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WORLD OF ELDORIA – 3D ASSET PRODUCTION BRIEF Engine: Mount & Blade II: Bannerlord Deliverables: Game-ready skeletal FBX files with textures. Texture Pipeline: PBR workflow with editable flat texture layers compatible with Paint.NET. Contract Terms: Fixed-Price Contract in Canadian Dollars (CAD) No hourly tracking No hourly billing Funds held in escrow Payment released only after successful local in-engine inspection and approval Q1. Skeletal Rigging All custom race assets must be weighted to Bannerlord human skeletons. All horses must be weighted to Bannerlord horse skeletons. Firearm animations must use Bannerlord human skeletons. Non-human races do not use firearms. No custom animation sets unless specifically requested. All armor and clothing must function correctly with Bannerlord equipment systems. Q2. Hollow Armor Requirement Do NOT include body meshes, skin meshes, heads, hands, feet, or hidden anatomy beneath armor. Deliver hollow wearable armor shells only. Armor must be optimized for Bannerlord's modular equipment system. No unnecessary internal geometry. Q3. Modular Equipment Requirement The following must be separate assets whenever intended to be interchangeable: Helmets Crowns Pauldrons Cloaks Capes Mantles Tabards Surcoats Gauntlets Boots Shields Weapons Horse barding No unnecessary merged equipment pieces. Q3A. Integrated Equipment Exception Certain equipment pieces are intentionally designed as a single asset and should NOT be separated. Examples: Crowned helmets Lion-crested great helms Winged helmets Integrated officer crests Integrated Landsknecht baretts attached to Imperial helmets Decorative helmet plumes permanently attached to helmets Permanent heraldic ornaments attached directly to armor Sculpted lion-head pauldrons permanently integrated into armor Integrated royal armor decorations Integrated noble armor decorations Officer sashes Royal sashes Imperial sashes Ceremonial rank sashes Decorative chest-worn heraldic sashes Sashes that indicate rank, office, nobility, royalty, or military command should be modeled directly into the chest armor and not as separate equipment. Imperial Barett Rule Landsknecht-style baretts are exclusive to the Empire. Only Imperial troops, Imperial officers, Imperial Electoral troops, Imperial nobles, Elector Princes, and related Imperial equipment may utilize integrated baretts. No other faction, kingdom, religious order, cult, noble house, or troop line may utilize Landsknecht-style baretts unless specifically requested in a future revision. Combined Examples Emperor's Crowned Helmet Empress's Crowned Helmet Caldrian King's Crowned Helmet Caldrian Queen's Crowned Helmet Royal Lion Crown Paladin Crowned Helmet Royal Grove Warden Crowned Helm Lion-crested Great Helms Emperor's Black-and-Gold Sash Empress's Black-and-Gold Sash Ducal Officer Sashes Royal Officer Sashes Imperial Officer Sashes Imperial Helmet-Barett Variants Separate Examples Cloaks Capes Mantles Shields Swords Scabbards Horse Barding Modular Pauldrons Modular Crowns Q3B. INTEGRATED HOODS The following are single integrated assets: Master Pyromancer Hood + Mask Pyromancer Lord Hood + Mask Cult Hoods + Masks Ranger Hoods + Mouth Coverings Assassin Hoods + Face Wraps Q4. Physics & Animation Requirements The following assets must utilize Bannerlord-compatible cloth, physics, or animation systems where appropriate: Capes Cloaks Mantles Surcoats Robes Hanging banners Feather plumes Barett feathers Loincloths Purity Seal parchment ribbons Decorative cloth strips Chains Pendants Strings Cords Talismans Hanging crystals Sacred relic ornaments Staff decorations Requirements: Proper black-to-white vertex color gradient weighting where required. Compatible with native Bannerlord cloth simulation. Staff pendants, chains, strings, cords, talismans, hanging crystals, sacred relic ornaments, and similar staff decorations must use native physics or Bannerlord-compatible swinging movement so they sway naturally when the player walks, runs, rides, turns, or attacks. Do NOT bake cloth animations. Do NOT create keyframed cloth motion. Do NOT bake swinging physics animations. Magical Staff Components Staff shafts remain static. Animated cores may be separate components where practical. Imperial Archwizard of Storms staff core must utilize a continuous spinning loop with intermittent lightning effects. Imperial Archwizard of the Heavens staff celestial core and orbital rings must utilize continuous spinning loops. Imperial Archwizard of Arcana staff core and orbital rings must utilize continuous spinning loops. Imperial Pyromancer Lord staff core must utilize a continuous animated fire effect and MUST NOT spin. Future magical staffs may utilize similar animated components. Q5. Asset Reuse Optimization & Kitbashing To reduce production costs: Reuse sleeve geometry where practical. Reuse legging geometry where practical. Reuse glove geometry where practical. Reuse boot geometry where practical. Reuse armor foundations across rank variants. Reuse helmets with upgraded crests, crowns, plumes, and decorations. Reuse breastplates with added heraldry and ornamentation. Reuse noble clothing foundations with faction-specific textures and accessories. Reuse monarch clothing foundations with upgraded embroidery, jewelry, and regalia. Reuse shield foundations with faction-specific heraldry. Reuse horse barding foundations with faction-specific heraldry. Build upgrades through overlays, heraldry, decorations, officer insignia, mantles, pauldrons, and armor additions whenever practical. Prioritize modular upgrades and kitbashing over entirely new meshes whenever practical. Q6. WORLD OF ELDORIA ASSET CATEGORIES RACE BODY MESHES Wood Elf Male Body Mesh Wood Elf Female Body Mesh Vampire Male Body Mesh Vampire Female Body Mesh Goblin Male Body Mesh Requirements: Wood Elves must have pointed ears. Vampires must have pale skin and visible fangs. Goblins must have greenskin anatomy and goblin facial features. All race body meshes must be rigged to Bannerlord skeletons. All race body meshes must support armor and clothing equipment. PROPHET AUREON'S STAFF – SHAFT OF DIVINE REVELATION Quantity: 1 Unique Hero Asset Used By: Prophet Aureon Purpose: The supreme holy relic of the Church of the Seven and personal staff of Prophet Aureon. This is a hero-quality legendary artifact and one of the most important religious relics in the World of Eldoria. Visual Design Requirements: Sanctified ancient wooden shaft Twin celestial rings suspended around the core Crowned Gryphon emblem Sacred gold fittings Ancient holy engravings Glowing runes of faith Sacred relic ornaments Hero-quality detail level Physics Requirements: The following must utilize Bannerlord-compatible physics: Chains Pendants Sacred relic ornaments Talismans Hanging cords Decorative strings These components must sway naturally while walking, running, riding, turning, attacking, and during idle animations. Do NOT bake physics animations. Do NOT use keyframed swinging motion. Animated Celestial Core Requirements: The twin celestial rings located at the core of the staff must utilize a continuous looping animation. Requirements: Continuous spinning loop Smooth uninterrupted rotation Bannerlord-compatible implementation Rings rotate around the staff core Rotation remains active during idle, movement, combat, and spellcasting The celestial rings are a permanent magical effect and should always remain in motion. Animated Components: Staff_Shaft ├── Celestial_Ring_01 ├── Celestial_Ring_02 ├── Gryphon_Emblem └── Hanging_Ornaments Optional Visual Effects: Holy glow effects Divine light emission Golden particles Sacred rune effects Soft celestial energy surrounding the rings Technical Notes: Staff shaft remains static Celestial rings utilize continuous looping rotation Hanging ornaments utilize native Bannerlord physics Compatible with Bannerlord equipment system Compatible with Bannerlord skeleton attachment workflows BOOK OF THE SEVEN Quantity: 1 Unique Hero Asset Used By: Prophet Aureon Requirements: Hero-quality sacred tome Gold-plated corners Jeweled clasps Sacred engravings Church of the Seven iconography Fully modeled interior pages Rigging: Book_Root ├── Front_Cover ├── Back_Cover └── Page_Block Required Animations: Closed Idle Open Animation Open Idle Close Animation Optional: Divine Casting Animation Holy glow effects Golden particles Divine runes Technical Notes: Compatible with Bannerlord attachment workflows Use page block rather than individual page simulation No page-turning animation required Prioritize performance and stability Existing Assets (Already Owned) Common Spellbook (Common Grimoire) Forbidden Necronomicon Requires Commission Prophet Aureon's Staff – Shaft of Divine Revelation Book of the Seven EMPIRE Troop, Officer, Noble, Electoral, Monarch, Civilian, Wizard, and Witch Hunter asset sets CALDRIA Troop, Officer, Ducal, Royal, Monarch, and Civilian asset sets GREENVALE Woodland, Officer, Grove Guard, Noble, Royal, Monarch, Magical, and Civilian asset sets RYVONIA Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets NORTHREACH Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets SOUTHDALE Troop, Officer, Noble, Royal, Monarch, and Civilian asset sets DRAKEMOOR Vampire, Goblin, Officer, Noble, Royal, Monarch, and Civilian asset sets CHURCH OF THE SEVEN Seven Holy Orders Temple Guardians Holy Officers Clerical Clothing Sets High Cleric Armor Sets High Cleric Robe Sets CULT OF THE THREE-FACED GOD Cult Troops Elite Cultists Officers Religious Champions Cult Noble Armor Sets Cult Ceremonial Clothing Sets CLASS ARMOR SETS Witch Hunter Vampire Hunter Paladin Knight Cleric Wizard Ranger Assassin Wood Elf Ranger Wood Elf Spellweaver Wood Elf Wardancer Vampire Thrall Vampire Dread Knight
Project ID: 40503188
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52 freelancers are bidding on average $4,491 CAD for this job

As an experienced and highly adaptable 3D artist, every aspect of your Fantasy Armor & Weapons Modeling project aligns with my skill set and passion for detailed, immersive creations. Equipped with expert knowledge of Blender, 3ds Max, Maya, and more, I am revved up to get to work on WORLD OF ELDORIA in line with the Mount & Blade II: Bannerlord engine. My forte lies in not just delivering any 3D assets, but game-ready skeletal FBX files with textures ensuring compatibility with planned middleware packages like Paint.NET. I can take your vision of unique races, hollow armor, modular equipment pieces and translate it into precise, optimized models that work seamlessly with the intricate systems within your game. In addition to my technical prowess, I bring a customer-centric approach to my work. Hence you can trust me to ensure each model is thoroughly vetted and localized in-engine before seeking approval for release of escrow funds. With me on your team, you can expect open communication, detailed timelines and a guarantee of your satisfaction
$3,666 CAD in 1 day
7.4
7.4

With twelve years of experience in the field and proficiency with softwares such as Blender, Maya, Zbrush, and 3Ds Max, I possess a skill-set that perfectly aligns with the diverse creation elements in Mount & Blade II: Bannerlord. My expertise lies in creating game-ready FBX files and using a PBR workflow for effective textures that are compatible with Paint.NET. In terms of asset separation and optimization for modular purposes, I meticulously follow instructions to produce hollow wearable armor shells and distinct interchangeable assets like helmets, cloak, surcoats, shields et al without any unnecessary merged pieces. And when it comes to animations, incorporating native clothe physics while maintaining naturalistic motion is one of my specialities.
$5,000 CAD in 7 days
7.3
7.3

Hi, I can help create high quality fantasy armor and weapon models with strong silhouette design, clean topology, detailed surface work, and game ready or cinematic quality presentation. I’ll ensure the armor and weapons feel visually powerful, stylistically consistent, and optimized for rendering, animation, or real time workflow integration.
$3,000 CAD in 1 day
6.3
6.3

Hello there, We can create game-ready 3D assets for World of Eldoria fully compatible with Mount & Blade II: Bannerlord. All human and horse assets will be correctly weighted to the native skeletons, and armor, clothing, and equipment will follow the hollow and modular requirements you outlined. Textures will be PBR workflow with editable layers compatible with Paint.NET. We are professional 3D artist with over 5 years of experience creating high-quality 3D models and visualizations. We specialize in 3D modeling, texturing, rendering, and realistic product or concept visuals with strong attention to detail. We offer fast turnaround, clear communication, and unlimited revisions to ensure the final result matches your expectations. Please visit our profile for portfolio; https://www.freelancer.com/u/Internative123/profile-27433543 Best regards, Internative Labs.
$3,000 CAD in 2 days
5.6
5.6

Hello, I have carefully reviewed your requirements and understand you need a large-scale production-ready asset package for Mount & Blade II: Bannerlord, including custom races, modular armor systems, faction equipment, weapons, horse barding, magical assets, and Bannerlord-compatible rigging optimized for long-term expansion. With 9+ years of experience in 3D game art and asset production, our team specializes in character creation, modular equipment systems, PBR texturing, rigging, fantasy world-building, and game-ready asset pipelines. We can deliver optimized, reusable, and Bannerlord-compatible assets following your modular, physics, and kitbashing requirements. You will get: Quality optimized work 100% client satisfaction Fast delivery Suitable pricing Unlimited revisions Complete NDA & IP protection (project security is our top priority) Estimated delivery You will receive game-ready FBX assets, modular armor sets, custom races, weapons, horse barding, PBR textures, Bannerlord-compatible rigging, organized source files, and complete documentation for seamless integration. Come inbox & I will share relevant fantasy RPG, armor, weapon, and character asset portfolio projects. Let’s get started. Best regards, Sohaib Pasn Games
$3,000 CAD in 7 days
5.3
5.3

Hi there, Are you in need of a skilled 3D game asset artist for WORLD OF ELDORIA Bannerlord production, delivering skeletal FBX models with PBR textures, modular armor systems, hollow wearable gear, cloth simulation assets, and faction-based equipment sets fully optimized for in-engine approval. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render (3D Clothing) https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards, Humayo.
$3,000 CAD in 3 days
5.0
5.0

Hi there, I came across your project "Fantasy Armor & Weapons Modeling" and I'm confident that I can assist you with creating game-ready skeletal FBX files with textures for Mount & Blade II: Bannerlord. I specialize in 3D modeling and texturing, ensuring clean and optimized assets for seamless integration into the game engine. I understand the importance of adhering to the specific requirements outlined in the project description, such as skeletal rigging, hollow armor shells, and modular equipment assets. My expertise in PBR workflows and experience with creating detailed 3D assets make me well-equipped to deliver high-quality results. I am committed to meeting your expectations and making any necessary revisions to ensure your satisfaction. Please feel free to share any additional details or files related to the project. Best regards, GenZ Solutions
$3,000 CAD in 7 days
3.8
3.8

Hi, Click "CHAT", and I’ll immediately send over relevant, private samples due to confidentiality reasons. I’m ready to jump into onboarding and start right away! I understand the challenge is delivering a massive library of modular fantasy assets that remain optimized, cleanly rigged, and fully compatible with Bannerlord’s technical requirements without causing integration or performance issues. Will all armor sets, weapons, and custom races need to be fully Bannerlord-ready with rigging, cloth physics, and optimized PBR textures from day one? Do you already have concept art/reference sheets for each faction, or would you like assistance refining the visual designs as well? Talk soon, Anus
$4,500 CAD in 30 days
3.9
3.9

Greetings, Creating unique, fantasy armor and weapons for the World of Eldoria sounds like an exciting project! I see you're looking for game-ready skeletal FBX files that are optimized for Mount & Blade II: Bannerlord, while adhering to specific requirements like hollow armor and modular equipment. My approach would be to ensure each asset is meticulously modeled to fit the game's skeletons and functionality, while maintaining a focus on the PBR workflow and texture compatibility you need. With my background in 3D modeling and animation, I can create detailed, modular pieces that enhance the game's visual experience without unnecessary internal geometry. I prioritize reusability in my designs, which will help keep production costs down while delivering high-quality assets. I’m confident my attention to detail will meet your expectations for this project.
$4,000 CAD in 7 days
2.5
2.5

Hi, I’ve gone through your detailed project brief for the WORLD OF ELDORIA 3D asset production, and I am confident in delivering high-quality, game-ready skeletal FBX files with textures using Blender and expertise in 3D Animation and 3D Modelling. My experience aligns perfectly with creating modular, optimized armor and weapons that meet all skeletal rigging, hollow armor, and modular equipment requirements. I understand the importance of proper physics, animation, and asset reuse for efficiency and quality, especially within the Bannerlord engine constraints. I will ensure each asset complies with all specified standards, including physics, animation systems, and faction-specific details, to help bring your fantasy world vividly to life. I look forward to collaborating on this exciting project and delivering polished assets ready for in-engine inspection. Please let me know your preferred timeline to begin. What specific visual or thematic details are you envisioning for the armor, weapons, or overall aesthetic to ensure alignment with your fantasy world? Thanks, Gourav
$3,000 CAD in 1 day
2.0
2.0

GLORY TO ELDORIA! With 5 years of experience as a 3D Game Asset Creator and Gameplay Developer combined with my skills in 3D Modelling, I am highly equipped to tackle every aspect of the World of Eldoria project. My portfolio reflects my ability to deliver game-ready assets tailored to specific engine requirements, such as Mount & Blade II: Bannerlord.
$5,000 CAD in 60 days
2.1
2.1

Hello there, I hope you are doing well. I came across your World of Eldoria 3D asset production project and understand that you are looking for a highly structured and technically accurate workflow for creating Bannerlord-compatible game assets including skeletal FBX models, modular equipment, and physics-ready cloth and accessories. Experience includes 3D asset creation pipelines, game-ready modeling, PBR texturing, rigging to existing skeletons, modular character systems, and optimization for real-time engines. For your project, I will: -Create game-ready skeletal FBX assets compatible with Mount & Blade II: Bannerlord skeleton system -Follow strict rigging requirements for human, horse, and custom race models -Develop hollow armor meshes optimized for modular equipment systems -Ensure proper separation of modular gear (helmets, weapons, cloaks, armor pieces, etc.) -Implement correct cloth and physics setup using engine-compatible systems (no baked animations) -Apply PBR texturing workflow with editable layered outputs -Follow asset reuse and kitbashing guidelines to reduce production cost -Ensure faction-based asset consistency across Empire, Kingdoms, Cults, and other categories -Maintain strict compliance with animation, rigging, and integration rules for all asset types Looing forward to hearing from you soon! Best regards Shameel
$3,100 CAD in 30 days
1.3
1.3

Hello, I understand you're building a large scale Bannerlord mod and need high quality game ready fantasy armor and weapon assets that strictly follow your modular, skeletal, and optimization requirements for the World of Eldoria. I have experience with game asset production, PBR workflows, and creating optimized modular equipment designed for seamless engine integration. I'll produce clean, Bannerlord compatible FBX assets with reusable components, proper rigging, editable textures, and a structured workflow that supports future expansion of the project. You can view my portfolio here: https://www.freelancer.com/u/Humaumair12 I can start immediately and deliver milestone based batches for testing and approval throughout production. Warm Regards, Huma
$4,000 CAD in 7 days
0.0
0.0

Hi, I’ve reviewed the asset brief and this is a large-scale production pipeline rather than a typical asset pack. Due to the number of factions, modular equipment requirements, Bannerlord rigging standards, cloth physics, and long-term expansion plans, I would recommend breaking the project into faction-based milestones. A practical starting point would be a single faction or class pack to establish the art style, modular workflow, rigging standards, texture pipeline, and Bannerlord integration process. Once approved, the remaining factions can be produced using the same pipeline for consistency and efficiency. For an initial faction pack, I would estimate 4–8 weeks depending on the number of assets and desired quality level. I’d be happy to discuss the specific asset counts for the first milestone and provide a detailed quote. Best, Bilal
$5,000 CAD in 30 days
0.0
0.0

Hi, This is a very impressive and well-documented project, and I'd love the opportunity to contribute to World of Eldoria. I have experience with 3D game asset production, modular equipment systems, skeletal rigging, optimization workflows, and creating game-ready assets that balance visual quality with performance. I appreciate the level of detail you've provided regarding Bannerlord compatibility, modular equipment requirements, cloth physics, kitbashing strategy, and faction-specific design rules. The emphasis on reusable asset foundations and scalable production pipelines is exactly how I would approach a project of this size to keep quality consistent while controlling production costs. This looks like an exciting long-term project, and I'd be happy to discuss production planning, asset pipelines, and milestone structure in more detail. Looking forward to hearing from you. Thanks,
$4,000 CAD in 7 days
0.0
0.0

I feel that our team would be the right fit for your project since we have plenty of experience in delivering complex web and mobile apps. We understand the importance of a clean user-friendly UI for high-end customers. We are confident in meeting your requirements for skeletal rigging, hollow armor modeling, modular equipment design, physics and animation integration, asset reuse optimization, and a wide range of asset categories for WORLD OF ELDORIA. I'd love to chat about your project and how we can bring your vision to life. Let's discuss further and you can walk away with a free consultation. Regards, Nabeel Ismail
$3,000 CAD in 7 days
0.0
0.0

Greetings! I will produce game ready skeletal FBX files with PBR textures for World of Eldoria assets, rigged to Bannerlord skeletons. I will deliver hollow modular armor with no hidden body meshes, integrated equipment where specified, cloth physics ready assets, and optimized kitbashed variants. I will follow your asset categories including Empire, Caldria, Greenvale, Ryvonia, Northreach, Southdale, Drakemoor, Church, Cult, and class sets. Send your reference concepts and priority list. Thanks, Revival
$3,000 CAD in 30 days
0.0
0.0

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