I have a project to make a game in the Unity 3D engine. This game is going to be a first person shooter. We will discuss more in the chat, but I'll will give you a brief overview of what I need to be done. I need 3, 3d models created; 2 are player models and one will be a gas mask that the player will eventually have to use. Each player model will have 2 variants, but it will primarily be texture changes. Next I will need animations. One of the player models is going to be a "helper character" so this model will need walk, run, crouch, hide behind object, aim, ect. The other player model can use most of the same animations since that one will be the enemy. Also there will be a few animations that will be like cutscenes, these are short and there will only be 2 to 3. Also there has to be a weapon that will have thermal sights, so to make that work I'm guessing a custom shader will have to be used to gave that "thermal" look. I already have most of the game's first person framework down, includes here is a screen shot of what the game currently looks like.
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1 Have any reference of the characters?. 2 Please, explain the polycount and the uv-map, and textures resolution. 3 is mandatory to work with shader?.