Clone Reproduced for a Unity project (PC, Mac and Linux Standalone Project)

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Game Project Must -


Title Menu which will need to include:

-New Game, Load game, Options and Quit with title and Loops Video for Background

-Load Menu-Scroll saves

-Option Basic and Common Options


Loading Screen which will need to include:

-Picture background with animated loading Icon


Game interface- Must Include:

-Similar HUD and Mini map during Game-play


Inventory System which will need to include:

-Press I = Inventory with same options shown in video

-drag and drop + active/use item(Yes or No option)

-Find and pick up items inventory system (Left Click to search)

-Collect item from world Inventory System (Collect All items button or a Single click to add each item to Inventory and update save. Removes the items put into inventory but the ones left behind you can go collect after if you choose.)


Game-Play Menus and Systems which will need to include:

-Press J = Quests Scroll when clicked show details with a Tutorial Sub Menu

-Press M = Map with Zoom in and Out with Index

-Press C = Character Abilities

-Abilities System with animations

-Pause Menu with Options

-Health bar System

-Quest System


Basically Everything that is shown within the video- developed into a Unity project that will need to include a an example scene with all working components from start menu and loading screen with all its functions to the HUD, mini maps and collect item which is stored in inventory.

Must break project down into milestones for each section and Sub section.

Provide examples of previous work that is relevant to his project and past work history.

Habilidades: Programação C#, Design de jogos, Desenvolvimento de Jogos, Objective C, Unity 3D

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Acerca do Empregador:
( 0 comentários ) Australia

ID do Projeto: #6777601

1 freelancer está oferecendo em média $2500 para esse trabalho


A proposal has not yet been provided

$2500 AUD in 14 dias
(0 Comentários)