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I'm looking for an experienced game developer to create "Shattered Dawn," a 3rd single-player survival action game. The game centers around Dex or Jay (after intro/ tutorial, player must choose primary character. other serves as ai companion playable in certain scenes ) as they navigate a post-apocalyptic world in a Firebird, battling evolving infected creatures from a failed experiment. Key Features: - **Combat Focus**: Fast-paced action combat is the core of the gameplay. Players should feel the adrenaline rush as they engage in intense battles. - **Exploration**: Players will explore a ruined world, uncovering secrets and resources. - **Storyline**: Follow a radio signal that hints at a potential cure, driving the narrative forward. Ideal Skills & Experience: - Proven experience in developing action-oriented video games. - Strong portfolio showcasing past work in similar projects. - Expertise in creating engaging combat mechanics, especially in fast-paced environments. - Ability to design immersive worlds and compelling narratives. Please include detailed past work in related projects in your application. I have a detailed storyline already well work together.
ID do Projeto: 40341054
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25 freelancers estão ofertando em média $18 USD/hora for esse trabalho

✅Combat| Unity Game Developer | 2D & 3D Games | Cross-Platform ✅' Hi, I have read your project requirements, i can help you develop a fast-paced survival combat + narrative-driven exploration—and I understand the importance of delivering a gameplay experience that feels intense, immersive, and polished. I can help you build this as a focused single-player action experience with scalable systems that allow future expansion. I’m an experienced Unity game developer specializing in 2D and 3D cross-platform games for mobile, desktop, and web. I focus on optimized performance, clean architecture, reusable components, and polished gameplay mechanics, delivering engaging and scalable game experiences. My expertise includes C#, Unity Physics & Animation, UI systems, performance optimization, mobile deployment, and real-time interaction, with proven experience launching production-ready games. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’m available to start immediately and would be happy to discuss your project in detail. Thanks, Ranjana
$20 USD em 40 dias
7,1
7,1

We will develop Shattered Dawn as a high-intensity third-person survival action experience, built around fluid combat, smart AI companion systems, and a deeply immersive post-apocalyptic world. With 9+ years of experience in action game development, we specialize in fast-paced combat mechanics, responsive controls, and cinematic gameplay flow that keeps players fully engaged. We will design a dynamic dual-character system (Dex/Jay) with seamless AI companion behavior, adaptive infected enemies, and progression-driven exploration tied closely to your storyline. The world will feel alive, dangerous, and rewarding—supporting both adrenaline combat and meaningful discovery. You will get: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection (project security is our top priority) Let’s turn your vision into a polished, market-ready experience. Best regards, Sohaib Pasn Games
$15 USD em 40 dias
6,7
6,7

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
$20 USD em 40 dias
6,3
6,3

Hi, your “Shattered Dawn” concept sounds exciting, and it’s exactly the kind of action-survival project I specialize in. With over 8 years in game development, I’ve built multiple action-oriented titles with fast-paced combat, AI companions, and immersive exploration mechanics. I’m confident in creating a system where players can switch between Dex or Jay, with the non-player character behaving intelligently in combat and story-driven sequences. I can design fluid, adrenaline-driven combat, including melee, ranged, and adaptive enemy behaviors, while ensuring exploration rewards players with secrets, resources, and story clues. I focus on modular systems, so combat, AI, and progression mechanics are scalable for future expansion. In previous projects, I’ve delivered multiplayer and single-player action games, implemented complex AI companions, and optimized gameplay loops for mobile and PC platforms—all while maintaining polished, production-ready code. I also collaborate closely with writers to ensure narrative beats integrate seamlessly with gameplay. I’d love to review your storyline and work together to turn it into an engaging, playable world. We can start with a prototype focusing on combat and exploration before expanding the narrative and environmental systems. Best regards, Muhammad Asad Ali
$15 USD em 40 dias
5,7
5,7

Hello With my solid decade-long background in the gaming industry, I have honed the skills this project requires. From designing engaging combat dynamics to developing compelling storylines, I have done it all. My portfolio includes successful action-oriented games that have been widely embraced by users worldwide, with five of them surpassing one million downloads. This demonstrates my ability to create immersive experiences that resonate with players. Additionally, my expertise in Unity3D and C#, as well as Unreal Engine and C++, positions me well to enhance your game design efforts for "Shattered Dawn. " Whether utilising Firebase or executing shader programming with precision, I am experienced with all the necessary tools. Notably, I have optimized rendering pipelines for VR projects in the past, significantly improving performance and increasing frame rates by 40%. Best Regards, Timothy B.
$20 USD em 40 dias
4,4
4,4

Hello, I am excited about the opportunity to develop "Shattered Dawn," a single-player survival action game that promises to deliver an engaging and immersive experience. I understand your vision of creating a thrilling combat-focused environment where players navigate a post-apocalyptic world, making impactful choices with their character. With over five years of experience in game development, I have successfully created action-oriented games, honing my skills in fast-paced combat mechanics and world-building. I am proficient in Unity and Unreal Engine, with a strong focus on designing intuitive gameplay that keeps players on the edge of their seats. To ensure the successful execution of your project, I propose the following approach: - Collaborate closely to refine the storyline and character development, ensuring Dex and Jay's dynamic feels authentic. - Develop fast-paced combat mechanics that provide an adrenaline rush while engaging players in strategic decision-making. - Design an expansive, immersive world filled with secrets, resources, and challenges to enhance exploration. - Implement narrative-driven elements that keep players motivated to follow the radio signal for the potential cure. I am eager to bring your vision to life and confident in my ability to deliver high-quality results on time. I look forward to discussing the project in further detail and starting as soon as possible.
$15 USD em 40 dias
4,1
4,1

Read our guide https://www.freelancer.com/articles/freelancer-insights/writing-a-winning-bidAs an accomplished game developer with over a decade of experience in Unity and a specialization in VR technology, I am more than enthusiastic about creating "Shattered Dawn". My expertise in various elements of game development, ranging from 3D modeling to multiplayer implementation, align tightly with your project requirements. Having worked on many high-impact games in the past, my understanding of FPS/TPS dynamics and combat mechanics would bring undeniable value to this project. One of my trump cards lies in creating incredible and immersive worlds within video game landscapes while still maintaining high performance. This would be pivotal in realizing the post-apocalyptic aesthetic and urgency integral to "Shattered Dawn". Moreover, I possess not only the creative ability to conceive a compelling storyline but also the technical capacity to bring it to life with my excellent coding skills. In addition to my qualifications aligned with your ideal skill set, I must also highlight my deep commitment to delivering top-notch products. Throughout the project, I ensure regular communication and iterate on feedback, so we ultimately create a game that exceeds expectations. Ultimately, partnering with me means you'll have an agile and experienced hand you can rely on throughout the development process. So let's rise together, navigate this action-packed realm of "Shattered Dawn."
$20 USD em 40 dias
2,8
2,8

Hello there, I would love to assist you with the development of your combat based game… I specialize in combat style games, and I can assure you an outstanding result, Please feel free to reach out to me, I’m open for work.
$15 USD em 40 dias
3,0
3,0

Your vision for "Shattered Dawn" aligns perfectly with my experience developing high-intensity, third-person combat systems where frame-perfect responsiveness is the priority. Having recently shipped a single-player action title featuring complex animation blending and reactive AI, I understand how to balance fluid movement with the punishing difficulty inherent in survival-action hybrids. I am ready to translate your core concept into a polished, tactile gameplay loop where every strike feels impactful and every survival decision carries significant weight for the player. To build a robust foundation, I will implement a data-driven combat system using C++ and Blueprints to ensure modularity for varied weapon types and player abilities. My approach focuses on a custom state machine for frame-accurate hitboxes and animation cancels, coupled with an advanced AI behavior tree system that handles dynamic pathfinding and tactical flanking. I will also optimize the character controller for snappy input handling while integrating a scalable resource management system to ground the survival mechanics firmly within the fast-paced action sequences. To ensure the combat matches your direction, are you leaning toward a physics-based hit detection system or a more traditional frame-data-driven approach similar to character action games? Additionally, I'm curious about the world scale—will survival focus on tight resource management or expansive persistence? I would welcome the opportunity to discuss your technical roadmap in detail to ensure complete alignment on the project’s scope; feel free to reach out for a quick chat or a call whenever you are available to align on the next steps.
$25 USD em 7 dias
0,0
0,0

Hello! I’ve recently developed a similar survival action game that focused on intense combat and exploration, resulting in a 30% increase in player engagement. I’d love to share the implementation details with you in chat. For "Shattered Dawn," I would approach it by creating a dynamic combat system that adapts to player choices while ensuring the AI companion enhances gameplay rather than detracts from it. What kind of combat mechanics are you envisioning to make it truly fast-paced and thrilling? If you’re open, I can share my previous work and we can discuss a small milestone to kick things off. Let’s see how we can bring your vision to life!
$20 USD em 40 dias
0,0
0,0

I can develop "Shattered Dawn" as a complete 3rd-person survival action game with the combat-focused mechanics you're looking for. What you'll get: Full 3rd-person combat system with fast-paced action mechanics Dual character system (Dex primary, Jay AI companion with playable scenes) Open-world exploration in post-apocalyptic Firebird environment Evolving infected enemy AI with progression system Radio signal storyline driving the narrative toward the cure Resource management and survival mechanics Complete source code, assets, and documentation Technical approach: Engine: Unreal Engine 5 (best for 3rd-person combat) or Unity (for faster iteration) Platform: PC primary (console-ready if needed) Timeline: 8-12 months for full production (playable demo in 3 months) Why me: 7+ years Unreal/Unity experience Shipped 3 action-combat titles (portfolio attached) Expertise in AI behavior trees for evolving enemies Narrative integration experience Deliverables: Playable build with tutorial and intro Character selection system with AI companion Combat system with multiple enemy types Exploration world with radio signal questline Full source code and assets Ready to start immediately. Let's schedule a call to review your detailed storyline and establish milestones.
$15 USD em 40 dias
0,0
0,0

Hello, “Shattered Dawn” is exactly the kind of systems-driven, combat-focused project I enjoy building. I specialize in single-player action games where gameplay feel, AI behavior, and progression loops are tightly engineered from te ground up. How I’d approach this: Engine: Unity or Unreal (depending on your preference), optimized for smooth combat and scalability Combat System: Responsive, fast-paced mechanics (hit detection, stamina, enemy AI states, feedback/VFX) to deliver that adrenaline feel Dual Character System: Dex/Jay selection with AI companion logic (behavior trees, context-based assistance, switchable control in key scenes) World & Exploration: Modular level design with resource loops, environmental storytelling, and mission triggers tied to the radio signal narrative Enemy Design: Evolving infected with adaptive behaviors to keep encounters fresh I focus on clean architecture and iteration, so your detailed storyline translates into a playable, polished experience. I’d be glad to review your storyline and align on core gameplay systems first.
$20 USD em 40 dias
0,0
0,0

Hello, Im an all rounder Game Developer. I have been working lately on combat systems, you can have a peek in the last item in my portfolio (enter on my profile). DM and tell me more about the game, and mechanics and I will build a demo prototype and pitch it to you for free, if you like it we can start working on it as a base. The software I propose to use, is Unreal Engine 5. Since its the industry standard for 3D games and has a lot of powerful tools it will make the development so much faster. And its free until you reach 1M USD in profits! Thank you for reading, I hope you have a nice day!
$15 USD em 40 dias
0,0
0,0

Hello, I have hands-on experience with Unity-based game development, including character controllers, combat systems, animation integration, AI behavior, and gameplay mechanics. I’ve worked on action-oriented systems such as movement, attack logic, enemy AI, and animation state machines, and I’m comfortable building gameplay systems from scratch in a modular and scalable way. For this project, I would approach development by first building a strong core gameplay loop: responsive third-person character controller fast-paced combat system (attacks, hit reactions, basic AI) camera system optimized for action gameplay early enemy prototypes (infected creatures) From there, I would expand into: exploration systems (loot, world interaction) companion AI (Dex/Jay switching and support behavior) narrative flow (radio signal progression, mission triggers) environment design and atmosphere I understand that this is a large-scale project, so I’d recommend starting with a vertical slice (playable demo) that proves the core mechanics before expanding further. A playable prototype (movement + combat + enemy + basic environment) can be delivered in 2–3 weeks, after which we can expand the game step by step. I’d be glad to review your detailed storyline and work closely with you to bring this world to life step by step. Best regards, Baran
$15 USD em 30 dias
0,0
0,0

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