Implement ShadowMaps in a engine

I have a 3D engine in C++ using OpenGL and deferred lighting.

I'd like someone to implement ShadowMaps in it for both spotlights and omnidirectional lights(using dual paraboloid projections).

It must use soft shadows and integrate it with the deferred rendering which it's currently using.

I can provide help with the understanding of the current code as I'm the one who wrote it(everything is fresh since I coded everything in 3 days).

Bidder must implement shadow maps in the current code (in both c++ and glsl) and write a change log with every modification or new function/class implemented.

I will pay $50

Habilidades: Programação C, Design de jogos

Ver mais: understanding programming, opengl programming, opengl help, opengl game programming, new engine design, function programming, shadow, projections, implement, game opengl, d lighting, pay engine, help engine, opengl shadows, game engine programming, opengl rendering, integrate game, code opengl, engine programming, game programming engine, opengl game engine, opengl game code, lighting rendering, design implement, programming engine

Acerca do Empregador:
( 5 comentários ) Brasov, Romania

ID do Projeto: #580269

1 freelancer está ofertando em média $50 para este trabalho


Please see PMB for more details.

$50 USD in 4 dias
(3 Comentários)