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I'm looking for a skilled game developer to create a PC-based, third-person, cartoonish art style game. Key features include: - Tree chopping mechanics - Selling trees for in-game currency - Purchasing different axes with earnings -Different axes help chop down better trees Ideal skills and experience: - Proficiency in game development for PC - Experience with third-person gameplay mechanics - Strong ability in creating engaging, cartoonish art styles - Familiarity with in-game currency systems and item purchasing Please provide a portfolio showcasing similar work.
Project ID: 40735800
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Active 4 days ago
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57 freelancers are bidding on average $1,392 AUD for this job

With over half a decade of game development experience under my belt, along with a full professional team at Zlender Studio, we are perfectly positioned to bring your vision for this game to life. We have extensive expertise in creating engaging, cartoonish art styles, which aligns perfectly with your project's requirements for a tree-chopping game. Moreover, our proficiency in both Unity and Unreal Engine guarantees that we can develop the PC-based, third-person game you're envisioning. You'll be thrilled by the meticulous attention to detail in our character modeling and sculpting as well as the creation of environment and prop assets optimized for PC gaming. The in-game currency systems and item purchasing mechanics you want won't just be functional but will also enrich the gameplay experience. Not only do we have great familiarity with this feature – we also include efficient UI/UX design into our games settings to make sure players find no trouble navigating through them. In conclusion, by choosing me to help build this enjoyable-tree chopping game, you're choosing unwavered dedication, top-notch skills, and untold creative potential. Let's partner together and make something great happen!
$1,500 AUD in 7 days
7.0
7.0

Hello, I have carefully reviewed your requirements for a PC-based third-person cartoon-style tree-chopping game. With 9+ years of game development experience and 200+ successfully delivered games, I will build an engaging gameplay loop where players chop trees, sell them for currency, unlock better axes, and progress toward higher-value trees. You will get: 1. Third-person player controller and interactions 2. Tree chopping mechanics and progression 3. Tree selling and in-game currency system 4. Multiple axes with different chopping capabilities 5. Progressive tree types and rewards 6. Cartoon-style environments and gameplay presentation 7. PC-optimized gameplay 8. Complete source code and project files 9. Relevant portfolio/examples 10. Completed NDA agreement 11. IP agreement protecting project ownership I will discuss the gameplay loop, art direction, milestones and timeline based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$1,125 AUD in 25 days
6.8
6.8

I’d recommend building the core chopping and progression loop first, then expanding the game around it. I can develop the third-person PC gameplay, tree-chopping mechanics, selling/currency system, axe upgrades, and progression with a polished cartoon-style feel. I have experience with gameplay systems, UI, progression, and interactive mechanics, and can share relevant samples/portfolio. If you share your preferred engine and any references, I can discuss the development approach and get started.
$1,122.33 AUD in 7 days
6.0
6.0

Hi, I can develop your PC-based third-person tree-chopping game with engaging cartoon-style visuals, chopping mechanics, upgrades and an in-game economy. I have experience building gameplay systems and can deliver a polished playable experience based on your requirements. Tejal
$1,500 AUD in 7 days
6.1
6.1

Hi Mate , Good morning! I am professional mobile computer programmer with skills including 3D Animation, Game Animation, Game Programming, Game Development, Game Art, Game Design, Mobile App Development and 3D Art. Please send a message to discuss more regarding this project. I await your immediate response
$1,250 AUD in 2 days
5.4
5.4

⭐⭐⭐⭐⭐ Create a Fun Cartoonish PC Game with Engaging Mechanics ❇️ Hi My Friend, I hope you're doing well. I've reviewed your project requirements and see you are looking for a skilled game developer for a PC-based, third-person cartoonish game. You don't need to look any further; Zohaib is here to help you! My team has successfully completed 50+ similar projects in game development. I will create engaging tree chopping mechanics, an in-game currency system, and various axes for better gameplay, all within your budget. ➡️ Why Me? I can easily create your cartoonish PC game as I have 5 years of experience in game development, focusing on third-person gameplay, engaging art styles, and in-game currency systems. Not only this, but I also have a strong grip on Unity, Unreal Engine, and animation tools, ensuring a smooth and fun experience for players. ➡️ Let's have a quick chat to discuss your project in detail. I’d love to show you samples of my previous work and how I can bring your vision to life. Looking forward to discussing this with you! ➡️ Skills & Experience: ✅ Game Development ✅ Third-Person Mechanics ✅ Cartoonish Art Style ✅ In-Game Currency Systems ✅ Game Design ✅ Unity ✅ Unreal Engine ✅ Animation ✅ Gameplay Testing ✅ User Interface Design ✅ 3D Modeling ✅ Programming (C# & C++) Waiting for your response! Best Regards, Zohaib
$900 AUD in 2 days
5.2
5.2

Creating an engaging tree-chopping game requires not just technical proficiency, but also an artful approach to cartoonish aesthetics. My experience in developing PC games aligns well with your vision, particularly in implementing third-person mechanics and crafting vibrant art styles that captivate players. To enhance your game's appeal, I would focus on intuitive tree-chopping mechanics and a rewarding currency system that motivates players to upgrade their axes. This would not only deepen player engagement but also create a satisfying progression loop. As a first milestone, I suggest prototyping the core chopping mechanic to gather early feedback. This would allow us to refine gameplay before expanding further. Could you share your target audience or specific inspirations for the art style? Junaid
$750 AUD in 7 days
4.6
4.6

Hey, the key challenge is creating a polished third person gameplay loop where chopping, selling, upgrading and unlocking better axes feels rewarding and progressively challenging. I can develop the core PC gameplay with responsive third person controls, tree chopping mechanics, an in game currency and shop system, and axe progression tied to different tree types. I’ll also keep the cartoonish visual direction consistent and make sure the systems are structured cleanly for future expansion. Could you please clarify whether you already have the character, environment and tree assets, or would you like the complete visual asset creation included as well?
$900 AUD in 1 day
3.9
3.9

With over 14+ years of game development and mobile app experience tucked under my belt, and a team of talented professionals at Walking Dreamz Technologies, the possibilities for your cartoonish tree-chopping game are as expansive as the forest itself. We excel in creating custom applications that are stable yet future-proof, an aspect crucial to any successful game. Our proficiencies in MERN stack web apps will lend an air of sophistication and seamless functionality to your project. We understand the dynamics of third-person gameplay mechanics, and we bring that expertise into action in our WordPress & WooCommerce works too. This includes creating engaging game mechanics like tree chopping, selling trees for currency, and purchasing better axes with earnings. We assure you that every detail matters when it comes to creating a rich gaming environment, right down to the art style - something we can masterfully bring to life. What sets us apart is not just our ability to create robust games, but our attitude towards client satisfaction as well. I’ll ensure direct access to me throughout the project; clearly defined goals and timelines; continuous communication through milestones, demos, and updates; and a satisfactory final product that can be easily scaled or extended in future endeavors. With us at your side, you get more than a freelancer - you get a collaborating partner on your mission!
$825 AUD in 15 days
3.5
3.5

IF YOU ARE NOT HAPPY YOU DON'T PAY! The part that decides whether this plays well is the axe-to-tree gating: if chop damage, tree hardness and sell prices are hardcoded, every balance tweak turns into a new build. I'd drive them from a data table in Unity so the progression curve can be retuned without touching code. For the build itself: third-person PC controller, chopping with hit feedback and felling, log inventory, selling for currency, and a shop where each axe tier unlocks a harder tree class. Saving owned axes and balance included. One honest note: at this budget most of it should go into the gameplay code, so I'd plan on stylized assets with custom shading rather than modelling and rigging every tree and character from scratch. Do you already have the character and tree models, or should I source them? Send me a message and I'll explain exactly how I'd approach your project.
$750 AUD in 5 days
3.1
3.1

I'm Kajal and I represent our seven-year-old IT company that has specialized not only in game development, but also in mobile app development. Our skills run the gamut of digital solutions you might require for this PC-based third-person cartoonish tree-chopping game you want to bring to life. We prioritize results, scalability, and user-friendliness in our product development, qualities that resonate with key features you describe such as involving in-game currency for selling and purchasing axes. To top it off, I'm personally experienced with Unity and Construct - two leading tools widely used for developing interactive games like the one your project demands. At every stage of the project, we ensure an open and transparent line of communication, so your ideas are not only heard but incorporated seamlessly into the final piece. Our dedication to professional delivery ensures timelines respected without compromise on quality - a commitment we've honored throughout our years of service. In me, you'll have a technically adept ally ready to bring your engaging game concept to life. Let's collaborate and create not just a successful game, but a memorable experience for gamers everywhere.
$1,125 AUD in 7 days
2.9
2.9

Hello!⚡ Thank you for posting your Cartoonish Tree-Chopping Game project. Building fun third-person PC games with satisfying progression loops is exactly the kind of game work I do. I recently built a cartoon-style third-person PC game in Unity where players gather resources, sell them for coins and upgrade tools to reach better areas. How I'd approach yours: 1. Unity third-person controller with smooth camera, movement and chop animations 2. Chopping mechanics with tree health, hit effects, falling trees and respawns 3. Tree tiers with different values, some only choppable with better axes 4. Sell point and currency system with a saved player wallet 5. Axe shop with upgrades that boost damage and unlock new tree types 6. Bright cartoon 3D art in Blender, then a tested Windows build I'll make every chop satisfying and every upgrade rewarding, and make this a success with you. Thanks. Hassan
$900 AUD in 6 days
2.7
2.7

Hi there! The real challenge here isn't the mechanics themselves, it's making the progression loop feel rewarding without it becoming tedious. Tree chopping games live or die on that feedback loop, you need the visual and audio payoff of felling a tree, the currency gain to feel meaningful, and the upgrade path to create genuine momentum rather than just busywork. I'd approach this by building the core loop tight first: satisfying chop animations, clear visual feedback on tree health, and axe upgrades that noticeably change how the game feels to play, not just the numbers. That last part matters more than you'd think for keeping players engaged. I've built similar progression systems in third-person mechanics before. Happy to dig into specifics about your vision for pacing and difficulty curve if you want to chat about it. Corné
$750 AUD in 7 days
2.4
2.4

As an experienced game developer, I am well-versed in all the key elements your project demands. With proficient skills in game development for PC and a strong grasp of third-person gameplay mechanics, I am equipped to deliver an enjoyable, engaging and unique cartoonish tree-chopping gaming experience. I have a deep appreciation for art and can assure you remarkable visuals that match your specifications. In addition to my technical abilities, I have a firm understanding of in-game currency systems and item purchasing aspects, which are vital in your game's progression mechanics. Drawing from my diverse skillset, which encompasses both 3D art and game design, I am confident of offering integrated solutions for your project, not just the development part but the design as well.
$1,125 AUD in 3 days
1.1
1.1

Hi there, Developing a cartoonish third-person PC game with seamless resource-gathering loops can quickly become clunky if the tree-chopping mechanics and progression systems are not balanced correctly, leading to player frustration and early drop-off. My solution is to build a robust, responsive progression framework using optimized third-person controllers and a clean economy loop where upgrading axes delivers instantly satisfying gameplay milestones. To tailor the architecture accurately, here are my questions: 1. Do you have a preferred game engine like Unity or Unreal for this PC build? 2. Are you providing the cartoonish 3D assets, or do you need those created from scratch as well? Drop me a message so we can get started right away.
$1,200 AUD in 21 days
0.0
0.0

Hi there, we have recently completed a similar project and would love to share some references. Your cartoonish tree-chopping game sounds right up our alley and we would love to exceed your expectations. We understand the importance of creating engaging tree chopping mechanics and a smooth experience for purchasing axes with in-game currency. Our team excels in developing reliable, third-person gameplay and crafting polished, cartoonish art styles that captivate players. We have multiple 5-star reviews on similar projects and rank in the top 1% among 75 million users! While we might be new to Freelancer, we have over 9 years of experience off-site and I truly appreciate you taking your time to review our proposal and I would love to discuss this project more. Kind regards, Trichelle
$1,050 AUD in 7 days
2.9
2.9

As an experienced game developer with extensive proficiency in PC-based game development, I believe I am the perfect fit for your Cartoonish Tree-Chopping Game project. My foray into the gaming industry has been varied and exciting; I have developed games as complex and diverse as Puzzles and Strategy games to Action and Racing games. A standout feature of my work history is my demonstrated ability to integrate engaging, coherent in-game economies involving currency systems and item purchasing. Drawing from this experience, I can completely envisage the tree-chopping mechanics in your game where players sell trees for in-game currency and purchase different axes with their earnings - each axe improving their capacity to cut down better trees! Finally, my multifaceted experience extends not just into game development but also into project coordination, a skill that becomes relevant when strictly adhering to client requirements, deadlines and ensuring a smooth workflow. I firmly believe in delivering results that are both practically sound and scalable – essential qualities that make for a successful long-term collaboration. Choose me for a fruitful partnership marked by clear communication, reliable delivery, and meticulous attention to detail, just like your game project would demand. Let’s create an enchanting world of tree-chopping together!
$750 AUD in 5 days
0.0
0.0

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