We are looking for lighting artists in Blender, Cycles.
The environments we need to light are from the greek mythology scenes.
In the following link you can find a reference for the project: [login to view URL] 25
We will provide a layout as detailed as possible but many times you will get a “blockier” scenes, at least at the beginning.
Our goal is to rely heavily on “natural” 3d lighting without using too much compositing deviations. Of course, corner cases will be discussed.
Should have a good understanding of a rendering pipeline, to know how to tweak rendering times if possible.
The candidate that would best suit this project should to be responsive, have great communication skills, have the ability to meet deadlines, and be available starting next week