C++ Qt 3D Editor
Orçamento $750-1500 USD
Job Description:
Hi All,
I am looking for C++ Qt Programmers for a 3D Editor with a lot of settings
Skills Needed
C++ 11 and above
Qt
Cmake
Multithreaded Programming
Cross platform programming(Windows, Linux, Mac)
Git
I want to create a UI for a lightmap calculation software that can work on a desktops. The program should have light and dark mode with dark mode been the default. I also need localization built into the UI. Both for text and icons. I need the most basic opengl renderer drawing a simple 3d object sphere or box
Functionalities are as follows
We have a scene window, a scene entity property window and a settings window that can be docked and float anywhere
When the objects in the scene are selected(mesh, lights), properties of each type of object appear
Edit Light Properties
File menu --> New Project, Open Project, Import, Export, Recent, Exit
Edit menu --> Undo, Redo, Delete, Select All
View menu --> Single View, Multi View(top, bottom, left, right, front, back and perpective), Show menu --> Scene Explorer Window, Property Window, Setting Window
Add menu --> Light
Bake menu --> Bake Mix, Bake All
Display Mode menu --> AO Mode, No Baking, Lightmap, Directional Lightmap, Per Vertex Lighting, Lighting Preview,
Plugin Menu --> Add Plugin, Remove Plugin
Options menu --> Post Processing Option, Plugin, Skin
(Post Processing Option --> HDR check box, Bloom CheckBox)
(Skin --> Light Mode, Dark Mode)
About Menu --> Help, About Software
Toolbar for Single View, Multi View and Display Modes
Context menu (Add Light)
Settings Dockable Window -->
Initial Bounces Baking Method (combo box)
Final Bounce Baking Method (combo box)
Lightmap Type (combo box)
Directional Baking Mode (combo box)
Light map Panel {
Patch Size (number input)
Lightmap Resolution (number input)
Lightmap Atlas Padding (number input)
Enable Light Leaks Fix (check box)
}
Radiosity Panel {
Number of Bounces (number input)
Initial Bounce Number of samples per pixel (number input)
Final Bounce Number of samples per pixel (number input)
Enable Light Banding Fix (check box)
}
Miscellaneous Panel {
Network Timeout (number input)
Recompute Normal (check box)
}
Scene Explorer Dockable Window
Contains tree of items
Edit Scene Node Property Dockable Window
contains editable properties seperated by tabs
Baking Dialog
A dialog window containing check boxes(Bake AO, Bake Per Vertex, Bake Per Pixel, Bake Directional, Bake Light Probes, Bake 3D Texture)
and a Bake Button for starters if you come from Bake Mix.
On Bake, it shows a new set of options with a back button.
The options are
Bake locally
Bake on a network
If you select bake locally, it shows a dialog (Baking in progress with a progress bar) with cancel option.
If you select bake on a network, it shows further options with a back button and loading cursor
Options are a list containing network providers
On clicking an item on the list, it shows further options of list of computer types
And finally when you choose a computer, it shows a final option asking for number of computers and a start baking button
If you start baking, it shows a dialog (Baking in progress with a progress bar) with cancel option.
44 freelancers estão ofertando em média $1088 nesse trabalho
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