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I need HaRepacker-resurrected extended so that every Spine animation node found in [login to view URL] is flattened into a sequence of static frame images. While exporting, the code must calculate X/Y origin coordinates automatically so the resulting frames plug straight into older MapleStory clients that lack native Spine support. Key points you’ll be touching: • The project is written in C# (.NET Framework); please work directly on the public repo I linked ([login to view URL]) and keep your commits tidy. • You’ll parse each [login to view URL] / atlas pair, step through the timeline, render every visible keyframe, then store the bitmap to disk (or back into the WZ) as PNG – that format is mandatory. • Origin generation should mimic current HaRepacker logic for legacy frames: the goal is that, when the frame is re-imported, positions match the live game exactly. • No changes are required to backgrounds or props unless they, too, use Spine; the routine should simply act on anything tagged as a Spine node. Deliverables 1. Updated source code and a compile-ready Visual Studio solution. 2. A release build (.exe) that I can drop over my existing HaRepacker folder. 3. Short markdown note describing the algorithm you used for origin calculation and any new settings added to the UI. 4. A tiny demo WZ showing before/after so I can confirm legacy client playback. I’ll test by loading the produced PNG frames into a v62 client; if every frame lines up, the task is done. If you already know the WZ layout, Spine runtimes, and the quirks of MapleStory asset pipelines, this should feel straightforward. Let me know your approach and approximate timeline so we can get started.
ID do Projeto: 40324976
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Ativo há 26 dias
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33 freelancers estão ofertando em média $182 USD for esse trabalho

Hello Sir/MAM I am a skilled full stack developer. Having rich experience in Java , C++ , C , C# , Python , Eclipse , Sql , Mysql , .Net ,Oracle , Object Oriented Programming , Data Structure , Algorithms . I have a perfect grip on “Artificial Intelligence” “Automation” , and work in “Machine Learning” Deep Learning ”. My track record as demonstrated in my 100% job completion and 5-star review rating showcases My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thanks and Best Regards
$140 USD em 2 dias
6,3
6,3

As an accomplished Game Developer, my expertise with C# Programming is precisely what you require for this project. My proficiency in Unity3D and 5+ years of experience developing high-performance, visually engaging games are testaments to my ability to handle the intricacies your project entails. Notably, my AR/VR specialization aligns closely with the project’s ambition to create unique and immersive experiences. Specifically, I've incorporated Spine runtimes and worked with MapleStory asset pipelines before, giving me a proficient knowledge of WZ layout and the quirks associated - essential for accurately flattening Spine animation nodes into frame images. Importantly, my notable game development skills include tackling complex algorithms and ensuring backward compatibility - skills that will be pivotal in your project. With a proven record of on-time delivery and transparent communication, I guarantee precise attention to detail and carefully structured commits on your public repo. You can depend on me to make necessary improvements while keeping the essence of HaRepacker intact. Let us discuss further how I can surpass your expectations and bring your transformative ideas to life.
$280 USD em 7 dias
6,4
6,4

Hi, I would love to help. I have reviewed your project and noticed that it is very similar to a task I completed two months ago. I am a skilled freelancer with 6+ years of experience in C# Programming, C++ Programming and I can deliver the results as quickly as possible. You can visit my profile to check my latest work and recent reviews. Let us make this great together, please connect in chat. Talk soon.
$250 USD em 7 dias
3,9
3,9

Hi, I am a C# developer with 8 years of rich experience with a background in desktop tools and game asset processing. I am familiar with C#, .NET Framework, image processing, Spine runtime, WZ structure. For this project, the most important part is rendering Spine nodes into exact static frames with correct X/Y origin data. I will extend the existing HaRepacker codebase to export PNG sequences, calculate origins to match legacy frame logic, and keep the output compatible with older MapleStory clients. This is critical so the re-imported frames align correctly in the game. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$250 USD em 7 dias
3,2
3,2

yeah i m well versed with the c and c++ so as i have read your job description carefully, so as i have some questions about that so when u are avilable here plz text me so we can discuss on that more if u can consider with me that as well.
$300 USD em 3 dias
2,9
2,9

Hey, man. Expert is HERE! My github profile is like above, and you can see my recent portfolio on it. I'm a lead game developer with over 10 years of experience developing games across mobile, web, and desktop using Unity, UE, Three.js. Throughout my career, I've built and launched a wide range of projects, combining solid gameplay engineering with a strong sense of design and performance. I can start your project - "HaRepacker Spine Frame Converter" right now, and let's discuss in detail to move forward. Feel free to contact us to discuss your project
$30 USD em 5 dias
0,0
0,0

Hey , Good afternoon! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in C# Programming, Unity 3D, Game Development, .NET, Image Processing, C++ Programming, Software Development and OpenGL. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Looking forward to serve you
$155 USD em 6 dias
0,0
0,0

Hi, Having honed my skills in a wide range of technologies but most particularly in .NET and C# Programming, I assure you that HaRepacker Spine Frame Converter is well within my wheelhouse. Not only will I deliver a compile-ready Visual Studio solution and a standalone .exe file for your convenience, but I'll also include an unambiguous markdown manual detailing both the algorithm applied for origin calculation as well as any new additions made to the UI. The fact that the routine shouldn't disrupt backgrounds or props unless they utilize Spine doesn't bother me one bit. In fact, the project's need to precisely mimic legacy frames aligns perfectly with my methodical nature as a developer. This proclivity is born out of years working on intricate tasks where even minor discrepancies can snowball into catastrophic errors. Lastly, as someone who appreciates and strives for seamless user experience in both web and application development, I can guarantee that I'll keep your resources clutter-free and commit messages tidy through Github. With your vision and my technical expertise, there's no doubt that your objective of immediate MapleStory clients support will be met expeditiously and efficiently. Looking forward to collaborating.
$140 USD em 1 dia
0,0
0,0

Hi, I have read your description and I fully understand your needs. I am a senior engineer with over 7 year of experience on .NET, C# Programming, C++ Programming, Unity 3D, OpenGL, Software Development, Game Development, Image Processing. Please visit my profile to view my latest projects, certificates, and work history. Let's connect in chat to discuss more. Thank you, Matheus
$30 USD em 7 dias
0,0
0,0

My skills align perfectly with your needs! I understand the importance of flattening Spine animation nodes into frame images for seamless integration into older MapleStory clients, ensuring the X/Y origin is calculated automatically. I have experience in C# (.NET Framework) and have worked on similar projects offsite for 5 years. I will deliver updated source code, a compile-ready Visual Studio solution, and a release build for your HaRepacker folder. Let's discuss how my expertise will help achieve your project goals efficiently. I’d love to chat about your project! Worst case, you get free advice that can guide your project. Lesedi M Regards
$200 USD em 14 dias
0,0
0,0

Gemini said Hi, I have strong experience working with C# and the .NET Framework to build asset manipulation tools and custom game engine extensions. The main technical challenge here is accurately flattening Spine skeletons into static PNG sequences while programmatically calculating X/Y origins so they remain perfectly aligned in legacy v62 clients. I can extend HaRepacker-resurrected to parse your skeleton and atlas pairs, stepping through the animation timelines to render each frame with the exact positioning logic required for WZ re-importing. My name is Eric Champ. I am a Senior Engineer who focuses on delivering clean, production-grade solutions for complex asset pipelines and image processing tasks. I am comfortable working directly within the existing HaRepacker repository and will ensure the origin calculation algorithm is modular and well-documented. My focus for this project is on mathematical accuracy in the rendering routine to ensure that once these frames are loaded into an older client, the animations feel native and seamless. Best regards, Eric Champ
$100 USD em 7 dias
0,0
0,0

Hey , I just finished reading the job description and I see you are looking for someone experienced in OpenGL, .NET, Game Development, C# Programming, C++ Programming, Unity 3D, Software Development and Image Processing. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? Deliver high-quality work with a strong focus on accuracy, efficiency, and client objectives. Maintain a proven record of long-term client satisfaction with consistently positive feedback. Earn 5-star ratings on recent projects, reflecting reliability and clear communication. Work with a structured, detail-oriented approach to ensure timely and accurate delivery. Availability: Full-time freelancer with flexible availability and fast response times (Eastern Time). I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Hassan.
$30 USD em 4 dias
0,0
0,0

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