DirectSound Sound analyzer

I'm looking for a freelancer to help with a tiny c# project I have...

We play .wav files in toy my company is building. We've got a simple routine using Microsoft DirectSound (which is part of DirectX) which plays the sample and waits for it to finish. Fine, no problem, all works.

What we want to be able to do is, as the sound plays, look at the volume / and / or frequency being played at any one point. What we'll then do is mess with the lights on the toy so that they sort of jump about with the sound. It might be that what we need to do is to do a little analysis of the sound file before I play it to work out what lighting changes to make in advance - and then just sync them.

So basically what we need is someone who has knowledge of how to disect an audio stream and produce some meaningful numbers that we can use to alter my lighting.

Any takers?

Habilidades: Programação C#

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Acerca do Empregador:
( 0 comentários ) Bath, United Kingdom

ID do Projeto: #543855

2 freelancers estão ofertando em média $500 para esse trabalho


Only high quality work! RobinLab is willing to help you with the project. Please. check your PMB for details.

$500 USD in 10 dias
(1 Comentário)

So, you mean you need to analyze the played media, and extract some certain data from and do certain process for this? Do you use the .NET library? Let me know.

$500 USD in 3 dias
(1 Comentário)