Adding new feature, HardwareID limit to my online game.
$50-100 USD
Fechado
Publicado há mais de 4 anos
$50-100 USD
Pago na entrega
I have an online game and i'm limiting people to use more than 1 account on the same pc using hardware ID. I Used GetVolumeSerial before but now i'm using hardwareID from vmprotect. Both methods were easily bypassed. Other programmers sold dlls to spoof the hwid so my hardwareid dll was grabbing randomized hwid sometimes which is detectable. i could detect users that login from so many different hardwareids and ban them but some others created a bypass that grabs the same hardware id everytime they login from a text file. So they could simply make copy of the game in so many folders, inside each folder, there is a text file with a static hardwareID different from other hardwareIDs in other folders.
What i need to do is: create a new dll that grabs hardwareID in a safe way so these bypasses wouldn't work. I will use vmprotect for packing the dll. This dll should work on windows XP, vista, seven and 10 so make sure it will be compatible with them too. The community i'm in got lots of hackers and cheaters. I don't want this hardwareID system to be bypassed. So only if you're sure you can get this job done, apply for it.
This project should be done in visual studio 2017 c++
Don't ask me to send you project folder, there is no project folder, I need you to create the dll from scratch.
Hi
This is a very interesting issue. Most important widely used hardware information is MAC address. Maybe you could create a license per every user according to one's MAC address.
Maybe if you are not only selling client's license card but also running server, your issue maybe solved on server side.
If you solve this issue on server side, even if bypass your hardware info mechanism on client it's useless.
I hope you to let me know why limit users only running one game on their pc. I think that maybe there is a commercial method (not technical method) for users that running multiple clients on one pc is useless.
Thanks,
Evgeny