The subject of the project consists in the photorealistic presentation of 3D objects using OpenGL library. The user directly manipulates by mouse and keyboard inputs the scene of objects.
() visualization of the scene: scaling, translation, rotation, camera movement
using keyboard and mouse
() specification of light sources (minimum two different lights)
() viewing solid, wireframe objects, polygonal and smooth surfaces
() texture mapping and materials
textures quality and level of detail
textures mapping on objects
() exemplify shadow computation
(0) exemplify animation of object components
() photo-realism, scene complexity, detailed modeling, algorithms development and implementation (objects generation, collision detection, shadow generation, fog, rain, wind), animation quality, different types of light sources (global, local, spotlights)
The thing is I already have most of the code which needs to be used (it's mandatory OpenGL in VisualStudio, C/C++), but since I don't have a lot of experience in the field, I will need some help with the objects,and how to place them and so on. More details in chat.