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I’m putting together a third-person role-playing game for desktop and need a developer who can take it from concept to a polished, playable build. The core design document is ready; I’ll share every detail—story arcs, mechanics, level outlines, and art references—once we’ve had an initial discussion. Here’s what I’m after: a full PC game loop that combines exploration, character progression, and engaging combat from a third-person camera. You’ll handle programming, engine setup, and integration of assets while working closely with me on play-feel and balance. I already have style guides and narrative beats prepared, so you’ll have clear direction, but I’m counting on your technical skill and creative problem-solving to make the experience come alive. Key deliverables • A stable, installable PC build that runs smoothly on modern Windows systems • Source project with clean, well-commented code and documentation • Implementation of the outlined RPG systems (inventory, dialogue, quests, leveling) • Playable vertical slice demonstrating core mechanics and one narrative mission I value transparent communication, regular progress checkpoints, and demo builds at agreed milestones. If you’ve shipped or prototyped a third-person RPG before—or built comparable mechanics in Unity, Unreal, or a similar engine—let’s talk. Please include examples or short clips of previous PC titles you’ve contributed to, highlighting anything RPG-related. I’m excited to share the full brief and collaborate to bring this adventure to life.
Project ID: 40727131
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55 freelancers are bidding on average $4,358 USD for this job

Having developed over 300 games and software across multiple platforms in the span of more than three decades, Falcon Interactive brings an exceptional level of expertise to your third-person RPG project. Our extensive experience with PC ensures that we are well-equipped to create a stable and installable game that will run smoothly on modern Windows systems. We also have commendable proficiency in Unity and Unreal Engine, making us a perfect fit for your development needs. Transparency and regular progress updates are at the core of our work ethos. We'll strive to keep communication lines open, deliver updates at agreed milestones, and provide you with playable demos along the development journey. Our previous work in the RPG genre includes titles such as 'Ava Hunt and Thieves of the Lost', 'Arizona Derby', as well as MMORTS and MMORPG gameplay structures, demonstrating our versatility when it comes to different RPG mechanics and story arcs. In Falcon Interactive, you'll find a team that's not just skilled but deeply passionate about creating immersive gaming experiences. We're eager to align with your clear vision so that we can breathe life into your adventure-focused RPG game. With us on board, you're getting not just highly capable developers but enthusiastic partners ready to iterate, improve, and support your game even after it's completed. Let's discuss your project in further depth and start this exciting journey together!
$4,000 USD in 7 days
9.2
9.2

Hello, how are you? I am a Unity developer working for over 8 years. I have a team with a few developers, designers, artists, and animators for both 2D and 3D. We have finished many projects before, and I am sure we can help you with yours also. I would like to have a meeting with you and see about your idea for the project, and I am sure my team and I can make it into an amazing product. Looking forward to hearing from you. Regards, Andrija!
$4,000 USD in 7 days
8.2
8.2

Hello, I have carefully reviewed your requirements for a third-person PC RPG and the planned vertical slice. With 9+ years of game development experience and 200+ successfully delivered games, I will build the project in Unity with a strong focus on third-person combat, exploration, progression, and a polished gameplay loop. You will get: 1. Stable Windows PC build with optimized performance 2. Third-person exploration and combat systems 3. Inventory, dialogue, quests and leveling systems 4. Asset integration and engine setup 5. Playable vertical slice with one narrative mission 6. Clean, well-commented source project and documentation 7. Regular milestone builds and progress checkpoints 8. Gameplay balancing and play-feel refinement 9. Completed NDA agreement and IP agreement I will discuss the design document, milestones, timeline and development roadmap based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$3,000 USD in 45 days
6.7
6.7

hi, i can take your RPG from the design document into a playable third person vertical slice, with the focus on getting the core gameplay loop feeling right rather than just building isolated systems. we’ve worked on similar game development projects and have direct experience with gameplay programming, character systems, combat, progression, inventory, quests, dialogue and asset integration. i can handle the engine setup and programming while working closely with you on movement, combat feel, balancing and the overall player experience. i’d build the vertical slice around one complete narrative mission, including exploration, combat, progression and the required RPG systems. each milestone can include a playable Windows build so you can review the actual game and give feedback throughout development. i can share relevant game development examples and clips during the discussion. let’s schedule a quick call so you can walk me through the design document and art direction, and i can suggest the right engine and development approach for the first playable build. mughiraa
$4,000 USD in 7 days
2.3
2.3

Having spent my career developing solutions in various tech domains, I am excited to bring my skills and experience to the world of game design. My ability to take projects from the concept stage to a finished product aligns perfectly with your needs. Not only am I comfortable working across different platforms, but my experience in firmware development, hardware design, IOT, and AI/ML brings intricate problem-solving abilities essential to reflecting your vision effectively in the game's engine. Moreover, my considerable coding proficiency - be it in languages like C/C++ or game-dev frameworks such as Unity3D or Unreal Engine, will aid me in building and integrating the intricate RPG systems you require to make your game stand out. My exposure to complex microcontrollers and RTOS enhances my understanding of intricate mechanics and would be critical while implementing features such as inventory management, dialogs, quests, leveling up. I assure you a clean, well-commented codebase with proper documentation. Finally, while this might be my first direct foray into the gaming industry, my experience in full product development workflow - from idea generation to prototype to final product - ensures that I am not only adaptable but capable of understanding and working closely with unique style guides and project directions. Together, let's create an exciting and engaging third-person PC RPG that brings your adventure vision into reality!
$5,000 USD in 60 days
2.1
2.1

Hi, I’d approach this in milestones, starting with the core third-person controller, combat feel, interaction systems, and one complete vertical-slice mission before expanding the wider RPG structure. I can implement inventory, dialogue, quests, leveling, save/load, enemy behavior, UI, asset integration, and Windows builds in Unity or Unreal, with clean project structure and regular playable checkpoints. I’d first review your design document to confirm scope, engine choice, asset readiness, and production timeline before committing to the full build. I’ll provide only genuine, verifiable examples of relevant RPG/game-development work. I can work any time zone what you want. I am ready to start the project right away. Best regards, Pavle
$30,000 USD in 7 days
1.0
1.0

I can help turn your prepared RPG design into a structured, playable Windows build with a reliable development workflow. The requested vertical slice is a strong starting point: I would establish the engine architecture, third-person controller and combat foundation, then integrate exploration, inventory, dialogue, quests, progression, and the first narrative mission in milestone-based increments. I’ll prioritize clean, maintainable source code, documented systems, stable asset integration, and regular demo builds so play-feel and balance can be reviewed continuously. The final delivery can include the installable PC build, complete source project, and documentation covering setup and core systems. I’m comfortable translating detailed narrative, mechanics, level, and style references into practical technical implementations while identifying risks early, particularly around save data, quest state, combat feedback, performance, and extensibility. The initial milestone would focus on a playable core loop and technical foundation, followed by the vertical slice and refinement passes.
$4,440 USD in 3 days
0.0
0.0

Your project's emphasis on a polished third-person RPG loop with exploration, progression, and combat immediately brings to mind my work on [mention a specific similar project or a relevant mechanic you developed, e.g., "a Souls-like combat system" or "procedural world generation for exploration-heavy titles"]. I'm confident I can translate your core design document into a compelling player experience that captures that same blend of depth and accessibility. My approach will involve leveraging Unity's robust engine, specifically focusing on C# scripting for core gameplay mechanics, character controllers, and AI. I'll implement a modular asset integration pipeline to ensure smooth incorporation of your story, level, and art assets. For combat, I'll prioritize responsive controls and impactful feedback, while character progression will be driven by a well-defined stat and skill system. My plan includes establishing a clear version control workflow and iterative testing cycles to ensure consistent progress and address play-feel challenges early. Given your focus on a complete game loop, how are you envisioning the initial player onboarding to introduce core mechanics without overwhelming them? Also, regarding character progression, are there any specific archetypes or skill trees you're leaning towards that would inform the initial implementation? I'm eager to discuss these details and how my expertise can bring your vision to life.
$4,640 USD in 21 days
0.0
0.0

Hi there! Your project’s focus on delivering a polished, third-person RPG experience for PC aligns perfectly with my expertise. I understand the importance of a seamless game loop combining exploration, character progression, and dynamic combat. With years of hands-on experience in Unreal Engine and Unity, I’ve led the development of RPG gameplay systems—inventory, branching dialogue, quest logic, and character leveling—on shipped and prototyped titles. My workflow emphasizes clean code, modular design, and proactive collaboration to ensure each mechanic feels engaging and balanced. I’ll approach your project by first reviewing your core design document and style guides to ensure vision alignment. From there, I’ll set up regular checkpoints and demo builds, ensuring transparent progress and rapid iteration on feedback. I’m happy to share clips and examples of my previous RPG systems upon request. To tailor the experience, could you share which RPGs most inspire your desired play-feel? Are there any specific combat or progression mechanics you want to emphasize, or avoid? Best Regards, George
$3,000 USD in 40 days
0.0
0.0

Hi, Serdar here from The Colony⚡ I've reviewed your project and understand: take a documented third-person PC RPG from concept to a polished build, with exploration, character progression and satisfying combat, and prove it with a vertical slice covering the core mechanics and one narrative mission. The real value is in that slice: get third-person camera, movement and combat feeling right first, because if the play-feel is off, no amount of content saves it. I'd build in Unreal (or Unity if you prefer), and I'd sequence it to protect your budget: first the character controller, camera and combat loop as a playable prototype so we can tune play-feel together early. Then the RPG systems (inventory, dialogue, quests, leveling) built data-driven, so you can add items, quests and dialogue without new code. Then the vertical-slice mission wiring it all together. You'd get milestone demo builds throughout, a clean commented source project, and an installable Windows build. I build interactive 3D applications and game systems where camera, controls and progression need to work together cleanly. I can share relevant clips and examples once we connect. A few questions to scope this correctly: Q1: Unreal or Unity, or open to my recommendation? Q2: Is combat real-time action (melee/ranged timing) or more systemic/turn-based? If you share the design document, I'll propose milestones for the vertical slice and can start right away. Thanks, Serdar
$3,000 USD in 15 days
0.0
0.0

Hi, I like this project because a third-person RPG needs solid systems underneath the visuals—combat, progression, quests, inventory, and dialogue all have to work together without making the player feel the machinery. I’d build the vertical slice first in Unreal or Unity, establishing the third-person controller, combat loop, inventory/leveling systems, quest state management, dialogue, and one complete narrative mission. I’d keep systems modular so new quests, items, enemies, and progression rules can be added without rewriting core code. I’ve worked on gameplay prototypes involving character controllers, state machines, combat logic, UI, save systems, and asset integration. A quick win is defining the gameplay loop and reusable data structures before expanding content. Do you already have a preferred engine, or should I recommend Unreal vs Unity based on the design document?
$4,000 USD in 7 days
0.0
0.0

I am interested in developing your third-person PC RPG and can help turn your concept into an engaging, polished gameplay experience. I can work on core RPG systems, third-person character controls, combat mechanics, exploration, quests, inventory, dialogue, progression, and other gameplay features while keeping the overall design aligned with your vision. The development can include responsive character movement, camera systems, enemy AI, combat interactions, NPC behavior, quests, item and equipment systems, UI, save/load functionality, and performance optimization. I will focus on creating modular and maintainable systems that can be expanded as the project grows, while ensuring the gameplay feels smooth and consistent across the experience. I am committed to delivering well-structured, tested, and reliable work while maintaining clear communication throughout development. I can work with your existing assets and codebase or help establish the project structure from the ground up. I would be glad to review your game concept, current development progress, and technical requirements and begin building the required RPG systems.
$3,000 USD in 7 days
0.0
0.0

Hi, I can take the RPG from the existing design document to a playable vertical slice, handling engine setup, gameplay programming, asset integration and the core third-person loop. I can structure the project around exploration, combat, inventory, dialogue, quests and progression with clean, maintainable systems that can expand beyond the initial slice. I’d also use regular playable builds and checkpoints to validate combat feel, progression and narrative flow before expanding the scope. Questione 1: Have you already selected Unity or Unreal Engine, or would you like the engine chosen based on the design document and target scope? Questione 2: For the vertical slice, which combat mechanics, character abilities and narrative mission should be treated as the minimum playable core? Regards, Houssame.
$3,000 USD in 14 days
0.0
0.0

Creating a compelling third-person RPG requires a blend of technical expertise and creative vision. Your focus on a polished, playable build and the integration of exploration, character progression, and combat aligns perfectly with my experience in developing engaging game mechanics. I specialize in programming and engine setup, particularly in Unity and Unreal, and I have successfully delivered similar projects that emphasize smooth gameplay and immersive storytelling. Your clear direction through the core design document will streamline our collaboration, allowing us to focus on refining play-feel and balancing mechanics effectively. I prioritize transparent communication and regular progress updates, ensuring we stay aligned throughout development. My previous work includes a vertical slice of an RPG that demonstrated core mechanics and narrative integration, which I can share upon request. What specific aspects of the core mechanics do you envision needing the most iteration during development? Looking forward to discussing how we can bring your vision to reality. Best, Junaid
$3,000 USD in 7 days
0.0
0.0

Hello!⚡ Thank you for the exciting brief — taking a third-person RPG from your design doc to a polished, playable PC build, with combat that feels right and RPG systems that carry your story, is exactly the kind of game I love to make. I recently built a third-person RPG prototype — controller, camera, combat, and quest and inventory systems — from a design doc and style guide. Full scope, in milestones: 1. Engine setup in Unreal or Unity — third-person character controller, camera, and the core loop: explore, progress, fight. 2. Combat with real play-feel — responsive controls, hit reactions, and enemy AI we tune and balance together. 3. RPG systems: inventory, dialogue, quests, and leveling, data-driven so your design-doc content drops in cleanly. 4. Integrate your characters, environments, and VFX against your style guides. 5. A playable vertical slice — core mechanics plus one narrative mission — early, then we build out to the full loop. 6. Clean commented source, demo builds at every checkpoint, and a stable installable Windows build. Thanks. Hassan
$3,500 USD in 26 days
0.0
0.0

✅✅ A third person RPG vertical slice on Unreal, core loop and one mission playable and built to grow ✅✅ ⏱️ Duration >> 4 weeks || Cost >> 3850 USD Inventory, dialogue, quests and leveling look like four features but underneath are one data driven system, and it is where most builds trap themselves. Quests reference items, items carry stats, dialogue unlocks quests, and if each is hard coded the second quest means editing code everywhere. I build them as data you edit without code, so slice and full game later run on one backbone, not a rewrite. Play feel is not end polish, it is the camera, input and animation timing, and it decides how the game reads. The camera must handle collision so it never clips a wall, combat needs input buffering and cancel windows or it feels floaty, and that gets tuned from week one with you, since it is what you judge the rest against. I build the controller and camera first for feel, then the data driven backbone, then wire your one mission on top as proof the systems compose, with a demo build at each checkpoint. You get the Windows build, commented source and docs. Straight on scope, 5000 covers the vertical slice and core loop, the finished game is a larger phase we price from what the slice shows. Around throughout. ⚡ Do you have game ready 3D models, animations and environments, or art references only? It is the biggest driver of scope and cost. Best regards, Pier
$3,850 USD in 30 days
0.0
0.0

I would approach this as a polished vertical slice with reusable RPG systems, not a collection of one-off scripts tied to a single mission. I’d build the third-person controller/camera, combat, enemy AI, inventory/equipment, dialogue, quests, leveling and save/load as modular systems, then use those systems to complete one narrative mission from your design document. Quest definitions, dialogue, items and progression would be data-driven so additional content can be added later without rewriting core gameplay. The delivery includes a stable Windows build, complete source project, documented code, milestone demo builds and final QA. My previous game work includes interactive/mobile and AR experiences, and I’m comfortable working from an existing design document while iterating closely on combat feel and progression. I can begin after award and review of the full GDD/assets.
$5,000 USD in 25 days
5.2
5.2

Hi there, we have recently completed a similar project and would love to share some references. I see you're looking for a developer who can create a polished, playable build for your third-person RPG. Your emphasis on a stable installable PC build and clear documentation speaks volumes about your commitment to quality. I will leverage my 9+ years of experience in game development to deliver a seamless gameplay experience that focuses on exploration, character progression, and engaging combat. Expect fewer bugs and a smoother user experience. Here's how we'd approach it: - Collaborate closely on play-feel and balance - Implement outlined RPG systems efficiently - Provide regular progress updates and demo builds - Ensure clean, well-commented code for easy future updates While we might be newer to Freelancer, we bring extensive experience delivering similar projects off-platform and multiple 5-star reviews to back it up. I'm happy to offer a friendly, no-obligation consultation to discuss your project further, even if you don’t hire us. Kind regards, Trichelle
$3,500 USD in 7 days
2.9
2.9

Hi, Your project aims to deliver a polished third-person RPG experience with a stable PC build and integrated core mechanics, which requires a precise balance of gameplay programming and engine setup. The main technical risk is ensuring smooth integration of diverse RPG systems like inventory, dialogue, and combat while maintaining performance and stability. While my background is primarily in AI-driven backend systems rather than game development, I understand the importance of modular architecture and clean code, which are critical for maintainability and iteration in game projects. I typically design systems by separating core gameplay logic from asset integration and engine-specific optimizations to isolate complexity and enable focused testing. Early validation of state synchronization across RPG subsystems is key to avoid cascading bugs. For reliability, establishing automated test cases for gameplay flows and performance benchmarks will reduce regressions and ensure a smooth player experience. I can start by outlining a technical milestone plan focusing on core system integration and stability validation. Thanks, Clifton
$3,000 USD in 21 days
0.0
0.0

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