Directx shader trabalhos
Meu projeto ele é um jogo modo RPG, ele ainda possui em sua versão o directx e a nossa equipe quer atualizar para o directx 11 afim de ter o máximo de potencial aproveitado pelo com as máquinas mais atuais e precisamos de um profissional qualificado que entenda sobre o tema é também sobre a linguagem c++ onde todas as bibliotecas contém isso
Faça uma simulação na Unity que contenha: a) Um modelo criado em programação do tipo uma casa com normais e mapeamento de textura. B) Busque e aplique texturas em sua casa usando o shader standart da unity usando no minimo textura e normalmap (sugestão brick para as paredes e telhas ) C) Crie um shader de pós processamento de detecção de bordas usando Prewitt
#Dev# Games Antigos Projeto: Dev jogo antigo Linguagem : c++ Source: Usando directx 7, compilando com VS 2010 Média de compatibidade no momento: de 1 a 10 Win xp ,7,8 = 6 , para win 10 = 1 Objetivo do projeto: ganho de performance FPS, compatibidade win10. Efeitos nos itens, armaduras. Preciso de algo que fique compativel com win 7.8.10, talvez a troca pra dx 11 nao seria uma boa ideia ,pelo motivo de teocar linha por linha Após algumas pesquisa achei mais viável trocar o dx por opengl, mas fica a critério do programador ver oque seria melhor.
Objetivo é criar um DirectX 3D OCX básico visualizador de superfície para VB6. OCX será capaz de ler um arquivo no format "*.STL" (Binary) onde possui um conjunto de coordenadas (X, Y, Z) para construir a superfície 3D. A OCX terá vários métodos e propriedades para realizar manipulações de visualização
Necessito de alguém com conhecimento em DirectX 8 para realizar um hook nas funções da D3D8 de um game. Necessário ter conhecimento para inserir novas imagens, manipulação das imagens, selecionar e etc. Que seja feita uma boa biblioteca.
Hi Developers/Teams, I am looking for help scraping ret...found while scraping. { 'retailer': 'Nordstrom', 'model': '', 'brand': 'SPECTRUM', 'upc': '', 'name': 'Mykonos Travel Book 6-Piece Makeup Brush Set $56 Value', 'price': 0.0, 'description': 'What it is: A set of six eye- and face-makeup brushes inspired by the luxury of travel and designed to go with you on your next getaway.nSet includes:n- A24 Brow Duon- A04 Tapered Finishern- A28 Flat Fluffy Shadern- A32 Precision Cheekn- A35 Paddle Complexionn- B08 Magic Wand', 'manufacturer': '', 'height_cm': 0.0, 'width_cm': 0.0, 'depth_cm': 0.0, 'w...
I am ...found while scraping. { 'retailer': 'Nordstrom', 'model': '', 'brand': 'SPECTRUM', 'upc': '', 'name': 'Mykonos Travel Book 6-Piece Makeup Brush Set $56 Value', 'price': 0.0, 'description': 'What it is: A set of six eye- and face-makeup brushes inspired by the luxury of travel and designed to go with you on your next getaway.nSet includes:n- A24 Brow Duon- A04 Tapered Finishern- A28 Flat Fluffy Shadern- A32 Precision Cheekn- A35 Paddle Complexionn- B08 Magic Wand', 'manufacturer': '', 'height_cm': 0.0, 'width_cm': 0.0, 'depth_cm': 0.0, 'weight_oz': 28.0, 'active_ingredients...
I am looking for a skilled developer who can create a globe for my webpage. T...webpage. The requirements for this project are as follows: Type of Globe: Rotating Globe Features: The client is open to suggestions and does not have specific features in mind. Styling: The client prefers an abstract styling for the globe. Ideal Skills and Experience: - Strong proficiency in and JavaScript - Experience in creating 3D models and animations - Knowledge of WebGL and shader programming - Ability to create visually appealing and interactive user experiences - Creativity and ability to provide suggestions for features and elements to include in the globe. If you are a talented developer with the skills and experience mentioned above, please submit your proposal for this project.
...very easy, and they offer a monthly free 50 GB of bandwidth with 0.008$ per GB beyond that limit.” Start working on the additional features. Additional Features and Development Start: -Additional game mechanics for interacting with cards on the spread -Getting slot and spread descriptions -Locally saving card spreads -Additional development tasks/bug fixes that may come up along the way -Custom shader development for card graphics -VFX/SFX and animations to refine the game graphics and feel -Developing a robust economy and wallet system -Handling future content updates and special event releases -Implementing and testing the "share Reading on socials" mechanic on several platforms -Adding ads and managing their monetization - seasonal promotions - cloud content ...
Hello, I'm looking to create a virtual reality simulation experience that can be used with the Meta Quest 2 headset. We have an incomplete file in Unreal Engine for the project, and we want to outsource the VR section. I'm looking for something that provides a medium...candidate should have extensive knowledge of Unreal engine software, such as Unreal Editor, Blueprint Visual Scripting, and C++. I need someone who is capable of creating realistic environments with dynamic lighting, audio, motion capture, and artificial intelligence. Additionally, experience with 3D modeling programs will be necessary to bring the VR simulation's story to life. Finally, expertise in shader programming and mixing various audio formats is a must. If you have the skills that I am looking ...
I am looking for unity game developer in vietnam, i have a unity app which is causing some shader issue in vietnam users, need to check the same and solve the same
I am looking for a skilled freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probabl...freelancer to help me with a .NET conversion project. The existing VB6 codebase is of a medium size round 11k ish lines. The bulk of the code can probably be left unchanged the part is was game developed in 90's and used DirectX 6 Im wanting to port it to latest .NET and using modern DirectX support, Ive had an attempt but last time i looked at this was in early 2000s and Don't want to spent next few months relearning DirectX drawing. The code was quite well commented by the original team Basic of the work for the game to login and load the graphics to modern directx ...
Hello, I'm looking for an experienced programmer to upgrade an existing game from DirectX 7 to DirectX 11. This game will be running on PC platform only. I'm also open to possibly needing assets with the game depending on the situation. I do not need a dedicated tester for this project, but feedback will be welcomed! If you think you're the perfect fit for this job then please let me know so we can discuss further details.
C++ DirectX Project Objective: - Developing a graphics application using C++ and DirectX Platform: - Windows Required Skills and Experience: - Advanced knowledge of C++ programming language - Proficiency in DirectX programming - Experience in developing graphics applications - Familiarity with Windows platform and its APIs
Objective: Install, code and deploy GitHub repo shader to display videos with transparency (Alpha Channel) such as WebM and HEVC H265. Step-By-Step User Walkthrough: 1. User opens URL and taps Record button creating video. 2. Web app saves video to database. 3. Web app then deploys video using the A-FRAME shader GitHub repo. 4. User can view video in the real world using A-FRAME. NOTES: - Instead of download and saving video to the user device. The system will store video on the server and will be used as a target object in A-FRAME and viewed in the real world as an AR object. Project Development Requirements - Create a database so users can login and videos can be saved to their user account.
Maxscript Developer Needed , i need a acript which add tiles shader to diffuse slot of vray matlt and adds a bitmap to texture component of that. I am getting errors of unknown property obj.material.texmap_diffuse = bricks() obj.material.texmap_diffuse.Tile_Type = 5 difTex = bitmapTexture filename:filename = difTex
I am looking for an advanced expert game developer who has experience in DirectX 9, HLSL, and C++. The project involves fixing my HDR pipeline code, specifically addressing issues with incorrect color output and halo problems. Key Requirements: - Advanced expertise in DirectX 9, HLSL, and C++ - Strong understanding of HDR pipeline code - Experience in addressing color output and halo problems - Ability to work under tight deadlines Timeline: - The HDR pipeline code needs to be fixed urgently, within the next 48 hours. If you have the necessary skills and experience, please submit your proposal.
I am looking for a skilled webGL developer to work on my project. The specific skills required for this project include shader programming. The end goal of the project is to create interactive visual content. Regular updates will be needed for ongoing maintenance after the project is completed. Ideal Skills and Experience: - Strong proficiency in webGL and shader programming - Experience in creating interactive visual content - Ability to collaborate and communicate effectively - Detail-oriented and able to meet project deadlines - Familiarity with 3D modeling and animation is a plus
... The implementation is considered correct once the issue has been implemented in a pull request to the DXC project on github, and once we can link a set of shader together with an external tool based on Initially we're looking to get the example shader code on to link as SPIR-V. Meaning ``` // // This is the function we're going to link to float4 LibFunc(); // This is the entry point for our pixel shader [shader("pixel")] float4 PSMain(in PSInput input) : SV_Target0 { return LibFunc(); } ``` and ``` export float4 LibFunc() { return float4(0, 1, 0, 1); } ``` Should be able to link together correctly based on the
3D CAD component. Permanent pos...full time. Windows. Visual Studio. You will be responsible on maintenance and development of Graphics module, which is based mostly on Ogre 3D, but also has some DirectX calls. There will be an initial project for redesigning an existing client's C# application for better OOP standards. Later it will be mostly C++ development work on various parts of the software. Cutting edge technology. We expect the business to be acquired by a larger entity in few years. We have a startup kind of culture. Key Requirements: - C++ at least three years - Experience with Ogre 3D or other rendering or game engine - Experience with DirectX or OpenGL or other low-level graphics library - At least three years experience in C#. - Strong problem-solving...
I am looking for a skilled OpenGL developer who has experience working on Linux to help me render 3D models in obj files using C/C++, He should be good with shader programming and opengl concepts Deadline: The rendering of the 3D models needs to be completed within 2 weeks. Existing Libraries: I would like to utilize existing libraries for the rendering process. Programming Language: The rendering code should be written in C/C++.
I am looking for a skilled Unity3D developer with experience in HDRP and graph shader to create a custom skybox for my project with color transitions for a day-night cycle. The desired style for the skybox is stylized. Specific elements and objects need to be included in the skybox, and I will provide the details. The game is a desktop game and I will give some skybox reference images. Skills and experience required: - Proficiency in Unity3D and HDRP lighting - Strong understanding of skybox creation and customization - Ability to bring a stylized vision to life - Attention to detail and ability to incorporate specific elements into the skybox design
Project Description: I am looking for a skilled developer to optimize the FPS in our mmorpg game. There are specific areas in the game where the FPS drops significantly, and we need to address this issue. The target specifications for the game are low-end devices. Ideal Skills and Experience: - Strong experience in optimizing FPS in mm...with glBlendColor and glBlendFunc so it doesn't have to be added to the array in LightingTransform. That should hopefully give a noticable improvement. If you wanted to go even further later on. Check what of that data is always constant and can be moved to an VBO (texture coordinates are constant). And finally move the normals and vertices to an VBO too, and apply the bones and lighting in a shader. That's it. As you see, the compl...
We wanna add video editing features to - Animation (Preset, Keyframe) - Transition (Custom Shader) - And many more Tech stack - - MP4 box - Fabric JS - WebGL - React If you have any similar experience on it, please apply for this position.
I'm looking for a freelancer to help convert umod (texmod) source from version 2r53 to 64-bit and Windows 10. While I don't need any additional features added to the source, besides the conversion, I am expecting the project to be completed within two weeks from now. The ideal freelancer for this job must have experience with directx 9 and c++, and an understanding of how directx works in 64-bit Windows 10. If you believe you have the necessary skills, please apply and we can discuss the project further.
I am using the Aura 2 volumetric lighting asset in my project. Out of the box custom shaders do not support transparency in fog and lighting. You have to take the API from the documentation and edit the shader, which I will provide you with. And also write another generic shader for regular transparent materials. There will be screenshots of the problem and the Aura 2 API below. I will give out the project with Aura 2 after the order has been agreed. SHADER - "The volumetric illumination computed by Aura is globally available and can be easily retrieved to lit objects. Be aware that this illumination doesn’t take into account any BRDF nor Lambertian term. Aura can be implemented in your own
I need a professional who has experience with directx programming, and c++, currently the game version takes place in directx7 and one of the biggest problems is in the FPS because it is a very old API
Hello, I have a toon shader called NiloToon, We found another URP shader which has a functionality that we want to injecting as custom code into nilotoon's vertex shader: you can use This is the custom shader that we want to include:
I am looking for a developer experience in and GLSL. If you have experience in creating shaders and are familiar with , please submit your proposal.
We are looking to set a workflow of texturing an ORGANIC part. Texturing will start from Substance Painter and output maps are then required to be imported in Unity 3D to give us realistic effect in Unity. We are using following versions: # Substance 3D Painter: 7.4.0 # Unity 3D: 2022.2.111 We are using URP shader in Unity3D, hence texture maps from Substance Painter should be with respect to URP shader. Definition of done: # Sample file is textured in Substance Painter 3D # URP texture maps exported from Substance Painter 3D (Base, Normal, Metallic etc...) # Same maps will be then imported in Unity 3D and shown the realistic view in Unity 3D
I am looking for an expert in HLSL and DirectX who can help me boost the performance and visual optimization for my project on Metin2. The specific requirements for the job are as follows: Visual Optimizations: - The client has specific ideas in mind for improving the visuals of Metin2 Skills and Experience: - Expertise in HLSL DirectX is required - Strong knowledge of performance optimization techniques - Experience in resolving rendering issues and improving FPS - Ability to implement visual optimization ideas according to the client's specifications If you have the necessary expertise and experience in HLSL DirectX and are able to address these performance issues and implement visual optimizations, please bid on this project. Preview of what is wanted, even...
I'm looking for someone who can use unity for an animation. I have the geometry and the shader I want to use. I essentially need somone to animate it and export it as a series of stills/mp4. I can upload the unity files etc. The biggest thing is that I need it as soon as physically possible to help with an inhumane deadline
...engine Components (Rendering, AI, Networking, Navigation, Physics, UI) Experience in optimizing for FPS and memory consumption Solid knowledge of design patterns and coding architectural principle Experience in debugging and profiling large code bases NICE TO HAVE: Shipped at least one PC/Console title Good understanding of cross-platform game development 3D rendering programming experience (DirectX, Open GL, Vulkan, Gnmx) Good understanding of client-server communication & socket-based network protocols Experience using Unit Test frameworks and Integration Test frameworks PERSONALITY Team player Eager to improve yourself Passionate about game quality Open and honest The Reward: A fun and dynamic industry where you can make a difference. Professional and friendly work env...
...detailed JD for your reference. Development Good knowledge of unity rendering technique. Knowledge of various unity rendering components mesh, sprite, skinned mesh renderer etc. Knowledge of unity file support. Knowledge of unity file handling. Basically how unity handles the FBX, PNG and other graphics files. Mesh poly management for unity. Knowledge of shader programming, shaders passes and writing a well-optimized shader for mobile devices. Good knowledge lighting in unity and how they take memory and performance. Knowledge of backed light, real-time light and mixed lighting techniques. Knowledge of Post Processing Effect and image effect in unity Knowledge of unity particle system and particle animator. Good knowledge working of RAM, CPU and GPU. Cand...
Project Description: I am looking for a talented shader artist who can help me tune my Toon Shader to achieve an Anime-style look. The goal is to create a lively and vibrant aesthetic for my project. Although I don't have any specific instructions, I do have a few references that can serve as inspiration. Ideal Skills and Experience: - Experience with Toon Shader and knowledge of its customization options - Strong understanding of Anime art style and ability to replicate it in shaders - Ability to work with references and turn them into a unique, lively and vibrant shader - Attention to detail and ability to fine-tune the shader to achieve the desired Anime style If we need to replace the existing Shader with a new one, that's okay. The...
I am looking for a skilled OpenGL developer who has experience working on Linux to help me render 3D models in obj files using C/C++, He should be good with shader programming and opengl concepts Deadline: The rendering of the 3D models needs to be completed within 2 weeks. Existing Libraries: I would like to utilize existing libraries for the rendering process. Programming Language: The rendering code should be written in C++.
- Vfx can be made using particle system or shader graph. - Theme for the vfx is a sword fight game, so sword clashes, hitting the shield, etc. (I have the exact references which need to be made, will share via chat) - Total number of vfx - 6 - Target platform - Mobile - Individual freelancers only, no companies.
I want to create rooms in 3D like the game Fallout Shelter does. A 3d rectangle box with its exposed side will be needed, but inside the cell walls will be textured using one image. I want to create a impression of a room using one image. I will supply the images, just need someone to create a retangled shaped room that will accept my image textures. 3 different room sizes would be great. Shader experience would be a bonus
A continuación se enumeran los objetivos y contenido a entregar. Proyecto Unity con: - Realización de escena preparada para el montaje y pruebas de modelos. - Integración de "shader pixel". - Integración de cámara rotatoria.
As we talked we will be working on updating a game that currently has a very old api that is directx 7 to directx 11
I am looking for a skilled animator who can create a 3D anime video using Blender using free models found on CGTrader and the desired length of the video is around 30 seconds with the opening scene of 5 seconds two animated scenes 10 seconds each and a closing scene of 5 seconds. The mod...can create a 3D anime video using Blender using free models found on CGTrader and the desired length of the video is around 30 seconds with the opening scene of 5 seconds two animated scenes 10 seconds each and a closing scene of 5 seconds. The models will need to be rigged using the Blender auto rig feature. The blender project will need to be delivered along with the finished rendered demo. The shader style of the video will need to mimic the attached images. I only need a brief tutorial set up ...
...texture, and then texture should be rotated and injected into the main framebuffer, and finally displayed in the OpenGL framebuffer. while (!glfwWindowShouldClose(window)) { // input // ----- processInput(window); // render // ------ glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); RenderText(shader, L"AŞĞÜİÇÖğüşıöçB", 25.0f, 50.0f, 1.0f, glm::vec3(0.5, 0.8f, 0.2f)); // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.) // ------------------------------------------------------------------------------- glfwSwapBuffers(window); glfwPollEvents(); } The attached ima...
...freelancers, We are currently looking for a Unity expert with in-depth knowledge of the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) for an important project. The aim is to convert a Unity package, currently only compatible with URP, into a version that works perfectly with HDRP. This is a complex task requiring a thorough understanding of Unity's rendering pipelines, shader conversion and possibly script adjustment. Ideal candidates for this project should be able to demonstrate: A thorough command of Unity and its rendering pipelines - URP and HDRP Previous experience in converting Unity packages from URP to HDRP Knowledge of UHFPS - Ultimate Horror FPS KIT -> or similar
...currently seeking a Unity expert with extensive knowledge of both the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) for a unique project. The task at hand is to convert a Unity package, which is currently only compatible with URP, into a version that works seamlessly with HDRP. This is an intricate task that requires a deep understanding of Unity's rendering pipelines, shader conversion, and possibly script adjustments. Ideal candidates for this project should be able to demonstrate: Strong proficiency with Unity and its rendering pipelines - URP and HDRP Previous experience in converting Unity packages from URP to HDRP Knowledge of UHFPS - Ultimate Horror FPS KIT ->
...designer to create a mecha creature for my upcoming game. The design should be based on the Zoids style, with a skeletal body and armor segments on top. it should be intricate and detailed for AAA game quality. Mechanical Engineering backgrounds or experience with CAD like software is desirable as previous experience Realistic textures are NOT a requirement as they will be procedural through our shader but depend heavily on optimal UV mapping The ideal candidate should have experience in game asset creation, and should be able to deliver a game-ready asset. The intended use for the is modular assets that can be combined to build custom creatures. the final product should be optimized for real-time rendering and feature extreme detail seen in the model kits provided and scifi g...
I am looking for a Unity Shader Developer to create shaders for my project. I want to get a world position when clicked screen. Looking for a Shader and C# developer.
Technical Overview: Upgrade Microsoft sample code to add new functionality. This will require experience in high speed & efficient graphics manipulation probably involving some use of DirectX type functionality to enable hardware acceleration. ----------------------- Objective: Stream a whole display or an application as an NDI stream on a PC someone is using for work. ----------------------- Detail: Would like a fork of this repo: With the following changes: • New UI element to set a “stream name” • When a screen or application is selected for screen capture it outputs an NDI 5.5 stream using their SDK () with the defined name This is likely to be relatively straight
need build 3d model in blender and add blender shader node costumizing for changing variable material .
I have shader which already programmed and i want to add chromatic abberation effect features in the shader graph. Add some node on my shader graph to get this effect.
I have shader graph which already programmed and I want to add chromatic abberation effect on my shader graph.