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I have an in-progress first-person shooter and now need a full set of in-hand character animations built for eight different weapons. Everything must read as convincingly realistic—no exaggerated motions—because the game leans on a gritty, grounded tone. Scope – Core locomotion: idle, walk, jog, sprint, crouch-walk, jump start/loop/land, and a smooth transition into ADS. – Combat states: hip-fire, aimed fire, recoil recovery, melee butt-stroke where relevant, and hit-react flinches. – Detailed weapon work: separate reload cycles (empty vs. tactical reload), charge or pump actions, safety/inspection checks, and a clean equip/unequip for each gun. Weapons Eight firearms are involved; I’ll supply reference videos, timing sheets, and existing rigs. Each gun shares a single skeleton so you can author once and retarget quickly. Tech & Delivery • Output in FBX—compatible with both Unity and Unreal. • 60 fps baked keys; root-motion only where locomotion demands. • Clean, named takes so the dev team can drop files straight into our animator controller/state machine. Acceptance An animation passes when it: 1. Loops seamlessly (where applicable). 2. Shows believable weight transfer, sight alignment, and hand placement. 3. Plays without visible clipping through the viewmodel mesh at 90° FOV. 4. Arrives packaged with a short viewport capture for review. If you’re fluent in Maya, Blender, or MotionBuilder and have shipped first-person assets before, let’s talk.
ID do Projeto: 40137322
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7 freelancers estão ofertando em média ₹16.357 INR for esse trabalho

I’d be glad to create full in-hand animations for your eight weapons, tailored for a grounded, realistic first-person shooter. I specialize in FPS animation pipelines, producing smooth, believable motion that reads convincingly for the player while adhering to technical requirements. I will deliver core locomotion animations (idle, walk, jog, sprint, crouch-walk, jumps, and ADS transitions) and combat states including hip-fire, aimed fire, recoil recovery, melee butt-strokes, hit-react flinches, and detailed weapon-specific actions such as tactical vs. empty reloads, charge/pump actions, safety checks, inspections, and equip/unequip cycles. All animations will be FBX format, 60 fps, root-motion where needed, and fully Unity- and Unreal-compatible, with clean naming and packaged viewport captures for review. I will ensure weight, sight alignment, hand placement, and clipping-free motion at 90° FOV. I have done similar work before and can show you examples in the chat. Best regards, Mahad Hasan | FPS animation expert
₹9.500 INR em 1 dia
4,7
4,7

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank Sahu
₹7.000 INR em 7 dias
2,9
2,9

With a wealth of experience creating games and assets for different platforms, I believe I am uniquely qualified to tackle your project. As an expert Unity Game developer, I have a proven track record of delivering on time and ensuring the final product is meticulously optimized. My familiarity with photon would make incorporating multiplayer modes into your game smooth and seamless. One of my core strengths is in 3D level design - ensuring that every scene is detailed, believable and aesthetically appealing, settling perfectly with the intended mood. This proficiency extends to terrain design and functionality, which would be highly germane for your first-person shooter project. Moreover, I understand the importance of each deliverable aligning precisely with your vision. Hence, I approach any task with meticulousness - mapping out an efficient timeline for completion while accounting for all necessary details. Choosing me ensures not just efficiency but a guarantee of top-notch results that meet QAcceptance criteria$pdf. I look forward to further discussing how best we can bring this project to life.
₹50.000 INR em 10 dias
2,1
2,1

I’m a 3D animator experienced in realistic first-person weapon animations for FPS games. My focus is grounded motion, correct weapon handling, clean transitions, and zero visual noise—suited for gritty, realistic shooters. I can deliver the full in-hand animation set for all eight weapons using your provided rigs, references, and timing sheets. Animations will be authored once per shared skeleton, retargeted cleanly, and delivered as 60 fps FBX files compatible with Unity and Unreal, with properly named takes and review captures. Workflow is milestone-based with clear review passes. Do you already have a target animation count per weapon and preferred engine for final validation?
₹25.000 INR em 2 dias
2,5
2,5

The animations will be implemented in a realistic way and in high quality. Looking forward to your contact.
₹3.500 INR em 7 dias
1,5
1,5

Faridabad, India
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