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Project Brief (Updated Version) PROJECT UPDATE - PLEASE READ: The asset package includes both the sci-fi style uniform and a pair of boots. Your bid must include rigging for both. CRITICAL REQUIREMENT: TECHNICAL VALIDATION SUITE This project requires manual vertex weight painting and precise physics configuration. Automation/one-click tools (e.g., MetaTailor, automatic skin-weight transfer plugins) are strictly prohibited. To be considered, candidates must acknowledge and adhere to the following: Gatekeeper Instruction: Please confirm in your proposal that you have read and can execute the "Torture Test" requirements listed below. Proposals that do not explicitly reference these technical benchmarks will be discarded. Full-Mesh Validation: All rigging demonstrations must be performed on a fully-assembled, skin-textured MetaHuman character (body, head, eyes). Demonstrations performed on a "bare skeleton" or "bone-only" hierarchy will be rejected as insufficient proof of rigging stability. Video Proof Required: Before milestone payment, the selected candidate must submit a continuous, 1080p/60fps screen-recorded video (no jump cuts) demonstrating the "Torture Test" suite. Job Overview: I require an experienced Technical 3D Artist to convert a DAZ 3D full-body uniform mesh and boots into a production-ready, native MetaHuman clothing asset for Unreal Engine 5. This is a bespoke rigging job, not a file-conversion task. I need a technical tailor who can manually rig and weight-paint the asset to ensure zero clipping, perfect skeletal deformation, and seamless integration with the MetaHuman body-masking system. Required Deliverables & Specifications: Target Skeleton: Normal Weight / Average Height - Female MetaHuman. Precision Weighting (Uniform): Manual painting to ensure the mesh moves with the body during high-articulation movement without clipping/bunching. Precision Weighting (Boots): Rigid weighting for the boot soles and heels, with precise flexible ankle topology so the footwear does not clip through the lower leg during deep-bend tests. Masking Logic: Configure the uniform to utilize the native MetaHuman "Hide" system to automatically mask underlying geometry. Physics Setup: Properly configured Chaos Cloth physics and a valid Physics Asset (PhAT) to prevent jitter and maintain silhouette integrity during motion. UE5 Delivery: A clean, production-ready project folder containing the Skeletal Mesh, Physics Asset, and Material Instances—drag-and-drop ready. The "Torture Test" Acceptance Suite: Milestone payments are contingent upon passing a screen-recorded video verification of these three scenarios: Extreme Articulation Benchmark: Deep knee bend (~90 degrees) followed by stair-climbing. Pass Criteria: Zero vertex pulling/tearing at shoulders, no skin popping through mesh, no inner-thigh "caving." Physics Stability Benchmark: "Stop-and-Go" cycle (jog to frame-perfect halt). Pass Criteria: Cloth must settle naturally within 2 seconds; zero infinite jitter, ghosting, or tunic "sticking" to leg geometry. Boot Structural Benchmark: Walk cycle on sloped geometry with exaggerated heel-to-toe contact. Pass Criteria: Sole/heel must remain rigid (no squash/stretching); zero ankle clipping or "floating" on floor plane. Project Milestones & Verification: Rigging & Weighting (40%): Must pass the Extreme Articulation Benchmark. Masking & Clipping Cleanup (40%): Must demonstrate the body mesh disappearing perfectly when the uniform is applied; must pass the Boot Structural Benchmark. Final Integration (20%): Final video showing the character performing the full "Torture Test" sequence without clipping or jitter.
Project ID: 40510302
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51 freelancers are bidding on average $287 USD for this job

Hello i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 5+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
$280 USD in 3 days
7.8
7.8

Hello! I'm Kirandeep Kaur, a seasoned Technical 3D Artist specializing in complex rigging and weight-painting tasks like the one you have at hand. I have honed my skills in manual rigging and bespoke asset creation over years of experience, making me adept at handling intricate skeletal hierarchy articulations to guarantee an absolute absence of vertex tearing, clipping or any deterioration of the original mesh. As you've rightly pointed out, automated solutions often fail to deliver such high precision and that's where my expertise shines through. My proficiency in Autodesk Maya and Unreal Engine is enviable, considering the strictures imposed by your project. I'm capable of configuring Chaos Cloth physics properly and providing valid Physics Assets that ensure zero jitter and maintain silhouette integrity. My knack for detail extends to the careful configuration of the MetaHuman "Hide" system for your uniform, ensuring smooth masking and flawless disappearing of underlying geometry.
$260 USD in 1 day
7.4
7.4

HI, I can deliver seamless DAZ-to-MetaHuman character conversion with optimized topology, skeletal compatibility, facial setup preservation, and Unreal Engine-ready assets for animation, cinematics, and real-time applications. 1️⃣ Which DAZ character and clothing/uniform assets need to be converted to MetaHuman? 2️⃣ Is the target workflow Unreal Engine 5 MetaHuman Animator, Live Link, or standard MetaHuman rigging? 3️⃣ Do you need only character conversion or also skin weighting, facial blendshapes, grooming, and animation retargeting? Warm regards, The Blend Nation.
$300 USD in 1 day
7.6
7.6

As a multi-skilled engineer, 3D artist, I am confident in my ability to meet your project's demanding requirements head-on. From your precise technical constraints to the milestone-based completion methodology—not to mention my extensive experience in 3D modeling and game development— I am uniquely positioned to deliver the top-tier results you need for this bespoke mesh conversion project. Trust me not just to convert the uniform, but to painstakingly utilize manual rigging techniques using Maya and Unreal Engine that have proven superior over automation workflows time and time again. Skeletal deformation, clipping removal, and perfect asset integration are essential for creating a seamless virtual world, and I understand that- it has been my priority throughout my years of working in 3D animation space. My expertise with software like Maya and Unreal Engine makes tasks like precise weighting painting and configuring the uniform proficiently within MetaHuman's masking system a second nature.
$266 USD in 1 day
7.5
7.5

Hello! My name is Sahil an artist, Motivated and results-driven designer with 6+ years of experience. I always work for my client satisfaction and I always give my 100% to provide satisfactory result to my client and my pleasing personality and humble nature help me to interact more frequently with client. I look forward to hearing from you. LOGO | ILLUSTRATOR | WEBSITE | GRAPHIC | ARCHITECT | 3D | RECOMMENDED Cheers, SAHIL D.
$200 USD in 1 day
6.5
6.5

HI, With over years' experience as a 3D Artist, I have honed my skills in 3D animation, modeling, and rendering, making me a perfect fit for your DAZ Uniform-to-MetaHuman Conversion project. I am well versed in the technical aspects of rigging and precisely weight painting assets to ensure seamless skeletal deformation and eliminate vertex tearing, which are critical requirements for your project. My bespoke approach involves manual rigging techniques that guarantee zero clipping or bunching during high-articulation movements such as stair climbing. Throughout my career, I have dealt with complex articulations of various characters in Maya and Unreal Engine, allowing me to troubleshoot issues like clipping efficiently. Best regards, Sakshi masih
$251 USD in 1 day
6.1
6.1

I'm excited to bring my wide array of 3D animation, modelling, and rendering skills to your project. With almost two decades in the industry, I've honed my ability to provide maximum satisfaction as a result-oriented freelancer. I genuinely appreciate the detailed constraints you've outlined for this particular project, and I'm fully prepared to manual rig, weight paint, and position each vertex with utmost precision. Having worked extensively on graphically demanding projects like commercials and visual effects for television channels, I understand the importance of maintaining a glitch-free appearance under the most rigorous scrutiny. The smooth deformation of your uniform during deep knee bends and T-to-A transitions tests, combined with the correct posing for ankle movement, won't be just milestones for me but personal challenges that I will passionately tackle to meet your expectations. Lastly, my specialization in Chaos Cloth physics, developing Physics Assets (PhAT), as well as in-depth knowledge of Unreal Engine 5 will ensure that not only will your final deliverables demonstrate no clipping or jitter during complex cloth and footwear movements but also be drag-and-drop ready. Thank you for considering me for this task. Rest assured that with me on board your project is in expert hands and will reach fruition with diligence and excellence.
$300 USD in 5 days
5.7
5.7

Hi there, I have the expertise to create production ready MetaHuman clothing rig with manual vertex weight painting for uniform and boots. I will handle masking system, physics asset setup, and ensure clean UE5 integration with stable animation tests. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards, Humayo.
$200 USD in 2 days
5.4
5.4

Hi there, This project instantly caught my eye, so I had to reach out. I see you're looking for an experienced Technical 3D Artist to manually rig and weight-paint a DAZ 3D uniform mesh into a production-ready MetaHuman asset for Unreal Engine 5. I specialize in bespoke rigging and seamless integration, ensuring zero clipping and perfect deformation. I've helped businesses achieve outstanding results through tailored solutions like this. Feel free to request samples of my successful projects. Based on what you mentioned, here is how we would approach the project: - Manual rigging and weight-painting for precise deformation - Configuring masking logic for seamless integration - Setting up Chaos Cloth physics and PhAT for realistic motion Rest assured, I prioritize clear communication and delivering top-notch solutions optimized for performance. Best Regards, XRProConnect
$200 USD in 7 days
4.6
4.6

My dear potential client, let me begin by highlighting that notwithstanding my new presence on this platform, my longevity in the field sets me apart. I have over a year's worth of invaluable experience tackling a wide range of 3D design projects and using software platforms such as Daz3D,Luminos, Unity, Unreal Engine5 and the like, this makes me confident that I am more than up for the challenge your project presents.
$245 USD in 1 day
5.0
5.0

Hello, I've reviewed your project and understand this is not a simple mesh conversion task but a manual MetaHuman clothing integration requiring custom rigging, weight painting, masking configuration, and physics setup to meet production quality standards in Unreal Engine 5. I can manually rig and refine the DAZ uniform for the MetaHuman skeleton, focusing on clean deformations across high stress areas such as shoulders, elbows, hips, and knees while eliminating clipping issues that commonly result from automated workflows. The asset will be prepared with proper MetaHuman body masking, Chaos Cloth configuration, and validation through animation testing to ensure it performs reliably during demanding character movements. I've worked on similar character integration and Unreal Engine asset preparation projects and can share relevant examples once we connect. Also a quick question, is the uniform a single continuous garment or does it include separate pieces such as jackets, belts, pouches, or layered accessories? Best Regards, Muskan
$200 USD in 1 day
4.8
4.8

Hello, My name is Ben Jackson from Jetjams Technologies. We can help convert your DAZ 3D full-body sci-fi uniform and boots into a production-ready native MetaHuman clothing asset for Unreal Engine 5. We understand this is not a simple conversion job. Our team will handle the manual rigging, skin-weight painting, boot weighting, masking setup, Chaos Cloth physics, and UE5 integration carefully without using prohibited one-click or automated rigging tools. Our work will include: • Manual rigging for Female MetaHuman Normal Weight / Average Height • Clean weight painting for shoulders, elbows, knees, and high-motion areas • Proper boot rigging with rigid soles/heels and flexible ankle deformation • MetaHuman body-hide masking setup to prevent clipping • Chaos Cloth and Physics Asset setup for stable movement • Clean UE5 project folder with skeletal mesh, PhAT, and material instances • Torture test videos for each milestone including crouch, stair climb, deep bends, and T-to-A pose checks Best reasonable price: $850 USD We will make sure the final asset is clean, stable, and ready to use in Unreal Engine 5. We are so much grateful to serve you. Thank you, Ben Jackson Jetjams Technologies
$850 USD in 7 days
4.9
4.9

I'd be happy to help you with your proposal! Here's a 150-word proposal that addresses the client's goal and highlights your relevant strengths: As a seasoned Technical 3D Artist with expertise in manual rigging, weight-painting, and 3D design, I'm confident in my ability to convert your DAZ 3D full-body uniform mesh into a production-ready MetaHuman clothing asset for Unreal Engine 5. With extensive experience in 3D rigging, skin-weight painting, and physics setup, I understand the importance of manual techniques to achieve precise skeletal deformation and seamless integration with the MetaHuman body-masking system. I'll work closely with you to ensure that the mesh interacts correctly with the MetaHuman skeletal hierarchy, utilizing manual rigging techniques to handle complex articulations. My execution approach will involve meticulous weight-painting, physics setup, and masking logic configuration to deliver a clean, production-ready project folder containing the Skeletal Mesh, Physics Asset, and Material Instances. Let's discuss further how I can meet your project requirements! Would you like to chat about this proposal?
$200 USD in 1 day
5.0
5.0

Hello, I have carefully reviewed your requirements, including the DAZ 3D uniform and boots rigging pipeline for Unreal Engine 5 MetaHuman integration and the full “torture test” validation process. I confirm I can complete this work using **manual skinning and vertex weight painting only**, without any auto-weight transfer tools. My workflow will include: * Manual rigging and precise weight painting (uniform + boots) * Deformation testing on a fully skinned MetaHuman base * Proper MetaHuman masking/hiding system setup * Chaos Cloth configuration tuned for stability (no clipping or jitter) * Physics Asset (PhAT) setup for reliable movement For boots: * Rigid sole and heel weighting * Clean ankle deformation control * Stability verified under deep bends and walking cycles For validation tests: * Deep knee bend + stair movement * Stop–start motion stability check * Inclined surface walking test for boot integrity I understand milestone approval depends on a 1080p/60fps screen recording of these tests, and I can provide this as required. Best regards,
$400 USD in 5 days
3.5
3.5

Hello, I've reviewed your project and understand you're looking for a manually rigged and production ready MetaHuman clothing asset that deforms cleanly under demanding animations, integrates correctly with MetaHuman masking workflows, and is stable enough for real world Unreal Engine production use. I can handle the conversion workflow with a focus on manual weight painting, skeletal integration, clipping cleanup, Chaos Cloth setup, and validation through structured deformation testing to ensure the asset performs reliably during high articulation movements and viewport stress tests. Could you confirm the exact MetaHuman body type the uniform needs to support so the rigging and masking setup can be tailored correctly from the start? Regards, Atik
$250 USD in 1 day
3.3
3.3

With over 10 years of experience as a Unity Game Developer and deep expertise in VR Technology, I believe I'm the right fit for your project. I have a profound grasp of the technical intricacies involved in creating a bespoke rigging solution that ensures zero clipping, seamless skeletal deformation and perfect integration with MetaHuman body-masking system. In addition to this, another significant aspect of my skill set is my proficiency with Daz 3D, which is paramount for this project. My knowledge of tools like Autodesk Maya , 3DS Max, and Blender gives me an added advantage in achieving the precision weighting you require to enhance the visual appeal and eliminate any bunching or clipping issues during high-articulation movements. Furthermore, my extensive experience in Chaos Cloth physics configuring will prove invaluable for your project. I know how essential it is to maintain silhouette integrity during motion, and thus I'll provide valid Physics Asset (PhAT) necessary to prevent jitter and achieve a clean, production-ready cloth movement. Finally, having worked with Unreal Engine for so long including UE5, I can give you the professional quality you seek; clean project folders with Skeletal Mesh, Physics Asset, and Material Instances all drag-and-drop ready; making game development decidedly smoother. Thanks again for considering me. Let's work together on something extraordinary!
$400 USD in 7 days
2.8
2.8

Hi, I read your requirements carefully, and I appreciate the detailed specifications. I understand why automated tools failed you, and I work exclusively with manual rigging and weight painting. That's exactly what this job needs. I've spent 4 years doing technical 3D work in UE5, and I've handled complex character rigging including MetaHuman integration. I know the articulation problems you're describing at shoulders, elbows, and knees. I'll paint every vertex by hand to make sure your uniform moves perfectly with the skeleton during those torture tests you mentioned. I'm completely comfortable with your milestone approach. I actually prefer it because good work speaks for itself. Deep knee bends, T-to-A poses, stair climbing without clipping. That's what I'll deliver. A few quick questions so I can nail this: What's your target skeleton type (Female/Medium/Average), and do you have the DAZ source file ready to hand over? Also, timeline wise, how soon do you need this production-ready? I'm ready to get started. Regard, Abdullah
$200 USD in 4 days
2.5
2.5

██╗░░██╗██╗██████╗░███████╗ ███╗░░░███╗███████╗ ██║░░██║██║██╔══██╗██╔════╝ ████╗░████║██╔════╝ ███████║██║██████╔╝█████╗░░ ██╔████╔██║█████╗░░ ██╔══██║██║██╔══██╗██╔══╝░░ ██║╚██╔╝██║██╔══╝░░ ██║░░██║██║██║░░██║███████╗ ██║░╚═╝░██║███████╗ ╚═╝░░╚═╝╚═╝╚═╝░░╚═╝╚══════╝ ╚═╝░░░░░╚═╝╚══════╝ Hey , Good morning! I am a top Designer with skills including 3D Rigging, Maya, 3D Modelling, 3D Rendering, Blender 3D, Houdini, 3D Art, Unreal Engine, 3D Animation and Game Development. Reading your job description, I think I am a good fit for your project and I am very confident about it. If you collaborate with me, your project will be successful. I TRUST. "Torture Test" Please contact me to discuss more regarding this project. Thanks & Regards
$222 USD in 2 days
2.0
2.0

Hello, I am confident that my extensive experience as a technical 3D artist specializing in 3D rendering, modelling, and animation will ensure the precise rigging and seamless integration of your DAZ 3D uniform mesh into Unreal Engine 5. I prioritize manual rigging and weights to achieve realistic, articulating deformation and adhere strictly to your project constraints. I also excel in configuring physics for natural movement and masking for optimized rendering, ensuring your project’s technical excellence. Understanding the importance of meticulous mesh weighting and bespoke rig setup, I will develop a tailor-made solution supporting perfect skeletal alignment and complex articulations, avoiding automated pitfalls. My workflow guarantees a clean, production-ready result with accurate physics and masking, ready to meet your milestones. Let's discuss your project milestones further and initiate a detailed plan to ensure your expectations are met precisely. I look forward to contributing my skills to your project. Can you share any preferred references or specific pose examples to ensure the rigging meets your expectations? Thanks, Gourav
$200 USD in 1 day
2.0
2.0

This project requires a technical rigging workflow, not an automated conversion, and I understand why previous attempts failed. I can manually rig, weight-paint, and optimize your DAZ uniform for the MetaHuman skeleton, ensuring clean deformation at high-stress joints, proper body masking integration, and stable Chaos Cloth behavior inside UE5. My approach focuses on manual skin weighting, iterative deformation testing, clipping correction, and milestone-based validation through the required "Torture Tests." The final delivery will be a production-ready UE5 asset package containing the Skeletal Mesh, Physics Asset, materials, and all supporting files ready for immediate integration. Before starting, could you confirm the target MetaHuman body type and provide the DAZ source files along with the specific UE5 version being used?
$300 USD in 7 days
1.7
1.7

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