Hi. I am building a vr meditation game and stuck. Need help with gravity, locomotion issues, animation of assets, and adding sound.
Oculus Quest meditative game experience with a small planet in space where player (sim hands implemented) can explore the planet surface and maintain the ecosystem.
Tasks: 1) Troubleshoot and fix issue with player locomotion, camera rig and physics so that player is able to move anywhere on the planet as if they are physically walking slowly on gravel (as controlled by controller) forward/backward/left and right on planet surface which is a sphere. Locomotion script is implemented but needs to be improved to simulate walking instead of gliding and a gravity force needs to be applied to keep player on the planet surface which is a sphere not a flat plane.
2) code small interaction with an existing music box asset so that when music box key is wound by player, music box plays a song provided. Sim Hands already implemented.
3) animation of an existing rose asset so that it sways and gently moves to music from music box.
4) interaction with existing water can asset so that it can be picked up by player to water rose. (Sim hands and Water spray particle already implemented)