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I have a Project: High‑Poly .glb Character for Desktop Chatbot Hello! I’m creating a desktop chatbot and I’m looking for a high‑quality .glb character based on a MetaHuman for a realistic looking female. Here are the exact requirements for the workflow and final deliverable: create realistic human character from a cartoon looking character in the video posted below, just please no ugly huge boots like the cartoon lol Source & Setup Start with a MetaHuman Female character. Export all morph targets and bones. Import the character into Blender. Blender Requirements Verify that all Shape Keys (morph targets) are present and functioning. Perform minimal corrective adjustments only: Fix any hair floating or clipping during facial expressions. Adjust hair so it follows head deformations naturally without breaking morphs. For clothing, ensure proper deformation with the body rig. Fix any obvious poke‑throughs, but no custom modeling beyond necessary corrections. Export Requirements Export using GLTF 2.0 via Blender 4.0+. Path: File → Export → glTF 2.0 → .glb Final deliverable must be a high‑poly .glb file compatible with my chatbot system which is a fork of [login to view URL] Notes just cleanup and technical preparation. The goal is a clean, functional, high‑poly MetaHuman .glb with intact morphs and proper deformations for full body animation, expressions, lip-sync within my forked app.
Project ID: 40256580
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Active 4 mos ago
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