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building a dragon ball game i need someone that can handle clothing items and any other [login to view URL] currently have 3 developers one is on combat the other character creation and a race system and finally other on [login to view URL] me if your interested and we can discuss proper details
Project ID: 40544281
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Active 3 days ago
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87 freelancers are bidding on average £466 GBP for this job

Hi Josh O., Last week i did a similar project and i am confident to handle this really well. I’ve built modular clothing for anime/fighting games, so I know the real risks: clipping on races, bad LODs, slow content drops, and unclear handoffs. I can own clothing items end‑to‑end and plug cleanly into combat, character creation, race system, and art. i would like to know the below. - Which engine and rig standard are you on (Unity URP/HDRP, Unreal, or Roblox), and how many races/body types must each item fit? - How do items unlock and persist (drops/store/crafting), and do you need server‑side inventory save and anti‑dup checks? I think we should. - Use slot‑based layering with hide‑mesh masks, texture atlasing, and LODs to keep FPS stable on low devices. - Add a small auto‑fit tool (AI‑assisted) to batch retarget weights and run clip tests in CI, so art dont redo the same fixes. Lets follow a plan like this. - I review your repos, rigs, race morphs, and art rules; define item schema and slot rules. - I build the core equip/unequip with layering, masks, blendshapes, and optional cloth sim. - I make the item pipeline: import templates, auto LODs, variant icons, and one‑click publish for your artist. - I integrate with creation/race/combat, sync over network, then load‑test and fix edge clipping. May I know if you are the project owner or part of the direct client team? I usually work directly with the customer and dont engage thru agents. Thank you for understanding
£750 GBP in 11 days
8.9
8.9

Hi, I’d be interested in joining your team. I have experience developing character systems, equipment and clothing mechanics, customization features, and gameplay systems in Unity. I can work alongside your existing developers to implement clothing items, equipment handling, and any additional character-related features while keeping the code clean, modular, and easy to expand. I can help with: * Clothing and equipment system * Character customization * Item attachment and management * Character animations and compatibility * UI integration for equipment * Multiplayer synchronization (if required) Due to NDA restrictions, I can’t publicly share links to similar gaming projects here. However, I’d be happy to share relevant demos and project details once we connect via chat. A few questions: 1. Are you developing the game in Unity or Unreal Engine? 2. Will the clothing system include stat modifiers or be purely cosmetic? 3. Is this a multiplayer project, and if so, which networking solution are you using? I’d be happy to discuss the details and see how I can contribute to your team. Thanks! Purnima
£750 GBP in 20 days
7.2
7.2

I specialize in creating immersive gaming experiences that captivate players and bring their vision to life. With our expertise in game development and design, we can help achieve your goal of building a dynamic Dragon Ball game. I understand the importance of handling clothing items and various game components, as mentioned in your project description. Our team excels in character creation, combat systems, race mechanics, and artistic direction, ensuring a comprehensive approach to game development. Our skills include Unity development, 3D modeling, animation, and UI/UX design. We are committed to transparency, responsiveness, and delivering exceptional results. By working together, we can create a game that not only meets your immediate needs but also continues to engage and add value long after launch.
£400 GBP in 7 days
6.9
6.9

With my 6+ years of experience in 3D Animation, Modelling, and Rendering, I am confident that I can offer the unique skill set your Dragon Ball game development project needs. Your project requires detailed character design, and that happens to be one of my specializations. I understand how important clothing items and other character components are to adding depth and immersion to a game, and my extensive background in this area ensures that I can deliver on your requirements. In addition to my technical expertise, one of my key strengths is adaptability. I work well both independently and collaboratively, making me a perfect fit for your existing team of developers. Not only can I handle any task assigned to me but also integrate smoothly with others already working on combat, character creation, race system, and art. More than just completing tasks, however, I have a genuine passion for creating impactful visual experiences. Being a fan of the Dragon Ball franchise myself since childhood, dedicating my skills to such a beloved project would be an absolute honor. I guarantee an unmatched level of dedication and creative excellence for this project that will resonate with fans around the world. Let's discuss details further; I am excited at the possibility of bringing this game to life together!
£250 GBP in 1 day
6.6
6.6

Hi I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Mobile Application development, Website development, Desktop application development, 3rd party Artificial Intelligence api, AR/ VR, Chatbot, Blockchain- Cryptocurrency, CRM & ERP, Game Development and any other Software development. Please consider me and initiate a chat for further detailed discussion. Regards, Anju
£500 GBP in 7 days
6.5
6.5

Hey, the clothing and parts system on a character that already has race and creation pipelines running means your items need to layer cleanly over whatever body mesh the other devs are outputting — that's the bit that usually breaks late when everyone's been building in isolation. I'd handle it with a modular attachment system so gear slots bind to the rig's bones regardless of race or body shape. The actually tricky part is keeping clothing deformations from clipping across different race proportions, and that's something I've solved before. What engine are you building in?
£250 GBP in 6 days
5.7
5.7

Hello Dear! Greetings from Toriqul Global Solutions! We are pleased to introduce our company as a reliable and experienced provider of Web Design & Development services. Founded and led by Engineer Toriqul Islam, a B.Sc. graduate in Computer Science & Engineering from Rajshahi University of Engineering & Technology (RUET), our team brings over 10 years of industry experience. At Toriqul Global Solutions, we specialize in building modern, user-friendly, and high-performance websites that help businesses grow and stand out in the digital world. Our design approach focuses on simplicity, elegance, and functionality to ensure maximum user engagement. I have some question-- Please start a conversation to discuss your project. Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB We would be honored to discuss your project requirements and help bring your ideas to life. Thank you for your time and consideration. Warm Regards, Toriqul Global Solutions
£250 GBP in 4 days
5.4
5.4

As a seasoned professional in the field, I have over 12 years of experience in delivering top-tier, enterprise-grade software and digital transformation solutions. Moreover, my vast expertise extends to various areas that would greatly enhance your Dragon Ball game project. Specifically, my skills in Web Development and Software Engineering with Laravel, JavaScript, TypeScript, Node.js and more ensure that I can handle clothing items and parts of any nature seamlessly. In addition to this, my experience in Mobile App Development encompasses Android, iOS, ReactNative, and Cross-Platform Applications which could be a valuable asset for your game's reach. Furthermore, my understanding of UI/UX design and its application for responsive interfaces would result in an immersive user experience. Collaboration is key! My team of skilled specialists would complement your existing setup effortlessly. We adopt a transparent and efficient communication approach which guarantees reliable delivery with a focus on your long-term needs. Let's connect to discuss in detail how we can transform your game into a one-of-a-kind experience that will captivate Dragon Ball fans globally!
£250 GBP in 7 days
5.3
5.3

I am excited about the Dragon Ball game development project! With experience in game design, I can work on clothing items and other parts effectively. My skills in mobile app development will help enhance gameplay and user experience. I understand you have a team working on combat and character creation, which is great. How will the clothing items interact with character animations? How will the clothing items interact with character animations? What specific features do you envision for the clothing system? Can you share more about the game mechanics already in place?
£250 GBP in 10 days
5.3
5.3

hi.. we have strong experience in game development pipelines, especially handling character systems, 3d assets, customization and integration with existing combat and gameplay systems. we can support your team by working on clothing items, character customization and asset integration in a clean and optimized way so everything works smoothly with your existing combat, race and character creation systems. we focus on performance, proper rigging compatibility and structured asset pipelines. can we schedule a quick call to discuss the project in detail. it will help us understand your current setup better and give you a clear plan for how we can fit into your existing development workflow. we will also share our portfolio. mughira
£500 GBP in 7 days
5.0
5.0

Hi there I’d be glad to help with clothing items and other game parts, especially where clean implementation and coordination with your existing combat, character creation, and race systems matter most. What engine are you building this in, Roblox, Unity, Unreal, or something else? Do you need help mainly with wearable items and character attachment logic, or also UI, inventory, and progression hooks tied to those parts? Would be great to discuss the current pipeline, how your existing devs have structured the systems, and where you want me to plug in first. Thanks, Asharib
£500 GBP in 7 days
4.6
4.6

Hello, I understand you're looking for someone who can take ownership of the clothing assets and supporting character parts while ensuring they integrate seamlessly with your existing character creation and race systems. The key is maintaining consistent quality, clean topology, proper rig compatibility, and a visual style that fits the Dragon Ball-inspired aesthetic so new assets work naturally with your team's ongoing development. I have worked on game-ready character assets and customization projects before and can share relevant examples once we connect in chat. Also a quick question, will the clothing need to dynamically adapt across multiple races and body types, or will each race have its own dedicated asset set? Best Regards, Muskan
£250 GBP in 1 day
4.8
4.8

Hello there, This sounds like a well-structured team already, and I can step in to handle the clothing system and additional character assets, ensuring everything integrates smoothly with your combat, character creation, race system, and art pipeline. I focus on building clean, modular, and game-ready clothing setups, so items remain flexible, easy to expand, and consistent with your overall Dragon Ball-inspired style. what engine are you using for the game, and how are clothing items currently being implemented in your character system? If this aligns with your setup, I’d be happy to collaborate with your team and get started right away. Portfolio: https://www.freelancer.pk/u/proggon Best regards, Wahaj
£500 GBP in 7 days
4.7
4.7

Hi there. I have rich experience in Game development. I have developed several games including html5, or mobile games. I believe I can satisfy you with my experience. I look forward to working with you in a great relationship. Best Regards.
£500 GBP in 5 days
4.8
4.8

I'm confident I can deliver robust, dynamic clothing solutions for your Dragon Ball game, similar to how I've implemented complex character customization systems for other projects requiring intricate mesh deformation and material layering. My experience extends to creating systems that seamlessly integrate with existing character pipelines, ensuring a smooth workflow for your art and character creation teams. My approach would involve leveraging a modular asset system, likely within Unity or Unreal Engine, using blend shapes and skeletal animation for dynamic cloth physics and movement. I'd employ a combination of vertex painting for material variation and potentially shader graph techniques for realistic textures that capture the iconic Dragon Ball aesthetic. A phased rollout would prioritize core functionalities like basic outfit swaps and material adjustments, followed by more complex features such as dynamic tearing or weather-affected materials. To ensure perfect alignment with your vision, could you elaborate on the expected level of dynamic interaction for clothing, such as how much physics-driven movement is anticipated? I'm also curious about your current engine choice. I'm eager to discuss how my expertise can directly contribute to the success of your Dragon Ball game; let me know when would be a good time to connect.
£592 GBP in 21 days
4.2
4.2

Hey, I can support your Dragon Ball style game by handling clothing systems and modular character components so they integrate cleanly with your existing combat, character creation, and race systems without breaking your current pipeline. My focus would be on building optimized wearable systems that work across different character bodies and races, ensuring consistent rig compatibility, clean attachment logic, and performance friendly implementation inside your current setup. I can also help structure clothing assets so they are easy for your team to expand later without reworking core systems. Before I start, are you currently using a shared skeletal rig across all races, or does each race require custom clothing compatibility rules? Regards Atik
£290 GBP in 1 day
3.7
3.7

Hi, I reviewed your game development scope carefully. I can help with the clothing items and related character parts, including preparing/importing assets, setting up wearable item logic, attaching clothing to character models, handling variants, and making sure the items work cleanly with your existing character creation system. My approach would be to first review your current engine, character rig, asset format, race/customization setup, and art workflow. Then I can build or integrate the clothing/item system in a way that works with the rest of your team’s combat, race, and character systems without causing conflicts. I’m comfortable working with game assets, 3D models, character customization flows, item setup, animation/rig considerations, and team-based game development workflows.
£650 GBP in 15 days
3.5
3.5

Hello, I’m interested in helping with your Dragon Ball-style game development. With 10+ years of experience in game development, Unity3D, Unreal Engine, Roblox, Lua scripting, character integration, gameplay systems, 3D modeling, and game UI/UX, I can support your current team with clothing items, character-related assets, equipment systems, and additional gameplay or visual features as needed. I can work cleanly within an existing team structure, coordinate with your combat, character creation/race, and art developers, and make sure my work fits smoothly into the overall game. I’m also experienced with scalable systems, asset organization, multiplayer features, and long-term support, which will help keep the project maintainable as it grows. I’d be happy to discuss the exact clothing/item requirements, engine/platform, style references, and workflow so I can start contributing quickly.
£250 GBP in 3 days
3.1
3.1

Understanding the scope: You’re building a Dragon Ball game and need robust clothing-item integration alongside other parts, coordinating with combat, character creation, race, and art teams. This aligns with my design-led approach to tooling and UI/UX for game workflows. Solution: - Clothing/item system design: modular, skin/variant ready, and rig-friendly for seamless integration. - In-game UI/Inventory: intuitive equip, customize, and preview flows with a consistent visual language. - Asset pipeline automation: naming conventions, automated checks, and import/export scripts to speed iteration. - Lightweight tooling: a simple admin panel or local tool to preview items and push updates to the engine. - Documentation & handoff: clear specs, style guides, and versioned assets to reduce back-and-forth. Deliverables: - UI mockups and interaction specs (Figma/Sketch). - Asset-pipeline prototype (Node.js/Python) with sample clothing items and folder structure. - Asset naming conventions and integration guide. - Optional: small playable test scene demonstrating clothing variants. Portfolio references: Portfolio highlights: https://www.freelancer.com/u/zarminagull189, https://www.freelancer.com/u/zarminagull189/projects/graphics-ui, https://www.freelancer.com/u/zarminagull189/projects/full-stack-tools, https://www.freelancer.com/u/zarminagull189/projects/automation-solutions, https://www.freelancer.com/u/zarminagull189/projects/game-ui Budget + timeline: Budget: To be discussed.
£550 GBP in 7 days
3.2
3.2

Hey, I’m beyond excited to take this on! I recently wrapped up a similar project with good results. Drawing from my experience in Mobile App Development, Game Design, 3D Rendering, 3D Modelling, 3D Animation, Game Development, Game Art, I’m ready to dive into your project. Please initiate a chat for further discussion. Cheers, Vishal Maharaj
£500 GBP in 5 days
3.2
3.2

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