
Fechado
Publicado
Pago na entrega
Godot Match‑3 Combat Core (Landscape Edition) I want to build a rock‑solid, scalable foundation for a landscape‑oriented, pirate‑themed match‑3 combat game, developed entirely in Godot. The focus is on clean architecture, modularity, and performance, not final art polish. This project aims to go beyond traditional casual match‑3 games. The goal is to create a more cinematic and intense experience, with ships, magic effects, and combat elements that benefit from a wider horizontal field of view. Core Mechanics • A configurable Grid Manager that spawns the board, handles refills, and supports flexible board settings • Robust match detection for horizontal, vertical, and cascading clears • Swap logic with proper move validation so only legal moves execute • Clean, modular code that can be extended into more advanced systems later Combat Hook Each successful match should trigger simple combat interactions that subtract hit points from a single on‑screen enemy. The combat layer must remain lightweight and extendable, allowing future additions such as abilities, effects, or multiple enemies. Visual Feedback Include basic but polished feedback elements: • Swap, match, and tile‑fall animations • Simple UI: player/enemy health bars, damage indicators • Minimal buttons for restart and quit • All designed for landscape orientation to support a more cinematic feel Platform & Orientation • Primary target: Android (landscape mode) • Architecture must remain clean enough to later export to iPhone and PC (Steam) without rewriting core systems Languages I can communicate in Spanish or English. In‑code comments may be in either language—choose whichever you prefer. Deliverables Complete Godot project folder with a tidy scene tree and well‑commented scripts Playable Android APK (landscape) Brief documentation covering setup, script overview, and extension hooks Acceptance Criteria • Runs at 60 fps on a mid‑range Android phone • Matching, cascading, and combat interactions work without errors • Source compiles out of the box following your documentation • Code is clean, readable, and modular—this prototype will be the backbone for a much larger game
ID do Projeto: 40159278
41 propostas
Projeto remoto
Ativo há 20 dias
Defina seu orçamento e seu prazo
Seja pago pelo seu trabalho
Descreva sua proposta
É grátis para se inscrever e fazer ofertas em trabalhos
41 freelancers estão ofertando em média $459 USD for esse trabalho

Hello, I'm Muhammad Awais, and I will build a solid Godot-based foundation for your mobile match-3 game with a focus on clean code, scalability, and clear architecture. My plan centers on a configurable GridManager to spawn and refill the board, a robust match detector for horizontal, vertical, and cascading clears, and a safe swap system that only executes legal moves. The combat hook will be lightweight, triggering HP damage on a single enemy per match, leaving room to extend later. Visual feedback will include basic swap, match, and fall animations and simple UI like health bars and restart/quit buttons. The project will be modular, with tidy scene trees and well-commented scripts, and I will deliver a complete Godot project folder, a playable Android APK, and concise setup/documentation. Language notes: English comments will be clear; I can include brief Spanish notes if helpful. The deliverables will be ready and tested to run at 60 fps on mid-range devices. How do you want the difficulty curve and enemy HP scaling to be handled? Do you have a preferred Godot version and target Android API level? Any specific screen sizes or aspect ratios to optimize for? Should I expose build steps for both debug and release APKs? Will you provide assets or should I implement placeholders for testing? Best regards,
$750 USD em 23 dias
9,4
9,4

Hello, As a team at Live Experts®, we are keen to take on your Godot Match-3 Combat Core project. Our unique blend of game/web development and computer science skills positions us strongly for this task. We have hands-on expertise in Android, C++, and Game Development, all of which are demonstrably relevant to your landscape-oriented, pirate-themed match-3 combat game. Additionally, our game design and 2D animation backgrounds will ensure the visual feedback elements are expertly executed. Even more compelling is our commitment to clean architecture, modularity, and performance optimization - key aspects of this project. Drawing from our extensive software development experience, including Godot engine, we understand the power of a solid backbone for scalability. Our software engineering skills-including source code documentation-will assure you a tidy and coherent project deliverable. Moreover, we're not just focused on delivering a functional game. At Live Experts®, we appreciate the importance of the broader aesthetics: a cinematic feel, magic effects and a combat layer that can be expanded on with ease while keeping the performance intact. With us, you'll receive not just a prototype but a foundation for the future -a robust, well-functioning one. We guarantee 60fps on mid-range Android phones without compromising other platforms as we keep an eye on future export to iPhone and PC (Steam). Choose us today and let's bring your vision to life! Thanks!
$750 USD em 4 dias
8,4
8,4

As a technology professional with expansive experience in game development, I am thrilled by the opportunity to contribute to your ambitious project, Godot Match-3 Combat Core. With over 20 years in IT technology spanning from traditional software development to emerging XR technologies like AR/VR/MR, I'm confident I can build for you a solid and scalable foundation for your pirate-themed game. Drawing from my proficiency in game development and C++ programming, I will design and implement the core mechanics of your match-3 combat game with precision. My track record includes developing mobile games that run smoothly and efficiently on Android landscapes, ensuring a cinematic experience for the players. Additionally, my expertise extends to other platforms so porting to iPhone and PC (Steam) won't be an issue. Besides meeting your key criteria of performance and maintaining clean architecture, my design and UX skills will ensure your landscape-oriented game incorporates polished visual feedback elements, minimalist UI, and intuitive control. As well, my knack with AI technologies can elevate combat interactions by enabling additions like abilities or multiple enemies in the future. Let's collaborate on this project so that I can bring your vision into reality!
$500 USD em 7 dias
8,2
8,2

Hello, Thank you for sharing this opportunity, it sounds like a great fit, and I’d be glad to be involved. I’ve worked on similar projects and am confident I can contribute meaningful value to your team. I focus on delivering high-quality, reliable solutions while ensuring the process is smooth and efficient for my clients. My goal is always to build solutions that are both technically solid and easy to maintain. You’re welcome to review my profile to see examples of my previous work. If it aligns with what you’re looking for, I’d be happy to discuss your project in more detail and outline how I can support your goals. I’m available to start immediately and can dedicate my full attention from day one. Let’s connect and explore how we can make this project a success together. Looking forward to your response. With Regards! Abhishek Saini
$750 USD em 7 dias
6,2
6,2

Your project sounds like an exciting challenge, and it's clear you're prioritizing a strong, extensible foundation—a philosophy I wholeheartedly embrace. My three years of experience with Godot, combined with a deep understanding of game development principles, makes me an ideal fit for crafting this match-3 prototype. I'm particularly adept at designing modular systems, such as your proposed Grid Manager and match detection logic, ensuring they are both robust and easily configurable for future expansion. The combat hook, though lightweight now, can be architected in a way that allows for seamless integration of more complex mechanics down the line. I'll focus on delivering a Godot project with impeccable code quality, clear architecture, and comprehensive documentation, ensuring a smooth handoff and a solid backbone for your larger game vision
$300 USD em 7 dias
5,3
5,3

✅Hi there, hope you are doing well! I have extensive experience building scalable game architectures in Godot, similar to your match-3 concept, where I ensured clean code and high performance throughout development. From my experience, having a solid grid management system and robust match detection will be vital for achieving the desired gameplay fluidity and combat interactions. I will create a comprehensive Godot project with a well-structured scene tree, ensure your core mechanics are implemented accurately, and deliver an Android APK ready for testing. I'd like to work on this project sincerely from my confidence. Let's connect and discuss more.
$450 USD em 5 dias
5,2
5,2

As a seasoned professional with a deep understanding of your project's key elements and the skills to deliver upon them, I'm confident I'd be the perfect fit for your Godot Match-3 Combat Core project. With proficiency in 2D Animation, 2D Game Art, C++ Programming, and Game Design, I possess the technical expertise required to design a scalable and high-performing landscape-oriented pirate-themed match-3 combat game. Moreover, my abilities extend beyond simply creating pleasing visuals. My expertise with clean architecture and modular code will ensure your game is easily extendable to incorporate more advanced systems in future as per your needs. Having already worked on similar games in Godot, I have developed robust match detection algorithms, swap logic with proper move validation, and configurable grid managers that tick all the boxes of your core mechanics requirements. Most importantly, I understand the unique character of your project - to create a cinematic match-3 combat experience rather than a traditional casual game - and it's this understanding that will drive my approach in designing complementary visual feedback elements such as swap, match animations, tile fall effects and simple yet impactful UI elements like player/enemy health bars.
$275 USD em 1 dia
5,3
5,3

I can build this as a clean, extensible Godot project that’s meant to be grown, not thrown away. I’ll focus on a solid architecture first: a configurable Grid Manager that controls board size, spawn rules, refills, and cascades; clear, reliable match detection for horizontal, vertical, and chain reactions; and swap logic that validates moves before committing them so illegal swaps never fire. On top of that, I’ll add a lightweight combat hook where each successful match applies damage to a single enemy on screen. This layer will stay intentionally simple, with clear extension points so you can later plug in skills, multiple enemies, status effects, or other systems without rewriting the core. Visually, I’ll include basic but clear feedback: swap animations, match clears, tile falls, simple health bars for player and enemy, and minimal UI buttons to restart or quit. Nothing fancy, just enough to make the game readable and satisfying at 60 fps on a mid-range Android device. You’ll get the full Godot project with a tidy scene tree, well-commented scripts (English or Spanish, whichever you prefer), a playable Android APK, and short documentation explaining setup, script responsibilities, and where to extend the system. If you want a match-3 foundation that’s clean, modular, and ready to scale into a bigger game, I’m happy to build this with that long-term mindset.
$500 USD em 7 dias
4,7
4,7

⭐Hi, I’m ready to assist you right away!⭐ I believe I'd be a great fit for your Godot Match-3 Combat Core (Landscape Edition) project. With expertise in Android, iPhone, Mobile App Development, C++ Programming, and Game Development, I bring a strong foundation to create a robust and scalable landscape-oriented match-3 combat game in Godot. Having worked on similar projects, I have experience in developing clean architectures, implementing robust match detection, and ensuring smooth gameplay mechanics. My focus on performance optimization and modular code ensures flexibility for future enhancements. The project aims to deliver a cinematic experience with ships, magic effects, and combat elements. By incorporating configurable Grid Managers, combat interactions, and visual feedback elements, I will create an immersive gaming experience. If you have any questions, would like to discuss the project in more detail, or would like to know how I can help, we can schedule a meeting. Thank you. Maxim
$250 USD em 4 dias
4,7
4,7

Hello With over 10 years in gaming, I have committed to creating immersive, high-performance games across multiple platforms. This aligns perfectly with your ambition to produce an intense, pirate-themed match-3 game on Godot. Over the years, I have gained proficiency in Unity 3D and C#, Unreal Engine & C++, mobile game development, and many other skills that closely align with your project requirements. Notable achievements include optimizing the rendering pipeline on a VR project, improving frame rates by 40%, and developing innovative AI systems for a top-selling strategy game. These accomplishments, combined with my skills in performance optimization and game architecture, make me a perfect fit for your goal of a scalable foundation on the Godot engine. Best Regards, Timothy B.
$1.000 USD em 15 dias
4,8
4,8

I truly understand the importance of clean architecture and modularity in making games scalable and performant. Drawing from my extensive experience in not only game development but also desktop programs with C++, Java, Python, Lua, and C#, I am confident that my approaches will yield a landscape-oriented, pirate-themed match-3 combat game of great quality. Moreover, I comprehend the unique requirements of delivering a more cinematic and intense user experience in line with the core mechanics of your project. My skills in Game Design and Software Architecture combined with my AI integration capabilities using TensorFlow and PyTorch will make the magic happen as it pertains to animations and visual feedback. Let's embark on this thrilling project together! With me on board, you can be certain of receiving a complete Godot project folder that is essentially the backbone for your larger game vision. Let's connect insightful frontend design to potent backend consistency while ensuring 60fps performance on mid-range Android phones since I have great expertise in Android development.
$500 USD em 7 dias
4,5
4,5

Hello, I hope you are doing well. I’ve spent years building game foundations in Godot, focusing on clean architecture, scalable systems, and robust gameplay cores for mobile projects. I specialize in turning ideas into reliable, extensible cores that teams can grow from. For this project, I’ll deliver a configurable Grid Manager to spawn and refill the board, a robust match detector for horizontal, vertical, and cascading clears, and a swap system that validates moves before execution. The combat hook will apply damage to a single on-screen enemy with each match, while keeping that layer lightweight for future expansion. Visual feedback will include basic swap, match, and tile-fall animations and UI elements like health bars and restart/quit controls. In-code comments will be bilingual (English/Spanish) to suit your team. I can handle the work using my experience with Godot and grid-based mechanics to produce a tidy project folder, an Android APK, and concise setup/docs with extension hooks. Expect a modular, well-documented prototype you can grow into a larger game. Please feel free to contact me so we can discuss more details. I am looking forward to the chance of working together. Best regards, Billy Bryan
$250 USD em 5 dias
4,0
4,0

Hello edisonllivizaca, I'm Salman. I am excited about the opportunity to work on the Godot Match-3 Combat Core project. I have a strong background in game development and a keen eye for clean architecture and code quality. My expertise in Godot will ensure the implementation of robust core mechanics such as the Grid Manager, match detection, and swap logic with proper validation. I am committed to delivering a lightweight combat layer that seamlessly integrates with the core mechanics, providing simple interactions for an engaging gameplay experience. In terms of visual feedback, I understand the importance of animations and UI elements in enhancing user experience. I will ensure the inclusion of basic animations for swap, match, and tile fall actions, along with intuitive UI elements like health bars and essential buttons. Moreover, I am proficient in both Spanish and English, allowing for effective communication and well-commented code that aligns with your preferences. My goal is to deliver a complete Godot project folder with a tidy scene tree, well-commented scripts, a playable Android APK, and comprehensive documentation. I am dedicated to meeting the acceptance criteria, ensuring the prototype runs smoothly on Android devices, and all core functionalities work seamlessly. I am confident that my skills and attention to detail will contribute to laying a solid foundation for your envisioned match-3 combat game. Thank you for considering my proposal.
$300 USD em 1 dia
3,8
3,8

As a seasoned full stack web and mobile app developer with over 10 years of experience, I have the rock-solid skills you need to bring your vision for Godot Match‑3 Combat Core to life. I specialize in crafting scalable, high-performance digital solutions for diverse industries, including E-commerce and Gaming, which requires both technical prowess and an eye for quality user experience. With regard to your project's core mechanics, I have extensive experience creating robust systems that can be easily extended into more advanced functionalities - such as the configurable grid manager and hover combat layer you seek. Furthermore, I employ clean and modular coding practices which will not only ensure efficient performance but also make future expansion seamless irrespective of export platform (Android, iPhone or PC)
$250 USD em 7 dias
4,0
4,0

Hi, there. I will build a clean Godot-based match-3 combat core using modular GDScript architecture, a configurable Grid Manager, and validated swap and cascade logic designed for landscape gameplay on Android. The system will be optimized for 60 fps, clean scene trees, and extendable combat hooks so future abilities, effects, and enemies can be added without refactoring. I will integrate lightweight combat reactions, HP systems, and polished visual feedback such as swaps, falls, and damage indicators while keeping performance stable on mid-range devices. I have experience building 3+ Godot prototypes and mobile games with grid systems, combat logic, and scalable foundations similar in complexity to this project. I am a new freelancer, but I bring disciplined architecture, readable code, and clear documentation suitable for long-term expansion and multi-platform export. If this sounds good, connect in chat and we can start. Thanks, Jaroslav Caprata
$250 USD em 3 dias
3,7
3,7

Hi, I’m in UTC-6, so I’m one hour behind U.S. Eastern Time and can overlap your business day for calls or quick reviews. Senior Godot developer (English/Spanish) who’s shipped two mobile match-3 titles—ready to build a modular Grid Manager, swap/match logic, and lightweight combat layer that runs 60 fps on mid-range Android. You’ll get a cleanly commented Godot project, a ready-to-install APK, and succinct docs outlining every extension hook for future features. Thanks
$500 USD em 7 dias
3,1
3,1

Hello edisonllivizaca, I am Vishal Maharaj, a seasoned professional with 20 years of expertise in Game Design, Software Architecture, C++ Programming, Game Development, Android, and iPhone. I have carefully reviewed the requirements for the Godot Match-3 Combat Core project. To achieve the desired outcome, I propose to implement a configurable Grid Manager for spawning and managing the game board, robust match detection algorithms, and a streamlined combat system with lightweight and extendable features. Additionally, I will focus on creating polished visual feedback elements and ensuring compatibility with Android, iPhone, and PC platforms. I am eager to discuss this project further with you. Please feel free to initiate a chat. Cheers, Vishal Maharaj
$500 USD em 5 dias
3,3
3,3

Hello, With over a decade of experience in mobile app development, I've acquired the core skills necessary for the successful execution of your Godot Match-3 Combat Core project. My comprehensive understanding of languages such as React Native and Android makes me adept at coding for performance on mid-range devices. Furthermore, my experience with robust match detection, like what is required for your game, will ensure that the matching, cascading, and damage calculation aspects are executed seamlessly without any errors. What sets me apart is not just technical expertise, but an emphasis on quality and modularity. As an apps designer too, I understand the importance of aesthetics in engaging users hence I'll even bring a sense of artistry to the 'simple' visual feedback including basic animations and minimal UI elements. As a bonus, and since your project may develop further in time, my wide range of skillsets aren't limited to the current task; Need UI polish or extension hooks later? I'm skilled in Figma and other design tools too. All these strongly mirror your goals to create a "rock-solid foundation" that is both scalable and centred around clean architecture rather than final art polish. Through my tidy scene trees and well-commented scripts intermixed with both English and/or Spanish comments depending on your comfort level - you can rest assured that your project will be delivered on time with all requirements met. Thanks!
$250 USD em 6 dias
1,6
1,6

With over [X] years of experience in game design and development, and a specialized skillset ranging from 2D animation to mobile app development, I believe I am the perfect fit to turn your vision for "Godot Match-3 Combat Core" into a reality. My thorough understanding of Godot engine's architecture will allow me to build the robust landscape-oriented foundation you seek for your pirate-themed match-3 combat game. I have a knack for crafting clean, modular code that, even while meeting performance goals, can be scaled and extended smoothly. This aligns perfectly with your requirement for a scalable codebase that supports future addition of systems and platforms such as iPhone and PC.
$251 USD em 1 dia
1,3
1,3

⭐⭐⭐ GODOT MATCH-3 GAMEPLAY & COMBAT SYSTEM EXPERT ⭐⭐⭐ Hi, I can build a clean, scalable Godot foundation for your landscape-oriented pirate match-3 combat game, focused on solid architecture and performance rather than art polish. I’ll implement a modular Grid Manager with configurable board sizes, robust horizontal/vertical match detection, cascading refills, and strict move validation so only legal swaps execute. Each match will trigger a lightweight, extensible combat hook that damages a single on-screen enemy, designed to easily support future systems like abilities, effects, or multiple enemies. I’ll add smooth swap, match, and tile-fall animations, plus simple but polished UI elements (health bars, damage indicators, restart/quit) optimized for a cinematic landscape layout. The project will target Android first (60 FPS on mid-range devices) while keeping the core clean enough for iOS and PC exports later. Delivery includes a tidy Godot project, a playable Android APK, and concise documentation explaining setup and extension points. Ready to start and build a backbone you can scale confidently.
$500 USD em 7 dias
1,1
1,1

Newark, United States
Método de pagamento verificado
Membro desde jan. 19, 2026
mín. $100000 USD
$30-250 USD
$30-250 USD
$15-25 USD / hora
₹250000-500000 INR
₹12500-37500 INR
$250-750 USD
$250-750 USD
$250-750 NZD
₹1500-12500 INR
$15 USD
$30-250 USD
₹600-1500 INR
$5000-10000 USD
$30-250 USD
$30-250 SGD
$3000-5000 USD
mín. ₹2500 INR / hora
$15-25 USD / hora
$30-250 CAD