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I’m building a realistic, high-detail game scene and need a 3D artist who can deliver a fully rendered environment that feels alive the moment the camera moves through it. Think intricate geometry, physically-based materials, 4K textures, and lighting that stands up to close-up scrutiny—this is definitely not a low-poly stylized job. Your task is to create the entire setting, assemble the assets, light the scene, and hand back a scene file plus clean exported assets so I can drop them straight into a game engine. I’m engine-agnostic right now; whether you prefer Unreal Engine, Unity, or another real-time renderer, just keep your workflow non-destructive and well-organized so I can migrate it easily. I’ll supply concept references, a rough layout, and any scale guidelines you need. You handle modeling, UVs, texturing, shading, lighting, and a final cinematic walkthrough (or turntable) that shows the environment in action. Keep polygon efficiency reasonable, but visual fidelity is the top priority. For acceptance, the scene should compile without errors in a mainstream engine, hold up under dynamic lighting, and include all source files (project folder, textures, and one exported FBX/GLTF pack). Let me know your preferred software stack and how long you’ll need to complete the pass.
ID do Projeto: 40328833
48 propostas
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Ativo há 8 dias
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48 freelancers estão ofertando em média $178 USD for esse trabalho

Hi Kimberly W., This is quite similar to a project I delivered last week, so I can jump straight into execution. Ready to start immediately. - What’s the target runtime profile (platform, expected FPS, VRAM/texture budgets, max view distance for hero close-ups)? - Should lighting be fully dynamic (time-of-day, Lumen/HDRP) or a hybrid with baked GI for interiors; and are interactive elements needed (winded foliage, decals, particles)? - Use UDIM 4K–8K only on hero assets; everywhere else, rely on trim sheets, atlases, and mesh decals. This preserves close-up fidelity while controlling draw calls and memory footprint. - Build in UE5 with Nanite, Lumen, Virtual Shadow Maps, Runtime Virtual Textures, and HLOD/World Partition. Provide channel-packed textures and master material functions to keep migration to Unity HDRP or other engines clean. Action Plan: - Phase 1: Brief alignment, metrics, graybox and camera paths; define asset list and texel density; approve look targets. - Phase 2: High-poly sculpt/model, retopo, UVs (UDIM for heroes), collisions, LODs; bakes in Marmoset. - Phase 3: PBR texturing in Substance (packed maps), decals, trim set authoring; foliage via SpeedTree if needed. - Phase 4: Assembly and lighting in UE5; post, fog, exposure; optimization pass (Nanite settings, HLOD, streaming). - Phase 5: Cinematic walkthrough, QA compile in UE5 + portability check in Unity HDRP; deliver UE project, source, and one FBX/GLTF pack Best Regards, Sid
$242 USD em 5 dias
8,9
8,9

⭐⭐⭐⭐⭐ Create Stunning 3D Game Environments that Come to Life ❇️ Hi My Friend, I hope you're doing well. I've reviewed your project requirements and see you are looking for a skilled 3D artist to build a high-detail game scene. You don’t need to look any further; Zohaib is here to help you! My team has completed over 50 similar projects for 3D environments. I will create intricate geometry, use physically-based materials, and ensure the lighting is perfect for your scene. ➡️ Why Me? I can easily create your detailed game scene as I have 5 years of experience in 3D modeling, texturing, and lighting. My expertise includes UV mapping, shading, and rendering. Additionally, I have a strong grip on software like Unreal Engine and Unity, ensuring a smooth workflow for your project. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I look forward to talking with you! ➡️ Skills & Experience: ✅ 3D Modeling ✅ Texturing ✅ Lighting ✅ Shading ✅ UV Mapping ✅ Rendering ✅ Game Asset Creation ✅ Scene Assembly ✅ Environment Design ✅ Polygon Optimization ✅ Concept Visualization ✅ Dynamic Lighting Waiting for your response! Best Regards, Zohaib
$150 USD em 2 dias
7,9
7,9

With a strong background in 3Ds Max, Maya, SolidWorks, AutoCAD and Revit to name a few, I bring substantial proficiency in high-poly 3D modeling and rendering. My skills will not only breathe life into your game project with intricate geometry and physically-based materials but also ensure polygon efficiency while not compromising on visual fidelity, the exact balance you need. Moreover, my proficiency is not limited to just creating stunning 3D environments; I have profound knowledge and expertise with game engines like Unity and Unreal Engine along with non-destructive workflow and organization. This means that I can easily integrate my results into your chosen engine, be it Unreal Engine, Unity or any other real-time renderer.
$66 USD em 1 dia
7,4
7,4

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$125 USD em 5 dias
6,7
6,7

Hey, I went through your project requirements. And I can create 3D environment model in high detail. I will provide photo-realistic renderings and 3D files. Kindly contact me to share reference images and other details. I will start working right away and provide you high quality work. I have experience of 10+ years in 2D design and 3d designing/modeling/texturing/rendering/rigging/animation to provide you best results. I am specialized in software like -3ds Max -Maya -Zbrush -Blender -Keyshot -Solidworks -Vray -Lumion -SketchUp -AutoCAD You can also have a look at my work https://www.freelancer.com/u/whitevulture Looking forward to working with you.
$250 USD em 4 dias
6,5
6,5

Hi there, I’ve carefully reviewed your project and am excited about the opportunity to work with you. With 7 years of experience in high‑poly environment modeling, PBR texturing, and cinematic rendering, I specialize in delivering realistic, immersive 3D worlds that hold up under extreme close‑up inspection. I am confident I can build your fully realized environment, complete with detailed geometry, 4K materials, clean UVs, and lighting crafted for real‑time engines. Here’s my approach: Develop all high‑poly models, UVs, PBR textures, and assemble the world layout based on your concepts. Light and render the full scene, then deliver a clean project folder plus engine‑ready exported assets. I am available to start immediately and aim to deliver the full project within 14 days. Additional instructions / notes: I will keep the workflow non‑destructive and organized. I will provide a cinematic walkthrough or turntable as requested. Best regards, Jushua
$155 USD em 3 dias
5,5
5,5

As a seasoned 3D artist with vast experience in modeling, texturing, lighting, and rendering, I bring with me an unparalleled dedication to detail that your project demands. I've showcased my expertise across different domains including architectural design, rendering and animation - all of which would undoubtedly fortify the rich blend of skills you require. My proficiency with tools like 3ds Max, Maya, Rhino Grasshopper and Blender coupled with my inventiveness adds value as I can harness this versatility to meet varied project requirements with individuality.
$35 USD em 1 dia
6,0
6,0

⭐Hey, I’m ready to assist you right away!⭐ I believe I’d be a great fit for your project since I have extensive experience in 3D rendering and modeling, along with expertise in Python and 3D animation. My technical skills align perfectly with the complexity of creating high-poly game environments, ensuring that the final result meets your expectations for realism and detail. With a keen eye for intricate geometry, physically-based materials, and lighting optimization, I can bring your vision to life in a visually stunning manner. Beyond technical prowess, I prioritize delivering projects within timelines and budgets, providing you with a seamless experience from start to finish. If you have any questions, would like to discuss the project in more detail, or would like to know how I can help, we can schedule a meeting. Thank you. Maxim
$50 USD em 5 dias
5,4
5,4

Hi, There, I understand you're seeking a 3D artist to create a high-detail game scene that embodies realism and intricate detail. I specialize in delivering visually stunning environments with fully rendered assets that align perfectly with your specifications. With over 12 years of experience in 3D Rendering, Modeling, and Animation using Python, I am adept at creating visually compelling scenes that hold up even under close scrutiny. My approach emphasizes polygon efficiency while prioritizing visual fidelity, ensuring that your environment feels alive and immersive. You can review my portfolio for examples of my work here: https://www.freelancer.com/u/wpcodersuk I prefer using industry-standard tools such as Blender and Unreal Engine, and I’m confident I can meet your requirements regarding organization and workflow efficiency. I look forward to the opportunity to bring your vision to life! Thanks, Mehak
$120 USD em 2 dias
3,6
3,6

Feel free to ask my pastproject via chat and dont hesitate to negotiate! Hey there, I'm Phounna! I can create a fully realized, high-detail 3D environment that feels alive, immersive, and ready to drop into your game engine while maintaining top-tier visual fidelity. I typically work with Blender + Unreal Engine for high-quality real-time environments, ensuring compatibility and smooth migration into your pipeline. Estimated timeline for a polished pass is around 2 to 3 weeks, depending on scene complexity and iteration rounds. You’ll receive a production-ready environment that balances realism, performance, and clean organization for immediate use in your game engine. Feel free to ask my pastproject via chat and dont hesitate to negotiate!
$140 USD em 3 dias
3,4
3,4

Hi there, You’re absolutely in the RIGHT PLACE. I’ve delivered SIMILAR PROJECTS multiple times and know EXACTLY how to execute this efficiently and correctly from day one. To lock down the SCOPE, TIMELINE, AND PRICING, I’ll need to ask you a few key questions. Unfortunately, Freelancer’s 1500 CHARACTER LIMIT doesn’t allow me to break everything down properly here. Let’s jump on CHAT so I can show you my PROVEN PAST WORK, walk you through the REAL RESULTS I’ve delivered, and outline a CLEAR ACTION PLAN for your project. You’ll immediately see why my approach is DIFFERENT and EFFECTIVE. If you’re serious about getting this done RIGHT, I’m ready to move forward. Looking forward to CONNECTING and WINNING TOGETHER. Cheers, Mayank Sahu
$140 USD em 7 dias
3,0
3,0

Hi, I’ve reviewed your project for a high-detail game environment, and I’m excited about the opportunity to bring your vision to life. With my extensive background in 3D modeling and rendering, I am confident in my ability to create intricate geometry and fully realized environments that feel alive and immersive. My experience includes using top software like Blender, Maya, and Unity, ensuring your scene is optimized for dynamic lighting and seamless integration into any engine. I’ll handle all aspects of modeling, UV mapping, texturing, shading, and lighting, delivering a polished cinematic walkthrough alongside the organized project files and assets. I can start immediately and have completed similar projects, so I ensure a quick turnaround without compromising on quality. I plan to have the environment ready within 30 days, ensuring it meets all your requirements, . Thanks, Sadam
$250 USD em 30 dias
2,5
2,5

I can create a high-detail, realistic environment with strong asset organization, PBR material workflow, cinematic lighting, and engine-ready exports so the scene looks impressive both in close-up renders and inside a real-time engine. My approach would be to build the environment in a clean, non-destructive pipeline covering modeling, UVs, texturing, scene assembly, lighting, and a polished walkthrough, while keeping the project structured enough for easy migration into Unreal or Unity. I focus on visual fidelity first, but I also keep topology, naming, materials, and exports practical so the final handoff is actually usable. You’ll receive a scene that is both presentation-ready and production-minded.
$140 USD em 7 dias
2,0
2,0

Hi, I’ve read your brief closely and I’m confident I can deliver a high-fidelity, production-ready environment that reads convincingly at close range and during camera movement. I specialize in photoreal environment work: clean, non-destructive scene organization, efficient high-poly -> game-ready asset baking, PBR texturing at 4K (or higher on request), and cinematics for walkthroughs. My technical approach is to block the layout from your references, sculpt and refine high-res geometry where needed, bake to optimized meshes, generate UDIM/4K textures with layered substance workflows, and assemble physically-based materials. I’ll set up a neutral lighting rig tested under dynamic lights and export a well-documented project folder plus FBX/GLTF assets so you can drop everything into an engine. Preferred stack: Blender or Maya for modeling, ZBrush for high-res, Substance/Quixel for texturing, and either Unreal or Unity for final scene verification, workflow will stay engine-agnostic and organized. I’ll deliver source files, textures, and one exported FBX/GLTF pack, plus a cinematic walkthrough. Which target engine (Unreal, Unity, or another) do you plan to use first, and are there strict texture or polygon budgets I should follow? Thanks, Everett
$200 USD em 3 dias
1,7
1,7

⭐⭐⭐⭐⭐ I've already envisioned your dynamic, high-poly game environment coming to life. Hi there, ➤ I understand the need for a meticulously detailed, realistic game environment with intricate geometry, 4K textures, and impeccable lighting for a seamless gaming experience. ✅How I will help: - Craft a fully rendered, visually captivating game scene - Implement physically-based materials for realism - Ensure non-destructive workflow for easy migration - Provide a polished scene file and clean exported assets - Deliver a cinematic walkthrough showcasing the environment's full potential ✅MY Experience: With expertise in high-poly 3D modeling, texturing, lighting, and real-time rendering, I am well-equipped to bring your vision to life. ❓Quick Questions For Best Result: 1. What specific aesthetic or theme are you aiming for in the game environment? 2. Do you have any preferences for the software stack to be used? Looking forward to discussing further. Regards, AB
$140 USD em 7 dias
1,1
1,1

Hi there, I understand your need for a highly-detailed, realistic game environment render. I have extensive experience in creating intricate 3D models, working with physically-based materials, high-resolution textures, and advanced lighting techniques to bring scenes to life. My workflow is non-destructive and well-organized, making it easy for you to integrate the assets into any game engine of your choice. I will handle all aspects of the project, including modeling, UV mapping, texturing, shading, lighting, and creating a final cinematic walkthrough or turntable animation. I will ensure that the scene is visually stunning while maintaining polygon efficiency. I am committed to delivering a top-quality product that meets your specifications. Please feel free to share any concept references or additional details to get started on this exciting project. Best regards, GenZ Solutions
$30 USD em 1 dia
1,2
1,2

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "High-Poly Game Environment Render" right now, and let's discuss in detail to move forward. Best Regards
$30 USD em 3 dias
0,0
0,0

Hello there, I’m excited by your plan for a truly living, high-detail environment. I’ve worked on demanding real-time scenes that stand up to close-up lighting, with physically-based materials, 4K textures, and efficient, non-destructive pipelines that let you swap engines later on without drama. I’ll build the full setting, manage UVs, shading, lighting, and deliver a clean, drop-in-ready scene file plus a portable asset pack. You’ll get a cinematic walkthrough that showcases the environment in action and a clear project folder structure for easy migration to Unreal, Unity, or another engine. Section 3 will include carefully chosen references, but I’ll keep only the most relevant screens to avoid clutter. I’ll finish with one question to tailor the workflow to your needs. Best regards, kyosmi
$50 USD em 8 dias
0,0
0,0

Hi, I’m excited about the opportunity to create a high-detail game environment that truly comes alive! With substantial experience in 3D modeling and rendering, I specialize in crafting intricate scenes with precise geometry and stunning textures. My approach ensures that every aspect, from modeling to lighting, is meticulously handled to achieve the highest visual fidelity. I understand the need for engaging designs, and I will work with the concept references and layout you provide. With a focus on maintaining a non-destructive workflow, I'm proficient in both Unreal Engine and Unity, ensuring that your project is easily adaptable. I aim to deliver the scene file along with a clean export of assets, ensuring it compiles without errors in your chosen engine. I typically estimate around 10-14 days to complete a project of this scope, depending on any additional assets you might need.
$30 USD em 3 dias
0,0
0,0

Hello, As a seasoned 3D artist and engineer, I approach high-poly game environment renders with the precision and sophistication that ensures your vision comes to life as intended. My resourcefulness and proficiency in using Unreal Engine, Unity, and other real-time renderers align perfectly with your engine-agnosticity requirement. My work-flow is non-destructive, well-organized, and efficient, resulting in a final scene that compiles seamlessly in mainstream engines. In line with your quest for visual fidelity without compromising on quality, my extensive experience in creating intricate geometries, working with physically-based materials, 4K textures, as well as implementing and handling dynamic lighting will contribute immensely to deliver an emotionally immersive experience for the players. What sets me apart is my ability to be flexible and adaptable while working within guidelines. Drawing from my proficiency across modern stacks like Supabase, Docker, Next.js& Python which is crucial for rendering high-detail environments. This unique combination allows me to create stunning visuals while ensuring smooth integration into existing gameplay systems. I comprehend the painstaking efforts you put into a project setting like this and this understanding drives my commitment to excellence. I guarantee not just slick delivery but a true sense of collaboration throughout the project duration. Together, let's make your game scene v Thanks!
$50 USD em 2 dias
0,0
0,0

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