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# Arma Reforger Custom PvP Game Mode Development ## Project Overview I am looking for an experienced Arma Reforger / Enfusion scripter to create a custom competitive PvP game mode inspired by a mix of: * Counter-Strike * Rainbow Six Siege * Search & Destroy * PUBG * SOCOM * Escape From Tarkov style tension The mode should be round-based, one-life, objective-focused, and designed for organized PvP gameplay. --- # Core Gameplay ## Team Size The mode should support: * 12 vs 12 minimum * 24 vs 24 preferred * Scalable player counts if possible --- ## Round Structure ### Pre-Round Lobby Before each round begins: * Players spawn in a safe lobby area * 60 second preparation phase * Players can access Arsenal during this time * Players can select gear and loadouts * Round begins automatically after countdown --- ## One-Life System During active rounds: * Players only have one life * No standard respawning * Dead players enter spectator mode * Round ends when objectives are completed or one team is eliminated --- ## Revive System Instead of immediate death: * Players enter a downed state * Teammates can revive them * Revive timer configurable * If not revived, player dies permanently for that round * Once fully dead, player enters spectator mode --- # Bomb Mode ## Preferred Version Traditional Bomb Plant / Defuse mode: ### Attacking Team * Starts with bomb * Must plant bomb at enemy objective ### Defending Team * Must prevent plant * Can defuse planted bomb ### Win Conditions Attackers win if: * Bomb detonates * Entire defending team eliminated Defenders win if: * Bomb defused * Time expires before plant * Entire attacking team eliminated --- ## Alternative Version (If Easier) If implementing traditional attack/defend side switching is difficult: ### Neutral Bomb Variant * Bomb spawns randomly in center area * Either team can acquire bomb * Team carrying bomb must plant at opposing team's base/objective * Creates dynamic objective play I am open to whichever version is more practical within Reforger's systems. --- # Side Switching Preferred: * Teams switch attack/defend roles every round If not practical: * Teams remain on same faction and bomb spawns neutrally Developer recommendation is welcome. --- # Match Structure Preferred format: ### Best of 6 Example: * Round 1 * Round 2 * Round 3 * Round 4 * Round 5 * Round 6 Team with most round wins after 6 rounds wins match. Alternative suggestions welcome. --- # Spectator System When a player is eliminated: * Enter spectator mode * Spectate teammates only * Cycle between living teammates * Free camera optional * Spectators cannot provide voice communication to living teammates --- # Camera / Aiming System Desired aiming style similar to PUBG: ## Third Person * Third-person movement ## ADS When aiming: * Transition into first-person ADS * Similar feel to PUBG aiming system I understand engine limitations may apply, so I am open to the closest achievable implementation. --- # HUD Requirements Simple competitive HUD: * Round timer * Team alive counts * Bomb status * Round score * Revive indicators * Spectator indicators --- # Administration Features Would like basic admin controls: * Start match * End match * Restart round * Change round count * Force team switch --- # Deliverables * Fully functional Reforger mod * Source files included * Configurable settings where possible * Installation instructions * Documentation for future updates --- # Experience Required Please only apply if you have experience with: * Arma Reforger * Enfusion Script * Custom PvP game modes * Replication/networking * UI/HUD systems When applying, please include: * Previous Reforger projects * Workshop links if available * Estimated cost * Estimated completion time
Project ID: 40505603
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Active 6 days ago
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36 freelancers are bidding on average $182 USD for this job

⭐⭐⭐⭐⭐ Create Custom PvP Game Mode for Arma Reforger ❇️ Hi My Friend, I hope you're doing well. I reviewed your project details and see you're looking for an experienced Arma Reforger scripter. You don't need to look further; Zohaib is here to help you! My team has completed 50+ similar projects in game mode development. I will create a competitive PvP mode inspired by popular games, ensuring it meets your specifications. ➡️ Why Me? I can easily build your custom PvP game mode, as I have 5 years of experience in Arma Reforger and Enfusion scripting. My expertise includes game mechanics, UI design, and network replication. Additionally, I have a strong grip on game balancing and competitive gameplay elements. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I look forward to discussing this with you! ➡️ Skills & Experience: ✅ Arma Reforger ✅ Enfusion Scripting ✅ Game Mode Development ✅ UI/HUD Design ✅ Network Replication ✅ Game Balancing ✅ Competitive Gameplay ✅ Event Handling ✅ Player Management ✅ Matchmaking Systems ✅ Spectator Modes ✅ Configuration Management Waiting for your response! Best Regards, Zohaib
$150 USD in 2 days
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Hi, I can help build the complete gameplay loop including pre-round staging, loadout selection, one-life rounds, revive mechanics, bomb objectives, spectator mode, match management, HUD systems, and admin controls. The implementation would be designed with configurability in mind so round timers, revive durations, team sizes, and match formats can be adjusted without code changes. For an MVP covering the core gameplay systems, I would estimate 2–3 months of development. A fully polished version with advanced UI, administration features, and extensive testing would require additional time depending on the final feature set. Best, Bilal
$140 USD in 7 days
3.0
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Hi there, The challenge here is not just designing a competitive mode, but ensuring it works smoothly within the Arma Reforger engine. Creating a round-based, one-life system with a reviving mechanic will require careful planning around the gameplay flow and player interactions. A phased approach will help tackle this: starting with the core mechanics, such as the objective system and player roles, followed by implementing the spectator features and HUD. The goal is to maintain tension while providing clear feedback to players. One question to consider: how flexible are you with the bomb mechanics? Depending on the engine's capabilities, we could explore both the traditional and neutral bomb variants to see which aligns best with your vision. Thank you.
$140 USD in 7 days
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As an experienced Web and Software Developer, I bring a broad range of skills to the table that make me a standout candidate for your Arma Reforger project. My expertise in AI development, in particular, will be invaluable in implementing the complex mechanics required for your custom competitive PvP game mode. Drawing on my experience working with various game engines and scripting languages, including Enfusion Script which Arma Reforger is built on, I can create a fully functional mod that delivers on all your requirements while being scalable and efficient. One aspect of my work I take great pride in is my focus on creating solutions that not only meet technical requirements but are also aligned with my client's business goals. This means operations are streamlined and geared for growth from an early stage--this aligns perfectly with the scalable, future-ready solution you need. Another noteworthy area of my skillset that specifically addresses your project's needs is my proficiency in UI/UX strategy and Digital Product Experience. Right from aiming system parity to comprehensive HUD designs embodying simplicity yet providing key information gaming-sessions require-muted aesthetics times, I have got it all covered.
$100 USD in 3 days
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As a seasoned game developer with over a decade of experience, I am confident that I am uniquely qualified to help bring your Arma Reforger project to life. I have an extensive background in game design, specifically with custom PvP game modes, which aligns perfectly with your project needs. With a deep understanding of replication and networking, I understand the importance of an engaging and balanced gameplay experience and will ensure that the one-life system, revive mechanics and bomb mode are seamlessly implemented to create tactical gameplay similar to Counter-Strike, Rainbow Six Siege, SOCOM amongst others. Moreover, my proficiency in UI/HUD systems guarantees that you get a simple yet comprehensive competitive HUD for quick at-a-glance information. I have also expressed great technical skill to provide administration features which will enable you to manage matches easily. Additionally, my experience with other reputable engines like Unreal Engine gives me a unique perspective to deliver the best version of your desired game mode using Arma Reforger. I am confident in delivering to you not just a fully functional Reforger mod but also all the source files you may need going forward as well as thorough documentation. My diverse skill set from 3D modeling to VR technology makes me adaptable should there be an unforeseen engine limitation.
$140 USD in 7 days
2.8
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Hi, good day. I understand you need a custom Arma Reforger PvP mode that combines round-based tactical gameplay, one-life mechanics, revive systems, bomb objectives, spectator controls, and competitive match flow while remaining stable in a multiplayer replicated environment. I have experience developing multiplayer game systems, custom game modes, networking logic, state management, UI/HUD features, and configurable gameplay frameworks where reliability, synchronization, and scalability are critical. For this project, I would implement a modular Enfusion-based architecture covering lobby flow, round management, revive and spectator systems, bomb mechanics, team switching, admin controls, and competitive HUD elements, ensuring all gameplay states replicate correctly across large player counts and remain configurable for future balancing. I would be glad to discuss the preferred bomb variant and existing server/mod environment to align the implementation with your long-term PvP vision.
$140 USD in 7 days
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Hi, I will develop a custom competitive PvP game mode for Arma Reforger that captures the essence of the specified inspirations. With significant experience in Enfusion scripting and designing PvP modes, I can deliver a fully functional mod that supports the desired player counts and round structures. My approach will include a robust one-life system, a configurable revive mechanic, and a traditional bomb mode with clear win conditions. I'll ensure a smooth pre-round lobby for gear selection, implement spectator features, and create a clean, competitive HUD. Having previously worked on similar projects, I understand the nuances of balancing gameplay while keeping technical constraints in mind. Could you clarify if there are specific preferences for the spectator system or HUD layout? This will help tailor the mod to your vision. Looking forward to collaborating on this exciting project. Thank you.
$156 USD in 7 days
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Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
$50 USD in 3 days
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With over 9 years of experience, specializing in web and mobile development, my team and I understand the intricate needs of game scripting and customization. We are skilled in the Arma Reforger system that your project requires. Additionally, our expertise lies in crafting immersive and engaging gaming experiences. We believe that a good game is not only about the objective but also about creating a palpable tension. Our proficiencies are not limited to just coding but also include designs that truly reflect the soul of the game. Utilizing Adobe Photoshop, we can develop and improve upon existing UI/HUD requirements to create a simplified yet powerful visual aesthetic for atical strategies capture the true essence of CS, PUBG, SOCOM, Tarkov, and Rainbow 6 in an Arma Reforger platform. The originality and effectiveness of our approach as well as the quality of our work have always been our top priorities. This is why our clients commended us for delivering functional websites or mobile apps that were aesthetically pleasing, operational across different devices, perfectly in sync with their vision and easy for them to subsequently test & maintain. For this project, rest assured that we would provide you with a fully-functioning Reforger mod with installation instructions and documentation for future updates. Choose us to bring your ideas to reality!
$140 USD in 7 days
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Hi, I can help with a fully functional round-based OGz Socom competitive PvP bomb mode in Arma Reforger, including one-life + downed/revive and bomb plant/defuse (or neutral bomb). I’ll implement the lobby countdown, loadout/Arsenal flow, objective scripting, replication-safe one-life states, and configurable timers, plus a simple competitive HUD. To reduce risk, I’ll prototype core mechanics first (life/revive + bomb state sync), then iterate with small reviews. Do you want traditional team side switching every round, or the neutral bomb variant if it’s easier? How many rounds per best-of match should default to 6?
$97 USD in 3 days
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Howdy! I'll be straightforward with you before diving into the details, because I think that honesty upfront is what separates a reliable developer from someone who just wants to win the bid. I am a senior Python backend and AI/DevOps engineer with deep experience in game platform infrastructure, real-time systems, WebSocket-based multiplayer backends, and competitive game mode architecture. I have shipped a real-time crash game platform and an eSports cash game platform using Node.js, React, and WebSockets, and I understand round-based competitive game logic, spectator systems, team management, and match state machines at a design and implementation level. That said, I want to be transparent, my hands-on experience is with Enfusion Script specifically is limited, and I will not pretend otherwise. What I bring is strong systems thinking, a track record of delivering complex multiplayer game logic, and the ability to ramp into a new scripting environment quickly when the architectural patterns are familiar, which they are here. Thank you. Marcos.
$156 USD in 7 days
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Hi I am a game developer with 8 years of rich experience and a strong background in multiplayer gameplay systems and scripting. I am familiar with Enfusion Script, game development, PvP mechanics, networking, UI systems, and gameplay scripting. For this project, I think the most important part is building a stable round based system with reliable replication so every player has a smooth competitive experience. I can develop the bomb mode, revive system, spectator mode, HUD, admin controls, and configurable match logic while keeping the code modular for future updates. I'm an individual freelancer and can work on any time zone you want. Please feel free to contact me at the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile
$250 USD in 7 days
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Hi there, thanks for the detailed vision for an Arma Reforger custom competitive PvP mode. With strong Enfusion scripting and network-aware gameplay logic, I can help you implement a round-based, one-life system with objective flow, downed-state revives, and reliable spectator behavior. I’ll focus on clean replication for bomb planting/defusing (or a neutral-bomb variant if that’s more practical), plus side switching or neutral objectives depending on what Reforger supports best. For the HUD, I’ll build a simple competitive interface showing timer, alive counts, bomb status, round score, revive indicators, and spectator state, keeping it readable under real match conditions. I’ll also add admin controls for starting/ending matches, restarting rounds, adjusting round count, and forcing team switches with server authority. To match your PUBG-style feel, I’ll wire in a third-person/ADS transition that respects engine constraints. Are you aiming to reuse existing weapon/arsenal UI where possible, or should the mode provide its own loadout flow? Also, do you want neutral-bomb to be fully symmetric (both bases) or centered on a single objective lane? Best regards!
$250 USD in 2 days
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New Opportunity is Coming! Creating a custom competitive PvP game mode inspired by popular titles like Counter-Strike, Rainbow Six Siege, and PUBG is an exciting venture. I understand the need for a round-based, objective-focused mode that supports scalable player counts and emphasizes strategic gameplay. The one-life system, revive mechanics, and bomb mode variations you outlined are crucial for fostering tension and teamwork. My experience in developing custom game modes, handling replication/networking, and designing UI/HUD systems aligns perfectly with your project requirements. I have successfully delivered similar projects in the past, ensuring a seamless gameplay experience and detailed documentation for future updates. To ensure a successful implementation, I would like to delve deeper into your current workflow, existing systems, and technical constraints. Understanding these aspects will enable us to craft a tailored solution that meets your expectations and enhances player engagement. I'd be happy to discuss the details, review your requirements, and recommend the most practical path forward before development begins. Best regards, Sai
$30 USD in 7 days
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With my twenty years of software development experience and specializations in Game Development and Scripting, I am confident that I am the perfect fit for your project. I have worked on numerous custom game modes, including PvP formats, throughout my career, which has provided me with deep insights and a strong background that aligns well with your requirements. Additionally, my familiarity with Arma Reforger and Enfusion Script further facilitates an efficient implementation of the specific features you need for your project. One key aspect of this mode is the one-life system combined with the revive mechanic, which I find particularly intriguing. I've implemented similar systems before while working on other games, ensuring a blend of intense gameplay and strategic choices. Also, I'm highly experienced with replication/networking and UI/HUD systems, two vital elements in creating a smooth functioning game mode for large player counts. What sets me apart from other candidates is not just my technical skill set but also how I apply that knowledge to meet your unique requirements. This has been proven time and again over two decades of delivering fully functional digital products. My aim is to provide you with a precise implementation of your vision, well-documented source files, adaptable settings where possible, as well as UIT and ongoing maintenance.
$140 USD in 7 days
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Rough figures on the bid amount and timeline above, those will sharpen once we have a proper look at the scope together. What you're building here is essentially a tight competitive ruleset inside Arma Reforger's Enfusion engine, pulling the best parts from CS-style bomb defuse, the tension of EFT, and the squad coordination of SOCOM. The round-based, one-life format is the right call for that kind of organized PvP, and the downed/revive layer adds a lot of tactical depth without breaking the no-respawn rule. Success here is a mode that feels polished enough that a serious 24v24 server actually wants to run it weekly. Here's how we'd approach this: - Round framework: Enfusion scripted game mode manager handling round state, win conditions, and the pre-round lobby countdown with Arsenal access locked to the 60s window. - One-life and downed system: Custom player state machine tracking alive, downed, and spectator transitions, with a configurable revive timer and teammate interaction trigger. - Bomb logic: Full plant/defuse flow with timer, detonation, and side-switching between rounds, plus the neutral bomb variant as a fallback if symmetric spawns make the traditional side structure awkward. - Player scaling: Mode config exposed via a simple param file so server admins can tune team sizes from 12v12 up to 24v24 without touching the script core. - Testing and docs: We'd run a series of bot-populated test rounds to catch edge cases in the round transitions, and deliver clean documentation so your server team can configure and maintain it. After a short scope chat we'll put together a written proposal covering deliverables, timeline and a firm price. Want to jump on a quick call this week to walk through the details? Best, 96 Studio
$188 USD in 14 days
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Hi how are you, creating a robust custom PvP game mode often comes down to precise scripting and understanding engine limits. Specifically, the "Escape from Tarkov-style tension" and the dynamic bomb mode options detailed in your post highlight areas where my 8+ years as an AI and full-stack engineer, especially with production LLM apps, translates well into complex game logic and replication. No guesswork on the core tasks, execution can start smoothly. A short chat can nail priorities and timeline - appreciate your time.
$30 USD in 7 days
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Hello, I’m glad to have found your project. I can develop a custom Arma Reforger PvP game mode with round-based one-life gameplay, bomb plant/defuse objectives, revive logic, spectator flow, HUD elements, and admin controls. I have experience with game mode scripting, multiplayer logic, replication/networking, objective systems, UI/HUD workflows, game testing, and documentation. I can structure the mode with configurable settings for team size, round timer, revive duration, match length, side switching, bomb rules, and spectator restrictions. I’d first validate what is most practical in Enfusion, then build the core loop: lobby/prep phase, active round, downed/revive state, elimination, objective resolution, scoring, and match end. I’d like to clarify: Do you already have the map/objective locations prepared? Do you prefer traditional attack/defend bomb mode first, or the neutral bomb variant for faster MVP delivery? Thank you for considering my proposal.
$140 USD in 7 days
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I recently assisted a client in achieving a similar goal. I am confident that I can help create a custom competitive PvP game mode for Arma Reforger that combines the intensity of Counter-Strike, Rainbow Six Siege, and more. My expertise lies in developing seamless and professional game modes that prioritize user experience and engagement. Understanding your need for a round-based, one-life, objective-focused game mode with scalable player counts, I can assure you of a tailored solution that meets your requirements. With extensive experience in Arma Reforger scripting, UI/HUD systems, and custom PvP game modes, I am well-equipped to deliver a high-quality, immersive gaming experience. Even if you choose to work with another freelancer, feel free to leverage our discussion for valuable insights. Your satisfaction is my priority. Regards, Matthew Koegelenberg
$150 USD in 7 days
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Hello, I can develop your Arma Reforger custom PvP game mode using Enfusion Script with a strong focus on stable multiplayer performance, clean structure, and competitive gameplay design. I will implement a round-based system with one-life gameplay, optional downed + revive mechanics, and spectator mode restricted to teammates. The bomb mode (plant/defuse or neutral variant) will be built with configurable logic, allowing flexibility based on engine constraints. The project will include: • Match system (rounds, best-of format, side switching or neutral setup) • Objective system (bomb spawn, plant, defuse, win conditions) • Revive + downed state system with timers • Spectator system with controlled camera options • Competitive HUD (timer, score, bomb status, revive indicators) • Admin tools (start/stop match, round control, team switch) • Scalable setup for 12v12 up to 24v24 where possible • Clean, documented, modular code for future expansion I have experience with multiplayer scripting, gameplay systems, and UI/HUD development, and I prioritize performance, replication stability, and maintainability in all systems. I can also advise on the most practical implementation approach for features like ADS transitions and side switching within Arma Reforger’s engine limitations. I look forward to discussing scope, timeline, and cost.
$140 USD in 7 days
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