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In-Game Radar Data Viewer While the game runs, the tool is meant to: - receive real-time data from the client via an internal communication channel - display nearby entities (players, NPCs, etc.) on a 2D radar interface - update positions continuously as the player moves - visualize them using a Direct2D/MFC-based UI The radar does not modify the client — it only displays information provided through the integration layer. You will receive: 1. Radar Tool Components [login to view URL] (launcher + radar UI) [login to view URL] (UI support) [login to view URL] (CLR bootstrapper) [login to view URL] (.NET hook/patch module) 2. Game Files: the current custom client executable and relevant DLLs What needs to be done: After the latest client update: the part of the client that EdenPatcher expects to attach to has changed because of that, EdenPatcher cannot connect to the message flow therefore the IPC handshake never completes and DaocRadar automatically closes as soon as the game starts So the tool is fine — the integration point moved. Need to be fixed
ID do Projeto: 40002733
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