Cocoapods trabalhos
Desenvolvo app utilizando o ionic e após trocar meu macbook, utilizando o Mojave, o que estou precisando: 1- checar se todas as configurações que fiz estão corretas(java, ionic, cordova,, cocoapods. 2- me ajudar a baixar as certificados de desenvolvedor e distribuição da apple 3- tudo isso porque mudei de computar Mac Tudo isso porque quando faço o build está dando alguns erros. Quando executo o archive, está me pedindo o certificado que já tenho, mas terei que fazer o download e configurar no keychan Em resumo é isso.
...affect user experience, • implement the agreed-upon feature enhancements, • tidy up comments and add inline documentation where the logic is non-trivial, • deliver a concise changelog plus build instructions that work in the latest stable Xcode (Swift 5). The code must compile cleanly with no new warnings, and any third-party library updates should be handled via Swift Package Manager or CocoaPods, matching the project’s current dependency style. I’m comfortable iterating through short milestones, so please be ready to push incremental commits and open pull requests for review rather than a single final dump. If you spot critical issues outside our original scope, flag them early so we can decide whether to fold them in. Send over a quick...
Job Title: React Native Developer (iOS Build & Deployment Specialist) Project Overview: I have a React Native (Expo SDK 52) mobile app that is code-complete but facing configuration issues during the build process. I have already im...functionality on a simulator/device to ensure it works. Fix any logic errors or bugs found during testing. App Store Deployment: Set up the In-App Purchase products in App Store Connect. Upload the successful build to TestFlight. Ensure the app is live and ready for testing by external users. Requirements: Strong experience with Expo (EAS) and React Native. Deep knowledge of iOS native builds (CocoaPods, Xcode, Frameworks). Experience implementing RevenueCat and Apple Authentication. Access to a Mac with the latest Xcode (16+) for local debugging...
Job Title: React Native Developer (iOS Build & Deployment Specialist) Project Overview: I have a React Native (Expo SDK 52) mobile app called "Traders AI" that is code-complete but facing configuration issues during the buil...functionality on a simulator/device to ensure it works. Fix any logic errors or bugs found during testing. App Store Deployment: Set up the In-App Purchase products in App Store Connect. Upload the successful build to TestFlight. Ensure the app is live and ready for testing by external users. Requirements: Strong experience with Expo (EAS) and React Native. Deep knowledge of iOS native builds (CocoaPods, Xcode, Frameworks). Experience implementing RevenueCat and Apple Authentication. Access to a Mac with the latest Xcode (16+) for local...
... The ideal freelancer should: Be highly experienced with React Native iOS development. Have strong knowledge of iOS simulator debugging and crash resolution. Be able to diagnose and fix the crash quickly. Be available to work remotely via AnyDesk or Zoom Meet for real-time troubleshooting. Requirements: Proven experience in fixing React Native iOS app crashes. Familiarity with Xcode, CocoaPods, and iOS simulator issues. Quick problem-solving skills and ability to work under tight deadlines. How to Apply: Please provide examples of previous React Native iOS apps you’ve fixed or delivered, and confirm your availability for a live session to resolve this issue. We need this issue resolved urgently, so only experts with relevant experience should apply....
...Flutter/iOS developer to do complete iOS setup on macOS and publish our existing Flutter app to the Apple App Store. We already have a Flutter app that is live on Google Play Store (project currently on Windows). You must use the same Flutter project on macOS and: Tasks Install & configure Flutter on macOS (Android Studio + Flutter/Dart plugins) Install/configure Xcode, Command Line tools, CocoaPods Open our existing Flutter project and fix iOS build issues (pods/plugins/permissions) Run the app on: iOS Simulator Real iPhone device Setup iOS signing: Bundle ID, certificates, provisioning profiles Create TestFlight build Submit and publish on Apple App Store (all required steps) Deliverables App runs successfully on iPhone TestFlight build uploaded App submitte...
I need an experienced Linphone developer to turn the open-source iOS client into a fully branded app for business co...the client to my SIP server, enabling PushKit so incoming calls ring reliably in the background • Generating a release build I can upload to App Store Connect, plus a TestFlight version for final checks Please keep the underlying feature set unchanged—audio/video calls, contacts, call history and chat must work exactly as in the stock app. If you usually script the build process with Xcode, CocoaPods or Swift Package Manager, feel free to note that, as long as I receive clear steps for future updates. I’d like to review the re-skinned interface on an IPA or TestFlight link within a week, then sign off on the store-ready build once everything mat...
...Supremo with me right away and get my app building cleanly in Xcode. The build currently stops at dependency-related errors coming from standard React Native libraries—no custom modules or third-party SDK headaches, just core packages that refuse to cooperate with CocoaPods. My environment is already set up; I simply want you to diagnose the dependency conflicts, patch whatever versions or Podfile settings are wrong, run a successful archive, and prove the app launches in the iOS simulator. For someone who lives in Xcode, Metro, and CocoaPods every day this should be a sub-hour task, and I’m ready to start as soon as we connect. If this quick session goes smoothly I have plenty of ongoing React Native work, so think of it as a paid trial. When you reply, shar...
...JavaScript layer, native iOS module, or any bridging code). • Re-compile and deliver a clean, installable .ipa so I can push it straight to TestFlight. Acceptance will be straightforward: the app must launch, reach the home screen without crashing, and the profile section must open, edit, and save without issues on an iPhone running the latest iOS. Please be comfortable with React Native, Xcode, Cocoapods and typical crash-log tools (e.g. Xcode organiser, Flipper, or Crashlytics) so we can close this quickly....
...already done. I need an experienced iOS/Capacitor engineer to finish the iOS wrapper, fix code signing/provisioning, produce a TestFlight build, and hand over clear docs. (Optional: set up a simple GitHub Actions pipeline once the manual flow is stable.) This is hands-on execution, not just advice. Current State • Web app (PWA) is built and ready. • iOS project scaffolding exists (Capacitor / CocoaPods) and some build steps already run. • Stuck on Apple code signing (.p12 password / provisioning profile mismatches) and CI reliability. • App Store Connect API key is available. What I Need You To Do 1. Complete the iOS wrapper • Open/repair the existing Capacitor iOS project (icons, splash, plist, URL schemes, any required entitlements). • En...
...Menghubungkan ke layanan autentikasi tepercaya (mis. Firebase Auth atau solusi setara). • Menyimpan sesi pengguna secara aman dan mengarahkan ke halaman beranda kosong setelah sukses masuk. • Menulis kode bersih di Swift (SwiftUI atau UIKit, mana pun paling efisien) dan menyiapkan project Xcode yang bisa saya buka langsung. Harapan hasil: – File project Xcode lengkap beserta dependency manager (CocoaPods / SPM) bila diperlukan. – Petunjuk build singkat dan README untuk proses setup. – Komit awal yang berjalan di iOS 15+. Ke depannya, mungkin saya kembangkan pembayaran dalam aplikasi atau notifikasi push, jadi struktur kode harus mudah diperluas. Jika Anda nyaman bekerja dengan CI/CD dasar di GitHub Actions, sebutkan juga—itu nilai...
...Flutter+iOS engineer to step in, diagnose, and clear every blocker. Here’s what I’d like you to do: • Connect through a remote session (AnyDesk, TeamViewer, or similar) so we can work directly on my Mac. • Inspect the current Flutter codebase, Xcode workspace, and Podfile, tracing the exact source of the runtime and compilation errors. • Resolve the issues—whether they stem from Swift interop, CocoaPods, mismatched package versions, or outdated build settings—and confirm a clean build that boots on real devices. • Bump any dependencies that truly need it, then run flutter clean / pub get so the project stays deterministic. • Prepare a production-ready .ipa, submit through TestFlight for my review, and finally push the up...
I already have a complete Flutter project and a MacInCloud account. What I’m missing is a clean, reliable setup that lets me generate an iOS (.ipa) build without errors. Here’s what I need from you: • Configure the MacInCloud environment so Flutter, Xcode, CocoaPods, and all required CLI tools work together smoothly. • Verify that my existing source code compiles to a signed, App Store–ready .ipa file. • Provide a short, repeatable guide (commands, certificates, provisioning-profile steps) so I can rebuild future versions on my own. Objective is assitance for publish. You’ll get temporary access to the MacInCloud machine and the project repository as soon as we start. I handle Apple Developer certificates; you focus on environment setup...
...success looks like for me: the first app open, install, and a handful of custom in-app events all appear in real-time on the Branch dashboard, with correct campaign-level data. Deep linking isn’t required right now, but I’m happy if you structure the project so it can be added later without much refactor. Deliverables • Add the official Branch Flutter SDK and link native dependencies (Gradle / CocoaPods). • Initialize Branch on app launch, passing the live key from my account. • Instrument at least three sample events (e.g., signup, purchase, share) so I can replicate the pattern. • Update AndroidManifest, , and associated entitlements for attribution tracking. • Provide a short README that shows where to replace keys, how to build,...
I’m looking for an Indian iOS engineer who can jump into my existing Swift-based social media app and ...our existing REST endpoints and model objects—no backend work needed, but your changes must compile cleanly against the current API layer. • Resolve any UI bugs introduced during the upgrade and keep performance in mind for older devices (iPhone 8 and up). • Commit code to our private Git repository and document key changes for my review. Tech stack & tools Swift 5, UIKit, limited SwiftUI, CocoaPods, REST/JSON, Git (GitHub), Xcode 14. Acceptance A build that installs via TestFlight, passes my walkthrough checklist, and shows no new crashes in Firebase. If you’re an India-based developer comfortable with collaborative Git workflow and quick U...
...Requirements • Strong experience with Swift, UIKit, and Xcode 15+. • Experience with Objective-C is an asset. • Familiarity with Firebase, Google Maps SDK, APNs, and REST APIs. • Experience upgrading legacy Swift projects. • Understanding of on-demand delivery or taxi-type app architectures (order-driver-customer flow). • Ability to troubleshoot third-party libraries and dependency managers (CocoaPods, Swift Package Manager). • Only native iOS development — no Flutter, React Native, or hybrid frameworks. Preferred Experience • Proven portfolio with at least one of the following: • Alcohol delivery apps • Food delivery apps • Taxi or ride-hailing apps (similar to Uber, Lyft, or Bolt) • On-demand contrac...
My Flutter app builds and installs fine through Xcode, but when I run it on an iPhone or Simulator I’m greeted by a blank white screen instead of the first Flutter frame. The same project works on Android, so I’m confident the issue is isolated to the iOS side of the build chai...the root cause in Xcode (logs, breakpoints, flutter-run with ‑-verbose, etc.) • apply or suggest the code, asset, or configuration change that eliminates the white screen • show me the steps so I can reproduce the fix on other machines and future releases The repo is on Git, you’ll get full access to a development branch. Please be comfortable with Flutter 3.x, Swift/Objective-C bridging, CocoaPods, and standard iOS entitlements. A concise summary of what you changed and why...
...configure Xcode correctly, and generate a signed IPA that: • installs and runs smoothly on iPhone hardware • works across multiple iOS versions, not just the latest release • keeps the existing push notifications fully operational • preserves the social media integration that is already wired up Along the way I will rely on you to: 1. Diagnose and fix any iOS-specific compilation or Cocoapods issues that pop up. 2. Set the right provisioning profiles, bundle identifiers, and entitlements. 3. Hand me clear build steps so I can reproduce the result locally. 4. Provide a brief checklist for App Store submission (assets, screenshots, versioning, TestFlight upload). Everything else in the app is stable; I simply need a clean, repeatable iPhone build...
My Flutter app runs flawlessly on Android, including Razorpay payments, but the iOS build crashes as soon as a user initiates payment. Xcode does capture a crash log, yet I’m not fully certain whether the Razorpay SDK was integrated exactly...:]: unrecognized selector sent to instance 0x600000297b80" 0x0000600000d3e0d0 Deliverables • Corrected Razorpay iOS integration in the Flutter project • Crash root-cause analysis with the relevant Xcode log snippet explained in plain English • A final, fully tested iOS build (IPA) demonstrating successful payment flow without any instability You should be comfortable with Flutter, CocoaPods, Xcode, and Razorpay’s native iOS SDK nuances, and be ready to screen-share or document each step so I can reprod...
Please explain the way you will get around the errors as an introduction. I have a Flutter-based iOS app that currently refuses to compile in Xcode. All blockers are compilation errors—no runtime work is needed. I simply need a fre...STORE already. Scope is intentionally focused and lightweight: • Inspect the existing Xcode workspace and Flutter project setup • Resolve every compilation error (Pods, Swift/Obj-C, or build settings) • Generate a clean, signed .ipa or .xcarchive ready for App Store Connect • Share a concise changelog so I can reproduce the build on my machine You should be fluent with Flutter, Xcode, CocoaPods, provisioning profiles, and general iOS release workflows. If this sounds straightforward to you and you can knock it out pr...
I have a fresh React Native 0.82 code-base and I need MapLibre’s @maplibre/maplibre-react-native package fully installed, linked, and proven to work on iOS. The goal is simple: when the sample screen opens, an OpenStreetMap tile layer should render without errors or blank tiles. Scope • Set up all native dependencies (CocoaPods, Gradle steps not required for iOS). • Create a minimal demo screen that loads the default OSM raster tiles. • Make sure the project builds and runs on the latest Xcode / iOS simulator and a real device. • Document every step clearly so I can reproduce the setup on a clean clone. Style If extra styling or custom layers are needed later, I’ll supply those JSON style files; for now the default OSM look is fine. Deliverable 1. ...
I want to move the latest version of my Flutter app from its GitHub repository straight to the Apple App Store, but a few stubborn bugs are keeping it from passing review. The task is focused purely on bug fixes—no new features or design work—so th...App Store Connect account (I’ll grant access) or guide me step-by-step • Push final commits back to GitHub with a concise changelog Acceptance criteria • The app runs without crashes or functional errors on iOS 15+ • Apple approves the update without stability-related rejection • GitHub main branch contains the final, tested code You’ll need solid experience with Flutter 3.x, Xcode, CocoaPods, and TestFlight. When you reply, mention a similar iOS release you have shepherded to the Ap...
...yet—Xcode, CocoaPods, and the supporting tool-chain still need to be installed and connected to Flutter. • My Apple Developer account is active, though I have not created any certificates or provisioning profiles. • The end goal for this first phase is a clean, signed .ipa (or App Store build) that matches the Android release in features and appearance. Once the iOS build is done, I will open a second milestone to wire up push notifications. My website is an ASP.NET (VB.NET) portal, so eventually I will want to trigger APNs messages to individual students, to grades, or to everyone who has installed the app. For now, please keep the focus strictly on delivering the iOS build. Deliverables for this phase 1. Local setup on my Mac—Xcode, Xcode command-l...
...commit or pull request that builds and runs on my machine, plus a quick README or screen-share walkthrough showing: 1. Both platforms receive a test push sent from the Firebase console 2. Tapping the notification opens the app and passes the payload to JS 3. Tokens can be logged or sent to our API from JS for future use Tech stack in play: React Native, Firebase, FCM, Xcode, Android Studio, CocoaPods, Gradle. If you have recent experience shipping FCM on RN 0.72+, this should be a quick win—let’s get started today....
...altering its look or behaviour. The target platform is iOS 15; everything should run smoothly on real devices and the latest simulator once you are done. The build now fails around several areas—outdated interface files, third-party libraries, and APIs Apple has since deprecated. Your task is to bring the codebase up to date: adjust any Storyboards or SwiftUI views, swap or upgrade libraries (CocoaPods / SPM), and replace removed APIs with their modern equivalents while keeping every screen and workflow intact. Deliverables • A clean, warning-free build in the latest stable Xcode that targets iOS 15 • Updated dependency manager files with locked versions that compile out of the box • A concise change log or pull request summarising the fixes so I can ...
...every time I open the workspace in Xcode the project either refuses to archive or crashes on launch. I need a seasoned iOS developer who is comfortable juggling both Xcode and Flutter tooling to jump in, trace the build chain, and leave me with a clean, repeatable archive that runs on device and in TestFlight. The app is an iOS target only, generated from a standard Flutter module. No exotic Cocoapods—just the usual Flutter pods plus a handful of pubspec dependencies. Your goal is to: • open the project in the latest stable Xcode • resolve any compilation hiccups, provisioning quirks, or Pod integration issues • run the app successfully on simulator and physical device • produce an .ipa or .xcarchive I can upload to App Store Connect • doc...
...Developer account. -Prepare the app for TestFlight distribution and assist in generating the TestFlight public link. -Ensure the app runs smoothly on iOS devices. Requirements: -Strong experience with Flutter and Dart. -Proven experience building and publishing Flutter iOS apps through Xcode. -Familiarity with Apple Developer Portal, certificates, provisioning profiles, and TestFlight. -Knowledge of CocoaPods, iOS build system, and common build issues. -Ability to troubleshoot and fix Xcode build errors related to Flutter. -Good communication to explain steps taken and ensure smooth handover. Deliverables: -Successfully build and archive the iOS Flutter app. -Upload the build to App Store Connect. -Provide TestFlight link for testing. -Documentation on build and deployment step...
...code tweaks that let the project build successfully on my machine. 3. Summarise the fix so I can apply it again if the issue resurfaces or another teammate hits the same snag. I’m comfortable giving you temporary access via a screenshare (or a small test repo if you prefer) so you can reproduce the problem first-hand. Once the build runs without errors, the job is done. Swift, Objective-C, Cocoapods, SPM—whatever the trail leads to, I just need the red errors gone and the archive to succeed....
Overview We need an experienced Flutter developer (FluxStore WooCommerce) to impl...Day 3: PayPal wallet + native card flow complete. • Day 4: Triple-A crypto flow + webhook handling. • Day 5: QA, edge cases, polish; test APK + README. • (Buffer Days 6–7): Fixes from our review; optional iOS build if feasible. What We Provide • FluxStore project repo and WooCommerce staging credentials • Sandbox credentials for Stripe, PayPal, Triple-A Nice-to-Have (bonus) • iOS build targets, CocoaPods setup, and basic Apple Pay wiring for Stripe (if time allows) • Basic analytics events for checkout steps (we use GA4/GTM) How to Apply (answer briefly) 1. Share 1–2 Flutter apps where you built native Stripe/PayPal flows (links or short description). 2....
... 1. A corrected project that compiles and runs without warnings. 2. A concise list of changes you made (e.g., pod updates, build setting tweaks, code fixes). 3. Any recommendations to prevent similar issues after future Xcode or dependency upgrades. The work will be done via Git—open a feature branch, commit your fixes, and open a PR so I can review the diff. If a specific tool such as CocoaPods, Swift Package Manager, or Carthage is involved, please make sure your solution respects the current dependency manager in use. Let me know your estimated turnaround time; I’d like to merge the fix as soon as possible....
...project, trace the failing classes or pods, and get the iOS target compiling cleanly again so I can submit the next release. The payments screen and automatic renewals also went missing after the last merge, so once the build is stable we can dive into why those widgets no longer populate, but the very first milestone is a successful build. You’ll be working with the usual Flutter toolchain—Dart, CocoaPods, Xcode, and any needed CLI flags—so please be comfortable reading verbose build logs and narrowing issues to the offending package, plugin, or config line. Clear explanations of what broke and how you fixed it are important to me because I’ll need to repeat the process in future updates. Deliverables: • A compiling iOS archive (no red errors in X...
...back a build that passes AdMob policy checks without warnings. Revised SOP Updates 1. Account Creation & Setup Create and configure AdMob accounts for Android & iOS. Remove IronSource setup. Create and configure Google AdSense account for website monetization. 2. SDK Integration Android App (React Native): Integrate AdMob SDK only. iOS App (React Native): Integrate AdMob SDK only (via CocoaPods/Xcode). No mediation waterfalls (since IronSource is removed). 3. Website Monetization Implement AdSense for banner and video ads. Place ads in responsive spots: header, sidebar, between content. Optionally integrate Google Ad Manager for advanced scaling. 4. Ad Placement Strategy Android & iOS Apps Interstitial Ads: App open, between videos, before exit. Rewar...
...analytics or login, so I only need the portions of the SDK that power the share dialog and related callbacks. After the code changes, I’ll also need you to walk me through the Meta dashboard so the bundle identifier, redirect URIs and required permissions are aligned with what you ship in Xcode. Please be comfortable doing the following: • Importing and configuring the Facebook iOS SDK (CocoaPods, Swift Package Manager or manual—use whichever is cleanest for this project). • Editing Swift/Objective-C where necessary to invoke the share sheet from a button that already exists in the UI. • Handling any ATS or privacy-string additions Apple now requires. • Providing a brief note on what you changed so I can replicate it in other builds. ...
Overview We need an experienced Flutter developer (FluxStore WooCommerce) to impl...Day 3: PayPal wallet + native card flow complete. • Day 4: Triple-A crypto flow + webhook handling. • Day 5: QA, edge cases, polish; test APK + README. • (Buffer Days 6–7): Fixes from our review; optional iOS build if feasible. What We Provide • FluxStore project repo and WooCommerce staging credentials • Sandbox credentials for Stripe, PayPal, Triple-A Nice-to-Have (bonus) • iOS build targets, CocoaPods setup, and basic Apple Pay wiring for Stripe (if time allows) • Basic analytics events for checkout steps (we use GA4/GTM) How to Apply (answer briefly) 1. Share 1–2 Flutter apps where you built native Stripe/PayPal flows (links or short description). 2....
Fix compile problems firebase_storage: Using Firebase SDK version '10.25.0' defined in 'firebase_core' [!] CocoaPods could not find compatible versions for pod "Firebase/Analytics": In Podfile: Firebase/Analytics firebase_analytics (from `.symlinks/plugins/firebase_analytics/ios`) was resolved to 10.10.7, which depends on Firebase/Analytics (= 10.25.0) CocoaPods could not find compatible versions for pod "Firebase/Crashlytics": In Podfile: Firebase/Crashlytics firebase_crashlytics (from `.symlinks/plugins/firebase_crashlytics/ios`) was resolved to 3.5.7, which depends on Firebase/Crashlytics (= 10.25.0) CocoaPods could not find compatible versions for pod "GoogleUtilities/Environment"...
I need guidance from an experienced XCode developer to help package our WebView app into an IPA file. Our current developer is facing build errors due to missing dependencies. Key Requirements: - Expertise in Xcode and iOS builds - Proficient with CocoaPods - Experience resolving build errors and dependency issues - Ability to provide clear, actionable guidance Ideal Skills and Experience: - Strong background in mobile app development - Familiarity with Xcode and iOS development tools - Good problem-solving skills - Previous experience with packaging React Native apps for iOS Looking for a professional who can help us troubleshoot and resolve these issues efficiently.
...working on an iOS project (part of a Kotlin Multiplatform Mobile (KMM) app) and recently removed CocoaPods in favor of Swift Package Manager (SPM). However, after the transition, I’m facing persistent issues including: • “Multiple commands produce ‘.app’” build errors • Swift Package resolution errors (especially for Firebase packages like FirebaseCore, FirebaseMessaging, etc.) • Broken or missing dependencies after switching from CocoaPods to SPM • Incorrect linking or redundant references causing build conflicts ⸻ Tech Context • The project uses Kotlin Multiplatform Mobile (KMM) for shared logic. • The iOS app (iosApp) was previously integrated with Firebase via CocoaPods. • I removed Coc...
...Responsibilities: Upgrade the iOS version of our React Native app to the latest stable version. Ensure compatibility with Xcode, CocoaPods, and Apple development tools. Resolve any breaking changes, dependency conflicts, or native module issues. Perform extensive testing across various iOS devices to ensure stability. Work closely with our existing developer to integrate the updated iOS version. Optimize performance and ensure compliance with Apple's latest guidelines. Required Qualifications: Proven experience upgrading React Native apps for iOS. Strong proficiency in React Native, JavaScript/TypeScript, and iOS development. Familiarity with Xcode, CocoaPods, and iOS-specific dependencies. Experience troubleshooting third-party library issues during React Na...
Description: We have a Flutter application that is fully developed and successfully submitted on Android. However, we are facing issues compiling the iOS version and need an experienced Flutter iOS developer to assist us in resolving these issues. Requirements: Expertise in Flutter development with a focus on iOS builds. Strong experience in Xcode, CocoaPods, and iOS provisioning profiles. Ability to debug and fix compilation errors for iOS. Knowledge of dependencies, signing, and App Store submission process. Prior experience troubleshooting Flutter iOS issues. Project Scope: Identify and resolve iOS compilation errors. Ensure the app is successfully built and runs on iOS devices. Assist in the submission of the app to the App Store (if needed). If you have experience in debuggin...
I am encountering an iOS build error in my project related to the gRPC-C++ module. The error specifically states: module map file '/black_portal/ios/Pods/Headers/Private/grpc/' not found This issue appears to be related to CocoaPods and the gRPC library integration in the iOS project. The developer will need to debug and resolve this issue to ensure that the project builds successfully on iOS. Scope of Work: 1. Debugging the Issue: Analyze the Podfile and Pod dependencies for potential misconfigurations. Check the installation and configuration of gRPC-C++ in the project. 2. Resolving the Problem: Fix the missing issue by either regenerating the module map or correctly linking the library. Ensure that the Pods are properly integrated and build without
I have a library that I have created in iOS that I have been using for a while. The library uses quite a few external libraries from cocoapods (AWS, Flurry, Mapbox). Unfortunately the project has gotten out of date and has several build errors that I need help debugging. I imagine fixing these may involve some of the following: - Possibly updating to a new library in cocoapods - Possibly having to update the code for the updated libraries Hopefully this should be a straightforward task for anyone who has experience with Swift, Xcode, and working with cocoapods. I have the library checked into GitHub and will give you access to the project
...Messenger server on a dedicated VPS or cloud infrastructure. Deploy and configure Session nodes (Oxen-based infrastructure & Lokinet). Configure database & storage solutions for message routing and delivery. Implement push notifications (APNs, Firebase, WebSockets). Ensure end-to-end encryption and security best practices. ? Client-Side Deployment Build & deploy iOS application (Xcode, Swift, CocoaPods, SPM). Build & deploy Android application (Kotlin, Gradle, Firebase integration). Build & deploy Desktop applications (Electron, WebRTC, GRDB). Set up CI/CD pipelines for continuous integration and deployment. Configure App Store & Google Play submission process (certificates, provisioning, code signing). ? Security & Optimization Ensure secure communica...
I am encountering an iOS build error in my project related to the gRPC-C++ module. The error specifically states: module map file '/black_portal/ios/Pods/Headers/Private/grpc/' not found This issue appears to be related to CocoaPods and the gRPC library integration in the iOS project. The developer will need to debug and resolve this issue to ensure that the project builds successfully on iOS. Scope of Work: 1. Debugging the Issue: Analyze the Podfile and Pod dependencies for potential misconfigurations. Check the installation and configuration of gRPC-C++ in the project. 2. Resolving the Problem: Fix the missing issue by either regenerating the module map or correctly linking the library. Ensure that the Pods are properly integrated and build without
...OneSignal. - Configure Capacitor plugins such as the Splash Screen API and OneSignal SDK. - Update CocoaPods and Podfiles to meet iOS build requirements. - Adjust Xcode build settings, including deployment targets and signing capabilities. - Test the app on simulators and physical devices to ensure compatibility. - Document the steps taken and provide a maintenance guide for future developers. --- ### Requirements: - Strong experience with **Ionic Framework**, **Angular**, and **Capacitor**. - Proficiency in troubleshooting iOS build issues with Xcode 15. - Familiarity with Firebase, Google Identity, and OneSignal integrations in Ionic apps. - Experience with CocoaPods and updating Podfiles for iOS. - Ability to replace deprecated libraries with mod...
My Xcode project was last released in the AppStore in 2020. Build 1.20.1 (29). I haven't had to release any new functionality since then, however various other frameworks through cocoa pods have been updated. I am not able to consistently get my code to Build since updating MacOS, Xcode, Cocoapods.. I really need help in optimising my Xcode project, with the recent releases of iOS, Swift, Xcode, Firebase, and Facebook SDK frameworks via Cocoapods. Clean the project directory with redundant project files. In theory this should be easily to fix for someone who has: - Proficiency in Xcode - Deep understanding of Swift and Firebase - Excellent debugging skills Your bid should reflect your experience and how you can help with this project. Please include examples of s...
I need an existing react native iOS project rewritten for Android. The project is hosted at Key Requirements: - The UI of the existing iOS application should remain unchanged. - The rewritten project should support Android 10.0 (Q) and above. - The choice of language for the rewrite is flexible. It can be either Kotlin or Java, depending on your expertise and recommendation. - Provide exact spec (versions of ruby, cocoapods, xcode, java, gradle, node etc) with instructions on how to run the app both on iOS and Android emulators. Ideal skills for this job include: - Proficiency in Kotlin and Java - Strong understanding of Objective-C and iOS development - Experience in Android development
I'm looking for someone to start this project: Or create a newer version (on latest react-native). See this blog post: Requirements: I need you to start the project on iOS device or emulator and provide me with ruby, cocoapods, react-native, node versions with clear instructions on how to start it. If you create a new project provide me with a link to github repo. I use the latest xcode 15.4 and need the project to use that.
...Ad Manager Account Sign Up: If you don’t already have an account, sign up for Google Ad Manager here. Configure Your Account: Set up your account by following the guided steps, including configuring your ad units, ad inventory, and ad networks. 2. Install the SDK Download SDK: Download the Google Mobile Ads SDK for iOS and Android. Integrate SDK: iOS (Swift): Add the SDK to your project using CocoaPods by adding the following to your Podfile: ruby Copy code pod 'Google-Mobile-Ads-SDK' Initialize the SDK in your AppDelegate: swift Copy code import GoogleMobileAds @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [: Any...
I am looking for a highly skilled Flutter developer with extensive experience in integrating complex native libraries into Flutter apps. The ideal candidate would have 5+ years of experience and possess knowledge of multi complex native library implementation in iOS Cocoapods and iOS native implementation in Flutter. Key requirements for this project include: - The ability to integrate a specific 3rd Party SDK with AI capabilities into the app. Please note that the specific 3rd Party SDK has not been chosen yet. Important - Need to fix it in 2 Hours (Max Budget Rs.3000)
I'm urgently seeking a proficient developer with experience in Flutter and iOS to resolve a CocoaPod installation issue I'm currently facing on my Mac. Key requirements include: - Expertise in both Flutter and iOS: You should be well-versed in these programming languages to be able to efficiently address the issue at hand. - Extensive experience with CocoaPods: You should be familiar with CocoaPods, the dependency manager for Swift and Objective-C projects, as the error I'm encountering is related to this. The project is quite urgent and requires immediate attention. Prompt delivery is highly appreciated.