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I have two FBX humanoid characters that currently sit on entirely different skeletal setups. One of them already drives a complete set of in-game animations; the other cannot share those clips because its hierarchy doesn’t match. Your job is to rebuild the second character’s skin and bones so it uses the exact same rig as the first, letting me drop-in the existing animation library without further retargeting work. You will receive: • Source FBX of the “animation-ready” character, including its full rig and a sample clip. • Source FBX of the character that needs the new rig, fully modeled and skinned to its current bones. What I need back: • Re-rigged FBX of the second character, cleanly skinned to the first character’s joint layout and naming. • Weight painting refined so deformations match or exceed the original quality. • A quick playblast (or viewport capture) proving at least two of the donor animations work flawlessly on the re-rigged model. Acceptance criteria: • Joint count, hierarchy, and names identical to the reference rig. • No flipped normals, stray vertices, or weight artifacts visible during motion. • File imports into Unity/Unreal with animation tracks preserved and no warnings. I’m flexible on whether you prefer Blender, Maya, or 3ds Max during production—just deliver the final clean FBX. Turnaround this week would be ideal, but let me know realistically what you need.
Project ID: 40282011
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Active 9 days ago
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6 freelancers are bidding on average $29 AUD for this job

With over a decade of experience in 2D/3D Modeling, Animation, and Rigging, I am your turnkey solution for this project. My extensive proficiency in 3Ds Max, Maya, and Blender makes me adept at adapting to the tool you prefer. I have successfully executed similar projects in the past where I transformed differing skeletal setups into a single, cohesive rig suitable for retargeting animations without any complications. What sets me apart is my meticulous approach to joint counts, hierarchy, and nomenclature to align them precisely with the reference rig. My expertise extends beyond merely following instructions; I prioritize quality and compliance. I guarantee no flipped normals, stray vertices or weight artifacts shall be visible during motion when working on your preferred modeling software and will ensure seamless Unity/Unreal transitions.
$66 AUD in 1 day
7.4
7.4

Hi, I see you are looking for rigging your second FBX humanoid character to match the exact skeleton of the first so it can use the same in-game animation library without retargeting. I have 5+ years of experience in character rigging, skeleton matching, and game-ready animation setups. To ensure perfect compatibility, I would suggest re-binding the mesh to the original rig and carefully matching bone hierarchy and naming so all existing animations work seamlessly. I am available to start right away and can deliver within 2 days. Let’s discuss the details. Thanks, Mahad Hasan.
$15 AUD in 1 day
4.8
4.8

Hi, After reading the scenario, I think I got the solution that would help you to mirror all animations to your desired character. Even though I have fixed similar issues before, It would help me if you share the 2 rigged models so that I can fully confirm. I use both Blender and Unity, so definitely we can test several animation clips sharing on both characters. DM me to discuss more about the project. Best regards, Shahidul
$30 AUD in 2 days
4.3
4.3

As a seasoned 3D artist and animator proficient in using Maya, I am confident I can not only accomplish the rigging and weighting tasks you need but exceed your expectations. My familiarity with Blender, 3ds Max, and Unreal Engine also enables me to match your preferred pipeline seamlessly if it differs from what I am used to. This adaptability ensures efficient communication and timely delivery. Throughout my career, I have developed a strong command over the entire 3D production pipeline. This makes me particularly well-equipped to handle projects like yours that entail distinct phases such as rigging, skinning, weight painting, and animation. My meticulousness towards joint layout, naming precision, and identical hierarchy will leave you with an FBX of the second character that flawlessly matches the reference rig. One last factor that distinguishes me is my dedication to not just jobs but partners. When you choose me, you get more than just a talented freelancer; you get a collaborator who'll be personally invested in making your project bloom. So if you're after both top-notch technical skills and an unwavering commitment to your creative vision, I'm here for it! Let's make your game's characters shine!
$20 AUD in 1 day
3.5
3.5

✔✔✔Hold on!! Looking for a Developer Who Gets Results? Hire Me, Relax, and Watch Your Project Turn Into Success✔✔✔ Hello, Before jumping into solutions, I focus on fully understanding the goal of the project and the real problem that needs to be solved. Clear communication and quick feedback are the keys to finishing projects smoothly and on time. I always keep clients updated, share progress frequently, and stay available for real-time discussion when needed. This helps avoid delays and ensures the final result matches expectations perfectly. If you’re looking for someone reliable who treats your project seriously and focuses on delivering results, I’d be happy to discuss the details and get started. Let’s talk and make this project a success. Best Regars Anton
$20 AUD in 7 days
0.0
0.0

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