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I already have a working Blender scene, but before I bring it into Unity for my upcoming simulation-style game it needs a careful polish. The core animation is there; what’s missing is the finesse: • Timing shifts so motion feels natural inside the gameplay loop • A few additional props/particles to match new interactions we’ve added • Fresh textures that hold up under Unity’s lighting and URP pipeline Once the edits are complete, I’ll need the entire project exported in a way that drops straight into Unity—correct hierarchies, materials, and animation clips intact, no missing dependencies or console errors. Please return: 1. The updated .blend file with clean, labeled collections 2. A Unity-ready package (FBX or native import) that plays back exactly as in Blender 3. A brief note on any custom shaders or scripts you used so I can slot them into my simulation framework If you’re comfortable bouncing between Blender and Unity and understand the nuances of game-ready assets, this should be a smooth collaboration.
ID do Projeto: 40179368
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53 freelancers estão ofertando em média $449 USD for esse trabalho

Hello, I understand your Blender scene needs a polish before Unity: timing tweaks to feel natural in the gameplay loop, a few extra props/particles for new interactions, and textures that hold up under Unity’s URP lighting. I will deliver a clean, labeled Blender file with organized collections, and a Unity-ready export that preserves the hierarchy, materials, and animation clips with no missing assets (FBX or native import). I’ll also include a brief note on any custom shaders or scripts used so you can slot them into your framework. You’ll get: 1) the updated .blend file with clear collections 2) a Unity-ready package that plays back as in Blender 3) notes on any shaders/scripts required I’ll work iteratively, keep dependencies tight, and ensure a smooth drop into Unity with minimal retrofits. Are there any target URP version constraints or shader setups I should align with beyond standard URP compatibility? Best regards,
$750 USD em 13 dias
9,0
9,0

Hello there, I have reviewed your project requirements for the Blender Animation Tweaks and export to Unity. Your project of polishing the existing Blender scene for a simulation-style game is intriguing. With my expertise in 3D animation and game development, I am confident in enhancing the animations to make them feel natural within the gameplay loop and adding props/particles to match new interactions. I will also ensure to update textures that align with Unity's lighting and URP pipeline standards. Once the edits are done, I will meticulously export the project maintaining correct hierarchies, materials, and animation clips for seamless integration into Unity. I will deliver: 1. The refined .blend file organized with labeled collections. 2. A Unity-ready package (FBX or native import) ensuring playback consistency with Blender. 3. A detailed note on any custom shaders or scripts used for easy integration into your simulation framework. Looking forward to collaborating smoothly on this project. Please feel free to ask me any questions regarding the requirements. Can you share more details about the specific interactions and gameplay elements that require fine-tuning in the Blender animations?
$250 USD em 2 dias
8,2
8,2

Bringing a unique blend of design skills, 3D modeling capabilities, and an intimate understanding of game development, I assure you that the coordination between Blender and Unity will be seamless. Boasting an impressive experience of over 8 years in the graphic designing and web development field, I am confident that my skills align perfectly with your needs. Moreover, my proficiency in 3D animation softwares like Blender will enable me to give your project the polish it requires. I understand that the success of your simulation-style game depends heavily on fine-tuning every aspect, from timing shifts for natural motion to incorporating fresh textures robust enough for Unity's lighting. My expertise in 3D modeling complements my knowledge of game development, allowing me to meticulously refine elements in accordance with your new interactions within the gameplay loop. In terms of delivery, you can rely on me for clean and well-labeled .blend files, Unity-ready packages maintaining their true Blender playback essence, and a summary of any custom shaders or scripts used. With my commitment to delivering top-quality work within stipulated deadlines and a knack for exceeding expectations;
$256 USD em 1 dia
7,5
7,5

As an enthusiastic and experienced 3D designer and animator, specializing in Blender and Unity, I can assure you of the utmost finesse your project requires. My deep understanding of these software applications will enable me to bring out the most naturalistic and gameplay-appropriate motion for your simulation game. I am comfortable with the nuanced process of optimizing game-ready assets, ensuring clean hierarchies, materials, and intact animation clips - all crucial for a perfect Unity import. When it comes to enhancing your Blender scene inclusive of additional props/particles and fresh textures that resonate well with Unity's lighting and URP pipeline, you can trust my eye for detail and creativity. Given my strong background in design coupled with 3D modeling proficiency using AutoCAD, Revit, SketchUp, just to name a few, your project is not new territory for me. Let me assure you that I value precision, creativity, and above all client satisfaction. I look forward to bringing your vision into reality by delivering a timely, within-budget outcome that aligns perfectly with your simulation framework. By hiring me, you not only get a skilled freelancer but also a diligent partner who aims always to meet the highest quality standards!
$350 USD em 2 dias
6,7
6,7

Hi H, I have carefully reviewed your project requirements and I am confident in my ability to enhance your Blender animation and seamlessly export it to Unity for your simulation-style game. My approach involves refining the timing of animations for natural gameplay flow, adding new props and particles to match interactions, and applying textures that are compatible with Unity's lighting and URP pipeline. I will ensure that the final deliverable includes a well-organized .blend file with labeled collections, a Unity-ready package that maintains the animation integrity, and documentation on any custom shaders or scripts used. With over 3 years of experience in 3D Design, 3D Modelling, 3D Rendering, and Animation, I am well-equipped to handle this project effectively. You can find examples of my previous work in my portfolio: Lets Discuss on chat further details I am excited about the opportunity to collaborate on this project and refine the details together. Please feel free to reach out with any questions or to discuss the project further. Best Regards, Salman Khan
$300 USD em 1 dia
6,3
6,3

As a seasoned Unity Game Developer, I thrive on bringing life into game scenes seamlessly, which is exactly what this project entails. With over 5 years of experience in Unity and having crafted many 3D assets using Blender that smoothly integrate with the engine, I assure you of an efficient and top-notch execution of your project. Whether it's ensuring natural motion through refined timing shifts or adding interactive props and particles to enhance gameplay - I've got you covered. One of my key strengths lies in leveraging my technical prowess to create efficient, game-ready assets. This would include not just polishing your textures for Unity's lighting and URP pipeline but also ensuring a clean hierarchy, intact materials, and no missing dependencies when exporting the project into Unity. In addition to providing the completed blend file and a Unity-ready package, I will also give a detailed note on any custom shaders or scripts used so you can slot them perfectly into your simulation framework.
$500 USD em 7 dias
6,5
6,5

Hi, I'm excited to assist with refining your Blender scene for the Unity simulation. I have extensive experience in 3D modeling and animation, particularly with transitioning assets between Blender and Unity, so I'm confident in delivering the finesse you seek. I'll ensure the timing shifts enhance the natural feel of your animations and will add props and particles to seamlessly integrate with your new interactions. Fresh, optimized textures will be implemented to maintain visual quality under Unity’s lighting and URP pipeline. Upon completion, you can expect: 1. An updated .blend file with clean, organized collections. 2. A Unity-ready package ensuring correct hierarchies and playback consistency. 3. A brief note on any custom shaders or scripts applied, making integration effortless. I aim to have the project ready within 7 days, ensuring a smooth collaboration.
$600 USD em 7 dias
5,8
5,8

Hello. I can help refine your Blender scene to be fully polished and Unity-ready, ensuring the animation timing feels natural within your gameplay loop. I will enhance your scene with additional props and particle effects to match the new interactions you’ve implemented. Textures will be optimized for the Unity URP pipeline to maintain fidelity under in-game lighting conditions. The project will be structured with clean, labeled collections, making the hierarchy intuitive and easy to navigate. I will export all assets with proper FBX/Unity settings to preserve animation clips, materials, and transforms without errors. Any custom shaders or scripts applied in Blender will be documented for seamless integration into your simulation framework. My workflow ensures a smooth handoff, with a Unity-ready package that replicates Blender playback exactly. I am comfortable troubleshooting any compatibility issues that may arise between Blender and Unity to guarantee a ready-to-use asset pipeline. Regards, Justin.
$500 USD em 7 dias
5,9
5,9

Hello, I specialize in Unity 3D and Blender animation to enhance your project seamlessly. With over 7 years of experience, I ensure smooth timing shifts for natural motion, add props/particles for new interactions, and create fresh textures compatible with Unity's lighting. For your simulation-style game, I'll deliver a polished .blend file and a Unity-ready package with labeled collections and intact animations. Let's customize shaders/scripts and ensure a flawless transition. Ready for a smooth collaboration? Are you ready to elevate your Blender scene to game-ready assets for Unity integration?
$250 USD em 3 dias
5,5
5,5

Hello, thank you for the clear scope. I’d really like to help you polish the Blender scene and hand it back in a Unity URP friendly format that imports cleanly and plays exactly the same as it does in Blender. If you choose to work with me, I’ll start by reviewing the existing animation and your gameplay loop timing, then adjust curves and timing so the motion feels natural in-engine. After that I can add the extra props and particle elements needed for your new interactions, and refresh textures so they hold up under URP lighting. I’ll keep everything organized with clean naming and labeled collections to make future edits easy. For export, I’ll make sure the hierarchy is Unity-ready, animation clips are split and named sensibly, pivots and scale are correct, materials are consistent, and nothing imports with missing references or console errors. You’ll receive the updated .blend, plus either FBX or a Unity-ready import package, along with a short note on any shaders or special setup needed.
$500 USD em 7 dias
5,2
5,2

It’s tough when your Blender scene is nearly there, but you can’t risk clunky timing or missing props breaking immersion once everything’s in Unity. Having to fix textures or chase down console errors mid-import is a headache and can stall your whole workflow. You’ll get a polished animation with natural timing, new props and particles that fit your gameplay, and textures ready for Unity’s URP pipeline. Everything will import cleanly into Unity with no missing pieces and the animation will play exactly as it does in Blender. First, I’ll refine animation timing and add the props or particles you described. Next, I’ll update textures to look great under Unity’s lighting and organize collections for a clear handoff. Finally, I’ll export everything for Unity so all hierarchies, materials, and animation clips stay intact. Which new interactions or props should I focus on first?
$481 USD em 7 dias
5,3
5,3

Hello there, Greetings! I understand the project requirements for "Blender Animation Tweaks and export to Unity." I can enhance your existing Blender scene for seamless integration with Unity for your simulation project. My skills in 3D Rendering, Animation, Unity 3D, Game Development, and Blender align perfectly with your needs. I have a proven track record in similar projects, ensuring high-quality results. To complete the project efficiently, I will refine the Blender scene, optimize it for export, and ensure seamless integration with Unity. This streamlined approach guarantees both precision and efficiency in the final product. Please do check out my profile for project reviews and portfolio at: https://www.freelancer.com/u/umaranimators I would love to discuss your project in more detail and share ideas to make it a success. Let me know a convenient time to connect! Best Regards, Muhammad Umar
$375 USD em 3 dias
5,1
5,1

I can refine your existing Blender scene so it feels polished, responsive, and fully game-ready before moving into Unity. I’ll adjust animation timing to better suit a simulation gameplay loop, ensuring motion reads as natural and intentional in real-time. I can also add lightweight props and particle elements that support your new interactions without impacting performance, then refresh textures so they respond correctly under Unity URP lighting. Once polished, I’ll handle a clean export workflow—proper hierarchies, named collections, baked animation clips, and Unity-compatible materials—so the scene drops straight into Unity with no missing references or console errors. You’ll receive the updated .blend file, a Unity-ready FBX or native import, and a short technical note covering any shaders or special setup used. I’m comfortable moving fluidly between Blender and Unity and optimizing assets for real-time simulation use. Important questions for clarity: • Target Unity version and URP settings? • Any performance budgets (polycount / texture size)? • Should animations be looped or state-driven in Unity? Best regards, Mahad Hasan | Game-Ready 3D & Unity Pipeline expert
$350 USD em 1 dia
4,8
4,8

Hello! I’m ready to start immediately and committed to delivering timely, production‑ready results. Do you want specific animations polished for smooth gameplay motion, and should the final Unity‑ready package include materials/shaders optimized for URP? What exact tweaks or props/particles need priority before export? I understand it can be tricky to refine animations so they feel natural in Unity’s game loop while keeping hierarchies, materials, and FBX settings intact without console errors mismatched rig settings and export issues often cause unwanted distortion or missing clips. With solid expertise in Blender animation refinement and Unity asset pipelines, I’ll clean up your scene, add the required polish, and export a plug‑and‑play Unity package that works exactly as intended. Let’s hop on chat ASAP. I’ll be happy to share my recent work privately and discuss project deadline, budget, and further details. Best regards, Anus
$300 USD em 5 dias
4,2
4,2

Hello there! We are ready to take on your Blender Animation project and deliver game-ready assets for your Unity simulation-style game. With expertise in Blender and Unity, we will refine your animation by adjusting timing shifts, adding props/particles, and enhancing textures for seamless integration with Unity's lighting and URP pipeline. We will ensure the project is exported flawlessly to Unity, maintaining hierarchies, materials, and animation clips. Our team will provide you with a clean, labeled .blend file, a Unity-ready package, and details on any custom shaders/scripts used. Let's work together to create a polished and immersive experience for your game. Cheers, RedBrick American Engineering
$250 USD em 2 dias
3,7
3,7

As an experienced Full Stack Software Engineer, my passion for delivering polished, game-ready assets aligns perfectly with your project. I have remarkable expertise in both Blender and Unity, having implemented complex animations in various simulation-style games throughout my 10-year career. Precise timing and fluid motion are crucial for immersive gameplay loops, something I completely understand and excel at providing. Another advantage I bring to the table is my deep familiarity with Unity's lighting settings, URP pipeline, and the precise requirements they have. With this knowledge, I can ensure all of your textures hold up perfectly under these conditions post-export. Moreover, my proficiency in managing proper hierarchies, materials, animations clips, and dependencies can assure a headache-free integration of the exported project into Unity; no missing parts or annoying console errors. Lastly, you mentioned requiring a brief note on any custom shaders/scripts used during the process. Rest assured that my attention to details doesn't falter even after completion. I will not only provide a meticulously updated .blend file and a Unity-ready package but also a well-documented explanation of any shaders or scripts employed. Consider me for this project if you value an expert freelancer who can deliver a comprehensive game asset package that fits seamlessly into your simulation framework!
$500 USD em 3 dias
3,8
3,8

Hi, I can refine your existing Blender scene for smooth, game-ready use in Unity. I’ll adjust animation timing for natural gameplay flow, add the required props/particles, and update textures to perform well under Unity’s URP lighting. I’m comfortable ensuring clean hierarchies, correct materials, and error-free imports so the scene behaves identically in Unity. You’ll receive a well-organized .blend file, a Unity-ready export (FBX/native), and clear notes on any shaders or special setups used. I can start right away and keep the process efficient and transparent. Best regards, Jagjeet Singh
$280 USD em 4 dias
3,1
3,1

Dear Client, I am excited about your project "Blender Animation Tweaks and export to Unity." and confident I can deliver excellent results. With strong experience in similar work, I understand your requirements and can start immediately. I would love to discuss your project further and answer any questions. Thanks and best regards, Faizan
$270 USD em 10 dias
2,9
2,9

Hi, As an enthusiastic and detail-oriented 3D animator, I believe I would be an excellent fit for your project. The finesse you seek in terms of timing, additional props, and fresh textures is my bread and butter. I will meticulously fine-tune your Blender scene to ensure that motion feels natural within your gameplay loop while incorporating the new interactions seamlessly. Moreover, I am well-versed in Unity's lighting and URP pipeline, which guarantees a smooth transition of your project into the game engine. My experience extends beyond blender animation into the world of business strategy and communication. This unique blend of skills enables me to understand not only the technical aspects of the work but also its implications on your simulation-style game. I can assure you that the final product will be free of any glitches, have correct hierarchies, materials and animation clips intact. Choose me for this project if you want a versatile professional who merges qualities of creativity and precision to deliver a remarkable outcome. Let's chat and discuss this in more detail. Regards, Neha.
$250 USD em 7 dias
3,0
3,0

Hi there, Your project sounds like an exciting challenge! I’d love to help polish your Blender scene, refine the animation timing, add those extra props and particles, and ensure textures look stunning in Unity’s URP. You can count on a seamless export—organized, game-ready, and free from errors. Let’s make your simulation feel as smooth and immersive as you envision! Looking forward to working together.
$500 USD em 2 dias
2,5
2,5

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