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Hi freelancers, I’m Nathan, an indie dev in Brandon, FL prototyping a UE5.7 martial arts game inspired by Sifu and Absolver (fluid combos, stances, painterly animated style). I need one starter hero character created fully from my concept art. Requirements: • Style: Painterly/illustrated (brush stroke textures, toon-like, not hyper-realistic). Low-mid poly (10k–25k tris) for good performance in UE5. • Character Details: Mature Asian kung fu master (long black hair, serious/intense expression, muscular lean build, barefoot). Black gi outfit (loose pants, wrap-style top, belt, arm wraps) – exact match to attached concept images. • Pose: T-pose or A-pose base for rigging and export. • Rig: Full humanoid skeleton/rig compatible with UE5 Manny/Epic skeleton (for easy retarget to Game Animation Sample Project – GASP). Include IK/FK switches, foot locking, basic controls. Simple facial rig/blendshapes for expressions (e.g., anger, pain from hits) – no need for advanced lip-sync yet. • Textures: Basic painterly/PBR materials (diffuse, normal, etc.) – stylized brush look. • Deliverables: • FBX file (mesh + rig + textures). • Optional: Quick UE5 import/test screenshot or short clip showing it in T-pose/idle. • Budget: Strict $250 max (this is a prototype to build a game slice for funding – happy to keep scope basic: one character, no extras like multiple outfits/animations unless included). • Timeline: 7–10 days preferred. • Software: Flexible (Blender, Maya, ZBrush, Substance – whatever gets clean UE5 results). • No MetaHumans – I dislike that system. Attached: Two concept images (front and back views in T-pose). Please bid with: • Your quote (under $250). • Portfolio examples of UE5 rigged/stylized characters (especially martial arts or similar). • Estimated timeline. • Any questions. Looking forward to bids – let’s get this hero in-game fast! Thanks, Nathan
ID do Projeto: 40288790
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33 freelancers estão ofertando em média $167 USD for esse trabalho

HI, I can create a rigged martial-arts hero character from your concept art, including clean topology, detailed texturing, and a game-ready rig for animation or engine use. 1️⃣ Do you have concept art or references? 2️⃣ Target engine/software (UE5, Unity, Blender)? 3️⃣ Do you need animations or rigged model only? Warm regards, The Blend Nation.
$33 USD em 1 dia
7,6
7,6

Hi Nathan, I can create the rigged martial arts hero character from your concept art and prepare it for Unreal Engine. I work primarily in 3ds Max, and I’ve built game-ready characters before with clean topology, optimized poly counts, and rigs that are stable for animation. For this project I can: • Translate your concept art into a low–mid poly character (around 10k–25k tris) suitable for UE5 performance. • Create clean animation-friendly topology so combos, stances, and martial arts movements deform properly. • Build a full rig and export to FBX ready for Unreal. • Apply painterly / stylized textures to match the illustrated look you’re going for. My workflow usually goes: Character modeling and proportions based on concept Clean retopo for game performance UVs and stylized texture work Rigging and deformation testing Unreal-ready export and basic pose preview You can see my portfolio here: https://www.freelancer.in/u/shankmehta Happy to help bring your hero character to life for the prototype.
$210 USD em 8 dias
6,3
6,3

Hello,i can create for you a detailed kungfu master based character,contact me so that we can discuss in details.
$250 USD em 7 dias
6,0
6,0

Active now ?? When i see the details of "Rigged UE5 Martial Arts Hero Character from Concept Art –" which are you searching am fully interested to do this. Have an experience to create & develop. I'm using many software's like - Blender, solid work, 3d plan, Analysis, Rhino, Fusion 360, ZB-rush, Cad, Interior & exterior 3D model with walkthrough etc. I would want to do this work. Hope you ping me. WILL SHOW YOU SOME PAST OF WORK ?? Best regards, Sakshi masih
$250 USD em 1 dia
5,9
5,9

Hello Nathan, I'd be happy to create the stylized hero character for your UE5 game. I am a skilled 3D artist with extensive experience in 3ds Max, Enscape, V-Ray, ZBrush, and KeyShot, specializing in high-quality 3D modeling and rendering. My work covers architectural visualizations, product designs, and character modeling, always with a focus on realism, precision, and creativity. I create immersive and visually stunning 3D models and renderings, delivering results that align perfectly with client requirements. My strong understanding of design principles, lighting, textures, and composition ensures each project is professional, polished, and ready for presentation or production. Best regards, Mounir
$180 USD em 1 dia
5,7
5,7

Hi, I see you are looking for a rigged UE5-ready martial arts hero character based on your concept art. I have 5+ years of experience creating game-ready characters with full rigging, optimized for Unreal Engine, and faithful to concept art. To achieve better results, I would suggest building a clean topology and proper skeleton with animation-ready joints so your character performs fluid martial arts moves seamlessly in UE5. I am available to start right away and can deliver within 2 days. Let’s discuss the details. Thanks, Mahad Hasan
$250 USD em 1 dia
4,7
4,7

As a talented 3D artist, I bring a unique approach to character design that I believe is perfectly attuned to your vision for fluid martial arts gameplay in UE5. Throughout my career, I have successfully crafted a myriad of 3D concepts, models and animations that showcase not only a high level of technical skill but also an ability to breathe life into characters. My wide range of experience has endowed me with the ability to quickly adapt and learn various software, hence rendering me more efficient in projects. I am comfortable using Blender, Maya, ZBrush, Substance or any other software you require for this project. Best Regards Sumit
$250 USD em 2 dias
4,9
4,9

Hi Nathan, I’d love to help bring your martial arts hero to life in UE5.7. I can create a low-mid poly (10k–25k tris) stylized character in the painterly, brush-stroke style you’re looking for, matching your concept art. FBX with mesh, full rig (UE5 Manny/Epic compatible), IK/FK, foot locking, basic facial blendshapes Basic painterly...PBR textures Optional quick UE5 import/test screenshot or short clip I have experience producing rigged stylized characters for UE5, including martial arts and action heroes. I can ensure clean rigging for animation retargeting and performance-ready geometry. I’m ready to start immediately ..Happy to answer any questions or adjust minor details to match your concept exactly. Thanks,
$230 USD em 2 dias
4,0
4,0

I understand the unique vision and style behind your game, Nathan, and I'm confident in my ability to bring your mature Asian kung fu master to life in a beautifully stylized, low-mid poly form. Having specialized in 3D modeling, rendering, rigging, and specifically geared toward game design, I've developed proficiency in softwares such as Blender and Maya - fully capable of providing you with a full humanoid skeleton/ rig compatible with UE5 Manny/Epic skeleton. Throughout my career, I've tackled numerous projects that demand a keen eye for detail while adhering to strict performance requirements- which aligns perfectly with what you need for your martial arts hero character. My portfolio showcases my expertise with UE5 pipelines and character optimization to ensure excellent performance within tight budgets. To say the least, timing will not be an issue. I understand the importance of meeting deadlines and will commit to delivering high-quality FBX file(mesh+rig+textures) within your preferred timeframe. I'm all about turning ideas into reality, Nathan, and if given this opportunity, I promise you not just a meticulously designed character for your prototype but also an ally invested in accelerating your game development journey.
$46 USD em 1 dia
3,7
3,7

I wrote this bid cos I can not see " Attached: Two concept images (front and back views in T-pose)." In your description.
$100 USD em 7 dias
3,8
3,8

Hi there, I’m ready to jump into onboarding and start right away! Let’s hop on chat ASAP. PLEASE CHECK MY RELEVANT PORTFOLIO: https://www.freelancer.com/u/anasahmedfreela2 I can create a high‑quality, rigged 3D martial arts hero character with clean topology, optimized UVs, and a fully functional rig so you can animate dynamic combat moves right away perfect for games or cinematic sequences. Rigging ensures natural deformations and intuitive controls so action animations feel smooth and believable. Do you already have concept art or reference poses for the martial arts hero, or should I help refine the design and silhouette first? Also, should the rig include full game‑ready controls (FIK, FK, facial blend shapes) for animation, or focus mainly on a basic body rig for key action moves? I’ll be happy to share my recent work in a private chat due to confidentiality. Best regards, Anus
$250 USD em 5 dias
2,8
2,8

Hello Nathan, Your UE5 martial arts prototype sounds exciting, and I understand you need a stylized, painterly hero character that matches your concept art while remaining optimized for real-time gameplay. I can create a low–mid poly character (10k–25k tris) with a brush-stroke stylized texture style, modeled to match your kung fu master design precisely. The character will be delivered in T/A-pose with a clean humanoid rig compatible with the UE5 Manny/Epic skeleton for easy retargeting to GASP. I’ll also include basic facial blendshapes (anger, pain) and painterly PBR textures suitable for UE5. Deliverables will include a clean FBX with mesh, rig, and textures, plus a quick UE5 import test screenshot. I can complete this within 7–10 days and stay within your $250 budget. Happy to review the concept images and start immediately. Best regards, Shabahat Habib
$140 USD em 7 dias
0,3
0,3

Hello, As an experienced Full-Stack Developer and Software Engineer with a strong design background, I'm confident I can bring your martial arts hero character to life in a way that matches your vision perfectly. My expertise lies not just in 3D Modelling, but also in building and optimizing high-performance applications. This means I understand the importance of low-mid poly character designs for a fluid combat game like yours and have the skills to create them without compromising on the painterly style you desire. In my extensive portfolio, you'll find examples showcasing my flair for stylized characters built specifically for UE5. While there aren't any martial arts heroes in it, you can see that I do have the ability to translate concepts into unique, immersive characters. Moreover, my familiarity with Blender, Maya, ZBrush, Substance opens up avenues for collaboration within your preferred software ecosystem. I understand the tight budget and timeline you're working within - believe me, I've been there as an indie dev myself! But rest assured that despite the limitations, quality will never be compromised. From maintaining clean code to creating smooth animations or efficient rigging compatible with UE5 Manny/Epic skeleton, my focus will always be on delivering reliable solutions that meet client requirements and enhance user experience. Let's get started on this exciting journey together! Thanks!
$155 USD em 1 dia
0,0
0,0

As a seasoned and versatile 3D artist, I understand the importance of aesthetic consistency and performance in game development. With 8+ years of experience under my belt, I have honed my skills in creating low-mid poly characters - begrudging neither authenticity nor good performance in UE5. This project deeply excites me since I highly laud the artistic style you've detailed; something that summons inspiration from Sifu and Absolver. Creating a mature Asian kung fu master, drawn from your meticulous concept art will require a precise blend of toon-like artistry and stylized brush aesthetics. Luckily, I have not only the technical expertise but also the artistic acumen to pull it off. Being adept at Blender, Maya, ZBrush, Substance - among others - I'm confident that I can deliver optimized FBX files that seamlessly encapsulate the character's texture (diffuse, normal etc.), rigging (including facial rig/blendshapes) and meshes without sacrificing quality or breaching your budgetary confines. Lastly, as we tread this journey together in building a game slice for funding, you can trust my commitment to timely delivery while maintaining clear and constant communication with you so you're always updated on our progress. Nathan, let's gear up for an electrifying martial arts experience breathing life within your game! Let's make this game slice not just functional but stunningly beautiful!
$30 USD em 7 dias
0,0
0,0

Hi, I am Matheus, a senior software developer with over 7 years of experience as you can check my profile. I am a senior engineer with over 7 year of experience on Game Design, 3D Rendering, Maya, 3D Modelling, 3D Animation, Concept Art, Unreal Engine, Blender, 3D Rigging, Game Art. Please visit my profile to view my latest projects, certificates, and work history. Let's connect in chat to discuss more. Thank you, Matheus
$30 USD em 7 dias
0,0
0,0

Greetings, I’m excited about the opportunity to help bring your martial arts hero character to life for your UE5 prototype. You’re looking for a stylized, painterly character based on your concept art, and I can absolutely deliver that. My approach would involve creating a low-mid poly model that captures the essence of your kung fu master, ensuring the textures reflect the illustrated style you’re aiming for. With a focus on a clean rig compatible with UE5, I’ll include the necessary controls for animation and basic facial expressions. I have experience working on similar projects and understand the importance of performance, especially for a game focused on fluid combat. Let’s get this hero ready to take on the game world! Best regards, Mehran Riaz
$130 USD em 5 dias
0,0
0,0

I’m an experienced game developer skilled in [Unity/Unreal/Roblox], creating polished, engaging, and efficient games. I deliver projects on time, with clean, modular code, and maintain clear communication to ensure your vision comes to life exactly as you imagine.”
$200 USD em 7 dias
0,0
0,0

Hi Nathan, Your project sounds exciting. A stylized martial arts game inspired by fluid combat systems is a great concept, and I’d be glad to help bring your first playable hero character to life. Relevant Experience; ◾ Experience creating stylized game-ready characters optimized for real-time engines. ◾ Skilled in low–mid poly modeling (10k–25k tris) suitable for performance in game prototypes. ◾ Familiar with rigging characters compatible with the UE5 Epic/Manny skeleton for animation retargeting. ◾ Experience with painterly/toon-inspired textures using PBR workflows. How I Will Complete the Character; - Create the character based on your concept art: mature Asian kung fu master with the specified body proportions and outfit. Deliverables; ◾ FBX file including mesh, rig, and textures ◾ Texture maps (Base Color/Diffuse, Normal, Roughness, etc.) ◾ Optional UE5 import screenshot or short clip showing the character in T/A-pose Questions; ◾ Do you prefer A-pose or T-pose for the base export? ◾ Any specific texture resolution preference (2K or 4K)? ◾ Will the character need LOD versions later for the prototype? I’d love to help get this hero into your prototype quickly so you can move forward with gameplay testing and funding. Looking forward to seeing the concept art. Best regards, Amanda,
$30 USD em 4 dias
0,0
0,0

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