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We have a working prototype of a 2D action game built in Godot 4.6 (GDScript, GL Compatibility renderer, 1920x1080). The core gameplay loop is functional — player movement, combat mechanics, enemy AI, boss fights, HUD, menus, difficulty scaling, and scoring. We need a Godot developer to help expand and polish: Additional levels and bosses — multi-phase boss AI with varied attack patterns Enemy variety — new enemy types with distinct behaviors (ranged, defensive, fast, heavy) Character system — multiple playable characters with shared inputs but unique stats/abilities via Resource definitions Polish — hit feedback, screen shake, VFX, transitions, audio integration Scene architecture — cutscenes, transitions, level select Tech stack: Godot 4.6, GDScript (strict typing) Custom Resource classes for all game data (.tres files, no JSON) Autoload singletons for scene management, settings, save data, progression CI with gdlint (gdtoolkit 4.x) Requirements: Strong Godot 4 + GDScript experience (not Godot 3) Shipped or substantially completed a 2D action game Comfortable with Resource-based data architecture Clean code habits — we lint on every push Nice to have: Experience with side-scrolling action/beat-'em-up genres Familiarity with ParallaxBackground, AnimationPlayer, data-driven difficulty scaling Scope: Ongoing contract work. Starting with implementing 2-3 new enemy types and one additional boss. Expanding from there based on fit. Budget: Hourly or milestone-based. Please share your rate and an estimate for: one new enemy type (3-4 attack patterns) and one new boss (2 phases, 3+ attack patterns).
ID do Projeto: 40344424
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✅Godot 4 | 2D Action Game | GDScript | Game Development | Enemy AI | Boss Mechanics | Game Polish✅ Hello I have reviewed your project requirements and understand that you have a working Godot 4.6 game and need to expand it with new enemies, multi-phase bosses, character systems, and overall polish including VFX, transitions, and gameplay improvements. I can help you extend your game with clean GDScript architecture, new enemy types with unique behaviors, advanced boss AI, smooth animations/VFX, and scalable resource-based systems while maintaining performance and code quality. Let’s connect and discuss enemy/boss scope and timeline. Thanks & Regards Purnima
$20 USD em 40 dias
7,2
7,2

Here’s a short, professional, and strong individual proposal: --- I have 9+ years of game development experience with strong expertise in Godot Engine 4 (GDScript, strict typing) and production-ready 2D action systems. Your current architecture — Resource-based data, autoload singletons, and linted workflows — aligns perfectly with how I build scalable and clean game systems. I will expand your prototype with well-structured enemy AI, multi-phase boss mechanics, and polished gameplay feel (hit feedback, VFX, transitions) while maintaining clean, maintainable code standards. I can also help refine combat pacing, attack patterns, and difficulty scaling if needed. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$15 USD em 40 dias
6,8
6,8

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Android, Game Design, Unity 3D, Game Development, Game Testing, 2D Game Art, Godot and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$25 USD em 5 dias
6,8
6,8

As a seasoned Game Developer with over 5 years of industry experience, I am excited about the prospect of joining your Godot 4 project. My affinity for games and a strong technical foundation was critical to creating successful games across various platforms. I possess expert knowledge in Unity and Phaser Engine and have developed both 2D and 3D games for PC, web, and mobile alike. Thus, I am confident in my ability to deliver top-tier content that aligns with your specific game genre! Moreover, I'm proficient in building game mechanics, including but not limited to real-time, strategy, and multiplayer systems which aligns well your need for new enemy types with distinct behaviors. My extensive backend development experience will also prove advantageous when it comes to managing server-side dynamics such as API design, database integration, and cloud services if required. In addition to my technical proficiencies, my dedication to delivering high-quality work on time and within budget resonates deeply with the needs of this project. With an eye for detail & penchant for clean coding fitted to you linting method —you can be assured of topnotch deliveries every single time. Beyond skillsets, my collaborative approach ensures fluidity in project execution which guarantees that we'll be working together rather than just me working for you. Let's discuss how I can add value by implementing new enemy types and bosses that'll take your game up a notch!
$20 USD em 40 dias
6,6
6,6

Hello " Lets Gets Started, You are looking for Godot 4 Game Development -- 2 I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in Game Design, Unity 3D, Godot, Game Development, 2D Game Art, Android and Game Testing. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
$49 USD em 38 dias
5,4
5,4

Hello, Being avid gamers and proficient individuals in Android and Unity 3D, we at Live Experts understand the importance of a well-developed and polished game. Our track record as Engineers and Developers speaks for itself, which makes us a perfect fit for your ongoing Godot project. Drawing from our comprehensive experience in game design and development, we can swiftly take up your requirement of additional levels, enemy variety, character system, polish, and scene architecture. Moreover, our understanding of resource-based data architecture aligns perfectly with your preferred approach. As proponents of clean code, linting on every push is something that we religiously follow to ensure quality deliverables. To add icing on the cake though optional, we're well-versed in side-scrolling action games and would bring this knowledge (with emphasis on ParallaxBackground, AnimationPlayer, data-driven scaling) to further spruce up your game. In line with your budget expectations, we would gladly submit our rates post-discussion. So why wait? Let's discuss your project today! Thanks!
$50 USD em 704 dias
4,7
4,7

Greetings! I'm Julio Trasferetti, experienced Developer and Computer Engineer My past work experience includes more than 12 years in the industry. I've read your description and I feel confident to help you My workflow is very transparent, and communication is the base (I've samples to show). Bests, - J
$15 USD em 40 dias
4,9
4,9

Hello there, I am excited about the opportunity to work on your 2D action game project in Godot 4.6. With a functional core gameplay loop already in place, I am confident in my ability to expand and polish the game further by adding additional levels and bosses, introducing new enemy types, creating a character system, enhancing the overall polish, refining scene architecture, and ensuring a seamless technical integration. My extensive experience in Godot 4 and GDScript, coupled with a strong background in game development, makes me a suitable candidate for this project. Regards, Yogesh Kumar
$16 USD em 32 dias
4,0
4,0

Hi there, Your project already has a strong foundation, and I’d love to help take it to the next level. I have solid experience working with Godot 4 and GDScript (strict typing), building structured, maintainable systems using Resource-based architectures and autoload singletons. I’m comfortable expanding gameplay systems like enemy AI and boss logic, especially when it comes to designing varied behaviors, multi-phase encounters, and keeping everything clean, scalable, and lint-compliant. For your scope, I’d approach new enemies with modular behavior patterns (state-driven or behavior trees) so attacks like ranged, fast, or defensive types are reusable and easy to extend. For bosses, I’ll implement multi-phase logic with clear transitions, attack variety, and polish (VFX, screen shake, feedback) to enhance player experience. I also pay close attention to integration with your existing systems—difficulty scaling, HUD feedback, and scene flow—so everything feels cohesive rather than patched in. Estimate: 1 enemy type (3–4 patterns): ~8–12 hours, 1 boss (2 phases, 3+ patterns): ~18–25 hours depending on complexity and polish. I’m flexible with hourly or milestone-based work and happy to start with your initial scope. I’d love to review your current structure and begin contributing right away. Kind regards, Abudulhamid
$25 USD em 40 dias
3,8
3,8

Hey, thanks for inviting me, ready to start Godot dev here, read your requirements qnd im ready to start
$20 USD em 40 dias
3,9
3,9

Hello, there! I’ve worked on action-focused game systems with complex state handling, AI behaviors, and clean, scalable architectures, which aligns well with your current Godot setup. While my recent work has been in Unity and real-time systems, the patterns I use—state-driven AI, data-driven character definitions, and modular combat loops—translate directly to Godot 4 with strict GDScript and Resource-based design. I can help extend your enemy roster with distinct behavior trees, build multi-phase bosses with clear transitions and attack variation, and refine combat feel with responsive feedback, VFX timing, and smooth scene flow. I also prioritize maintainable code that fits existing pipelines, so working within linted, Resource-driven systems is no issue. My focus would be to integrate seamlessly into your project, deliver polished gameplay additions, and keep everything consistent with your architecture and style. Best regards, Ian Brown
$20 USD em 40 dias
3,3
3,3

Hello, The primary engineering challenge involves designing a scalable enemy AI system that can handle multi-phase boss mechanics while maintaining performance. Another complexity is ensuring that the character system supports unique stats and abilities without complicating the existing resource management. Will the new enemy types require integration with existing AI frameworks, or should they be developed as separate modules? How will the transition between different boss phases be managed in terms of state and game flow? I am ready to discuss the architecture further.
$15 USD em 40 dias
3,3
3,3

Hi, I’m available to start right away. With my expertise in full-stack development and experience working with modern game technologies like Godot 4.6, GDScript with strict typing, Resource-based data architecture (.tres), AnimationPlayer, AI state machines, and polished 2D gameplay systems, I can expand your prototype with new enemy types, multi-phase boss logic, and refined combat feedback while keeping everything aligned with your existing architecture and linting workflow. I can implement scalable enemy behaviors, cleanly structured boss phases, and gameplay polish like VFX, screen shake, and transitions without breaking your current systems. You can expect clear communication, fast turnaround, and a high-quality result that fits seamlessly into your existing workflow. Best regards, Juan
$20 USD em 40 dias
2,8
2,8

Hello, A cookware e-commerce website isn’t just about listing products—it’s about creating an engaging shopping experience where users can explore recipes, watch demos, and trust the quality through reviews before purchasing. I have experience building WooCommerce-based stores with strong UX, fast performance, and seamless payment integrations, including Razorpay. The focus will be on a clean, conversion-oriented layout that highlights your products while also integrating value-driven content like recipes and videos. For your project, I would structure the store with optimized product pages (reviews & ratings), a dedicated recipe section to drive engagement and SEO, and smooth video integration for demos without affecting site speed. Razorpay will be securely integrated for a seamless checkout experience. One key question before I proceed: do you already have product data, recipes, and videos ready, or should I plan to assist with structuring and uploading the content as well? Regards, VK
$20 USD em 40 dias
2,4
2,4

Hi, I can help you expand and polish your 2D action game in Godot 4.6. With extensive experience in GDScript and a strong focus on resource-based architecture, I’m confident in implementing new enemy types and a multi-phase boss. I’ve successfully completed similar projects, ensuring clean code practices and adherence to linting standards. My approach will involve creating distinct enemy behaviors to enhance gameplay dynamics, while the new boss will feature varied attack patterns for an engaging challenge. I will also ensure that the character system is flexible, allowing for unique stats and abilities while maintaining shared controls. To ensure a smooth workflow, could you confirm your preferred method for integrating new assets and any specific requirements for the new characters? I’m ready to start immediately and can provide an estimate for one enemy type and one boss based on your budget structure. Let’s bring this vision to life. Thank you.
$20,75 USD em 40 dias
1,9
1,9

Hi there, I'm Kristopher Kramer from McKinney, Texas. I’ve worked on similar projects before, and as a senior full-stack and AI engineer, I have the proven experience needed to deliver this successfully, so I have strong experience in 2D Game Art, Unity 3D, Android, Game Development, Game Testing, Godot and Game Design. I’m available to start right away and happy to discuss the project details anytime. Looking forward to speaking with you soon. Best regards, Kristopher Kramer
$30 USD em 40 dias
1,8
1,8

Hello, I’d be glad to help expand and polish your Godot 4.6 game by adding new enemies, bosses, and improving gameplay feel. I’m a game developer experienced in **Godot 4, GDScript, 2D game development, game design, and clean architecture**, with a strong focus on resource-based systems and scalable gameplay logic. One of the key challenges here is **extending enemy AI and multi-phase boss behavior while keeping everything consistent with your Resource-driven setup and strict typing without breaking existing systems**. My approach is to implement new enemy types and boss phases using your .tres structure, integrate attack patterns cleanly, and enhance polish with hit feedback, VFX, and smooth transitions across scenes. My goal is to deliver **well-structured, scalable gameplay additions that fit naturally into your current architecture and pass your linting and CI flow**. For estimation, one enemy type would take ~6–10 hours, and a 2-phase boss around 12–18 hours depending on complexity. Best regards, Carlos
$15 USD em 40 dias
1,2
1,2

Hi, I am senior mobile app developer with 7 years of experience in 2D Game Art, Godot, Game Testing, Game Development, Unity 3D, Game Design and Android. I 've checked your project detail and understood what you want. I can also support both app design and development. I would like to have a brief chat or meeting with you very soon to finalize our project plan. Thank you Kashif.
$30 USD em 35 dias
0,0
0,0

Hello, As an experienced game developer using Unity 3D, I'm well-equipped to step in and help enhance your Godot 4 game. While my specialization lies in Unity, I've worked with numerous other engines and tools which makes it easier for me to learn new ones quickly. This adaptability and my core development skills have been honed over the years working on demanding projects, including action games that require nuanced and immersive gameplay like yours. Besides coding skills, my workflow also revolves around the concept of 'clean code' which will allow me to fit seamlessly into your git-based linting system I see you have in place. In terms of project management, I'm known for maintaining prompt communication lines with all stakeholders to ensure we're always on the same page. Let's discuss completing two tasks: incorporating a fresh enemy type and developing an additional boss providing 3+ attack patterns to demonstrate how well we sync together. Moving forward with your project would be a great opportunity for me to broaden my horizons. So, if you are looking for a skilled team player who can mesh well with your existing framework while offering new perspective and idea, I would be honored to contribute my expertise. Let's combine our talents and turn your prototype into a full-fledged action experience! Thanks!
$15 USD em 18 dias
0,0
0,0

Hello, As a seasoned game developer, I believe I have the necessary skills and experience to level up your Godot 4 action game. My deep understanding of GDScript, GL Compatibility Renderer, and Resource-based data architecture combined with my clean code habits make me a perfect fit for this project that requires stringent coding practices. In terms of relevant experience, I have had hands-on involvement in the development of some impactful 2D action games, including efficient enemy AI and boss fights. Building unique enemy types is my strong suit, bringing distinct behaviors that will bring an added layer of difficulty and engagement to your game. With my expertise in implementing singletons for scene management and progressive saving functionalities, I can ensure smooth transitions and immersive cutscenes for your players. Additionally, while you mention "clean and scalable code" as one of your requirements, it can be guaranteed that every line of code I write undergoes comprehensive testing and debugging with gdlint to mitigate any errors or bugs. Overall, I am excited about the opportunity to contribute towards the expansion and polish of your game and look forward to discussing how we can further improve the gaming experience. Thanks!
$15 USD em 15 dias
0,0
0,0

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