Build a multiplayer top down racer in Phaser
Orçamento $30-250 AUD
Job Description:
The project is to build a basic top down car racing game. It is to be written using Phaser 3.50 in Typescript
The track tilemap will be built in Tiled ([login to view URL]). The specific track will be loaded into the game via a parameter. The source tileset can be a selection of images (border, road). Only 1 simple demonstration track is required for the project.
Tiles in the tilemap that are part of the road need to be identified by a class of 'Path'
The road needs to bordered by tiles that have a class of 'PathBorder'
Any number of cars (class of 'Vehicle') can be loaded into the game. As more cars are added they will decrease in size.
This is a multiplayer game follow the instructions shown here;
[login to view URL]
Moving the car will be done via the keyboard BUT this will change in the future. So the section in the tutorial part 2 "Handling player input" should be abstracted so the code would not read;
if ([login to view URL])
...
but rather something like
if ([login to view URL])
...
In addition to the above tutorial (Part 2 "Handling other player movements") whenever the car moves it should console log the following object
{
"movement":{
"Vehicle": {
"id": "xyz",
"x": ...,
"y": ...,
"rotation": ...,
}
}
}
When a car collides with a PathBorder tile the program needs to console log the PART of the specific car that hit the tile.
So if the left side of the car with id 'xyz' hits a PathBorder tile with id '123', the program should console log the
following object
{
"collision":{
"Vehicle": {
"id": "xyz",
"part": "left"
},
"PathBorder": {
"id": "123"
}
}
}
The car should be repelled when it hits a border tile. So if it hits on the left side of the car the car should get a request to move to the right, or if it hits at the top it should get a request to reverse. See "Handling player input" above.
The aim is not to build a fully functional game with a scoreboard etc, but just to get the framework outlined here up and running.
The code will be reviewed for organization and comments.
The following skills are needed Typescript, Phaser, Tiled, node.js, [login to view URL] please don't bid if you can't do the job as we will know and you will waste your time and ours.
Concedido a:
Hello! I am Phaser expert and I know Typescript, Tiled, node.js and [login to view URL], your instructions are very precise, I can do the very quickly, please contact with me and we can discuss about the milestones.
9 freelancers estão ofertando em média $1066 nesse trabalho
Hi there, I have read the requirements of your post carefully, and can see that my experience is a good match for the project. As an expert level senior Unity game developer, I am highly proficient in Unity and C#. I Mais
Hello, I have read your project details Over 3 years of experiences in mobile app development for both iOS and Android devices. I am proficient with using either native languages (Swift, Java) or cross-platform framew Mais
Hi Greetings! I am available right now for the project discussion and can start the project on an immediate basis. I have understood your project requirement I have7++ experience in design and development. I can ha Mais