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I want to put a small, fully-playable slice of my dream MMORPG in players’ hands so we can validate the core loop before moving into full production. The focus is squarely on moment-to-moment PvP action—think the fluid combat of Black Desert Online, but set in a gritty dark-fantasy world, with virtually no quest grind outside a short tutorial. Core pillars I need built: • Real-time, skill-based combat (no tab targeting). • An open, seamless zone where PvP is always enabled. • Functional guild mechanics that let groups declare and wage wars. • A basic instanced dungeon that supports small-group raids. • High-fidelity visuals in a dark-fantasy style—detailed character models, moody lighting, and grounded environments. • Networked play that can handle a modest concurrent population for testing (authoritative server preferred). • Starter UI, inventory, and a minimal progression loop to keep players engaged during prototype sessions. I’m happy to hear your engine recommendation; Unreal Engine’s graphical power is attractive, but if you can hit the visual bar and latency demands in Unity or another stack, I’m open. Success for this phase is a downloadable build (PC) plus source, ready for closed-alpha sessions, along with brief technical documentation so future team members can extend the systems. If your studio or small team has shipped—or at least publicly shown—action combat multiplayer projects before, let’s talk. Show me relevant gameplay clips or live builds and outline how you would break the work into milestones so we can move quickly toward playtesting.
ID do Projeto: 40178594
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21 freelancers estão ofertando em média €8.370 EUR for esse trabalho

Hello, I’ve reviewed your PvP MMORPG prototype brief and understand you want a compact, fully playable slice focused on fluid, real-time, skill-based combat in a dark-fantasy world, with open PvP, guild wars, a small instanced dungeon for raids, high fidelity visuals, and a downloadable PC build with source and concise docs for closed alpha. My approach is to build a modular core loop around responsive, tab-targeting-free combat, a robust authoritative/network model, and a seamless open world zone with solid guild mechanics and raid support. I’ll deliver a starter UI, inventory, and a minimal progression loop tuned for short, high-activity sessions, plus a repeatable milestone plan that lets you validate core systems quickly and iterate between playtests. We’ll select the stack to meet visuals and latency targets, with Unreal Engine favored for top-end fidelity unless a tuned Unity path better fits the latency budget. Deliverables include a PC build, source, and concise docs suitable for future team members, with milestone-driven progress reviews and regular build updates. If you have shipped action-focused multiplayer projects before, I can share clips or live builds and tailor milestones to your priorities. Which engine and target latency/hosting approach would you prefer for the prototype (Unreal vs Unity) and what is your acceptable latency range for closed-alpha testing?
€10.000 EUR em 25 dias
7,3
7,3

As a seasoned freelancer who's made an indelible mark on the game development scene, I'm confident that my team at ZL we can finish this project perfectly making the exact game that you need. We are professional developers and animators in 3D designers will bring this project into life all we need from you is to trust us and we shall deliver exactly what's needed We have made many games like you yours and this would be a successful project like always We only accept projects that we can complete we have 100% completion rate and a hundred five-star reviews with a 0 reviews under five. Let's discuss more of this project to chat and I wish you the best my friend
€5.000 EUR em 7 dias
6,5
6,5

With over 8 years of experience in creating immersive experiences for multiple platforms, I've honed my skills in designing and coding core gameplay systems. This makes me the perfect fit to develop the real-time, skill-based combat you're looking for in your PvP MMORPG prototype. I'm proficient in utilizing engines like Unity and Unreal Engine, so no worries about preserving the graphical fidelity while ensuring low latency. Additionally, my versatility across genres such as action, simulation, and puzzle gives me a unique perspective on how different elements can blend seamlessly to create an engaging experience. This will be particularly essential when implementing your guild mechanics and the instanced dungeon for small group raids, making sure they are not only functional but also excite players. What sets me apart is my proven ability to navigate projects from prototype to production. I can break down the work into milestones effectively, ensuring quick progression towards playtesting while maintaining quality standards. So let's bring your dream MMORPG closer to reality by choosing a professional who understands the importance of meticulous documentation alongside a playable build.
€7.500 EUR em 7 dias
5,7
5,7

Hello, I’m excited about the opportunity to contribute to your PvP-first MMORPG prototype. With experience building real-time, networked combat systems and a strong focus on clean, scalable implementation, I can help you ship a playable dark-fantasy slice that validates the core loop quickly while keeping the architecture extendable for full production. I’d approach this as a tightly-scoped vertical slice in Unreal (for the visual bar and animation/combat feel), with an authoritative server model for reliable PvP, and clear milestones that deliver playable builds early: first combat + movement + netcode foundations, then the always-on PvP zone and starter UI/inventory, followed by guild war mechanics and a small instanced dungeon for group raids. You can expect clear communication, steady playtest-ready iterations, and a closed-alpha PC build with source and concise technical docs so future developers can extend systems cleanly. Best regards, **Juan**
€5.555 EUR em 7 dias
4,6
4,6

Hi, I’m excited about the opportunity to bring your dream PvP MMORPG prototype to life with a focus on fluid, skill-based combat and a gritty dark-fantasy world. With extensive experience in developing real-time multiplayer action games using both Unreal Engine and Unity, I can deliver a high-fidelity, responsive PvP experience with seamless open zones and engaging guild mechanics. I’ll prioritize network stability with authoritative server architecture and create a compelling basic instanced dungeon for group raids. My approach includes breaking the project into key milestones—combat system, network infrastructure, guild and PvP features, visuals, then UI and progression—to ensure rapid iteration and timely closed-alpha readiness. I’ll provide a downloadable PC build, full source code, and concise technical documentation to support your future production. Looking forward to helping you validate this core loop quickly and effectively. What specific player actions or mechanics do you want to emphasize most in the PvP combat system? Best regards,
€8.325 EUR em 27 dias
0,0
0,0

Hi, I understand you want a playable MMORPG slice to test fast PvP combat, guild wars, and dark-fantasy visuals before full production. The goal is smooth action, solid networking, and a PC alpha build ready for testing. Which engine do you lean toward for prototyping, Unreal or Unity? Target CCU for the first alpha? Do you already have concept art or character references? I bring 15+ years in game development, Unreal/Unity, multiplayer systems, and combat-focused prototypes. I can help plan milestones, build core PvP, guild systems, dungeons, UI, and deliver a clean, extendable build. My portfolio can be shared via chat on request. This is a placeholder bid; details and scope can be refined via the message board. Thank You, Muhammad Abrar
€8.900 EUR em 28 dias
0,0
0,0

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