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arcore app ın unity 3d -- 2

There is an existing mobile app written in UNITY 3D.

The project only includes user interface changes.

Apk of existing code:

[login to view URL]

Example objects and material :

[login to view URL]

[login to view URL]

[login to view URL]

[login to view URL]

Following features are need to be added.

Application action list

1- User interface edits (link1) should be implemented and intro animation(link2) should be placed at the beginning

Link1: [login to view URL]

Link 2 : [login to view URL]

2- Hand gesture for scale is available in the existing code. In addition to scale, rotating and translating objects should be implemented to the existing code. User could translate and rotate the object with the help of finger movements as seen in the video 00:03 - 00:12.

When multiple objects are rotated at the same time, objects should rotate in the resultant of objects center axis.

Link : [login to view URL]

Management of hand gesture rotation and translation of the objects could be done via “scale” checkboxes in treeload menu.

3- Loading objects from “.obj” file format takes too much time. Coder should place a folder in the app that stores objects in unity file format . When the same objects is loaded second time, app should use this unity file format for fast loading.

4- Problem: files with ".fbx" format can not be imported with texture.

Action : add import in runtime feature for 3d objects with ".fbx" file format. Just find an asset and implement it into existing browse folder feature. There should be no additonal scenes. App should understand wheather selected file is "obj" or "fbx" file and should run related import function automatically.

5- Problem: precision translation menu ,which moves and rotates objects, and gizmos affect the object with respect to axis that they modelled. Thus models do not move the same direction.

solution: A global axis should be created for translation and rotation. object axis and global axis difference should be take into consideration and all objects should move the same direction.

The freelancer has to complete all of the task and should provide all source/required files to create the app. Otherwise, freelancer has to fully refund the all payment

Habilidades: ARCore, Realidade Aumentada, Unity 3D

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Acerca do Empregador:
( 0 comentários ) Ankara, Turkey

ID do Projeto: #20463628

Concedido a:

abhiwan

Hi, This is regarding your job post for Unity3D developer. I am Abhishek, a FULL-TIME UNITY3D Developer having  More than 5.5 years of experience and more than 50 completed game projects. Project types I worked o Mais

$66 USD em 3 dias
(2 Comentários)
3.8

3 freelancers estão ofertando em média $65 para esse trabalho

Angel521

**Dear** I have many experiences on Unity Projects. I have done AR/VR and Unity Games. I am using C# in Unity to make Apps for both android and ios. I have done also 3d character modeling. Unity supports Android, Ios a Mais

$110 USD in 2 dias
(144 Comentários)
7.6
finest2019

I have looked at careful your requirement. I'm en expert of Unity 3D, Android and Game design. And my base skills are C# and Java. Please check one of my application with Unity 3D. [login to view URL] Mais

$20 USD in 2 dias
(1 Comentário)
2.5