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I’m creating a “brainrot” experience on Roblox that revolves around social interaction rather than combat or puzzles. The heart of the project is an in-game events system that keeps players coming back for shared moments—think concerts, pop-up challenges, or seasonal parties. What I need • A playable core loop where players can gather, explore, and participate in scheduled events. • An events manager that lets me add, edit, and trigger events from an easy-to-use panel; the actual cadence (daily, weekly, etc.) should be configurable so we can tweak it after launch. • Smooth networking, data storage for player progress, and clean UI elements that feel native to Roblox. • Basic analytics hooks so we can measure participation and retention. • Clear documentation and a short hand-off call so I can run future events without extra coding. Nice to have (not mandatory) If you have quick wins around enhanced chat or friend-related perks that build community, let’s discuss them, but the priority is the events feature. I’m aiming for an initial launchable build that’s fun, stable, and easy to expand. Let me know your approach, estimated timeline, and any similar social Roblox games you’ve shipped.
ID do Projeto: 40336309
16 propostas
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Ativo há 20 dias
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16 freelancers estão ofertando em média $34 USD for esse trabalho

Hey , I just finished reading the job description and I see you are looking for someone experienced in UI / User Interface, Game Development, iPhone, Roblox, Mobile App Development, Game Design, JavaScript and Android. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? Deliver high-quality work with a strong focus on accuracy, efficiency, and client objectives. Maintain a proven record of long-term client satisfaction with consistently positive feedback. Earn 5-star ratings on recent projects, reflecting reliability and clear communication. Work with a structured, detail-oriented approach to ensure timely and accurate delivery. Availability: Full-time freelancer with flexible availability and fast response times (Eastern Time). I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Ali
$10 USD em 3 dias
3,0
3,0

Hi, I'm Vasyl, a skilled developer with 8+ years of experience in React, Angular, and Node.js. I have carefully reviewed your project requirements for building a social Roblox game focused on interactive events. I specialize in B2B/B2C SAAS and marketing tools, making me well-equipped to handle this project. To ensure the success of this project, I propose developing a playable core loop for player interaction, implementing an events manager for easy event management, integrating smooth networking and data storage, and incorporating basic analytics for measuring player engagement. I will prioritize creating clear documentation and providing a seamless hand-off process for future event management. I am confident in my ability to deliver a fun, stable, and expandable game. Let's discuss further and collaborate on bringing your vision to life. Thanks, Vasyl
$25 USD em 7 dias
2,8
2,8

Hi, I’ve read your brief and I’m excited to build a social-focused Roblox experience centered on recurring shared moments. I’ll deliver a playable core loop for gathering and exploration, plus a configurable events manager with an editor panel for scheduling daily/weekly cadence, runtime triggers, and lightweight analytics hooks for participation and retention. Networking and player data will use Roblox DataStores with proven patterns for stability, and I’ll craft clean, native UI and clear documentation plus a short hand-off call. I’ll prioritize the events system first and add friend/chat perks as quick wins if time allows. What types of recurring events (concerts, seasonal parties, pop-up challenges) do you want prioritized for the first launch, and how often should each be scheduled? Best regards, Cindy Viorina
$10 USD em 3 dias
2,1
2,1

I know that I am a good candidate to consider for your project. Your goal to create a streamlined, scalable in-game events system that enhances social interaction aligns perfectly with my expertise. I will develop a high-performance core loop allowing players to gather and engage with scheduled events, paired with an intuitive events manager for seamless configuration and triggering. My approach ensures smooth networking, reliable data storage, and professional UI that is native to Roblox, alongside analytics hooks to track user engagement and retention. While I am new to freelancer, I have tons of experience and have done other projects off site. I prioritize measurable results and smooth execution to deliver a fun, stable, and easily expandable build tailored for lasting player engagement. I would love to chat more about your project! Regards Sjon Voogt
$14 USD em 14 dias
0,3
0,3

Hi, yes Sir, I can build your Roblox “brainrot” experience with a fully playable social loop and a robust events system. Quick question to clarify—do you want the events panel to be in-game for admins, or a separate web dashboard that triggers events remotely? I’ve done Roblox projects with gathering spaces, seasonal events, and analytics hooks. I’ll handle smooth networking, persistent player data, clean UI, and give you full documentation plus a short hand-off call so you can manage future events yourself. This will be fun, stable, and ready to expand.
$10 USD em 7 dias
0,1
0,1

Hi, I’m excited about your project to build a social experience on Roblox focused on interaction! I specialize in game development and have successfully completed similar projects that prioritize community engagement. For your game, I will create an intuitive events manager so you can easily configure and manage events like concerts and seasonal parties. My approach includes developing a playable core loop for exploration and social gatherings, ensuring smooth networking and robust data storage for player progress. I can start immediately and deliver a stable, fun initial build that is easy to expand. You will receive clear documentation and I'll walk you through the hand-off process to ensure you can run future events seamlessly. I’ve worked on social games before and understand the nuances needed for a compelling experience.
$30 USD em 15 dias
0,0
0,0

Hi there, I’ll fix your brainrot social world by delivering a playable core loop where players gather, roam, and dive into scheduled events, without combat overhead or puzzles, so you can ship a lively, retention-focused Roblox experience. I’ve spent the last 4 years solving exactly this type of problem, building robust events ecosystems, scalable networking, and native-feel UI across Roblox projects. Here’s how I’ll approach yours: establish a lightweight core loop for social play; design an events manager panel with create/edit/trigger controls and configurable cadence; implement reliable networking and data storage for player progress; add clean, Roblox-native UI; integrate lightweight analytics hooks for participation and retention; provide thorough documentation plus a concise hand-off call so you can run future events with minimal coding. Optional enhancements can include chat and friend perks to boost community if time allows. The plan aims for a stable, extendable foundation you can iterate on post-launch. Best regards,
$25 USD em 7 dias
0,0
0,0

Hi, I hope you're doing well. I can build a fun, social-focused Roblox experience with a flexible in-game events system that keeps players engaged through concerts, pop-up challenges, and seasonal parties—without relying on combat or puzzles. What I’ll deliver: → Core playable loop: gathering, exploring, and participating in scheduled events → Configurable events manager: add, edit, and trigger events (daily, weekly, etc.) → Smooth networking and data storage for player progress → Clean, native Roblox UI elements → Basic analytics hooks to track participation and retention → Documentation and short hand-off call for independent event management Optional enhancements: → Community-building features like enhanced chat or friend perks (can discuss as extras) Typical timeline: 2–4 weeks for a launch-ready build with events system and documentation. I’m ready to start immediately and help bring your brainrot social world to life in Roblox.
$30 USD em 7 dias
0,0
0,0

Hi there! I'm excited about the opportunity to work on your project to build a social Roblox game centered around interactive events. I appreciate your focus on creating a unique social experience within the game rather than the traditional combat or puzzle-centric approach. In the past, I worked on a similar project for a client where we developed a multiplayer game with a strong emphasis on community engagement through in-game events. This experience has equipped me with the necessary skills to tackle the challenges presented in your project description. I have a few questions regarding the project: 1. How do you envision the player progression system tying into the social events to enhance the overall experience? 2. Are there any specific design elements or themes you would like to incorporate to make the events more engaging for the players? I look forward to discussing your project further and exploring how we can bring your vision to life. Thanks, Tejbir Bhatia
$20 USD em 7 dias
0,0
0,0

I have my own TikTok account with 10k followers and still growing. I’m studying multimedia so I know almost everything about premiere, photoshop and all about creative cloud.
$15 USD em 7 dias
0,0
0,0

Hello! I am an experienced data analyst with strong skills in SQL, Python, Power BI, and Tableau. I have carefully reviewed your project requirements and I am confident I can deliver high-quality results within the agreed timeframe. My background includes building interactive dashboards, automating reports, and working with large datasets. Please feel free to message me to discuss the details. Looking forward to working with you!
$250 USD em 7 dias
0,0
0,0

Hi, This is a well-scoped brief and exactly the kind of project I enjoy working on — social-first experiences with a clear retention hook tend to perform really well on Roblox when the events system is done right. My approach is to build the core loop around players joining, exploring, and getting pulled into scheduled events that feel like real shared moments. The events manager would be a server-side admin panel — you'd create, schedule, and trigger events without touching any code. Cadences are toggle-configurable, and new event types can be added by dropping in a module rather than rewriting anything. Technically I'd use ProfileService for persistence, a clean RemoteEvent architecture for networking, and analytics hooks logging participation, session length, and event attendance to a DataStore you can query anytime. Timeline — 4 days: Day 1 — Core world, player loop, DataStore and networking Day 2 — Events system, admin panel, scheduling logic Day 3 — UI, analytics hooks, polish Day 4 — QA, documentation and hand-off call By the end you'll be running and editing events yourself with no extra coding needed. I also have a couple of lightweight chat and friend-perk ideas that would boost the community feel without adding much time — happy to discuss on a call. Let me know if you'd like to move forward. fatima
$20 USD em 4 dias
0,0
0,0

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