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I'm looking for an engaging game designed to help children aged 5-13 with dyslexia. The game should be accessible on both app and web browser platforms. -we have a blue print already developed.
Project ID: 40528061
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62 freelancers are bidding on average $7,677 USD for this job

Drawing from our vast experience at Falcon Interactive, where we've designed and developed over 300 engaging games for various age groups and platforms, we fully understand the complexities of catering to different users. As your developer of choice, not only are we keen on creating an entertaining game that caters to children with dyslexia, but also one that is inclusive and accessible. Our proficiency in game design, development, and web/mobile app creation aligns perfectly with the scope of this project. In fact, being also Microsoft XBOX developers demonstrates our ability to seamlessly create games across multiple platforms- exactly what you need for your app and web browser requirements! Our expert team knows precisely how to make use of cutting-edge technology to create immersive, interactive games tailored for specific aiding purposes like your dyslexia adventure game. With us on board, you're not just picking a freelancer, but a full-fledged partner wholly dedicated to your project's success. We are committed to using agile development principles combined with constant communication - we'll iterate and brainstorm with you as we strive for ultimate user satisfaction. Collaborating with you as we implement your blueprints will result in a superior quality game that sets new benchmarks in the sector - a game truly made for its youthful audience affected by dyslexia. Make a smart choice today - choose Falcon Interactive for a game-changing experience!
$45,000 USD in 120 days
9.4
9.4

Hi, This is Elias from Miami. I checked the details and understand you're building a real estate tokenization platform that combines ERC-721 property ownership, ERC-1155 fractionalization, and ERC-3643 compliance requirements for regulated transfers and investor management. The real challenge here is not minting NFTs—it's designing the relationship between ownership, fractional tokens, compliance rules, and upgradeability without creating security or operational issues later. Transfer restrictions, KYC status, investor permissions, and token lifecycle management need to be built into the architecture from the beginning. I've worked on blockchain platforms involving smart contracts, token standards, role-based permissions, marketplace integrations, and security-focused contract design. I have a few questions to get a better understanding: Q1 – Will ERC-721 property NFTs and ERC-1155 fractional tokens be linked through a single asset registry? Q2 – Have you already selected a KYC/AML provider, or is integration design part of the scope? Q3 – Do you require upgradeable contracts from V1, or would you prefer immutable core contracts with upgradeable modules? I'd be happy to discuss the details and suggest the best approach for implementation. Looking forward to hearing from you.
$7,500 USD in 7 days
8.6
8.6

Hi, building a dyslexia-focused game for ages 5–13 is less about screens and more about getting the learning loop, progression, and accessibility behavior right across web and mobile. The real engineering risk is keeping the experience consistent across platforms while preserving age-appropriate pacing, readable interaction patterns, and measurable progress. I’ve built production user-facing systems where the hard part was not just implementation, but structuring the flow so it stays maintainable as features expand. With a blueprint already in place, I usually start by turning that into a clear system map: gameplay loop, content model, progress tracking, accessibility rules, and platform boundaries. The closest relevant work here is TikTok AI Livestream Setup for interactive experience orchestration, and Custom Feature Development & Integration for stepping into an existing product and translating requirements into stable implementation. I typically design this by separating content, game-state logic, and presentation so reading exercises, rewards, and difficulty tuning can evolve without rewriting the whole product. For a child-focused product, I’d also treat feedback loops, save-state reliability, and test coverage around progression as first-class concerns. If useful, I can sketch the game-state architecture and review the blueprint for cross-platform risks before build starts. Thanks, Hercules
$7,500 USD in 7 days
7.2
7.2

Hi there, I understand you already have a blueprint for a dyslexia-focused educational game and need it developed for both web browsers and mobile devices, with engaging gameplay that supports children aged 5–13 while remaining accessible, intuitive, and age-appropriate. I have experience building cross-platform educational applications and games, including interactive learning mechanics, progress tracking, child-friendly UI/UX, accessibility-focused design, responsive web development, and mobile app deployment using Flutter, Unity, and modern web technologies. I would review your existing blueprint, define the learning and gameplay architecture, develop the core game systems, implement dyslexia-friendly accessibility features, optimize for web and mobile platforms, and deliver a scalable foundation for future content expansion and educational analytics. Q1: Is the existing blueprint a design document, prototype, wireframe, or partially developed application? Q2: What specific dyslexia-support methods should the game incorporate (phonics, reading fluency, spelling, comprehension, etc.)? Q3: Do you require progress tracking and parent/teacher dashboards in the first version? Best regards.
$7,500 USD in 7 days
7.1
7.1

Hi, I would love to help bring your dyslexia-focused educational game to life. Since you already have a blueprint prepared, we can focus on transforming the concept into an engaging, accessible, and child-friendly experience that works seamlessly across both web browsers and mobile devices. I have experience developing interactive applications, gamified learning platforms, and cross-platform solutions with a strong emphasis on usability, performance, and scalable architecture. For a dyslexia-focused game, I would pay special attention to accessibility considerations such as readable typography, visual clarity, audio support, positive feedback mechanisms, age-appropriate interactions, and engaging progression systems suitable for children aged 5 to 13. The project can be structured so that game content, activities, levels, rewards, and educational exercises are easy to expand as the platform grows. I can also collaborate closely with your existing blueprint, ensuring the final product remains aligned with your educational objectives while maintaining a fun and motivating experience for young users. Best,
$7,500 USD in 7 days
6.8
6.8

Hello, I have carefully reviewed your requirements and understand you need an engaging educational game designed specifically to support children aged 5–13 with dyslexia across both mobile and web platforms. With 9+ years of game development experience and 200+ completed gaming projects, I specialize in creating interactive, user-friendly, and educational game experiences that balance learning objectives with engaging gameplay mechanics. My top priorities: • Quality optimized work • 100% client satisfaction • Fast delivery • Suitable pricing • Unlimited revisions • Complete NDA & IP protection (project security is my top priority) Estimated delivery I will develop an accessible, child-friendly dyslexia learning game with engaging activities, intuitive UI/UX, cross-platform compatibility, and scalable architecture for future educational content expansion. Come inbox & I will share relevant educational and game development portfolio samples. Let’s get started. Best regards, Sohaib Pasn Games
$5,000 USD in 90 days
6.8
6.8

Hi I have read you requirement and I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Game Development for Web PC and Mobile and have expertise on Unity , Flutter, Android Java, Kotlin, Swift, Unreal Engine, Python Django, Power BI, Scikit-learn, Data Science AI ML, PyTorch, TensorFlow, SparkML , as well as React , Node , Typescript, JS framework, Nest js , Next js, HTML5 game with AR & VR concepts with Blockchain implementation. Please consider me and initiate a chat for further detailed discussion and understanding. Regards, Anju
$7,500 USD in 54 days
6.5
6.5

Hello, I hope you are doing well. I understand that you are looking to build an ADVENTURE GAMES MOBILE APPLICATION FOR KIDS, and I would be happy to help. I have extensive experience in designing and developing applications and have successfully delivered many projects. What I offer: -Development using the latest technologies -Daily project updates and clear communication -On-time delivery within the agreed timeline -Complete source code provided after project completion -One year of support for the developed work -10+ years of experience in web and app development -Fully responsive, fast-loading, and SEO-friendly design -A powerful super admin panel to manage the entire system Please feel free to initiate a chat so we can discuss your requirements in detail. Thank you and regards, Dheeraj K.
$5,000 USD in 25 days
7.2
7.2

Building for dyslexic kids changes almost every technical decision, so I'd start there rather than the art. Since you already own the educational framework and progression, my first job is making the cross-platform shell carry it cleanly — one React/TypeScript codebase that renders on web and wraps into iOS/Android, so quests, rewards and avatars stay identical everywhere and you're not maintaining two games. Practically: I'd prototype the core quest loop first, then layer the world and companion art over it, then progression balancing. The dyslexia constraints get baked in early, not bolted on — OpenDyslexic/Lexend options, audio-first reading so every word can be heard before it's read, generous spacing, and no failure states that punish a slow reader. That last part quietly drives retention more than any reward system. On Zipline I used React + GSAP to make a browser experience feel genuinely game-like, which maps well here. Is the first prototype scoped to a single world, and do you want offline play on the app side?
$5,000 USD in 7 days
5.8
5.8

I can help you develop an engaging, research‑informed adventure game designed specifically for children ages 5–13 with dyslexia. Since you already have a blueprint, I can take that foundation and turn it into a polished, cross‑platform experience available on both mobile apps and web browsers. My focus will be on accessibility, fun gameplay loops, and mechanics that support reading confidence without feeling like “schoolwork.” I’ll build a world that encourages exploration, problem‑solving and story progression while integrating dyslexia‑friendly design principles: clear typography, adaptive difficulty, audio narration, visual cues, and multi‑sensory feedback. The game will be optimized for touch and mouse interactions, with smooth performance across devices. I can handle full development: gameplay systems, UI/UX for kids, character interactions, save systems, parental dashboards, and testing. I’ve worked on educational and accessibility‑driven games before, so I understand how to balance learning goals with genuine fun. Once the core build is ready, I’ll help refine it through playtesting and iteration to ensure it’s engaging for the full age range.
$6,500 USD in 40 days
4.7
4.7

Hello, We will build your dyslexia adventure game for kids aged 5 to 13, deployed as both a web app and a native mobile app sharing one codebase. Since your blueprint is already developed, we will translate it directly into game mechanics. For accessibility, we will use OpenDyslexic font options, adjustable text spacing, and audio narration layered over every text element. This lets each child interact at their comfort level without feeling singled out. A couple of quick things to confirm: 1) Does your blueprint specify a game engine preference (Unity, Godot, or a web framework like Phaser)? 2) Should progress tracking or reporting be visible to parents or educators? The number quoted here is a starting estimate. The exact cost and timeline will be confirmed after we go through the full scope together. Looking forward to talking through the details. Faizan
$5,592 USD in 30 days
5.2
5.2

Hi there, I will convert your existing blueprint into playable reading lessons using Game Development techniques that focus on phonics, export a Web Development-friendly WebGL browser version, and apply child-focused Graphic Design to all assets. - Convert blueprint into Unity scenes with phonics-focused mechanics and WebGL export for browser play - Implement child-friendly graphic assets, adaptive difficulty, progress tracking, and simple account sync to a lightweight backend - Optional: educator analytics dashboard and CSV export for classroom use - backup checkpoint and staged deployment with post-fix validation to ensure minimal downtime Skills: ✅ Game Development ✅ Web Development ✅ Unity WebGL / iOS & Android deployment ✅ Accessibility testing (dyslexia-friendly UI) ✅ Cloud hosting / CDN deployment ✅ Graphic Design integration Certificates: ✅ Microsoft® Certified: MCSA | MCSE | MCT ✅ cPanel® & WHM Certified CWSA-2 Available to start immediately. Do you want native iOS/Android builds or a single Unity WebGL build with native wrappers for app stores? $5200 , 7 days.
$5,200 USD in 7 days
4.2
4.2

I looked at your dyslexia adventure game requirements and see you need an engaging game for children aged 5-13 with dyslexia, accessible on both app and web browser platforms, with a blueprint already developed. I have built educational games with accessible design for neurodiverse children. The deliverables include the complete game with dyslexia-friendly typography and color contrast, engaging gameplay mechanics, app and web browser versions, integration of your existing blueprint, progress tracking, and accessibility features like text-to-speech and adjustable difficulty. The project will be completed in 15work days at a total cost of 6000 USD. Do you have specific literacy skills or learning objectives the game should target, such as phonemic awareness or reading comprehension? Should the game support multiple languages or focus solely on English? Let me know your answers. I can start right away.
$6,000 USD in 15 days
4.0
4.0

Hi, I reviewed your dyslexia adventure game scope carefully. Since you already have the blueprint developed, I can help turn it into a polished web and mobile game for children aged 5-13, with engaging gameplay, accessible UX, responsive design, and app/browser support. For this type of project, I would recommend Unity if you want strong cross-platform support for iOS, Android, and WebGL, or a web-first game stack if the browser version is the main priority. The development would include gameplay implementation, child-friendly UI, levels/activities from your blueprint, progress flow, sound/visual feedback, testing, optimization, and build preparation. The main thing here is making the game educational without feeling like homework. I would focus on short interactions, clear instructions, dyslexia-friendly readability, positive feedback, simple navigation, and age-appropriate challenge levels. I have experience with mobile/web apps, game development workflows, UI/UX, testing, cross-platform builds, performance optimization, and turning structured concepts into working digital products.
$7,500 USD in 75 days
3.6
3.6

Conroe, United States
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Member since Jun 20, 2026
$1500-3000 USD
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$8-15 USD / hour
₹12500-37500 INR
₹1500-12500 INR
€8-30 EUR
$250-750 USD
$3000-5000 USD
$70-80 USD
$250-750 USD
$250-750 USD
$30-250 USD
₹12500-37500 INR
$2-8 AUD / hour
$2-8 USD / hour
₹750-1250 INR / hour
$2000-6000 USD
$250-750 USD
$15-25 USD / hour
$250-750 USD