Particle-System for my Dx8-Framework

Em Andamento Postado Jul 28, 2006 Pago na entrega
Em Andamento Pago na entrega

This is for my framework based on MS Visual C++ 6 and DirectX8 (init of Window, Dx8 and texture-blit function with color keying is already implemeted). I need a particle-system with can simulate basic elements like explosions, waterfountain and fireworks, maybe fire.

I have graphic demos (one with source) which give good examples. With that effect I need several parameters so that I can define different looking presets auch as speed, number of particles, different shapes. The best person to create this is someone who did already a particle system. I will provide a DOC with more explanations and definitions of parameters.

No external libraries as NET, SDL, OpenGL, DX9 etc should be used, I really must be able to compile it at the described settings: DirectX8.1 SDK, MS Visual C++6, running within my Graphics-Framework as sent. This Effect must be inserted into the wrapper class which is already implemented into the Framework. I add to the payment: credits in my program I will release later if the programmer wants that.

Programação C

ID do Projeto: #76886

Sobre o projeto

5 propostas Projeto remoto Ativo em Aug 4, 2006

Concedido a:

spacemonkey

I have an experience with d3d work on vc++ and acquaint with particle-systems creation methods. Regards, spacemonkey.

$100 USD em 11 dias
(1 Comentário)
2.0

5 freelancers estão ofertando em média $77 nesse trabalho

TonyKramar

Hello, there. I've good experience at coding and designing DX-based games. I can design particle system for you as well as other parts of your game project (if it is a game indeed). For example I can implement bala Mais

$75 USD in 7 dias
(1 Comentário)
3.1
Genyk17

Hello, I have powerful particle system engine with source written by me, if you interested, please, contact me. Thanks Eugen

$75 USD in 4 dias
(0 Comentários)
0.0
instance1

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$75 USD in 2 dias
(0 Comentários)
0.0
lordbritishix

I previously worked on an OpenGL program and has developed a particle system for a game. I'm pretty sure I can pattern my implementation using your framework using DirectX 8.1.

$60 USD in 6 dias
(0 Comentários)
0.0