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I’m ready to bring a chilling survival-horror experience to life and need a skilled game developer who can shape a playable haunted-forest adventure from the ground up. Core vision • Genre: Survival horror with a relentless focus on resource management. • Setting: A dense, cursed forest that feels alive, where every creak and shadow can be fatal. • Perspective and engine: I’m flexible, but Unity or Unreal experience is ideal for rapid prototyping and atmospheric lighting. Key tasks 1. Build a tight core loop: exploration, scavenging, and managing scarce supplies such as batteries, ammo, and health items. 2. Design AI threats that stalk the player and exploit low-light environments. 3. Create a vertical slice level that showcases day-night transitions, dynamic audio cues, and tension-building events. 4. Integrate intuitive controls and a minimal UI that reinforces immersion. 5. Deliver clean, well-commented code and clear documentation so the project can scale. Assets & collaboration I can provide reference mood boards, sound effects, and lore snippets. Original 3D models and textures tailored to the forest theme are a plus, but we can start with high-quality placeholders if needed. Success criteria • Playable prototype on PC that runs smoothly on mid-range hardware. • Fully functional resource management system and at least one persistent enemy encounter. • Dense audio/visual ambience that sells the haunted-forest setting. If you thrive on crafting tension, balancing scarce resources, and building atmospheric worlds, let’s talk and get this nightmare started.
ID do Projeto: 40146708
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Ativo há 16 dias
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13 freelancers estão ofertando em média $55 USD for esse trabalho

With my extensive 6+ years of experience in game development, specializing in Unity and Unreal Engine, I have mastered the art of crafting immersive and polished experiences that captivate and horrify players. My strong suit lies in creating tense atmospheres, balancing scarce resources, and building worlds that engage players on a deeper level - skills specifically suited to your project. Furthermore, I am well-versed in resource management system design which aligns perfectly with the core vision of your game. My knowledge allows me to create a seamless loop for exploration and scavenging with appropriate curation of supplies like batteries, ammo, and health items. Additionally, my understanding of AI programming ensures that the threats stalking your players will be cunning and terrifying. Importantly, I offer expertise as an AR/VR specialist. While this project is for PC, this skill showcases my deep understanding of creating unparalleled immersive experiences even across different platforms. Plus, my ability to draw inspiration from sound effects and lore snippets provided can provide you with unique nerve-racking puzzles that truly bring out the horror hiding within every shadow or creak in your haunted forest. Let's connect to discuss how I can turn your nightmare into reality!
$20 USD em 7 dias
6,4
6,4

With an arsenal of skills that align perfectly with your project's demands, I believe I'm the ideal candidate for the job. Having spent over half a decade as a Unity game developer, I've honed my expertise in crafting atmospheric worlds, implementing resource management systems, creating compelling AI threats, and building immersive experiences with a relentless focus on player engagement. What differentiates me is not just my technical proficiency but also my deep understanding of what makes a great horror game tick--each creak in a haunted forest should instill an enduring sense of dread for maximum impact. Let's not only create visual ambience but also acoustic masterpiece that truly encapsulate the terrors of your haunted forest. I relish using dynamic audio cues to underpin tension and showcase transitions like the day-night cycle present in your vertical-slice level. This proficiency has been manifested in previous projects such as my VR Industrial Simulator where I fashioned Oculus-based auditory experiences for industrial environments. So, let's embark on this gaming nightmare together and ensure players survive every horrifying moment!
$20 USD em 7 dias
3,4
3,4

As an experienced Unity game developer, I bring with me a vast array of skills that are perfectly aligned with the demands of your Haunted Forest Survival Horror Game project. For one, I'm highly proficient in building games across different platforms that include Android, IOS and WebGl. This means that regardless of your target platform, I am well set to deliver your exceptionally immersive experience. Moreover, I have the necessary abilities needed to strike that delicate balance you spoke about between resource management and survival as well as crafting a believable virtual environment. I specialise in terrain design, shader work and lighting, all important elements for the creation of a genuinely menacing cursed forest. Finally, my competence extends beyond creative inputs; I also possess exceptional problem-solving aptitude and maintain organised work practices. This makes me the ideal choice for your project not only because I can bring your vision to life but also because I can deliver clean code and clear documentation
$300 USD em 7 dias
2,1
2,1

halo bang saya bisa bikin game ini digodot kita bisa kerja sama gaperlu bayar let's work together (:(:(:(:(:(:(:(:(:(:(:(:(:(:
$20 USD em 7 dias
0,0
0,0

Greetings I am a game designer and can help you with designing the GDD, core loop of the game, I can assure I can help you with a unique design approach for implementing horror in your game Ping me for more info regarding to me and to check my portfolio Thank you!
$20 USD em 7 dias
0,0
0,0

Hi Jason, I’d love to help you build a tense, playable survival-horror vertical slice set in your haunted forest. I’m a Unity developer currently working on a puzzle game in Unity, where I handle core gameplay loops, camera systems, atmosphere, and clean, scalable code. That experience translates directly to survival horror: tight controls, clear game states, and strong environmental storytelling. For this project, my focus would be: Implementing a core loop: exploration, scavenging, and limited resource management (batteries / health / ammo). Creating a simple but effective enemy AI that stalks the player using sound, distance, and low-light conditions. Building a vertical slice forest level with day–night transition, ambient audio cues, and tension events. Delivering a playable PC prototype with clean, well-commented Unity C# code and basic documentation. Given the current budget, I’d scope this as a polished prototype using placeholder or minimal assets, designed so it can be expanded later without rewrites. If this first stage goes well, I’d be very happy to continue refining AI, visuals, and content in follow-up milestones. Let’s create something unsettling and memorable. Best regards, Yusuf
$70 USD em 7 dias
0,0
0,0

Hi! I just saw your project and I think I can help. I'm a 2D and 3D modeler and designer with over 10 years of experience. You can see part of my portfolio on my Freelancer profile.
$20 USD em 7 dias
0,0
0,0

________________________________________ Hi, I can build a focused survival-horror prototype that demonstrates tension, scarcity, and atmosphere without over-engineering the scope. To stay realistic within the budget, I propose a tight vertical slice / proof of concept, not a full production build. What I’ll deliver: • Engine: Unity (fast prototyping, strong atmospheric lighting) • Core loop: exploration, scavenging, and strict resource management (batteries + health) • Environment: one compact haunted-forest level using high-quality placeholder assets • AI threat: one persistent enemy with patrol, detection, and chase behavior that exploits darkness • Atmosphere: low-light design, dynamic audio cues, and a simple day/night toggle • UI: minimal, immersive HUD • Code: clean, modular, commented, with basic documentation Out of scope (by design): • Custom 3D models or complex animations • Multiple enemies or large open-world maps Result: a playable PC prototype that runs smoothly on mid-range hardware and is structured to scale further. If this aligns with your expectations, I can start immediately. Best regards, Aman
$30 USD em 7 dias
0,0
0,0

Saya menguasai Unreal Engine 5 dan berpengalaman membuat berbagai mekanik gameplay, termasuk mekanik game simulator. Saya juga mampu mengerjakan mekanik game horror, termasuk membuat AI musuh yang dapat merespons suara pemain atau mendengar input dari mikrofon. Selain itu, saya mampu mengembangkan dan mengintegrasikan sistem game settings menggunakan C++, termasuk opsi grafis tingkat lanjut seperti NVIDIA DLSS, AMD FSR, dan *Frame Generation* untuk menyeimbangkan kualitas visual dan performa di berbagai spesifikasi perangkat.
$150 USD em 30 dias
0,0
0,0

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