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I want to recreate the addictive “one-more-turn” feel of Ninety Thousand Acres (Google Play: [login to view URL]) but with my own twist. The vision is a 2D, pixel-art strategy game for both iOS and Android that blends city-building, territory expansion, resource management, map exploration, and—most critically—robust army-training mechanics that drive auto-battle combat. Here’s the overview of what I need from your team: • A playable MVP that includes core loops for building, training, and automated battles, plus a simple world map with random events. • A full commercial release that layers in deeper tech trees, territory systems, live events, and polished art/UX. • All source code, server/backend modules (if any), and asset files delivered with documentation. I’m particularly interested in hearing: • Your experience shipping comparable pixel or strategy titles (please drop links or store pages). • The roles and approximate headcount you’d assign to hit the milestones above. • Realistic timelines for both MVP and full launch. • Your preferred pricing structure—fixed scope, time-and-materials, or monthly team hire. Let me know if there’s anything else you need from me—design docs, monetisation plans, or technical specs—to prepare an accurate proposal. I’m ready to move quickly once we align on scope, schedule, and cost. Looking forward to seeing your work and discussing next steps.
ID do Projeto: 40019903
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Ativo há 1 mês
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49 freelancers estão ofertando em média $7.681 USD for esse trabalho

Hello, I am experienced in this field, so I would like to help you and work with you on this project. Of course we’ll need more info, but I am sure that I can do it based on what you mentioned. Let’s discuss more about it, so we can create a plan and start the work. I hope that we will work great together. Looking forward to hearing from you. Have a nice day! Regards, Andrija
$9.000 USD em 45 dias
8,7
8,7

With over a decade of experience in web and mobile development, I understand the intricate requirements of your project to recreate the addictive "one-more-turn" feel of Ninety Thousand Acres with your unique twist. My expertise in pixel art strategy games, city-building mechanics, and army-training simulations align perfectly with your vision for a 2D, pixel-art strategy game for iOS and Android. I have successfully delivered similar projects in the gaming industry, achieving significant milestones and commercial success. My team is well-equipped to handle the core loops for building, training, and automated battles, as well as integrating deeper tech trees, territory systems, and live events for the full commercial release. I am confident in our ability to meet your realistic timelines for both the MVP and full launch, and I am open to discussing your preferred pricing structure to ensure a successful partnership. Let's collaborate to bring your vision to life and create a captivating gaming experience that engages players. Reach out to me to discuss further details and kickstart this exciting project together.
$8.000 USD em 60 dias
8,0
8,0

Hi there, I’ve reviewed your Android app requirements and would love to collaborate on your project. With 5+ years of experience in native Android development, I specialize in building high-performance, user-friendly apps with clean UI, optimized architecture (MVVM/MVI), and seamless API integration. I’ll start with a clear project roadmap, provide regular progress updates, and ensure the app is thoroughly tested for stability and performance before launch. Let’s connect to discuss your app idea in detail — I’m ready to bring your vision to life! Best, Bhargav Android Developer | Kotlin & Java Expert
$7.500 USD em 7 dias
6,9
6,9

With over 15 years of experience in mobile app development, iPhone, Android, game design, and game development, I am confident that my skills are a perfect match for the "Ninety Thousand Acres" project. I have a proven track record of delivering successful pixel and strategy titles. My team is ready to hit the milestones with the right headcount and realistic timelines. The pricing structure can be adjusted once we discuss the full project scope. Let's align on scope, schedule, and cost to get started. Please review my profile for past work, and let's discuss the job details. I am eager to show my commitment to this project. Looking forward to hearing from you.
$7.000 USD em 21 dias
6,9
6,9

Hi I have read your requirements and I am sure I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Mobile Application development, Website development, Desktop application development, 3rd party Artificial Intelligence api, AR/ VR, Chatbot, Blockchain- Cryptocurrency, CRM & ERP, Game Development and any other Software development. I am having expertise in Native on Android Java, kotlin and IOS Swift, and For Hybrid Cross platform on Flutter Dart and for web and backend on react js and node js, Python Django, Power BI, Scikit-learn, Data Science AI ML, PyTorch, TensorFlow, SparkML , java spring boot and php CodeIgniter mvc. Please consider me and initiate a chat for further detailed discussion. Regards, Anju
$5.000 USD em 45 dias
6,5
6,5

Hi Lauon, Hope all is good at your end! I understand you're looking to recreate the captivating gameplay of Ninety Thousand Acres with your unique twist. This project excites me as I have extensive experience in developing 2D pixel-art strategy games for both iOS and Android platforms. I believe I am the best fit for this job because: - I have successfully shipped similar titles that feature city-building and auto-battle mechanics, providing players with engaging gameplay experiences. - My team specializes in developing robust backend systems and polished user experiences, ensuring that your game is both fun and functional. - You can view my portfolio showcasing relevant projects here: [Portfolio](https://www.freelancer.in/u/ixorawebmob). For the MVP, I suggest a timeline of 6-8 weeks, with a full launch taking around 4-6 months. I typically prefer a fixed pricing structure to align with milestones. Thanks,
$8.325 USD em 30 dias
7,5
7,5

Drawing from my 6+ years of experience and focus on creating immersive, captivating games, I am determined to bring your "Ninety Thousand Acres" vision to life. My skills in game design and development, including 2D art and pixel art, make me equipped for the challenges this project presents. To give you a peek into my capabilities, you can check out some of my works at [Insert portfolio links with examples if available]. When it comes to timelines and pricing, I appreciate the importance of both transparency and flexibility. We can discuss the process at length examining the headcount required for each milestone while ensuring realistic timelines and a pricing structure that fits both our needs. Lastly as a seasoned freelancer with proven reliability, I'll ensure all source codes, documentation and asset files are delivered promptly upon completion. Partnering with me means receiving more than just a skilled developer; it involves collaborating with someone passionate about innovation and committed to pushing boundaries within the gaming space. I understand that Ninety Thousand Acres is unique but no need to worry: so are my ideas! Reach out to me for a meticulously tailored proposal based on your design documentation, monetization plans, or any specific preferences you might have. Let's embark on this enthralling journey together!
$7.500 USD em 7 dias
6,3
6,3

Hello, I have reviewed the details of your project. i will review your design docs and pixel-art concepts to clearly understand the core loops for city-building, resource management, army training and auto battle combat. using unity with c#, i will create a 2d pixel-art mvp that runs on both ios and android. gameplay systems will be separated into modular scripts for buildings, units, resources and combat logic to allow easy expansion. the world map will generate random events and support exploration. army training and auto-battle will use simple ai routines to create engaging turns. ui and feedback will follow mobile friendly practices to keep players engaged. testing will be done on multiple devices to ensure smooth performance. final delivery will include source code, any backend modules, asset files and documentation so future updates are straightforward. Let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$7.500 USD em 7 dias
4,9
4,9

Hello Drawing upon over a decade of experience in game and mobile app development, I am uniquely suited to bring your Ninety Thousand Acres-inspired game to fruition. My advanced proficiency in Unity3D & C# and skill sets in AI & gameplay systems and multiplayer networking enable me to craft an immersive, high-performance gaming experience that aligns with your vision. Notably, I have successfully shipped 5+ mobile games exceeding 1M downloads - indicative of my ability to provide commercial-grade quality. I understand the importance of differentiating your game from its predecessor whilst still capturing its addictive appeal. Hence, I'm looking forward to infusing your project with a unique twist through deeper tech trees, territory systems, live events, and polished art/ux as you desire for its full commercial release. Best Regards, Timothy B.
$8.500 USD em 90 dias
4,8
4,8

Hello, Your project immediately caught my attention — recreating that “one more turn” feeling from Ninety Thousand Acres with your own twist is something I’d genuinely enjoy building. I’ve worked on strategy and pixel-style mobile titles before, especially those focused on resource flow, expansion, unit progression and automated combat systems. So the direction you’re going in feels very familiar and exciting. My approach would be to first deliver a clean, playable MVP with the main loops in place — city-building, resource generation, army training and auto-battle outcome logic — along with a simple world map and random events to make it feel alive. The goal of phase one is to get something fun, testable and expandable as fast as possible. For the full release, we would scale the systems outward: deeper tech trees, more buildings, territory control, better AI behaviour, live events, richer UI/UX, and refined pixel art. Everything will be handed over with full source code, assets and documentation so you can own and extend the project long-term. I’d love to discuss details further — looking forward to working together if this resonates with you.
$5.000 USD em 7 dias
5,3
5,3

Hi, I can help you build a polished 2D pixel strategy game that captures the one more turn feel of Ninety Thousand Acres while introducing deeper building, territory and army training systems. My experience includes developing pixel art strategy and auto battle titles in Unity for both iOS and Android, blending city building loops, exploration and event driven maps. For your MVP I can deliver core mechanics for construction, resource flow, unit training and automated battles plus a simple world map. For the full commercial release I can expand tech trees, add live events, stronger territory systems and refined UX with cohesive pixel art. You will receive clean source code, asset files and documentation plus scalable architecture if backend services are required. I can also outline team structure, milestones and timelines once we align on feature depth. Best, Justin
$7.500 USD em 50 dias
4,2
4,2

Dear Client! I am excited about the opportunity to work on the Ninety Thousand Acres project and bring your vision to life with a unique twist. With over 7 years of experience as a full-stack engineer, I am confident in my ability to deliver a high-quality 2D, pixel-art strategy game for both iOS and Android that will captivate players with its addictive gameplay. My team and I have a proven track record of shipping successful pixel and strategy titles, and we are dedicated to delivering a playable MVP that includes core loops for building, training, and automated battles, as well as a full commercial release with enhanced features and polished art/UX. We are committed to providing all necessary source code, server/backend modules, and asset files with comprehensive documentation. I look forward to discussing further details and working together to bring your vision to life. Best Regards.
$5.000 USD em 7 dias
3,5
3,5

Hello Lauon, I am Vishal Maharaj, with 20 years of experience in Game Design, Game Development, iOS Development, Android App Development, Mobile App Development, and Unity. I have carefully reviewed your project requirements for recreating the addictive "one-more-turn" feel of Ninety Thousand Acres with a unique twist. To achieve this, I propose creating a 2D pixel-art strategy game for iOS and Android that focuses on city-building, territory expansion, resource management, map exploration, and robust army-training mechanics for auto-battle combat. The project will involve developing a playable MVP with core loops, a world map with random events, and eventually a full commercial release with deeper tech trees, territory systems, live events, and polished art/UX. I will ensure all source code, server/backend modules, and asset files are delivered with comprehensive documentation. I would appreciate it if you could initiate the chat to discuss further details. Cheers, Vishal Maharaj
$8.000 USD em 40 dias
3,2
3,2

Hello! I’d love to help you build a polished, addictive 2D pixel-art strategy game inspired by Ninety Thousand Acres—complete with building, expansion, resource loops, army training, and auto-battle combat. With 10+ years in full-stack development, game systems design, and mobile deployment, I’ve contributed to strategy, RPG, and simulation titles with similar mechanics and scalable architecture. What I can deliver: ✅ Playable MVP (Phase 1) • Core gameplay loops: build → train → fight • Auto-battle system with simple unit logic • Procedural/seeded world map + random events • Basic pixel-art assets (or integrate yours) • Android/iOS builds ready for testing ✅ Full Commercial Release (Phase 2) • Deep tech trees + territory expansion • Army specialisation paths + upgraded auto-battle AI • Live events + map exploration mechanics • Fully polished pixel-art UI/UX + animations • Optional backend for events, saves, and progression Project Insight I Bring • Experience with Unity & Godot for 2D, pixel, and simulation games • Team composition if scaled: 1 gameplay dev, 1 backend dev (optional), 1 pixel artist, 1 QA • Typical timelines: MVP 8–12 weeks, full release 4–6 months depending on depth • Flexible pricing: fixed scope or monthly dedicated team Happy to review your design docs or monetisation ideas. Let’s bring your strategy world to life!
$9.900 USD em 7 dias
3,2
3,2

Hello Greetings Of The Day We are Great fit because we are working in IT industry since 8 Years we have Experienced and quality developers in our Team and We are serving and making our clients happy and satisfied since last 8+ years with our outstanding performance in the fields of Website Development, Mobile App Development (Android, iOS, Desktop), CRM/ERP Development, AI ML, UX/UI Design, Games, Digital Marketing and Blockchain. Working Tech is PHP, Node, JS , Flutter , HTML, React, python, Unity and Many more. We also work over the similar projects posted by you so please open the communication by responding, so that we can provide you all demo details. I hope we get a positive reply from your side and we are eagerly waiting to work with you.
$7.500 USD em 7 dias
2,6
2,6

With a focus on creating quality web applications, we have developed a reputation for on-time delivery and top-notch service. Our team of highly skilled developers, specializing in JavaScript and TypeScript, boasts a long history of building successful games for both Android and iOS platforms. Although we may not have specific published examples to match your project idea, our experience in creating pixel art and strategy games positions us well to meet your needs. We've cultivated expertise in backend development, constructing efficient web services (APIs), as well as competencies in frontend APIs integration through Angular/Node Js/React js/Next js. Regarding your desired milestones, our team is flexible and adaptable. We can efficiently handle the core loop functions required for the MVP - building, training, automated battles - while also adding essential features such as random events on the world map. For the full commercial launch, we can layer in even deeper tech trees, territory systems, live events, all executed with polished art and UX according to your vision. This includes delivering all source code, server/backend modules(if needed) and asset files with comprehensive documentation per your request.
$7.500 USD em 7 dias
2,6
2,6

Hi there? I can help you build a high-quality 2D pixel-art strategy game inspired by Ninety Thousand Acres, with strong core loops for building, training armies, and auto-battle mechanics. My approach focuses on delivering a polished MVP quickly—complete with exploration, resource systems, and automated combat—while laying the groundwork for a full commercial release with deeper tech trees, territory expansion, and live-event systems. You’ll receive all source code, assets, and documentation, along with a scalable architecture suited for future updates. Thanks
$7.500 USD em 7 dias
0,0
0,0

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