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We are hiring an experienced Stylized 3D Character Artist / Technical Character Artist to build the master avatar system for a confidential virtual workplace platform. This is not a simple character modeling job. We need a production-ready modular character system that will become the foundation for a large wardrobe and multiple future avatar variations. The character style is friendly, clean, modern and stylized, designed for a professional virtual workplace. We will provide character direction, visual references and a detailed measurement specification. Phase 1 — Master Base Character Create one clean stylized base character with controlled proportions and exact scale. Target height: 150 cm / 1.50 m The base character must include a complete underlying body suitable for modular clothing. The initial master body should be neutral and simplified, with no permanently attached: Hair Clothing Shoes Accessories Facial customization elements The body must have clean deformation-friendly topology. No exaggerated anatomy, muscles or body details. Modular Architecture The character must support interchangeable: Hair Eyes / facial customization Eyebrows Eyewear Headwear / Hijab Inner Top Outer Top / Jacket Bottom Shoes Bag / Backpack Badge / ID Accessories All wearable assets must remain independent from the master body. We do not want clothing permanently fused into the character mesh. Master Rig Create one consistent humanoid master skeleton suitable for real-time animation. Required deformation quality: Shoulders Armpits Elbows Wrists Hips Crotch Knees Ankles Neck The same rig must support future characters and modular clothing. Required motion tests: Idle Walk Sit Stand Up Arms Up Torso Turn Clothing System After approval of the Master Body, we will create garments one by one. Initial clothing blocks: Basic T-Shirt Office Shirt Blazer Straight Pants Sneakers The clothes must be designed specifically around the master body measurements. Important: clothing must NOT be shrink-wrapped tightly onto the body. We want natural garment volume and realistic stylized ease. A shirt must look like a shirt, not a second skin. A blazer must sit naturally above the shirt. The artist must understand: Garment ease Layering Armholes Collars Sleeve deformation Skin weights Clipping prevention Technical Requirements Preferred software: Blender Final runtime format: GLB / glTF Source files: .blend required Assets must be suitable for a real-time web application. We require: Clean topology UVs PBR materials Organized hierarchy Consistent naming Correct transforms Correct scale Animation-ready topology Reusable modular parts The model must export and re-import cleanly. Optimization We do not need film/VFX geometry. The final production model must be optimized for a real-time virtual environment while maintaining the stylized visual quality. Please provide both the editable high-quality source and optimized game-ready outputs where appropriate. Required Deliverables Master character .blend Master character .glb Master skeleton / rig Modular body hierarchy Separate clothing assets Textures and materials UVs Measurement verification Turnaround renders Wireframe screenshots Rig / weight-paint demonstration Animation deformation tests Short technical documentation explaining hierarchy, slots, scale and export process Acceptance Requirements We will test that: The body remains complete when clothing is hidden. Hair can be removed without damaging the head. Shoes can be removed and the feet remain complete. Each garment can be enabled and disabled independently. The character uses one consistent rig. Clothing does not penetrate the body during normal movement. Clothing does not excessively cling to the body. The shirt and jacket work correctly as separate layers. The character preserves correct scale after GLB export. The character works correctly after GLB re-import. Who We Are Looking For We want someone experienced with production character pipelines, not only sculpting or rendering. When applying, please provide only your strongest relevant character examples. Your portfolio should ideally show modular characters, clothing, topology, rigs and deformation tests. Application Questions 1. Show 3 examples of stylized characters you personally modeled. 2. Show at least one character with clean topology and rigging. 3. Have you built a modular character or interchangeable clothing system before? 4. Can the same rig be used across multiple clothing assets? 5. Do you work primarily in Blender? 6. Do you have experience exporting production assets to GLB/glTF? 7. Can you deliver the complete editable .blend source? 8. How would you prevent clothing from sticking to or clipping through the body? 9. What polygon budget would you recommend for a real-time web avatar? 10. Quote separately for: Master Body + Rig, then each additional garment. Please do not apply with AI-generated 3D examples unless you personally performed the topology, fitting, rigging and production cleanup.
Project ID: 40738529
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50 freelancers are bidding on average $115 USD for this job

With nearly a decade of experience in the 3D design field, including expert proficiency in Blender and Maya, I'm confident that my skills and professional insight can bring immense value to your stylized modular game avatar creation project. From interpreting detailed design specifications for master base characters to skillfully integrating modular clothing, my work always remains true to defined measurement and visual parameters while considering important aspects such as clean deformation-friendly topology and clipping prevention. Moreover, I understand the importance of your garment ease requirement; how clothes should sit naturally on the character rather than appearing shrink-wrapped or penning too close. This understanding extends to other important elements like armhole design, collar adjustment, sleeve deformation etc. This comprehensive approach ensures not only a remarkable visual outcome but also smooth functioning during animations - something I would happily demonstrate via rigorous motion tests if needed. My commitment is to produce the highest quality work à la in line with your precise measurements and vision while adhering to efficient timeframes - estoy emocionado de asociarme contigo y hacer realidad este emocionante proyecto.
$75 USD in 1 day
8.5
8.5

With vast experience in 3D modeling, rendering, and rigging along with my skillfulness in industry-leading design software such as blender, I'm confident about delivering a remarkable result for your project. The unique skills I have honed over years of creating characters and assets for various platforms will allow me to meet the complex requirements you have specifically laid out. My work isn't just about following instructions but understanding them deeply and translating them into high-quality design solutions that exceeds expectations, which is something of utmost importance to you. My commitment doesn't end at project completion; instead it expands towards long-term satisfaction and sustained support. From consistent naming to clear technical documentation, my deliverables will speak volume of my dedication towards streamlining future processes. If awarded this project, you can expect timely communication, reliable support and a finished product not just meeting but exceeding all the acceptance requirements set. Choose me to transform your ideas into a professional virtual workplace platform that's engaging, immersive yet technically impeccable.
$60 USD in 1 day
7.5
7.5

As an experienced multi-skilled Engineer, CAD Designer, and 3D Artist, I bring a unique blend of technical knowledge, artistic vision, and a passion for perfection to your stylized modular game avatar project. Over the years, I have honed my skills and mastered various software including Blender and Maya to deliver top-notch 3D models, animations and renderings. My technical background also makes me well-versed in addressing complex considerations such as deformation-friendly topology and optimization for real-time environments. One of the elements that truly excites me about this project is the challenge of creating a modular character system intended as a foundation for future variations. In addition to my broad skill set, I am a quick learner who adapts well in demanding environments. With this adaptable mindset, it will be seamless for me to create an intricate master avatar system that meets your exact direction and detailed measurement specification within agreed timeframes and specifications.
$66 USD in 1 day
7.6
7.6

"A shirt must look like a shirt, not a second skin." That line is the whole job and it's the part I enjoy working out most. Character art is my specialty, and modular avatars on one shared rig, built in Blender and exported to GLB, are familiar ground. This is my daily routine workflow. For the master body, I'd run clean loops around the shoulders, armpits, hips and knees so it holds up in your Sit and Arms Up tests. Garments get modeled over the body with real ease, a blazer sitting above the shirt with its own armholes and collar. Deliverables: .blend, GLB at true 1.5 m scale, master skeleton, separate garment assets, UVs, PBR textures, turnarounds, wireframes, weight-paint and motion tests, plus a short doc on hierarchy and export. -I'm mainly a character artist so I definitely worked on many projects with modular characters. -I can create one universal rig for all the clothing assets. -Primarily in Blender(15+ years of experience) and my workflow includes Character Creator, Substance Painter, Z-Brush etc. -I've provided GLB/gITF models many times before -I can deliver packed complete .blend file -The real solution for the clipping is manual weight painting -I'd suggest roughly 8-10k tris for the body and 2-4k per garment for a web avatar Rigged master body: 100-120$ +garment: 40-60$ (depends to the complexity) I've multiple examples of stylized characters and models with topo previews in my portfolio: art--station: @denizay https://www.freelancer.com/u/gradynelson
$120 USD in 7 days
7.0
7.0

Hello Client, This is not an AI bid; this is my self response. Your requirement is clearly a production-ready modular avatar foundation, not merely a sculpted character, and I can approach it around independent wearable assets, a reusable master rig, clean deformation, and reliable Blender-to-GLB/glTF delivery. I will build the complete 1.50 m base body, organize modular slots and naming, create natural garment layering with practical ease, prepare UVs and PBR materials, and validate shoulders, elbows, hips, knees, clothing clipping, animation deformation, scale, export, and re-import. The workflow will prioritize real-time optimization without sacrificing the friendly stylized workplace aesthetic, with .blend source files, technical documentation, wireframes, turnaround renders, and motion tests included. I will also use 3D Rendering for clear review visuals while keeping the underlying asset production-ready. I can begin by confirming the reference style, target polygon budget, and acceptance test scene, then deliver the master body and rig for approval before developing garments. What target platform and polygon/material budgets should the master rig and modular GLB assets meet for your web runtime? Best regards, Sahil
$30 USD in 1 day
6.8
6.8

Hello, With over 8 years of experience in 3D modeling, I specialize in 3D printing, asset creation, visualization, and prototyping. I am well-equipped to handle the complex requirements of your project for a Stylized Modular Game Avatar Creation. I have a great deal of expertise in creating modular character systems, including clean topology, rigs, and deformation tests. You can view my portfolio here: https://www.freelancer.com/u/BLADESTYLE I would like to discuss your project further and understand your specific needs. Let's connect in chat to explore how I can bring your vision to life. Best regards.
$85 USD in 7 days
5.9
5.9

As a seasoned Game Developer with expertise in 3D Animation, Modelling, and Game Development, I believe I'm a perfect match for your needs. With over 5 years of experience working on projects such as yours, I understand the importance of meticulous detail and efficient deliverables. My proficiency with Unity, Unreal Engine and Roblox Games will prove indispensable in creating your stylized modular game avatar system to optimal quality. In particular, my experience in creating optimized gameplay and visually stunning environments aligns well with your project's requirements. Having worked extensively with modular systems and clothing creation along with mastery in character customization, I am familiar with the task at hand. Furthermore, my background in AR/VR development motivates me to create immersive experiences that balance realism and style. What sets me apart is not only my technical skills but also my commitment to delivering high-quality products while adhering to timelines. I understand that the real success of any project lies in ensuring scalability, smooth mechanics and problem-solving ability – attributes honed through hands-on experience for more than 6 years now. Let us come together to bring life to your virtual workplace platform; let's turn imagination into an interactive reality. I await discussions about how we can take this forward!
$240 USD in 20 days
6.5
6.5

With my extensive experience in 3D animation and character modeling, I believe I would make an excellent fit for your Stylized Modular Game Avatar Creation project. I have worked on several projects that required the creation of clean and detailed 3D models, such as your base character and modular clothing system. My proficiency in Blender would enable me to deliver production-ready modular characters in GLB format that perfectly suit your real-time web application.
$51 USD in 1 day
6.2
6.2

Hello there, Are you looking for someone to build a production-ready modular 3D avatar system in Blender. We can create the 1.5m master body with clean topology, a reusable rig and fully independent clothing, hair, shoes and accessories. We will handle UVs, PBR materials, garment layering, skin weights, clipping prevention, deformation tests and optimized GLB/glTF export. We can also provide the editable .blend, technical documentation, scale verification and relevant personally modeled character pipeline samples. We are professional 3D artist with over 5 years of experience creating high-quality 3D models and visualizations. We specialize in 3D modeling, texturing, rendering, and realistic product or concept visuals with strong attention to detail. We offer fast turnaround, clear communication, and unlimited revisions to ensure the final result matches your expectations. Please visit our profile for portfolio; https://www.freelancer.com/u/Internative123/profile-27433543 Best regards, Internative Labs.
$40 USD in 2 days
5.7
5.7

With over a decade of experience in 3D character art and animation, I can provide you with the production-ready modular character system you need for your virtual workplace platform. I have strong technical skills in Blender, which is your preferred software, as well as expertise in 3D modeling, rigging, and animation. Even though this project demands intricate detail and careful execution, it suits my skillset perfectly. I understand the importance of scalability and modularity for wardrobe variations that may be required in the future and I assure you my work will be meticulously organized and layered to facilitate easy additions or modifications. I am adept at managing topology and skin weights to deliver clean deformation-friendly models - precisely what your project requires. Moreover, I am deeply familiar with creating natural garment volume and realistic stylized ease without creating unnatural clippings. Having worked extensively on optimization for real-time environments while maintaining high quality output, I'm confident that I can strike the perfect balance with your project as well. In me, you'll find not just a skilled professional but also a diligent teammate dedicated to client satisfaction. Let's bring life to your vision together!
$130 USD in 1 day
5.4
5.4

Ladies and gentlemen, as a seasoned 3D Artist with over a decade of experience, I firmly believe I can contribute greatly to your project. Aside from having worked on countless design projects, my key strengths lie in communication and understanding my clients' unique needs. Transforming ideas into reality is my specialty. I'm experienced with Blender, 3D Animation and well-versed in the technical demands of real-time web applications. I have a keen eye for clean topology, correct scales, and I understand the importance of maintaining performance optimization while preserving your desired stylized visuals. Moist importantly, I comprehend the complexity of modular character creation - your game's foundation. The mastery involved in timeline management between base model creation, rigging and clothing design isn't a simple task but one I've religiously honed through the years. By choosing me, you guarantee your project will be coordinated with expert precision and executed with meticulous perfection. I assure you that each garment will seamlessly align with the master body proportions as per your requirement.
$47 USD in 1 day
5.3
5.3

I’m an experienced Blender artist with 8+ years of Blender experience, and this project matches the kind of structured character pipeline you’re looking for. I can build the 1.50 m stylized master character with a clean, deformation-friendly base mesh, organized modular hierarchy, reusable humanoid rig, and independently removable hair, clothing, shoes and accessories. The clothing will be built with proper garment volume and layering rather than being shrink-wrapped to the body. For the production pipeline, I’ll maintain clean topology, UVs, PBR materials, naming, transforms and scale, then test the rig through the required movements and deformation areas. I can also provide the editable .blend source and optimized GLB/glTF output with export/re-import checks. For clothing, I’ll focus on natural ease, shoulder/armhole deformation and minimizing both clipping and excessive body penetration while keeping the assets suitable for real-time web use. I can quote the Master Body + Rig separately and then provide per-garment pricing once the base character is approved. I’d be happy to share the strongest relevant character, topology and rigging examples for review.
$215 USD in 1 day
4.7
4.7

Hello, I’ve carefully reviewed your requirements and understand this is a production ready modular avatar system, not simply a character model. I work primarily with Blender and have experience creating stylized characters, clothing, animation and clean production assets. I can build the 150 cm master body with complete modular parts, consistent rig, proper deformation, separate garments, optimized topology, UVs, PBR materials and clean GLB/glTF export. I can also provide the editable .blend, turnaround and wireframe renders, deformation tests and technical documentation. Since this involves a complete character pipeline and future ready modular system, the budget will be higher than a standard character modeling project. This is only my initial bid, and I’d prefer to discuss the exact scope and quote the Master Body + Rig and each garment separately. Best Regards Muhammad Abubakar Siddiqui
$30 USD in 1 day
4.7
4.7

Hello, the main challenge is building a reusable production avatar system rather than a single character, with clean modular separation, one consistent rig, natural garment volume, and reliable deformation through GLB export. I would establish the 1.50 m master body and skeleton first, then build independent garments around measured proportions with proper layering, skin weights, clipping control, UVs, materials, hierarchy, and real time optimization. I have experience with Blender character pipelines, modular assets, topology, rigging, clothing systems, deformation testing, and GLB/glTF workflows and can share relevant examples once we connect in chat. Also a quick question, should the master body remain dimensionally fixed across future avatar variations, or will controlled body proportion changes need to be supported by the same rig? Best Regards, GridSmithLTD
$30 USD in 1 day
4.0
4.0

Creating a modular character system like this can be tricky. If the design doesn’t align with the specifications, it can lead to issues later on. The character might not fit well with the wardrobe or fail during animation, which can be costly. I would start by developing a clean base character that meets your exact measurements. This way, it can support interchangeable elements like clothing and accessories seamlessly. I’ll ensure the topology is deformation-friendly, so animations look natural. After that, I’ll focus on creating modular clothing that maintains a realistic fit without clinging too tightly. I’m familiar with this type of work and revisions are part of the process until you’re satisfied. I’m eager to dive deeper into your vision. Could you share more about your timeline and any existing assets you have? Also, what specific styles are you looking for in the clothing?
$100 USD in 7 days
3.7
3.7

Hi, I am expert 3D character Artist for game ready models. You can check my portfolio for checking the stylized character examples. I am very interested in your project and can provide the neutral character for your future customization. Waiting for your contact thanks
$70 USD in 7 days
3.7
3.7

Hi, I can build your production-ready stylized avatar system in Blender, including the modular master body, clean topology, humanoid rig, interchangeable clothing, UVs/PBR materials, deformation testing, and optimized GLB/glTF exports. I understand the importance of keeping garments independent, maintaining natural garment volume, preventing clipping, and using one reusable rig across future outfits. I can provide editable .blend files, technical documentation, wireframe/rig tests, and relevant character work. Regards, Muhammad Mohid Ahmed.
$30 USD in 1 day
3.5
3.5

I’m Kaif Hasan. I saw your project and wanted to help you. I’d build the master avatar in Blender with a complete deformation-ready body, modular clothing slots, one reusable humanoid rig, clean topology/UVs, proper garment layering and GLB/glTF validation. I’d also test idle, walk, sit, arms-up and torso-turn deformation before delivery. 1. Can you share the character references and measurement specification so I can match the exact proportions? 2. Do you have a preferred polygon budget or target web platform/browser constraints for the GLB? I’m new on Freelancer, but I have 7+ years of experience, and I’m offering the most reasonable rates to build great client relationships. Portfolio: https://www.freelancer.com/u/DigitalArtForge Best Regards, DigitalArtForge
$50 USD in 1 day
2.3
2.3

Hi, Your project requires a stylized modular avatar with clean proportions and interchangeable parts that can be reused across different character variations. I can create the base character with modular heads, hair, clothing, accessories, and other customizable components while keeping attachment points and proportions consistent. The models can be optimized for game use with clean topology, UVs, materials, and the required export format. Please share the character references, modular parts you need, target platform, and preferred file format, and I’ll review the requirements and get started. Regards, Vipin
$150 USD in 1 day
2.3
2.3

Consider this ✍️The key production-ready modular character system is essential for a large wardrobe and future avatar variations. I understand the importance of controlled proportions and exact scale, master avatar system. You mentioned a friendly, clean, modern, and stylized character designed for a professional virtual workplace. What usually matters most here is that the body must have clean deformation-friendly topology. I have worked on similar character creation projects where modular clothing systems were required. So I know the challenges of ensuring clothing does not penetrate the body during normal movement. My approach would involve: • Developing a master base character that meets your specifications. • Creating a consistent humanoid master skeleton suitable for real-time animation. • Ensuring clothing assets remain independent from the master body. • Conducting rigorous motion tests to guarantee deformation quality. • Delivering all required files in .blend and .glb formats. How do you envision the balance between garment ease and stylized design? Best, Kurt.
$100 USD in 2 days
2.2
2.2

Najaf, Iraq
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