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I’m creating a small-scale game called “Poin.” and need a developer who can turn my early ideas into a playable prototype. Because the concept is still taking shape, I’m looking for someone comfortable working from loose notes and brainstorming with me to define: • Core mechanic and basic game loop • Minimalist placeholder art and sound so we can test feel and pacing • Simple menu / start-to-finish flow (no advanced UX polish yet) • Clean, well-commented code that lets us extend to PC, mobile, or console later You’re free to suggest the engine or framework you feel suits a lightweight cross-platform build—Unity, Unreal, Godot, or another option you know well—as long as the output runs smoothly on desktop for the first milestone. Please share a link to one or two prototypes you’ve built that demonstrate quick iteration and clear structure. If we click, we’ll expand the scope together, but for now I just need the initial playable slice of “Poin.” so we can test mechanics and gather feedback.
ID do Projeto: 39989238
45 propostas
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Ativo há 2 meses
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45 freelancers estão ofertando em média $20 USD/hora for esse trabalho

HELLO I have read you requirement and I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Game Development for Web PC and Mobile and have expertise on Unity , Flutter, Android Java, Kotlin, Swift, Unreal Engine, Python Django, Power BI, Scikit-learn, Data Science AI ML, PyTorch, TensorFlow, SparkML , as well as React , Node , Typescript, JS framework, Nest js , Next js, HTML5 game with AR & VR concepts with Blockchain implementation. Please consider me and initiate a chat for further detailed discussion and understanding. Regards, Anju
$15 USD em 40 dias
6,5
6,5

Hi! I’m a game developer specialized in Unity and C#. I have extensive experience working with Unity. I invite you to check my profile — all my reviews are from Unity-related projects. I have a 100% job completion rate and a very high rehire rate. Although I don’t have prototype links to publicly share, I have extensive experience building early-stage prototypes for clients (under NDA), as well as several published mobile games. I’m very familiar with designing and iterating core mechanics quickly, using clean and scalable code to allow future expansion across platforms. I'd love to hear more about the genre, gameplay style, target platform, and audience so I’d really like to help turn Poin into something we can actually play and try out. I’d be happy to discuss your project in more detail. Feel free to send me a message. God bless you. Have a great day!
$20 USD em 40 dias
5,6
5,6

Hi, sir it has been more than 9 years im developing games and designing games, i have a very professional mindset , and i believe you need some one who is creative, wanted to give my best to you sir, Thank u and waiting
$17 USD em 40 dias
5,8
5,8

Hello, I’ve carefully reviewed your project and know exactly how to deliver results that are strategic, efficient, and tailored to your goals with no wasted time or guesswork, just real, measurable value. With several years of hands-on experience in Mobile App Development, iPhone, Game Design, Objective C, Unity 3D, Unreal Engine, Unity, Godot, I bring not just expertise but a track record of delivering results that help clients move forward with confidence. My Portfolio: https://www.freelancer.ca/u/DGM999 If you’re looking for reliable, quality-driven support, I’m just a message away. Let’s make it happen. Best Regards, Sadat Saeed
$25 USD em 40 dias
4,8
4,8

Hello, how are you? I have checked your job description for the prototype of your indie game "Poin." and I’m confident I can help turn your initial ideas into a playable prototype. With extensive experience in Unity and game design, I'm familiar with developing core mechanics, implementing placeholder art, and ensuring a seamless flow. I'm comfortable working with loose notes and brainstorming to define the game loop and menu structure. I will deliver clean, well-commented code, facilitating future expansions to PC, mobile, or console platforms. I suggest using Unity for this project due to its robust capabilities for lightweight cross-platform development. Let’s connect to clarify your vision and get started on the first milestone! Best regards,
$25 USD em 38 dias
4,9
4,9

Hello Eka, I am Vishal Maharaj, a seasoned Game Design professional with 20 years of experience in Objective C, Unity 3D, Mobile App Development, Unity, and Unreal Engine. I have carefully reviewed your project requirements for the 'Poin.' Indie Game prototype. To bring your vision to life, I will start by collaborating closely with you to define the core mechanics, game loop, and overall feel of the game. I will create minimalist placeholder art and sound elements to test the pacing and flow. The prototype will include a simple menu and a start-to-finish flow with clean, well-commented code for future scalability on multiple platforms. I invite you to initiate a chat so we can discuss how we can work together to create the initial playable slice of 'Poin.' Cheers, Vishal Maharaj
$25 USD em 40 dias
3,2
3,2

Hi! I’ve read your description for “Poin.” and this is exactly the kind of early-stage, exploratory game project I enjoy—rapid iteration, clean structure, and building gameplay from rough notes into a testable experience. ? What I’ll Deliver ✔️ Collaborate with you to define the core mechanic and tight game loop ✔️ Build a lightweight prototype with responsive controls and clear pacing ✔️ Minimalist placeholder art + basic SFX so we can feel the rhythm early ✔️ Simple menu → gameplay → end flow (no heavy UI polish yet) ✔️ Clean, modular, well-commented code designed to scale to PC, mobile, or console ✔️ Desktop-ready build for the first milestone (Windows/Mac/Linux) ?️ Engine Options I’m comfortable with: • Unity (fast iteration, cross-platform) • Godot (lightweight & open-source) • Unreal (if you want physics-heavy or cinematic feel) • Or a custom lightweight framework depending on style & scope I’ll recommend the one that best matches your vision of “Poin.” and your long-term platform goals. ? Relevant Work Here are a couple of small prototypes showing fast iteration + clear structure: (Your links go here) ? Let’s Build the First Slice If you want a collaborator who’s comfortable shaping ideas from scratch and building a solid technical foundation for future expansion, I’d love to work with you. Let’s chat about your notes for “Poin.” and start shaping the first playable slice.
$15 USD em 40 dias
2,8
2,8

Hi Mate Eka J., Good morning! I am an expert mobile software engineer with skills including Mobile App Development, Unreal Engine, Godot, iPhone, Unity, Objective C, Game Design and Unity 3D. Please send a message to discuss more regarding this project. I await your immediate response
$50 USD em 30 dias
2,6
2,6

Hi Eka, I understand you’re looking for a developer to transform your ideas for the indie game "Poin." into a playable prototype. I’m excited about the potential of collaborating with you on this project, especially in shaping the core mechanics and feel of the game. I have experience in developing prototypes using Unity and Godot, where I successfully turned abstract concepts into playable versions. In my previous projects, I maintained a clean codebase and focused on intuitive gameplay, allowing for seamless iterations based on user feedback. ✅My Plan: - Collaborate closely to refine the game’s core mechanics. - Develop minimalist placeholder art and sound for testing. - Create a simple start-to-finish menu flow without advanced UX. - Ensure the code is well-commented for future expansion to multiple platforms. What specific features are most important to test in the initial prototype? Are there any platforms you want to prioritize? Best regards, Hongqiang Chen
$30 USD em 1 dia
2,4
2,4

Hi! I’d be happy to help bring Poin. from early notes into a clean, playable prototype. I specialize in fast iteration, defining core mechanics from loose concepts, and building clear, well-structured systems that can later scale to PC, mobile, or console. At Time Hunters, our studio has developed multiple prototypes and full games, including systems work on Tormented Souls 2 (You can search it on Steam). We’re used to starting from simple ideas and transforming them into functional slices with placeholder art, basic audio, and a start-to-finish loop that feels good to play. I can handle: • Defining the core mechanic + game loop with you • Implementing placeholder art/audio for testing pacing • Clean and well-commented code in UE5. • A simple menu and flow so you can test the concept easily Happy to share prototypes and discuss what engine fits best for the scope. If you’d like, we can have a quick call to align on vision and start shaping the first milestone ^^
$25 USD em 40 dias
2,4
2,4

Hey Eka J., I just finished reading the job description and I see you are looking for someone experienced in Godot, Objective C, Unreal Engine, Unity 3D, Unity, Mobile App Development, Game Design and iPhone. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Salik.
$15 USD em 28 dias
0,0
0,0

Hello there! I can help you turn your “Poin.” concept into a clean, playable prototype, working closely with you to define the core mechanics, basic game loop, and minimal placeholder art and sounds. I’ll build a simple start-to-finish flow with well-commented code so it’s easy to extend later to PC, mobile, or console. We can use Unity or Godot for fast iteration and cross-platform readiness, depending on which you prefer. Could you clarify whether you’d like the prototype built for Windows first only, or should it be cross-platform from the start? https://www.freelancer.com/u/muhammadkhan32 Best regards, Muhammad Khan.
$20 USD em 34 dias
0,0
0,0

⭕ Verified Freelancer | Ready to Deliver Quality Work Hi there, I am Leena and I’d love to help with your 'Poin.' Indie Game project. With my experience in game development, I can bring your early ideas to life by creating a playable prototype that includes: - Defining the core mechanic and basic game loop - Implementing minimalist placeholder art and sound for testing - Designing a simple menu and start-to-finish flow - Developing clean, well-commented code for future platform extensions My focus is on creating a prototype that allows for quick iteration and clear structure, ensuring smooth gameplay on desktop. Let’s connect to discuss how we can work together to bring your vision of “Poin.” to reality. Best regards, Leena Khan
$15 USD em 40 dias
0,0
0,0

Hi I specialize in health and fitness app development and understand the importance of creating a user-friendly interface with features like period tracking, progress monitoring, and personalized recommendations. My portfolio includes successful projects where I’ve designed and implemented engaging UX and progress tracking systems that keep users motivated and involved. I’m confident I can deliver a high-quality, custom fitness app tailored to your specific requirements. Please feel free to review my portfolio for examples of my work: Let’s Share Ride – Android Ecocare App – iOS Ecocare iOS App Store iHEV iOS App Store Psymonn Android AR Taxi iOS Trade Unlisted Android Let’s Ride Share Android Jahan Meat Android AskDeep Android I’m ready to start immediately and bring your vision for a custom fitness app to life. Best regards, hamza asif
$15 USD em 3 dias
0,0
0,0

Hello, I’d be thrilled to help bring “Poin.” to life as a playable prototype. What you need is not just code, but a partner who can brainstorm mechanics, structure a clean game loop, and deliver a slice that feels polished enough to test yet flexible enough to grow. That’s exactly how I work: fast iteration, clear communication, and modular design. For this first milestone, I’ll focus on: • Defining the core mechanic and loop with you through collaborative brainstorming. • Building a simple start‑to‑finish flow with placeholder art and sound to capture pacing. • Delivering clean, well‑commented code in Unity or Godot—lightweight, cross‑platform, and ready to extend to PC, mobile, or console. • Ensuring smooth desktop performance so you can immediately gather feedback. I’ve built prototypes where speed and clarity were critical, and I can share examples that demonstrate structured code and rapid delivery. If we align quickly on the mechanic, I can start right away and provide the first playable slice of “Poin.” within short time. This project is an exciting opportunity to shape a new game from the ground up, and I’d be glad to ensure your vision is translated into a professional, future‑proof prototype. Best regards, Miguel
$15 USD em 40 dias
1,1
1,1

Hello, I have experience creating lightweight, cross-platform prototypes and can help turn “Poin.” into a playable build quickly. I would start by defining the core mechanic and basic game loop, then implement a simple menu and flow so you can test pacing and gameplay. Placeholder art and sound will be used to keep focus on feel, with clean, modular code so we can scale or port to mobile/PC later. The first milestone will deliver a desktop build with working core loop, minimal menu, and annotated code ready for expansion. I can provide links to similar prototypes I’ve developed that emphasize rapid iteration and clarity of structure. Looking forward to working with you! Can we discuss this further via private chat? Warm regards, Alesha
$25 USD em 40 dias
0,0
0,0

Greetings, I'm an indie game developer using the Godot engine. I write in C# and am ready to start working on your project. I can't take your first order here because there's a very large selection. If you accept, it would be a huge plus for both you and me. Thank you for your time. Best regards, Rostislav.
$20 USD em 40 dias
0,0
0,0

Hi. I have read your proposal and I can build your this using Unity 3D. As you know, Unity provide Cross Platform development so If I make game using Unity, you can get Desktop & Web & iOS & Android Game both. Please contact me via chat and share your full details. Thank you. Petro
$15 USD em 40 dias
0,0
0,0

Hey Eka J., I just finished reading the job description, and I see you are looking for someone experienced in Mobile App Development, Unreal Engine, Objective C, Godot, Game Design, iPhone, Unity 3D and Unity. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have a few questions: 1. Are all these requirements? If not, please share more detailed requirements. 2. Do you currently have anything done for the job, or does it have to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback in the last 5-6 years. 3. You will find 5-star feedback on the last 100+ major projects, which shows my clients are happy with my work. I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Kafeel Ahmed.
$17 USD em 1 dia
0,0
0,0

Hello. I'm excited to help you turn your ideas for "Poin" into a playable prototype, collaborating to define the core mechanic and game loop. Project Understanding The project involves: - *Game Concept Development*: defining the core mechanic and basic game loop - *Prototype Development*: creating a playable prototype with minimalist placeholder art and sound - #: creating basic art and sound to test feel and pacing Approach - *Game Engine Selection*: suggesting a suitable game engine (e.g., Unity, Godot) for a lightweight cross-platform build - *Prototype Development*: building a playable prototype with clean, well-commented code - *Iteration and Feedback*: working with you to test mechanics, gather feedback, and iterate on the prototype Relevant Experience With 15+ years of experience in game development and prototyping, I've successfully delivered numerous projects that showcase my ability to quickly iterate and build playable prototypes. "Let's work together to bring "Poin" to life, creating a playable prototype that tests mechanics and gathers feedback, and sets the stage for further development and expansion."
$16 USD em 40 dias
0,0
0,0

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