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I have a shortlist of terrain materials—rocky ground, dirt, sand, and a mountain rock-face—that I want pulled from Polyhaven, brought into Blender, and converted so they drop straight into Bohemia’s Enfusion engine for an Arma Reforger map. Here is what I need you to handle from start to finish: • Grab the four PBR texture sets from Polyhaven at 4-8 K resolution. • In Blender, make sure each set stays perfectly tileable; tweak roughness or height maps only if that improves tiling. • Export the final albedo, normal, roughness, AO, and height maps in the naming and bit-depth Enfusion expects (e.g., _co, _nm, _as, _sm). • Package everything so I can drop the folder into my project and reference it immediately inside Workbench without additional setup. If you have already moved assets between Blender and Enfusion, that’s a plus, but solid PBR workflow skills are what truly matter. I will test by loading the textures onto a landscape material; if they tile cleanly at multiple scales and render without errors, the job is done.
ID do Projeto: 40288583
6 propostas
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Ativo há 1 mês
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6 freelancers estão ofertando em média $128 USD for esse trabalho

Hi, I understand your project requirements for preparing Polyhaven textures for Enfusion. With my experience in 3D Rendering and 3D Design, I have worked on similar tasks ensuring professional quality and timely delivery. To approach this project, I will carefully extract the PBR texture sets, ensure perfect tileability in Blender, and export the required maps as per Enfusion standards. I will focus on maintaining clean transitions and seamless tiling for optimal rendering. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Feel free to message me to discuss further or to see relevant samples. Thank you, and I look forward to working with you. Best regards, Laiba
$40 USD em 3 dias
2,4
2,4

Hi, I will efficiently pull the specified terrain materials from Polyhaven and prepare them for use in Bohemia’s Enfusion engine. My experience with Blender and PBR workflows ensures that I can maintain perfect tiling and adjust maps as necessary for optimal results. I will export the albedo, normal, roughness, AO, and height maps with the precise naming conventions and bit-depth required by Enfusion. Having worked extensively with similar asset conversions, I’m confident in delivering textures that tile seamlessly across various scales. I’ll ensure everything is organized for immediate integration into your project with no extra setup needed. Looking forward to your go-ahead to start this process. Thank you.
$140 USD em 7 dias
1,9
1,9

Greetings, I see you're looking to convert specific terrain materials from Polyhaven into a format that works seamlessly with Bohemia’s Enfusion engine for your Arma Reforger map. I can help with that. My approach would involve downloading the four PBR texture sets you mentioned at the required resolution, ensuring they remain perfectly tileable in Blender. I’ll make any necessary adjustments to roughness or height maps to enhance their tiling quality. Once that's done, I will export the textures according to the naming and bit-depth specifications for Enfusion, packaging everything neatly for immediate use in your project. With my solid background in PBR workflows and experience in moving assets between Blender and Enfusion, I’m confident I can deliver what you need. Best regards, Mehran Riaz
$100 USD em 5 dias
0,0
0,0

Searcy, United States
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