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I am producing a short sequence that requires clean, believable character animation created directly in 3ds Max. The models should sit comfortably in the “mid-poly” range—enough geometry for expressive movement and clean silhouettes, but still light enough for real-time playback and fast render iterations. Scope of work • Take my supplied base mesh or create one of similar topology, rig it for full-body movement, and animate the actions on a 30-second timeline. • Keyframe the motion in 3ds Max; no motion-capture data this round. • Ensure weight painting is solid so elbows, knees, and shoulders deform naturally. Facial animation is not required, but subtle head turns and eye-direction would be appreciated if time allows. Deliverables 1. .max file with non-collapsed rig and keyed animation. 2. An FBX export with baked animation for engine tests. 3. Playblast or viewport capture (MP4) so I can review quickly before final hand-off. Acceptance criteria • Mid-poly model (roughly 25-40 k tris) cleanly rigged. • No frame drops or penetration issues during the full 30-second shot. • All materials and textures packed in a single folder ready for relink. If you enjoy crafting lively character performances inside 3ds Max and can work within these specs, I look forward to seeing how you’d bring this piece to life.
Project ID: 40261634
2 proposals
Remote project
Active 3 mos ago
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