8 frames (128x128 each) stacked vertically
2. Draw directions top-to-bottom: S, SW, W, NW, N, NE, E, SE
3. Use transparent background (PNG alpha)

To add new terrain tiles:

1. Create 50x50 PNG tiles
2. Provide all 19 tile variants (field, 8 corners, 4 edges, 6 rounds)
3. For a new biome, prefix all files consistently (e.g. x_field.png, x_corner_bl.png)


To add a new effect/animation:

1. Create a horizontal strip of square frames (e.g. 650x50 = 13 frames of 50x50)
2. Place in resources/scene.dat/
3. Add to resources/scene.dat/meta with (frames N) if applicable

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Painel de Comentários

  • HeatonBDesign
    HeatonBDesign
    • 1 mês atrás

    CH, you need to watch out, most entries are going to be AI generated, 99% AI, these scammers will post HUNDREDS of AI images each but you can spot them, watch out for them dropping all entries super fast. Keep in mind a hand crafted design takes time to create, so multiple different entries in a row is impossible. The easiest way to spot them is typing their name into 'Search Entries' so you can see their pattern of spamming and how fast they are posting entries. ALWAYS SEARCH NAMES. I can not stress this enough, every single entry you like the look of, SEARCH NAME.

    ALSO PLEASE NOTE!!!

    AI-generated images lack copyright protection, permitting any third party to copy the design and could lead to future legal disputes over ownership or usage rights.

    • 1 mês atrás
    1. HeatonBDesign
      HeatonBDesign
      • 1 mês atrás

      If the AI tidal wave is too much and you want real handcrafted design, give me a quick private chat.

      • 1 mês atrás
    2. Octagram90
      Octagram90
      • 1 mês atrás

      I see in almost all contest Landing board , you copy/paste the same message.
      In the end, you ask CH to contact you.
      without submitting your real work results to this contest.
      your Spam entry does not match the brief. As if it were Bait for clients.
      Isn't this nonsense?

      • 1 mês atrás
  • Sourdonut
    Sourdonut
    • 1 mês atrás

    Hi I wanted to ask like what do you want for the entry.Do you want the players,enemies,enivronment actions sprite sheet: the ship,environment,effects sprite sheet or something else.Please clarify

    • 1 mês atrás
  • mrroy1813
    mrroy1813
    • 1 mês atrás

    sir all entry ai

    • 1 mês atrás
  • doscoredotnet
    Proprietário do Concurso
    • 1 mês atrás

    STOP ADDING AI IMAGES. IT WILL BE DELETED STRAIGHT AWAY

    • 1 mês atrás
  • suyel369
    suyel369
    • 1 mês atrás

    chark my entry#1

    • 1 mês atrás

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