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Game Title: The Whispering Halls Game Overview The Whispering Halls is a first-person cooperative Roblox horror game focused on atmosphere, jump scares, and psychological tension rather than expensive assets. Players explore a dark, abandoned asylum where the layout subtly changes and an unseen entity stalks them from the shadows. The horror comes from lighting, sound design, scripted scares, and unpredictable enemy behavior, allowing the game to look high-quality while staying low-cost to develop. Player Experience 1–4 players (solo playable, scarier with friends) First-person perspective (locked for immersion) Minimal UI to avoid breaking tension Heavy reliance on sound and darkness Core Objective Players must: Explore the asylum Collect keys, batteries, and fuses Restore power and unlock escape routes Avoid or survive encounters with the entity Escape before being killed Failure results in a sudden jumpscare and respawn or spectator mode. Environment Design (Builder Notes) Abandoned asylum interior only (no exterior needed) Reusable modular hallways and rooms: Patient rooms Storage rooms Long corridors Generator room Layout slightly changes each round (room order randomized) Most assets can be free Roblox models enhanced with lighting Lighting & Visual Style Dark, high-contrast lighting Flickering ceiling lights Emergency red lighting during power outages Fog and subtle bloom effects Color correction for desaturated, eerie look Graphics quality comes from lighting, not high-poly models. Enemy (Entity) Design One main supernatural entity Not always visible Appears briefly during jump scares Behaviors: Hunts in darkness Teleports when not in player view Becomes more aggressive over time Detection: Sound-based (footsteps, breathing) Proximity-based chase triggers Jump Scare System (High Priority) Jump scares should be scripted events, not random spam. Examples: Face flashes on screen with loud sound Doors slam behind player Lights cut out → footsteps → scream Entity suddenly appears in front of camera Jump scares should: Be unpredictable Trigger on specific conditions Use camera shake + sound + quick visuals Sound Design (Very Important) Constant ambient hum when power is on Whispers and breathing that move in 3D space Sudden loud audio spikes for jump scares Heartbeat sound when entity is close Complete silence during some moments (build tension) Gameplay Mechanics Flashlight with limited battery Batteries are collectible Power outages disable lights randomly Generator can be restarted (risky objective) Players must decide between hiding or running Game Loop Spawn in starting room Power is unstable Explore and collect items Entity begins stalking Jump scares increase Final escape opens Either escape or die Each round lasts 10–15 minutes. Monetization (Optional, Non-Pay-to-Win) Cosmetic flashlight skins Skip intro gamepass Extra emotes Hardcore mode unlock Development Priorities (For Team) Atmosphere & lighting Sound system Jump scare triggers Entity AI behavior Procedural room system UI polish (minimal) Design Philosophy “Fear comes from what you think is there — not what you see.” The game should rely on: Tension Uncertainty Sudden shock Player paranoia Budget is between 250 - 750
ID do Projeto: 40134503
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19 freelancers estão ofertando em média $362 USD for esse trabalho

Hello there! I understand you need Asylum Horror: Roblox Game Development and can't wait to discuss the details with you. I'm an experienced designer with strong skills in architectural design, 3D visualization, construction drawings, landscape, and interior design which match the Game Development, Unreal Engine, Lighting Design, Visual Effects, Roblox, 3D Modelling, Sound Design, Level Design, Game Design and Game Testing skills you listed. I use AutoCAD, Revit, SketchUp and other tools to create high-quality plans and 3D models that make your ideas a reality. I focus on every detail to make your vision real. I understand the importance of fast delivery and am ready to meet your deadline. I look forward to working with you! Best regards, Daniel Etie
$550 USD em 5 dias
7,3
7,3

THIS IS NOT THE AUTO BID, PLEASE REVIEW IT IN DETAIL Hi there, I’m excited about the opportunity to develop "The Whispering Halls." With my extensive background in game development and sound design, I understand how crucial atmosphere and player experience are to horror games. I have successfully created immersive environments that rely on lighting effects and sound to enhance gameplay without relying on expensive assets. Your vision for dynamic room layouts and a unique enemy AI aligns perfectly with my skills. I can implement jump scares effectively by scripting them to create unpredictable moments, essential for psychological tension. Additionally, my experience with Roblox and Unreal Engine will ensure a polished final product that captures players' imagination. I propose a timeline of 15 days for an initial prototype, allowing for collaborative feedback. Please let me know if this works for you. Thanks,
$250 USD em 1 dia
6,1
6,1

Hello Danny, I am excited about the opportunity to work on the development of "The Whispering Halls," a first-person cooperative Roblox horror game set in an abandoned asylum. My experience in game development, particularly in creating immersive environments with a focus on atmosphere and tension, aligns perfectly with the vision for this project. I have successfully implemented sound design and lighting effects to enhance gameplay experiences in previous projects, and I am confident in my ability to bring these elements to life in "The Whispering Halls." Additionally, my portfolio showcases my expertise in designing interactive and engaging game environments that keep players on the edge of their seats. I am committed to providing regular updates on the progress of the game development and ensuring open communication throughout the project. I believe that my approach to creating a chilling and immersive gaming experience will resonate with the core objective of "The Whispering Halls." I look forward to discussing this project further with you. Best regards, Ramneet https://www.freelancer.com/u/eDesignerExpert
$250 USD em 1 dia
5,4
5,4

Hi there, I’m excited about the opportunity to develop "The Whispering Halls" as it aligns perfectly with my expertise in creating immersive horror environments on Roblox. With my experience in level design and sound engineering, I will leverage atmospheric elements such as flickering lights, spatial audio, and unpredictable enemy AI to draw players into the terrifying world you've envisioned. By utilizing modular layouts and enhancing free assets with strategic lighting, we can maintain production efficiency while achieving a high-quality experience. I propose a timeline of 15 days for initial development, ensuring we can fine-tune the jump scare mechanics to maximize player engagement. What specific features or mechanics are you most excited about implementing in the game?
$250 USD em 2 dias
4,1
4,1

As an experienced game developer with a particular passion for atmospheric and immersive experiences, I am confident that I can bring your dark and eerie world of The Whispering Halls to life. My background in developing scalable web applications, mobile apps and intelligent automation bots lends itself well to creating the suspenseful, strategic gameplay your project demands. With my in-depth understanding of modern technologies such as Vue.js, React Native, and Django, I can ensure that your vision is realized effectively and efficiently within your budget. Understanding the importance of sound and lighting in creating a truly bone-chilling experience for players, I am equipped to deliver on two of your high-priority needs: sound design and atmosphere & lighting development. My previous work in these areas has involved creating sounds that immerse players in the game environment- such as breathing that moves in 3D space- as well as designing lighting schemes that are dark, flicker often and offer stark contrasts; all key elements required to make The Whispering Halls both spooky yet high-quality. Finally, my commitment to delivering clean, scalable code and prioritizing client satisfaction makes me the perfect partner for this project.
$500 USD em 7 dias
1,4
1,4

Hey , I just finished reading the job description, and I see you are looking for someone experienced in Level Design, Game Testing, Sound Design, Lighting Design, Roblox, Unreal Engine, Game Design, 3D Modelling, Visual Effects and Game Development. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have a few questions: 1. Are all these requirements? If not, please share more detailed requirements. 2. Do you currently have anything done for the job, or does it have to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback in the last 5-6 years. 3. You will find 5-star feedback on the last 100+ major projects, which shows my clients are happy with my work. I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Kafeel Ahmed.
$555 USD em 1 dia
0,0
0,0

Hi there, I'm Kristopher Kramer from McKinney, Texas. I’ve worked on similar projects before, and as a senior full-stack and AI engineer, I have the proven experience needed to deliver this successfully, so I have strong experience in Roblox, Visual Effects, Game Development, 3D Modelling, Unreal Engine, Game Design, Level Design, Sound Design, Lighting Design and Game Testing. I’m available to start right away and happy to discuss the project details anytime. Looking forward to speaking with you soon. Best regards, Kristopher Kramer
$500 USD em 7 dias
0,0
0,0

Hello, This is a smart, atmosphere-first horror concept, and you’re absolutely right: tension, lighting, and sound will carry this game—not expensive assets. I can help you build The Whispering Halls with a tight, scalable Roblox implementation that focuses on fear psychology, replayability, and performance. I can handle (or strongly support) the core systems that matter most here: Modular asylum layout with procedural room randomization each round Lighting-driven horror (flicker logic, power states, red emergency modes, fog, color correction) A scripted jump-scare system (condition-based, not spammy) using camera shake, audio spikes, and brief entity reveals Entity AI that hunts via sound/proximity, teleports off-camera, and escalates over time Immersive sound design logic (3D whispers, heartbeat proximity cues, silence timing) I work efficiently within Roblox constraints, reusing assets intelligently and letting systems + timing do the heavy lifting. The result is a game that feels premium without blowing the budget—and one that’s genuinely scarier with friends. You can review my relevant game-dev and scripting work here: https://www.freelancer.com/u/proggon If you want to start lean, we can phase this: core map + lighting → entity + scares → polish and monetization. I’m ready to move within your $250–$750 range and scale cleanly from there. Best regards, Wahaj
$300 USD em 23 dias
0,0
0,0

I’m very familiar with the brief of your project, it’s very similar to a cooperative horror game I recently completed, making it a great fit. I understand you need a clean, scalable, and immersive experience emphasizing atmospheric tension over expensive assets. I can see the importance of seamless procedural layouts, scripted jump scares, and a robust entity AI stalking players in darkness. I’m aware the sound design is critical here, including 3D whispers, sudden audio spikes, and heartbeat cues. The solution involves integrating automated lighting effects and user-friendly mechanics like flashlight battery management and power restoration to heighten psychological suspense. My experience includes developing procedural level systems, AI behavior scripts, and dynamic audio design using Roblox Studio and Lua. While new here, I bring substantial off-platform expertise and am pricing competitively to build initial momentum. What I’ll deliver: ✅ Modular, randomized asylum layout with smooth transitions ✅ Scripted, condition-based jump scare triggers with camera shake and sounds ✅ Advanced entity AI with sound- and proximity-based detection ✅ Immersive 3D sound ambiance and audio effects ✅ Polished, minimal UI and flashlight mechanics I’m really excited to start working on this project for you, and would love to chat more about it. ⚠️ You don’t pay unless you’re fully satisfied ⚠️ Best Regards, Eliza.
$400 USD em 14 dias
0,0
0,0

Your concept for The Whispering Halls is strong and very well thought out, especially the focus on atmosphere, sound design, and psychological tension rather than heavy assets. I have experience developing Roblox horror systems including first person gameplay, lighting driven environments, jump scare scripting, and AI behavior that relies on sound and proximity. I understand how to create fear using darkness, timing, and unpredictability while keeping performance and budget under control. I can handle core systems such as procedural room layout, entity behavior, scripted jump scares, flashlight and battery mechanics, and immersive sound integration to match your vision. I can provide sample work, and I have recently completed similar Roblox horror and event driven gameplay projects. Please feel free to check and go through my feedback and reviews on my profile to see my reliability and work quality. I’m confident I can deliver a polished experience within your budget and would be happy to discuss scope and milestones. Shayan Ahmed
$250 USD em 2 dias
0,0
0,0

I am very interested in working on *The Whispering Halls* and bringing its psychological horror vision to life. I have experience developing Roblox games focused on atmosphere driven horror, where lighting, sound design, scripted jump scares, and smart AI behavior create fear without relying on expensive assets. I understand how to build tension through first person immersion, dynamic lighting, procedural layouts, and carefully timed scares while keeping performance and budget in mind. I can contribute effectively to entity behavior, jump scare systems, sound integration, and overall gameplay flow to ensure a polished and terrifying player experience. Abdul Moiz I can provide sample work from recent Roblox horror and atmospheric projects I have completed, including scripted jump scares, lighting based environments, and AI driven enemies. These examples will help demonstrate my approach and how I can apply similar techniques to this project.
$250 USD em 1 dia
0,0
0,0

We recently handled a project with the exact goals you’re looking for, creating a low-budget Roblox horror game that delivered tense, immersive experiences, engaging players with atmosphere, sound, and unpredictable scares rather than expensive assets. I’ll build The Whispering Halls with modular, randomized rooms, dynamic lighting, 3D sound design, and a stalking entity that ramps tension, integrating jump scares and gameplay loops in a clean, professional, user friendly, seamless, and immersive way that keeps players on edge while staying budget conscious. I feel really good about how my approach lines up with your needs. I'd love to chat about your project! Best case scenario, we work together, worst case, you get free insight. Best regards, Joshua
$305,99 USD em 14 dias
0,0
0,0

Hello, I would love to be part of this project in the Sound Design department. I specialize in sound post-production and have experience in creating sound effects and mixing. To be honest, I've never worked on video games, but I do have experience in sound design and music composition for films. I would like to collaborate with someone more experienced than me, so I can learn from them. Thank you very much :)
$250 USD em 14 dias
0,0
0,0

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