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I have finished concept art for a vicious creature and I’m looking for a skilled Blender artist to turn it into a production-ready asset for Unreal Engine. The final model has to feel genuinely frightening, with a clear horror vibe—razor-sharp teeth, menacing claws, and the hight of the monster being 8,10 tall are all mandatory. Beyond those key points, silhouette, and surface detailing as long as the result still matches the core look of my artwork. This must be a hand-crafted piece: no AI-generated geometry, textures, or animations. Clean topology, proper UVs, and PBR texture sets (base-color, normal, roughness, natrual and unatrul, AO) are required so I can drop the asset straight into Unreal without extra fixing. If you choose to rig it for a simple idle pose that would be a plus, but the priority is a solid, game-ready mesh if you have a problem with the legs being to short you can make them longer if the torso is to long then you can shrink it but the monster must be 8 foot and 10 inches tall Deliverables • Original .blend file with non-destructive modifiers • Exported FBX tested in Unreal Engine • 4K PBR texture maps in PNG or TGA Once the creature looks terrifying on my end and imports to Unreal without issues, the project is complete. Please no ai at all , no bs, no scamming
ID do Projeto: 40001364
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