Directx directsound trabalhos
Meu projeto ele é um jogo modo RPG, ele ainda possui em sua versão o directx e a nossa equipe quer atualizar para o directx 11 afim de ter o máximo de potencial aproveitado pelo com as máquinas mais atuais e precisamos de um profissional qualificado que entenda sobre o tema é também sobre a linguagem c++ onde todas as bibliotecas contém isso
#Dev# Games Antigos Projeto: Dev jogo antigo Linguagem : c++ Source: Usando directx 7, compilando com VS 2010 Média de compatibidade no momento: de 1 a 10 Win xp ,7,8 = 6 , para win 10 = 1 Objetivo do projeto: ganho de performance FPS, compatibidade win10. Efeitos nos itens, armaduras. Preciso de algo que fique compativel com win 7.8.10, talvez a troca pra dx 11 nao seria uma boa ideia ,pelo motivo de teocar linha por linha Após algumas pesquisa achei mais viável trocar o dx por opengl, mas fica a critério do programador ver oque seria melhor.
Objetivo é criar um DirectX 3D OCX básico visualizador de superfície para VB6. OCX será capaz de ler um arquivo no format "*.STL" (Binary) onde possui um conjunto de coordenadas (X, Y, Z) para construir a superfície 3D. A OCX terá vários métodos e propriedades para realizar manipulações de visualização
Necessito de alguém com conhecimento em DirectX 8 para realizar um hook nas funções da D3D8 de um game. Necessário ter conhecimento para inserir novas imagens, manipulação das imagens, selecionar e etc. Que seja feita uma boa biblioteca.
I am looking for a skilled freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probabl...freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probably be left unchanged the part is was game developed in 90's and used DirectX 6 Im wanting to port it to latest .NET and using modern DirectX support, Ive had an attempt but last time i looked at this was in early 2000s and Don't want to spent next few months relearning DirectX drawing. The code was quite well commented by the original team Basic of the work for the game to login and load the graphics to modern directx ...
Hello, I'm looking for an experienced programmer to upgrade an existing game from DirectX 7 to DirectX 11. This game will be running on PC platform only. I'm also open to possibly needing assets with the game depending on the situation. I do not need a dedicated tester for this project, but feedback will be welcomed! If you think you're the perfect fit for this job then please let me know so we can discuss further details.
C++ DirectX Project Objective: - Developing a graphics application using C++ and DirectX Platform: - Windows Required Skills and Experience: - Advanced knowledge of C++ programming language - Proficiency in DirectX programming - Experience in developing graphics applications - Familiarity with Windows platform and its APIs
I am looking for an advanced expert game developer who has experience in DirectX 9, HLSL, and C++. The project involves fixing my HDR pipeline code, specifically addressing issues with incorrect color output and halo problems. Key Requirements: - Advanced expertise in DirectX 9, HLSL, and C++ - Strong understanding of HDR pipeline code - Experience in addressing color output and halo problems - Ability to work under tight deadlines Timeline: - The HDR pipeline code needs to be fixed urgently, within the next 48 hours. If you have the necessary skills and experience, please submit your proposal.
3D CAD component. Permanent pos...full time. Windows. Visual Studio. You will be responsible on maintenance and development of Graphics module, which is based mostly on Ogre 3D, but also has some DirectX calls. There will be an initial project for redesigning an existing client's C# application for better OOP standards. Later it will be mostly C++ development work on various parts of the software. Cutting edge technology. We expect the business to be acquired by a larger entity in few years. We have a startup kind of culture. Key Requirements: - C++ at least three years - Experience with Ogre 3D or other rendering or game engine - Experience with DirectX or OpenGL or other low-level graphics library - At least three years experience in C#. - Strong problem-solving...
I'm looking for a freelancer to help convert umod (texmod) source from version 2r53 to 64-bit and Windows 10. While I don't need any additional features added to the source, besides the conversion, I am expecting the project to be completed within two weeks from now. The ideal freelancer for this job must have experience with directx 9 and c++, and an understanding of how directx works in 64-bit Windows 10. If you believe you have the necessary skills, please apply and we can discuss the project further.
I need a professional who has experience with directx programming, and c++, currently the game version takes place in directx7 and one of the biggest problems is in the FPS because it is a very old API
I am looking for an expert in HLSL and DirectX who can help me boost the performance and visual optimization for my project on Metin2. The specific requirements for the job are as follows: Visual Optimizations: - The client has specific ideas in mind for improving the visuals of Metin2 Skills and Experience: - Expertise in HLSL DirectX is required - Strong knowledge of performance optimization techniques - Experience in resolving rendering issues and improving FPS - Ability to implement visual optimization ideas according to the client's specifications If you have the necessary expertise and experience in HLSL DirectX and are able to address these performance issues and implement visual optimizations, please bid on this project. Preview of what is wanted, even...
...engine Components (Rendering, AI, Networking, Navigation, Physics, UI) Experience in optimizing for FPS and memory consumption Solid knowledge of design patterns and coding architectural principle Experience in debugging and profiling large code bases NICE TO HAVE: Shipped at least one PC/Console title Good understanding of cross-platform game development 3D rendering programming experience (DirectX, Open GL, Vulkan, Gnmx) Good understanding of client-server communication & socket-based network protocols Experience using Unit Test frameworks and Integration Test frameworks PERSONALITY Team player Eager to improve yourself Passionate about game quality Open and honest The Reward: A fun and dynamic industry where you can make a difference. Professional and friendly work env...
As we talked we will be working on updating a game that currently has a very old api that is directx 7 to directx 11
Technical Overview: Upgrade Microsoft sample code to add new functionality. This will require experience in high speed & efficient graphics manipulation probably involving some use of DirectX type functionality to enable hardware acceleration. ----------------------- Objective: Stream a whole display or an application as an NDI stream on a PC someone is using for work. ----------------------- Detail: Would like a fork of this repo: With the following changes: • New UI element to set a “stream name” • When a screen or application is selected for screen capture it outputs an NDI 5.5 stream using their SDK () with the defined name This is likely to be relatively straight
...have proven experience with C++, as well as the DirectX11 API. I'm looking for someone who is knowledgeable and detail-oriented, and willing to put forth the effort to develop a reliable, high-quality application. The ideal candidate should also be able to provide ongoing support after the application is complete in order to ensure it is functioning as desired. Program code should be at the DirectX API level. The application should demonstrate a rendered DirectX11 screen with at least 1(one) rendered 3d mesh object displayed of the programmers discretion, with a subsequent functionality of creating a .BMP file save of a given render frame. Sample DirectX11 render code can be made available (with no screengrab capability). The Screengrab functionality should be code...
I am looking for a game developer with experience in gpu skinning for my DirectX 9 MMO game. The ideal candidate will have the following skills and experience: - Proficient in DirectX 9 and gpu skinning techniques - Experience with developing MMO games - Knowledge of game asset optimization - Familiarity with PC gaming platforms The project will involve working with existing game assets and optimizing them for gpu skinning to improve performance. The game is an MMO and will require the developer to have experience in this genre. The game will be developed for PC gaming platforms.
Hi Husne H., I have a speech to text project that uses imgui / opengl/ directx /glfw, are you able to assist with re-designing the GUI to fit our needs? Thank you
Desired Skills & Qualifications: ● B.Tech./M. Tech. in Computer Science or a related technical discipline (or equivalent) ● Strong C/C++ experience ● Experience in Unreal Engine ● Strong knowledge of 3D graphics fundamentals, experience in OpenGL/DirectX/Vulkan with experience of 2+ years of working in this area ● Experience with PBR rendering, ray-tracing, and techniques. ● Experience working on one or more cloud technologies like AWS, Azure etc ● Strong Data structures and algorithms knowledge ● Good knowledge of 3D Geometry and math ● Demonstrated ability to write clean, readable, portable, and reliable code
I need a game/graphic developer who is experienced on directx 9 and hlsl need a correct implementation of shadow map in my mesh shadows should be seen in my terrain.
Hi . I have a project, Could you please check it and tell me can you do it ? https://www.freelancer.com/projects/3d-animation/Create-Environment-with-UWP-DirectX/proposals
I need a dev who has knowledge in directx 9 and c++ we will pay well for the process. It is a game where it contains directx 7, which is already out of date for the current dates, in need of an upgrade to directx 9, my deadline is short, I hope someone can really help me
Only complete the steps of the project on the demand file that send.
I have DirectX 11 programming. before, the knowledge of C++ is so important . also , deep knowledge in Hull-Shader / Domain-Shader/ Pixel-Shader/Tesselation/....
A person have experience in DirectX and C++ for coding and help to complete some tasks. The task are simple and should complete with file. Your portfolio is important Thanks
A person familiar with DirectX and have experience in Ray Tracing , Shaders coding , c++ coding . Portfolio is so important for me.
Hello, I need a DirectX hooking script which can change or hide the special object color in the Android game. First, I want to run all these calls and log all calls here. ~mdfisher/ Then write as a config file which line is allowed and which is blocked. After this task is completed successfully, we can change and replace the color in the next project. You can use Idplayer, bluestacks, nox or mumu, but recommend to use nox. Best regards, Armand
I need to migrate a code from an old game (from the 2000s), which was made in DirectX 7 to Direct X11. The project is in VSC++ 2010 and divided into two parts, one is the game engine and the other is the game client that uses the engine.
I need someone to setup a windows directx hooking project where the draw api are being intercepted in real-time and can be modified before calling the original dll. No need for UI just a way to dump all calls and a conversion json what to respond to each call if to pass, block or modify with new values. I want it to work on nox android emulator that works on directx, other hooking projects work on it so should be fine. Best regards, Armand
This arount 10 mini game project in C++ and need to optimise it with DirectX. ability to programming in advance side of C++ is so important and also directX and OpenGL. if you haven't enough knowledge please don't send message to me.
I have a Visual C++ 6.0 code that uses DirectX 9 (Direct3D). That code has to be migrated to DirectX11 using Visual Studio 2022.
I have old game source and I'm going to upgrade directX version from 7 to 11. It's VC 2010 project.
the game is already ready and running, but it is very outdated, I need to update its API, which is currently in directx7 , to directx11
This project depends on DirectX in C++ programming language & HLSL & text Mapping. You should complete ten files; every file has 6-7 practice with C++.
i'm using imgui directx 8 and have a problem in scroll bar with images if text it's okay but imges has a problem with it
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I have cretate a function called "GetPixelDX11" that should return the pixel color like GetPixel, but return always zero. Attached the project that I have used to test the API. I have a very limitated in DirectX. I Ask quote to fix the problem. Thank You !
I want a DirectX 11.1 app that first renders a blue screen, and then renders a textured quad. This quad will receive the frames of video that is being played from either a wmv or mp4 file. The attached video files have no audio but I would like your solution to be capable of playing videos where you can also hear the audio. I have attached my template pseudo-code to be developed by the programmer.
I'm looking for someone who understands how to create a simple DirectX 11.1 application that can render on the primary display of a PC as well as on the secondary display of that same PC. I have attached the details.
I am a researcher working on Deep Learning. For a project I need extraction of ground truth data from video games especially from FIFA and/or PES. I found some papers/works that intercept DX11 calls and generate...coordinate frame (likely a coordinate system sit on the center point of the pitch) Some requirements are already fulfilled in the given code, some need to be developed. The code itself is extendible via shader injection so to fulfill given requirements additional shader code should be implemented and injected. In summary, I want someone run the code with the latest FIFA/PES 2022 and code additional DirectX shader code in order to collect mentioned ground truth data. A tasklist is created for the project, each task corresponds to a milestone, payments will be done acc...
I am a researcher working on Deep Learning. For a project I need extraction of ground truth data from video games especially from FIFA and/or PES. I found some papers/works that intercept DX11 calls and generate ground truth data from the games. One example is: frame (likely a coordinate system sit on the center point of the pitch) Some requirements are already fulfilled in the given code, some need to be developed. The code itself is extendible via shader injection so to fulfill given requirements additional shader code should be implemented and injected. In summary, I want someone run the code with the latest FIFA/PES 2022 and code additional DirectX shader code in order to collect mentioned ground truth data.
I am looking for a C# coder to work on a project. The Project is complete and working but require addition work and updates. The 1st job would be to update the .net to the latest version and update the DirectX The files run off a flat Database file :( Will require the data to be converted to SQL, MY or MS. Account creation is done in game, which is also saved to a flat file. The Account creation and storage of this data needs to be changed so that the data is saved in a different database on a different server. OR... Use FB/Google/Hotmail as a login option. Ideally the account creation/linking of accounts will be removed from the game all together and done via the website. There is no time frame on this as it a very casual ongoing project.
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wanna create a custom GUI in game that I can include scrollbar images button grid text also hooking for mouse and keyboard to controller the GUI like "inventory add item or remove item from inventory box" also send packets to server client - and client server if we can do a tools this create a dialogs well help me a lot
wanna create a custom GUI in game that I can include scrollbar images button grid text also hooking for mouse and keyboard to controller the GUI like "inventory add item or remove item from inventory box" also send packets to server client - and client server if we can do a tools this create a dialogs well help me a lot
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...development -Proficiency in Unreal Engine with an understanding of UE5 architecture and rendering pipeline -Great understanding of UE5 SDK including C++ and Blueprints, animations, graphic programming, and optimization Proficiency in C++ or similar object-oriented languages Preferred: Master’s or higher degree in Computer Science or equivalent experience Experience with GPU programming like OpenGL, DirectX or Vulkan...
My requirement is to create a 3D Avator from the updated picture and has to convent to the pdf book with the different environment from Mobile / Web Application lookin...has to convent to the pdf book with the different environment from Mobile / Web Application looking for someone to do the extraordinary work for this project i can provide UI if you need Basic reference site : Project Enviorment: React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc
We would want to have a website similar to , which is now in 2D. We would like to implement the same concept in 3D, Android, and iO... and , but I'm not sure if the same figure may be utilized in numerous postures that can be exported into PDF for a Photo Book. We can prefer someone who has a solution. We will provide you with the UI we prefer the technology in React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc