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I want to recreate the addictive feel of “Lick a Brainrot” on roblox, while putting my own spin on it: instead of licking, players will punch to a random spot on the map (depending on the punch longness) and open a lucky block to catch brainrots, then build up their own tycoon-style base around what they collect. Core mechanic • Catching brainrots should be the heart of gameplay. Players need an engaging loop—punch far, catch, bring them back, and see immediate rewards inside their personal tycoon area. Map & visual style I picture a bright, cartoony tycoon environment with clearly marked resource zones where brainrots spawn at varying rarities. Progression & upgrades I want to be able to buy punchs to shot out more far out, speed to race back after catching, and money per second from brainrots Multiplayer Public servers should let friends compare bases Smooth performance and basic anti-exploit measures are essential. Deliverables 1. Fully playable Roblox place with the catching punch mechanic and tycoon build system. 2. One polished map including spawn areas, upgrade zones, and UI for stats/upgrades. 3. Scripting for data persistence (Datastore) so progress saves between sessions. 4. Simple in-experience tutorial pop-ups so new players grasp the loop quickly. Please look at lick a brainrot on roblox and try to copy it. I’ll handle game icon and ads later; right now I just need the core experience functional and fun. If this sounds like your kind of project, let’s chat about milestones and bring the brainrots to life!
Project ID: 40559913
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10 freelancers are bidding on average $32 AUD for this job

Hi, I can build the core Roblox gameplay loop so it feels fast, clear, and rewarding: punch travel, random landing zones, brainrot catch logic, return-to-base reward delivery, and tycoon upgrades that improve punch distance, movement, and passive income. I’ll also set up DataStore saving, tutorial prompts, and basic anti-exploit validation for catches, rewards, and upgrades to keep progression stable in live servers. Initial focus: Punch distance and landing logic Brainrot spawn/catch flow Tycoon reward system Upgrade shop and stat scaling DataStore save/load setup I have experience developing Roblox game systems with progression loops, backend saving, and secure gameplay validation. I’ll make sure players always understand how upgrades affect reach and progression. Estimated timeline: I can start immediately and deliver the core loop first, then add saving, tutorial, and validation in the next phase. One question: should brainrot rewards go directly into the tycoon when caught, or must players bring them back to a base drop-off point? If you’d like, I can review the full scope with you in Freelancer chat or a video call. Regards, Ghanu & Samir KESHAV INFOTECH
$17 AUD in 18 days
7.3
7.3

Hello, I am excited about the opportunity to recreate the engaging and addictive gameplay of "Lick a Brainrot" on Roblox with a unique twist of punching and catching brainrots to build a tycoon-style base. I envision creating a vibrant and cartoony environment with clearly defined resource zones where brainrots spawn at different rarities. My approach would focus on developing a core gameplay loop that is both engaging and rewarding for players, while also incorporating progression elements such as purchasing upgrades for enhanced gameplay experience. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 I am confident in my ability to deliver a fully playable Roblox place with the catching punch mechanic and tycoon build system, along with a polished map, scripting for data persistence, and in-experience tutorial pop-ups. I look forward to discussing further details and milestones to bring this project to life. Best regards, Kirandeep K.
$10 AUD in 7 days
5.7
5.7

Hi, Having extensive experience in Visual Design, especially in Roblox, Level Design, and Game Development, I am confident I can create an engaging, polished tycoon game as described. I will build the punch mechanic, map, and UI with smooth performance and data persistence in mind. I am excited about bringing your vision to life and ensuring the core gameplay is fun and addictive. Let’s discuss milestones and get started! Thanks, Gourav
$10 AUD in 1 day
3.6
3.6

Hi Have a Pleasant day ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$35 AUD in 7 days
1.7
1.7

You really put a lot of thought into this. Your approach might be favorable but wouldn't it be more effective if we implemented a more interactive catching mechanic to enhance player engagement? Expanding on this alternative will result in a more immersive gameplay experience, increasing player retention and enjoyment. I have further ideas and strategies to enhance the tycoon system. I'd love to discuss and collaborate, even if it's just to brainstorm and refine concepts. One quick question: What is your preferred tech stack for this project? Regards, Joshua Jaime Saunders
$25 AUD in 7 days
0.0
0.0

Hello. Thank you for sharing your project details. ⭐⭐⭐⭐⭐ I have experience building similar Roblox-style progression and collection games ⭐⭐⭐⭐⭐ About one year ago, I worked on a multiplayer Roblox tycoon prototype focused on a physics-based movement mechanic and collectible creature system. I was responsible for building the core gameplay loop where players travel across a map, collect rare NPC items, and return them to a personal base for rewards. I designed spawn zones with different rarity levels to keep gameplay engaging and unpredictable. I also implemented upgrade systems for movement speed, collection efficiency, and passive income inside the tycoon base. Player progress was saved using DataStore so upgrades and currency carried across sessions. In addition, I created simple in-game tutorial popups to help new players understand the loop quickly and reduce confusion. I can build your full core experience including the punch-to-move mechanic, catching system, tycoon base loop, UI upgrades, multiplayer support, and basic anti-exploit protection. I focus on making gameplay smooth, addictive, and easy to scale later. Let’s discuss milestones and bring your game idea to life.
$35 AUD in 3 days
0.0
0.0

"Thank you for the detailed brief. Here is exactly what I will deliver: The core mechanic will be fully engaging, centered around catching brainrots through a punch mechanic, creating an addictive gameplay loop that rewards players in their tycoon area. The map & visual style will feature a bright, cartoony environment with distinct resource zones for brainrot spawns at varying rarities. Progression & upgrades will allow players to purchase punches for longer shots, speed upgrades for quicker returns, and increased earnings from brainrots. Multiplayer functionality will enable public servers for friends to compare bases, with a focus on smooth performance and basic anti-exploit measures. I will deliver a fully playable Roblox place, a polished map with spawn areas and upgrade zones, Datastore scripting for progress saving, and in-experience tutorial pop-ups for easy player onboarding. The core system will be fully scalable, allowing easy integration of additional features without compromising the gameplay experience. I can start immediately."
$30 AUD in 7 days
0.0
0.0

This Project caught my eye, so I had to reach out. The core mechanic of catching brainrots and building a tycoon base align perfectly with my expertise in creating engaging gameplay loops. New to Freelancer, yet backed by over 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I specialize in developing seamless and user-friendly game mechanics, like the punch mechanic you envision. My experience in creating interactive and rewarding progression systems will ensure players stay engaged. By focusing on clear visuals and a vibrant map design, I can bring your vision to life effectively. I would love to chat more about your project! Regards, Marco Agrela
$30 AUD in 7 days
0.0
0.0

Hi, I saw your Roblox simulator project and I'm interested in working with you. I have experience with Blender and 3D modeling, and I also have a programming background. While most of my previous coding experience is in Python, I'm comfortable working in Lua for Roblox and can quickly adapt to your project's needs. I'm reliable, communicate well, and I take deadlines seriously. If you hire me, your work will be delivered on time, and I'll make sure it meets your expectations. I'm always open to feedback and revisions if needed. I'd love the opportunity to help bring your Roblox simulator to life. Thank you for your time, and I hope we can work together.
$30 AUD in 45 days
0.0
0.0

Hello! I can build this Roblox experience by recreating the addictive gameplay loop of *Lick a Brainrot* while giving it the unique mechanics you've described. I'll develop the punch-to-catch system, rarity-based Brainrots, a polished tycoon base system, upgrades, UI, DataStore saving, and basic anti-exploit protections. I'll also keep the code organized and scalable so new Brainrots, upgrades, and features can be added easily in future updates. I provide regular progress updates throughout development and focus on delivering a smooth, fun, and polished gameplay experience that players will enjoy. beta 1
$100 AUD in 15 days
0.0
0.0

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