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I want to develop a simple 2D mobile strategy game for iOS (Android optional later) where the player controls a country on a world map and tries to conquer all other countries. The game should be offline and single-player, focused on simple and fun gameplay rather than complex simulation. The core mechanic is a war system where the player taps a country to attack it, and the outcome is based on army strength comparison with a small random factor, and the winner takes over the territory. Each country generates passive money over time, which is only used to increase army strength, with no economy, resources, or trading systems. AI-controlled countries should follow simple rule-based behavior: they attack weaker neighbors, defend themselves, and sometimes support allies by sending money, and wars can start automatically based on basic conditions. The game should include simple diplomacy buttons such as offer peace (accept/reject), form alliance, break alliance, and request help (send money support), without any dialogue or negotiation system. Countries can request money assistance when losing wars, and the player can choose to send help or ignore it. The game should use a simple 2D world map with selectable countries and clear UI for interactions, optimized for mobile. No trading system, no complex economy simulation, no multiplayer, no 3D graphics, and no advanced AI personality systems are required. The goal is to create a lightweight, easy-to-understand, replayable strategy game focused on world conquest and basic diplomacy. Important informations: I need the game as cheapest as it can get since money is very tight I need someone reliable who would later update the game and add more features and bug fixes ( if occurs) Would need every help i need to maybe get this published on the app store since i know nothing about these And lastly please make sure you reply to my messages on chat since i will be messaging and i do not do any video/phone call only text so pls dont ask for call.
Project ID: 40539348
32 proposals
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Active 4 days ago
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32 freelancers are bidding on average $492 USD for this job

As a proven industry leader in game development, Falcon Interactive is the perfect fit for your strategy-packed conquest game. With over 300 games under our belt, we've worked on projects with various technologies and types, ensuring our engineers have got the skills needed to bring any idea to life. Our experience spans decades, always guaranteeing superior quality in everything we produce - whether it's a AAA PC title or a mobile app. That means, not only will we build your game professionally and meticulously tailor it to your specifications but we'll also be there afterwards for regular updates, bug fixes, and feature additions. Letting us handle your project means entrusting it to a team highly devoted to your success. We ensure that the highest possible quality standards are met by following an agile development approach and consistently iterating based on your valuable feedback. Your 2D world conquest mobile strategy game calls for simple yet engaging mechanics and we promise to deliver just that. Let's make this game together!
$12,000 USD in 90 days
9.4
9.4

I’ve built lightweight strategy systems like this before, so I understand the balance you’re aiming for. Your idea is clear: simple conquest loop, clean UI, offline play, and AI that feels active without being complex. I’d build this in Unity (2D) with a focus on smooth tap interactions, fast calculations for battles, and a clear visual map so players always understand what’s happening. Core things I’ll handle: - Stable war logic (strength + controlled randomness so it feels fair) - Passive income + scaling army system - Rule-based AI (attack, defend, assist allies without overcomplication) - Clean diplomacy buttons with straightforward outcomes - Optimized performance for mobile I’ll also keep the structure flexible so adding features later (new mechanics, UI tweaks, balancing) is easy, and I’ll help you through App Store publishing step-by-step via chat. One small but important detail: the “random factor” in battles needs tight control, or players may feel outcomes are unfair—I’ll tune that carefully. Do you already have a world map asset in mind, or should I include a simple one to keep costs low? I’m reliable on chat and comfortable working fully async.
$24 USD in 5 days
6.6
6.6

Hi, I've built multiplayer strategy games with real-time mechanics for iOS before. Your world conquest concept is solid — the key is nailing the AI opponent logic so early rounds stay engaging without feeling scripted. I have delivered 1500+ web and mobile projects over 14+ years — happy to share relevant examples. Let's talk through your vision. Send over any reference games you like, and we'll map out the core loop. Thanks, Hasan
$200 USD in 7 days
6.9
6.9

Hello, I trust you're doing well. I am well experienced in machine learning algorithms, with nearly a decade of hands-on practice. My expertise lies in developing various artificial intelligence algorithms, including the one you require, using Matlab, Python, and similar tools. I hold a doctorate from Tohoku University and have a number of publications in the same subject. My portfolio, which showcases my past work, is available for your review. Your project piqued my interest, and I would be delighted to be part of it. Let's connect to discuss in detail. Warm regards. please check my portfolio link: https://www.freelancer.com/u/sajjadtaghvaeifr
$35 USD in 7 days
5.8
5.8

Hello dear, I’m Md Toriqul Islam, an experienced mobile game developer with 10+ years of expertise in Unity, C#, and cross-platform game development for iOS and Android. I understand you need a lightweight 2D world conquest strategy game focused on simple warfare, passive income, basic diplomacy, AI-controlled countries, and offline single-player gameplay. I’ve worked on similar strategy and simulation-style projects where performance, simplicity, and replayability were key priorities. My skills in Unity, C#, mobile game optimization, AI systems, and App Store deployment ensure a smooth, scalable, and budget-friendly solution. To keep costs low, I would build the game with a simple 2D map, efficient rule-based AI, and modular architecture so future features and updates can be added easily. I’m also happy to assist with App Store publishing and ongoing support. Communication by chat is absolutely fine—I respond regularly and do not require calls. Ready to start immediately. Best regards, Md. Toriqul Islam.
$20 USD in 3 days
5.5
5.5

Game logic is what drives this—country selection, attack flow, rule-based AI, and the passive income/army mechanic all need to be lightweight but solid, or gameplay breaks fast. No 3D, no network sync, and a simple UI mean this app stays focused. I build mobile apps using Flutter (one codebase covers iOS and Android if you want both later). For offline play, I'd keep state in local files, simple tap-to-select interaction, and easy-to-read 2D maps. No dialogue, just button-based diplomacy and AI turns running after each move. I don't do complex resource trading or personality AI, so this matches. Would you provide the 2D map (SVG or PNG with country outlines), or do you need me to generate a free one? Once the first release is stable I can update features and bug fixes by chat, no calls needed. Pradeep
$20 USD in 7 days
4.5
4.5

Hallo dear, I’m a Full-Stack Developer with 10+ years of experience and a BUET CSE degree. I have experience developing mobile applications and game systems, focusing on clean architecture, performance, and long-term maintainability while keeping development costs practical. I understand you want a lightweight 2D world-conquest strategy game for iOS with simple warfare, passive income, basic diplomacy, AI-controlled countries, and an intuitive mobile interface. I can build the game with a scalable structure that supports future features, balancing, and updates while keeping the initial version focused and budget-friendly. I will provide clear text-based communication throughout development, assist with App Store publishing, deliver complete source code, and remain available for future enhancements, bug fixes, and ongoing support after launch. Experienced with mobile development, game logic implementation, UI/UX design, iOS deployment, and long-term product maintenance. I’d be happy to discuss your game vision, feature priorities, and development timeline through chat. Best regards, Md Ruhul Ajom
$10 USD in 2 days
4.9
4.9

Hi, I can build your offline 2D world conquest strategy game for iOS with simple, fun mechanics, rule-based AI, and clean mobile UI optimized for performance. I’m experienced in Unity/Swift game development and can deliver a low-cost MVP first, then improve it step-by-step to fit your budget. I also help with App Store publishing and future updates/bug fixes. I only work via chat (no calls). Reliable long-term support guaranteed.
$20 USD in 5 days
2.2
2.2

**DO NOT PAY ME UNTIL I COMPLETE! :)** Hello my valuable client :) I've got 7 years of experience and fully understand what you're looking for—I can definitely hit your timeline. I'll also throw in a year of free maintenance after we're done, and honestly, if you're not happy with the work, don't pay me at all. Just shoot me a message when you're ready and let's get started. I am eagerly waiting for your message. Roman
$30 USD in 1 day
0.0
0.0

I can develop a simple and engaging 2D mobile strategy game for iOS that aligns with your vision for World Conquest. My experience includes designing intuitive game mechanics and delivering smooth gameplay on mobile platforms. I focus on creating lightweight, responsive games that prioritize player interaction and strategic depth without unnecessary complexity. I’ll ensure the game runs efficiently while maintaining clear visuals and user-friendly controls. Do you already have the game concept and art assets, or should I assist with initial design as well?
$20 USD in 7 days
0.0
0.0

Hey — saw your post about developing a simple 2D mobile strategy game for iOS. One common challenge with these games is balancing strategy depth without overwhelming new players. Quick question: Do you already have a game design document or concept art in place? I’ve helped launch several mobile strategy titles and understand what keeps players engaged without complicating gameplay. If you send over your concept or a brief spec, I can take a look and share some ideas on how to hit your goals efficiently.
$20 USD in 7 days
0.0
0.0

I can develop your 2D world conquest mobile strategy game tailored for iOS, focusing on engaging gameplay and smooth performance. I have experience creating strategy games that balance simplicity with strategic depth, ensuring players stay hooked. My approach will involve clear mechanics design, intuitive controls, and optimized graphics for mobile devices to deliver a polished user experience. Do you already have wireframes or a game design document to guide development?
$20 USD in 7 days
1.3
1.3

I can develop your 2D world conquest mobile strategy game for iOS, focusing on simple, engaging gameplay that meets your vision. I understand you want a clean, easy-to-play experience that captures the strategy genre’s essence. I have experience in mobile game development using Unity, delivering smooth animations and intuitive controls for strategy titles. I prioritize performance and player engagement for mobile platforms. My approach includes building a solid prototype first, then refining gameplay based on feedback. Let’s Go !! I would love to chat more about your project!
$20 USD in 7 days
0.0
0.0

I can develop your 2D mobile strategy game for iOS with a simple yet engaging world conquest mechanic. I understand the need for intuitive controls and balanced gameplay to keep players hooked. I have experience building mobile strategy titles that run smoothly on iOS devices, focusing on clean graphics and responsive UI. I can ensure the game scales well for Android if you decide to expand later. My approach involves iterative design and testing to deliver a polished game aligned with your vision. Happy to review your ideas and discuss Phase 1 execution.
$20 USD in 7 days
0.0
0.0

Hi! I am a Senior Software Developer | Full-Stack, Web, Mobile & Cloud, and I can help you develop your 2D mobile strategy game for iOS. With my extensive experience in mobile development, particularly using React Native, I can create a lightweight and engaging game that focuses on the core mechanics you've outlined. I have delivered projects where I built responsive mobile applications with simple UI and engaging gameplay, ensuring that they are optimized for mobile devices. In a similar past project, I developed a mobile app that involved straightforward interactions and relied on basic algorithms to create game dynamics. This experience has equipped me with the knowledge to implement rule-based behaviors for AI-controlled countries and integrate a clear user interface for player interactions. I am confident in my ability to deliver a reliable game that meets your needs while being cost-effective. I will ensure that I am available for any future updates, feature additions, or bug fixes as required. Let's chat about how we can bring your vision to life! Best regards, Jayvince
$10 USD in 7 days
0.0
0.0

Hi. thanks for posting this job. I am excited to help 2D World Conquest Mobile Strategy Game I understand the project goals and expected outcome. Want I will meet deadlines. keep you updated. and deliver high quality work. I’m offering best quality and highest performance at lowest price I have 10 years of experience in Artificial Intelligence, iOS Development I have helped many clients bring ideas to life and reach their goals. You can view my portfolio at I invite you to start a chat so we can discuss your project in detail Warm regards, bhargav922002
$21 USD in 3 days
0.0
0.0

Hello, Your concept is clear and well-defined, making it a strong candidate for a lightweight yet engaging strategy game. I can develop the game in Unity with core features such as country conquest mechanics, AI-controlled opponents, diplomacy systems, territory expansion, resource and income generation, and a mobile-friendly interface optimized for iOS devices. The gameplay will be designed to be intuitive, balanced, and replayable while keeping the project scope aligned with your budget and timeline. My focus will be on delivering smooth performance, clean UI/UX, stable game mechanics, and a scalable architecture that allows future features and content updates to be added efficiently. I understand your preference for text-based communication and will provide regular progress updates, milestone reports, and prompt responses throughout the development process. I would be happy to discuss the game mechanics and development roadmap in more detail. Best Regards, Sugam
$20 USD in 30 days
0.0
0.0

The bid amount and timeline shown are rough placeholders. We'll firm up real numbers once we've gone through the scope together. You want a lightweight offline iOS strategy game built around one satisfying loop: conquer the world, one tapped country at a time. Army strength does the heavy lifting, passive income feeds your military, and simple rule-based AI keeps the neighbors feeling alive without any complex simulation underneath. The diplomacy layer, peace offers, alliances, money support, adds just enough texture to make decisions feel meaningful. The goal is a clean, replayable game that's easy to pick up and hard to put down. Here's how we'd approach this: - Engine and platform: Unity with C# targeting iOS first, with an Android build kept in mind so we don't paint ourselves into a corner later. - World map and interaction: A 2D map with tappable country regions, color-coded ownership, and a minimal HUD showing army strength, passive income rate, and the diplomacy action buttons. Nothing heavy, nothing that slows down an older phone. - War system: Army comparison with a small random factor baked in, exactly as you described. Passive income pipes straight into army upgrades with no side economy to manage. - AI behavior: Rule-based only. Neighbors attack weaker countries, defend when threatened, and occasionally send money to allies. Simple state machine, no personality trees. - App Store publishing: We've shipped to the App Store before and will guide you through every step over text, account setup, app metadata, screenshots, the submission itself. After a short text chat to pin down the full scope, we'll send a written proposal with clear milestones and final pricing. Tight budgets are something we work with regularly on small game projects, so once we know exactly what the first version needs to include, we can figure out what fits and what can come in a later update. What does the must-have list look like for launch? Best, 96 Studio
$30 USD in 21 days
0.0
0.0

Hello! We can build a lightweight 2D mobile strategy game around this core gameplay. 1. Do you already have a map, UI sketches, or reference games for the first version? 2. What is the main priority first: core gameplay, App Store release help, or long-term updates? — About us We are dZENcode – a full-cycle IT company for digital product development: from design and programming to integrations and post-release support. We build projects from scratch and also work on existing solutions that need further development, improvements, or technical support. You can find detailed information about our services and rates on our official website: https://dzencode.com. Please review it – after that, we can discuss the details and agree on the next step. ⚠️ After clarifying all details, we will define the scope, the suitable cooperation format – task-based, outsourcing, or outstaffing – and the final cost. Projects are guaranteed to reach release with us: • 10+ years providing IT services; • 90+ in-house specialists; • 250+ public reviews since 2015; • We support products under SLA after launch; • We work under NDA and a company contract!
$20 USD in 7 days
0.0
0.0

I am a passionate and skilled game developer with a deep expertise in crafting immersive, engaging, and high-performance gaming experiences. With a strong foundation in professional software development, I bring both creative vision and technical precision to every project I work on. As a game developer, I specialize in designing and building interactive worlds, mechanics, and systems that captivate players. I have a keen eye for gameplay feel, performance optimization, and the architecture needed to bring complex game ideas to life — from concept to launch.
$20 USD in 4 days
0.0
0.0

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