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I have 4 custom wardrobe .uasset files (hosiery/nylons built specifically for MetaHuman female templates). Currently, attempting to export them from Unreal Engine 5 using the native FBX exporter results in a hard engine crash ("Array index out of bounds") due to corrupted skeletal data or missing bone arrays from the original vendor. I need a technical artist to bypass the engine editor, extract the raw data, repair the skeletal hierarchy, and return working files. Scope of Work: Extract Data: Use FModel, UModel, or equivalent datamining tools to bypass the UE5 editor and extract the raw geometry, skeleton, and original skin weights directly from the 4 corrupted .uasset files. Repair Hierarchy: Clean up the broken bone arrays or missing vertex weights that are causing the native exporter to fail. Identify & Map to MetaHuman Templates: I do not have the exact Epic body type tags for these 4 specific assets. You must analyze the extracted geometry and metadata to determine which of the standard Epic MetaHuman female body templates (e.g., f_med_nrw, f_tal_unw, f_srt_ovw, etc.) each file is intended for. Once identified, ensure the repaired skin weights map accurately 1:1 to those specific templates without any clipping. Final Deliverable: 4 clean, fully rigged Skeletal Mesh .fbx files that import cleanly into UE5 and can be dropped directly onto their corresponding MetaHuman blueprints with functional skin weights and zero crashes. Please include the identified body type in the filename of each returned .fbx (e.g., [login to view URL]). Requirements to Apply: In your proposal, please explicitly confirm that you understand this job requires extracting corrupted .uasset arrays outside of the UE5 editor (due to the export crash) and identifying the unlisted body templates, rather than just rigging a static mesh from scratch.
Project ID: 40539769
11 proposals
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Active 6 days ago
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11 freelancers are bidding on average $70 USD for this job

Hi, I'm an expert UE5 Developer. I confirm understanding the problem I've dealt with fixing corrupted files before. First (before awarding ) , I will run a full check to your unreal project as there's multiple solutions to restore an old copy of the broken files , secondly. based on the first check i will provide a complete guideline on how this problem will be solved , thridly you won't have to pay anything or award till things are clear and guaranteed , lets start now !
$120 USD in 7 days
6.6
6.6

Hello there , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in 3D Design, 3D Modelling, Unreal Engine, Data Extraction and 3D Rigging. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. "Array index out of bounds" Looking forward to hearing you back and discussing all details.. Feel free to contact us to discuss your project
$50 USD in 1 day
6.4
6.4

Hello, I am confident in my ability to extract and repair corrupted .uasset skeletal mesh data, bypassing UE5 editor crashes. With extensive experience in 3D Modelling and 3D Design, I understand the complexities involved in skeletal hierarchy repair and mapping to MetaHuman templates. I will ensure the files are clean, correctly rigged, and compatible with UE5, fulfilling your scope precisely. I am ready to start immediately and deliver the repaired files within the agreed timeline. Please let me know the next steps. Could you provide sample corrupted assets for assessment to better understand the repair scope? Thanks, Gourav
$50 USD in 1 day
3.4
3.4

Hello, Hi, I am confident I can assist you with extracting and repairing the corrupted skeletal meshes from Unreal Engine 5 .uasset files. With experience in 3D design, data extraction, and working with Unreal Engine, I understand the complexity of bypassing engine crashes and restoring skeleton hierarchies. My background includes working on complex 3D assets and rigging, and I am proficient with tools like FModel and UModel to extract raw mesh and skeleton data outside the UE5 environment. I will ensure the corrected geometry matches the specific MetaHuman templates, with accurately mapped skin weights for seamless integration. Let's discuss the next steps and your timeline for this project. What specific details or assets would you like me to prioritize when analyzing the extracted geometry? Thanks, Rahul
$50 USD in 1 day
1.7
1.7

You are the exact client I would like to work with. What caught my attention is that you're solving a business problem, not just hiring for a task. I understand the challenge you're facing with the corrupted .uasset files preventing a successful export from Unreal Engine 5. By using advanced datamining tools to extract raw data, repair skeletal hierarchies, and accurately map to MetaHuman templates, I can ensure the seamless integration of these assets. My expertise in technical artistry directly applies to this project, guaranteeing a swift resolution to prevent missed opportunities and ensure a smooth workflow. Without moving forward, the risk of prolonged technical setbacks and wasted resources is significant. Could you please confirm the preferred deadline for this project to ensure timely delivery of the repaired files? Regards, Joshua Jaime Saunders
$50 USD in 7 days
0.0
0.0

Hi, I can handle the extraction of your UE5 .uasset files using external tools (e.g., FModel/UModel), repair the broken skeletal hierarchy, fix missing bone/weight data, and correctly remap each asset to the appropriate MetaHuman female body template. You’ll receive 4 clean, UE5-compatible FBX files with corrected rigging, proper skin weights, and clear naming per body type, ready for direct import with no crashes. Ready to begin once the assets are shared.
$50 USD in 1 day
0.0
0.0

**DO NOT PAY ME UNTIL I COMPLETE! :)** Hello my valuable client :) I've got 7 years of experience and fully understand what you're looking for—I can definitely hit your timeline. I'll also throw in a year of free maintenance after we're done, and honestly, if you're not happy with the work, don't pay me at all. Just shoot me a message when you're ready and let's get started. I am eagerly waiting for your message. Roman
$75 USD in 7 days
0.0
0.0

i am fast typer and i can do this and i gave 4 days is complete this work plese give me this work and i beleve you i can do this work right so plese give me this work
$75 USD in 7 days
0.0
0.0

Hi, Confirmed. I understand this job requires bypassing the UE5 editor entirely due to the Array index out of bounds crash, extracting raw geometry, skeleton, and skin weights directly from the corrupted .uasset files using FModel or UModel, and identifying the unlisted MetaHuman body templates through geometry analysis rather than rigging from scratch. I've worked through this exact pipeline previously. FModel with the correct UE5 mappings file reads the binary .uasset structure and exports PSK or FBX without triggering the engine exporter crash. Once extracted I'll analyze the geometry proportions and bone bind pose data against the standard Epic female MetaHuman templates to identify which of the four files maps to f_med_nrw, f_tal_nrw, f_med_unw, f_tal_unw, or other variants. The broken bone arrays get cleaned in Maya before re-export, and skin weights are verified against the correct template body to confirm zero clipping before delivery. Final deliverable is 4 clean FBX files named with the identified body type, importing cleanly into UE5 with functional skin weights and zero crashes. Send the ZIP and I'll begin extraction immediately. Best regards
$80 USD in 2 days
0.0
0.0

Hello, I have extensive experience with Unreal Engine asset extraction, skeletal mesh reconstruction, 3D rigging, and data recovery workflows. I understand that the objective is to extract the corrupted .uasset data outside the UE5 editor, repair broken skeletal hierarchies and skin-weight information, and deliver fully functional FBX files compatible with MetaHuman body templates. Using tools such as FModel, UModel, Blender, and Unreal Engine asset analysis pipelines, I can recover geometry, identify the correct MetaHuman female body type, rebuild missing bone mappings, and validate weight painting for clean deformation and zero clipping. Every repaired asset will be tested through FBX export and UE5 reimport to ensure stability and compatibility. I can provide clean, production-ready deliverables with accurate rigging and documentation. Best regards
$90 USD in 7 days
0.0
0.0

As a technical artist with over a decade of experience and a keen eye for detail, I am confident in my capacity to excel at your UE5 project. My expertise lies not only in 3D design and modelling, but also in 3D rigging—a skillset particularly relevant to your task at hand. I've worked on numerous projects that necessitated troubleshooting, data repair, and meticulous hierarchy management. Having perused the project specifics thoroughly, I understand the complexities involved in extracting corrupted .uasset arrays from outside the UE5 editor and ascertaining unlisted body templates for the assets. Thankfully, my organisation Jumpnest maintains an AI-first approach to software development—a mindset that complements your need for data-driven workarounds. This strength is key to managing the skeletal hierarchy repairs you require, ultimately resulting in clean, fully rigged Skeletal Mesh files for each template. Recognising you not only seek expert technical skills but a smooth end-to-end collaborative process as well, I offer candid communication, routine updates, and comprehensive ownership of my work. I'm fully committed to delivering not just working codes but production-grade solutions—with your timeframes always prioritised. So let's discuss your project further to clarify any other details and ensure we're aligned in achieving your desired results. Let Jumpnest bring your MetaHumans back into shape—Pitch: call us now for a absolutely FREE 30-minute strategy session!
$75 USD in 7 days
0.0
0.0

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