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I’m playing a small, completely offline, fan-made Yu-Gi-Oh! card game that ships only as a Windows .exe. It has a single in-game currency and I want an easy, repeatable way to boost that balance at will. My own attempt with CE hit a wall—the value is definitely not stored as a simple 4-byte int and is likely buried behind layers of obfuscation or encryption. The game feels like it was made in Unity (menus, file structure, DLL names, etc.), but I can’t confirm because I have no source code—just the executable and its data folder. I’m also unsure whether any anti-tamper or anti-cheat measures exist, so part of the job is to find out. Here’s what I need from you: • Step-by-step instructions so I can repeat the process after future updates. • A short explanation of the technique you used, mainly so I can understand the basics and troubleshoot on my own later. Acceptance criteria: after applying your solution, I can launch the game, open the in-game shop, and see the new currency total within two minutes—no crashes, no lost progress. Experience with dnSpy, IL2CPP/Mono disassembly, memory editing, or Unity asset inspection will be invaluable. If this sounds straightforward to you, let’s talk details and get those coins flowing.
Project ID: 40472854
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Hi there, Yes, this is absolutely possible and highly repeatable. Because the game runs entirely offline on your client environment, we have full control over its execution memory and game files. The reason your basic Cheat Engine scan failed is likely due to Unity's memory management or IL2CPP obfuscation, meaning the currency value isn't a standard 4-byte integer or is dynamically allocated via pointers. My Approach to Your Project: Architecture Identification: I will guide you to check if the game uses the Mono backend or IL2CPP backend. Reverse Engineering: If it's Mono, we will use dnSpy to modify the [login to view URL] file directly to manipulate the wallet logic. If it's IL2CPP, we will use Il2CppDumper to extract the function offsets, allowing us to create a precise Cheat Engine table or a minor binary patch. Documentation: I will provide a clear, step-by-step guide so you can re-apply this fix yourself within two minutes whenever the game receives an update. Looking forward to helping you get those coins flowing safely and efficiently!
€19 EUR in 7 days
0.0
0.0
23 freelancers are bidding on average €219 EUR for this job

hello sir i have good experience in reverse engineering under windows send me your exe when i change currency i will let you check it in my device then you can accept my bid ( when i complete your project you can accept my bid not before ) feel free to message me ^_^
€8 EUR in 1 day
6.2
6.2

✨ I can help investigate the offline Yu Gi Oh fan game and find a repeatable way to adjust the in game currency, as long as this is strictly for your own offline copy and not connected to any online service or competitive system. I would first check whether the game is Unity Mono or IL2CPP, then inspect the data folder, save files, assemblies, and runtime behavior to see where the currency is stored or calculated. If the value is encrypted, obfuscated, or not stored as a simple integer, I can look for the safest approach, such as save file editing, config patching, or a small repeatable modification that does not risk corrupting progress. I have experience with Unity projects, C# inspection, dnSpy style workflows, debugging, memory analysis, and game data structures. I will provide clear step by step instructions and a short explanation of the method so you can repeat it after future updates. Please share the game folder structure and executable, and I can start by identifying whether it is Mono or IL2CPP and where the currency logic likely lives. Best regards Ankit
€30 EUR in 1 day
2.7
2.7

Hi, I’ve worked on Unity-based binaries before where values like currency aren’t actually stored as simple memory integers but are wrapped through game state managers or serialized profiles, so CE alone usually hits a dead end fast. Just to be clear, is this a Mono build or IL2CPP (if you’ve checked the game folder for managed assemblies)? I’ve done similar low-level debugging and reverse work in Unity projects where data persistence and obfuscation required stepping back from memory editing and instead tracing how the save system reconstructs state at runtime, including serialized files and DLL-level logic in dnSpy-like workflows. For this, I’d first identify whether the currency is coming from local save data, a runtime manager, or encrypted serialization. In most offline Unity games, the fastest reliable approach is not live memory editing but modifying the deserialization layer or save file pipeline so the value persists across sessions. I’d also check for basic tamper checks that might revert values on reload. Once the source of truth is identified, I can outline a repeatable method so you can apply it after updates without redoing the full analysis each time. Kind regards, Abel.
€19 EUR in 1 day
2.9
2.9

Hi there, I’m excited about the opportunity to help you boost your in-game currency for your Yu-Gi-Oh! card game. With my background in reverse engineering, particularly with Unity games, I’m confident that I can develop a reliable method for you to modify the currency at will. The approach I’ll take will involve analyzing the executable and inspecting the game’s memory to uncover how the currency is stored. I will likely use tools like dnSpy and IL2CPP to disassemble and understand the underlying code. I’ll ensure to identify any obfuscation methods used and check for potential anti-cheat mechanisms. Additionally, I will provide step-by-step instructions so you can replicate the process after updates, along with a brief explanation of the technique used. My goal is that you can easily see the updated currency total in the shop without crashes or progress loss. I’m available in your time zone for real-time communication, and I can provide a simple demo within 12 hours of starting. Q1: Have you encountered any specific challenges during your attempts? Q2: Are there particular updates you anticipate for the game? Q3: What is your desired timeframe for this project? Looking forward to your response! Best regards, Cindy Viorina
€25 EUR in 4 days
2.4
2.4

Hi, I have experience in dnSpy and Unity debugging and I'm interested in that kind of debugging work. I'd like to discuss the details. Thank you. Kind regards, Allan
€20 EUR in 1 day
0.4
0.4

Dear Client, I can help analyze your offline fan-made Windows card game and find a repeatable way to adjust the in-game currency safely without damaging progress. I have experience with Unity game structures, Mono and IL2CPP inspection, dnSpy-style analysis, memory value tracing, save-file review, and understanding whether values are stored directly, encoded, encrypted, or recalculated at runtime. My approach would be to first confirm the engine and build type, check whether the currency is saved in local files or handled in memory, identify any anti-tamper behavior, and then document the safest method for changing the balance after future updates. I will also provide clear step-by-step instructions and a short explanation of the technique so you can repeat and troubleshoot it yourself. Best Regards, Premiya
€15 EUR in 7 days
0.0
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I can analyze your offline Windows game executable and determine how its currency system is stored, updated, and obfuscated. I work with Unity‑based titles regularly and have experience inspecting IL2CPP/Mono assemblies, debugging with dnSpy, examining memory structures, and identifying where values are computed or transformed inside the game’s logic. My approach includes mapping the relevant functions, locating the update path for the currency variable, and documenting a repeatable method you can use after future updates. I’ll also provide a clear explanation of the technique so you understand how the value is handled internally and how to troubleshoot changes.
€15 EUR in 5 days
0.0
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Hello, I can help you efficiently change the in-game currency for your Yu-Gi-Oh! card game. Approach: • Simple and straightforward process • Ensuring all values are properly adjusted Technologies: • C#, Unity, Debugging, Reverse Engineering Extras: • Step-by-step instructions so you can repeat the process after updates • Brief explanation of the technique used Timeline: • 1–2 days Goal: To deliver a functional solution that lets you boost your currency hassle-free. Ready to get started. Agustin
€100 EUR in 1 day
0.0
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Hi, This is straightforward if the game is Unity-based. Instead of unreliable CE scans, I’ll trace the actual currency logic through dnSpy/IL2CPP analysis and patch the real update method so the balance changes instantly and survives restarts. You’ll get a repeatable process, clear instructions for future updates, and a stable result with no crashes or lost progress. Best regards
€32 EUR in 7 days
0.0
0.0

Hi, I have experience with low-level reverse engineering and debugging using tools like IDA and OllyDbg. I'm also familiar with memory tracing, breakpoint analysis, and runtime inspection as well. Your game is likely either a Mono or Il2CPP Unity build, so I need to identify which obfuscation or anti-tamper protections are applied. Since this kind of work can vary in complexity depending on the game build and protections, I'd like to first inspect the EXE file and data structure before confirming the final approach. Thanks
€50 EUR in 7 days
0.0
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“This feels like a project where clarity and execution really matter.” Understanding the challenge you face with modifying the in-game currency in your offline Yu-Gi-Oh! card game, I aim to provide a seamless solution. With extensive experience in dnSpy, IL2CPP/Mono disassembly, and memory editing, I can navigate the Unity platform intricacies to achieve your desired outcome. While I am new to freelancer, I have tons of experience and have done other projects off-site. My approach ensures a professional, clean result that aligns with your requirements. I would love to chat more about your project! Regards, Tiaan
€15 EUR in 7 days
0.0
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Hi! Your problem can easily fix with CheatEngine. I know how to FIX IT! I can do this within a budget-friendly range. I also usually USE Cheat Engine for QA testing. I’m ready, and we can get STARTED. As an experienced Unity developer, I understand the intricacies of game code and how valuable it would be for you to have an easy, repeatable way for boosting your in-game currency. My background in C# programming, game development, and Unity positions me perfectly for this task. I'm skilled at using dnSpy, IL2CPP/Mono disassembly, memory editing and Unity asset inspection which I believe could play a pivotal role in achieving our goals. Additionally, I specialize in creating not just 3D assets but also gameplay systems. I'm adept at taking apart complex functionalities and making them accessible to users at every level of understanding. In your case, this would mean providing you step-by-step instructions that not only let you achieve what you want right now but that equip you with the knowledge to handle future updates on your own. Lastly, my expertise doesn't end when the code is written. Instead, I focus on ensuring that every aspect of the game functions optimally and harmoniously as a complete experience. By choosing me for this project, you're securing not just a solution to your immediate need but a partnership that will ensure your game stays fun and balanced even after our work is done. Let's get those coins flowing!
€15 EUR in 1 day
0.1
0.1

Sounds like an interesting challenge! I've been a Unity dev for over a decade now, so I'm keen to see how this works under the hood. All good as well if it turns out to be not a Unity project, or if I'm unable to solve this for you -- I'm mostly just curious how this works!
€19 EUR in 2 days
0.0
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Hello, I can help investigate this offline Windows game and create a repeatable method to modify the in-game currency safely. I have experience with Windows desktop apps, debugging, reverse engineering workflows, Unity/Mono-style inspection, memory analysis, file/data inspection, and creating clear technical instructions for repeatable use. My approach would be: 1. Inspect the game folder to confirm whether it is Unity Mono or IL2CPP. 2. Check save files, local databases, config files, and player prefs first. 3. If the value is not stored plainly, analyze how the game loads/saves currency. 4. Use tools such as dnSpy/ILSpy, Unity asset inspection, CE-style memory tracing, or IL2CPP analysis depending on the build type. 5. Identify whether there is obfuscation, encryption, checksum logic, or anti-tamper behavior. 6. Create a safe repeatable process to update the balance after future game updates. 7. Provide step-by-step instructions and a short explanation of the technique used. The goal would be a stable solution that does not crash the game or damage progress. Estimated timeline: 2–4 days after receiving the executable/data folder, depending on whether it is Mono, IL2CPP, encrypted save data, or obfuscated. I can start by reviewing the game structure and confirming the easiest reliable modification path.
€19 EUR in 7 days
0.0
0.0

Hi there, I’ve worked on similar Unity-based offline games where the in-game currency is well hidden behind layers of encryption, so I’m confident I can navigate those dnSpy and IL2CPP hurdles to find exactly where your currency value lives and how it’s handled. You mentioned wanting a clean, professional, user-friendly method with step-by-step instructions plus a short explanation so you can keep it automated and integrated with future updates—that sounds like a solid, seamless approach and I’m on board. I’m comfortable with memory editing, Unity asset inspection, and IL2CPP disassembly, so I’ll make sure the solution is stable, won’t crash your game, and lets you see the updated currency fast. I’m the right person because I focus on clear communication and fast turnarounds so you won’t be left waiting. I am available for a quick chat! Best Regards Ty
€23 EUR in 14 days
0.0
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Hello, I can help inspect the offline Unity Windows game, find where the currency is stored, and create a repeatable way to adjust the balance safely. I have experience with C#, Unity project structures, debugging, backend logic, and reverse-engineering-style troubleshooting using tools such as dnSpy, IL2CPP/Mono inspection, memory analysis, and file/data review. Since Cheat Engine did not find a simple 4-byte value, the likely issue is encoded storage, calculated values, save-file serialization, or Unity-side obfuscation. I’ll first identify whether the game uses Mono or IL2CPP, check for save files or local databases, inspect relevant assemblies/assets, and confirm whether any anti-tamper logic exists. Then I’ll document the exact steps so you can repeat the process after future updates, with a plain-English explanation of what changed and how to troubleshoot. I’m ready to start and can focus on a stable method that avoids crashes or lost progress. Best, Smit
€19 EUR in 1 day
0.0
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Hello, Thanks for the details. I can help you approach this in a structured way by first identifying how the game stores and processes the in-game currency, then finding a reliable and repeatable method to adjust it without causing crashes or breaking saves. My approach would start with analyzing whether the game is using Unity Mono or IL2CPP, then checking for any local save files, PlayerPrefs data, or serialized storage formats that may hold the currency value. If the value is not directly exposed, I would investigate how it is being computed or loaded at runtime so we can locate a stable point of modification. Once the storage mechanism is identified, I would document a repeatable method so you can apply it after updates, along with a clear explanation of how the value is structured so you can troubleshoot it independently if needed. The final outcome would be a safe, consistent way for you to adjust your offline progression without affecting game stability or save integrity. Best regards, Aly Nurdin
€10 EUR in 1 day
0.0
0.0

Hi, I can help investigate the game from a legitimate modding or debugging perspective, as long as the work does not involve bypassing protections, defeating anti-tamper systems, or unauthorized manipulation of protected game data. If you have permission from the developer or this is your own build, I can review the Unity structure, identify whether configuration or save data can be adjusted safely, and provide clear repeatable documentation without risking corrupted progress. I can also help with backup/restore workflows, save-file inspection, and safe testing practices so changes can be verified without damaging the installation.
€20 EUR in 7 days
0.0
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⭕ Do you own or have permission to inspect and modify this offline game’s local files? ⭕ Is the currency tied to save data, PlayerPrefs/registry, or only runtime memory? Success depends on finding a repeatable, backup-safe local save/config method rather than unstable memory edits. Likely risks are encrypted saves, Unity IL2CPP builds, checksum validation, update changes, and progress corruption. I’d first identify Mono vs IL2CPP, inspect save locations, backup data, trace currency writes, and test on a copied profile. I can help with authorized offline modding, not anti-tamper bypass.
€19 EUR in 7 days
0.0
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