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我想用 Unity 制作一款小型 2D 横版战斗游戏,玩法简单但要完整可玩。核心需求只有三点: • 关卡设计——至少 5 个难度递增的关卡,能流畅切换并在通关后进入下一关。 • CG 图片播放——根据剧情文本播放对应的图片资源和音频文件。 • 角色控制——主角支持左右移动、跳跃、攻击三种基本动作,操作手感需顺畅。 • 积分系统——击败敌人、增加金币,金币可以在对应位置升级玩家等级。 画面、资源我可后续补充占位图即可,重点在代码结构清晰、方便我后期扩展。提交时请附: 1. Unity 项目完整工程(2021.3 LTS 或更高)。 2. 一个可直接运行的 Windows build。 3. 简短的文档说明主要脚本与关卡配置方法。 完成后我将亲自测试:基本操作是否流畅、积分是否准确累加、关卡切换是否无缝。只要满足上述标准,我即可确认交付。
Project ID: 40747992
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Hi there! I'm Miodrag from Falcon Interactive, and I must admit that your project on a 2D horizontal combat game for Unity sounds extremely interesting. As a seasoned studio with over 30 years of experience, our dedication to delivering high-quality games is unwavering. We've had the privilege of building and shipping more than 300 games on various platforms including Steam, Xbox, and mobile, covering genres from racing to casino games. In addition to our wide-ranging portfolio, we've also developed numerous games on Unity, making us a perfect fit for your project. Our proficiency covers all facets of game development—be it level design, asset integration, character control or point system. I assure you that we'll deliver a clean and efficient code structure that caters to your expansion plans in anticipation. Finally, through our rigorous testing processes and commitment to quality assurance, we can ensure seamless gameplay from smooth character movements of your protagonist's left, right motion jump to attack elements to precise accumulation of scores and the flawless transition between levels. So, why go for anything else when you got us? Let's collaborate and revolutionize this gaming experience! Give me a chance and together we'll create an epic game that players will delight in!
$12,000 USD in 65 days
9.1
9.1

您好, 我仔细看过您的需求,理解您需要的不是复杂的大型游戏,而是一款结构清晰、完整可玩的 Unity 2D 横版战斗游戏,并且方便后续自行替换资源和扩展内容。 我可以使用 Unity 2021.3 LTS+ 和 C# 完成角色控制、战斗系统、敌人逻辑、金币/升级系统、关卡管理以及剧情 CG 图片和音频播放。 实现时我会将 Player Controller、Combat、Level Manager、Score/Coin、CG Manager 等模块分开,5 个关卡通过统一配置管理。美术资源可以先使用占位素材,后续替换不会影响核心逻辑。 我有几个简单的问题: • 每个关卡是否需要不同类型的敌人或 Boss? • 玩家升级后主要提升攻击力、生命值,还是需要多个属性? • CG 剧情是在关卡开始/结束时自动播放,还是由特定事件触发? 我可以立即开始,最终会提供完整 Unity 工程、Windows 可执行版本以及主要脚本和关卡配置文档。 期待进一步沟通。 此致, Carlos
$1,000 USD in 14 days
4.3
4.3

我可以使用 Unity 为你开发这款完整可玩的 2D 横版战斗游戏,并重点保证代码结构清晰、模块化,方便你后续继续扩展内容。 我会实现至少 5 个难度递增的关卡,并处理关卡之间的流畅切换。主角将支持左右移动、跳跃和攻击,同时优化操作响应和基础战斗手感。 剧情系统会根据文本触发对应的 CG 图片和音频播放。积分系统也会完整实现,包括击败敌人获得金币、金币统计以及在指定位置进行玩家等级升级。 我会使用 Unity 2021.3 LTS 或更高版本开发,并采用可配置的关卡和数据结构,让你后续替换角色、敌人、CG、音频和关卡内容更加方便。 最终提供完整 Unity 工程、可直接运行的 Windows Build,以及主要脚本和关卡配置说明文档。
$2,000 USD in 15 days
4.0
4.0

Hello, I'll start by addressing the level structure, story playback, and character control scripts. The goal is to develop your three core requirements into a well-structured, easily expandable Unity 2D side-scrolling action game. In past projects, I've used Unity, Game Development, Game Programming, and Game Design to create similar 2D side-scrolling gameplay, and I've delivered ready-to-run Windows builds and script documentation. If awarded the contract, I'm determined to take on this project and am confident I can deliver a high-quality result before the deadline. Sincerely,
$1,200 USD in 10 days
2.8
2.8

Hi, there I have previously built Unity 2D gameplay prototypes with character controllers, combat systems, enemy interactions, level progression, scoring and reusable scene-based architecture for future content expansion. The main challenge was keeping movement and combat responsive while maintaining consistent state across scene transitions, especially when scores, coins and player upgrades persisted between levels. I am planning to solve this with a modular player controller, event-driven combat/scoring system and persistent game-state manager, while using configurable ScriptableObjects for level, enemy, reward and upgrade data so additional stages can be added without rewriting core gameplay code. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you
$1,250 USD in 7 days
2.6
2.6

✅Hi, Client. I am a senior Unity/C# developer✅ I am interested in your project. I would like to work for you in the long term. Please send a message to discuss this project. I look forward to hearing from you. My main goal is to gain my client's satisfaction by completing a job with 100% accuracy I am a senior Unity/C# developer with over 10 years of rich experience in Unity/AI/C# Programming, API integration/Database management. So, I can complete it within your timeline. Best regards! From Hien ...
$1,250 USD in 7 days
1.4
1.4

I would build the Unity side-scrolling 2D battle game around a clear, expandable structure: player movement, jumping, attacks, enemy defeat, score and coins, level upgrades, scene transitions, and progression across at least five difficulty-increasing levels. I would use placeholder visuals so you can replace the assets later without changing the core gameplay code. The character controller would support left/right movement, jumping, and attacking with responsive input. Enemy defeat would update the score and coin count, while the upgrade point would allow the player level to increase when enough coins are available. For the story sections, I would add a reusable CG sequence system that displays the configured images, text, and audio in order. Level configuration would be kept separate from the main gameplay logic so enemies, difficulty, rewards, and progression can be adjusted more easily. My Unity and C# background covers more than 20 delivered projects across PC, mobile, WebGL, gameplay systems, physics, UI, and optimization. Relevant examples include SpaceInvaders3d, which contains 3D arcade gameplay systems and mobile builds, and StackOnTruck, a physics-based game with interactive gameplay. The fixed price for the described scope is $1,150. Do you already have the story images, text, and audio files, or should the first version use temporary assets for all CG sequences?
$1,150 USD in 7 days
1.4
1.4

As an experienced software engineer with a solid academic background in computer science and a sophisticated PhD in AI, I'm confident I'm the perfect fit for your Unity-based 2D game project. Over the past two decades, I've worn multiple hats from academia to software engineering and technology leadership, producing unprecedented work at every step of the way. My ability to develop solutions that not only meet clients' expectations but excel them is something that sets me apart in this field. ollected, CG images playing according to the plot, etc. Finally, I take client satisfaction extremely seriously. As a part of my delivery process, I rigorously test my projects from extensive code sanitisation and seamless level switching to smooth character controls – just as you requested. Additionally, I provide full documentation on key scripts and level configuration methods to ensure easy navigation even after our working relationship has ceased. Using crisp and comprehensive documentation is important as it facilitates teamwork (in case more hands join the project later) and as per your request could enable you add extra functionality or create a sequel on your own without needing much additional assistance
$1,000 USD in 7 days
0.0
0.0

Hi,这个项目用 Unity 2021.3 LTS 配合 ScriptableObject 数据驱动的关卡和剧情系统最合适,我很喜欢这种"代码结构要清晰、后期好扩展"的 2D 横版战斗项目。 针对你的四个核心需求,我会用状态机实现主角的移动、跳跃、攻击,再加上 coyote time 和输入缓冲,手感会顺很多。攻击判定用 Animation Event 触发 hitbox,敌人做成巡逻、追击、攻击三态的简单 AI。关卡、敌人波次、CG 剧情文本和对应的图片音频,全部放进 ScriptableObject 配置,难度递增靠一张数值曲线表调整。 你以后加第 6 关或替换资源,只要在 Inspector 里拖拽,不用改代码。金币和等级升级由一个事件驱动的 GameManager 独立管理,积分累加不会出错,之后加商店或存档也方便。占位图我先用免费素材顶上,你补资源直接替换就行。 之前我做过一个 2D 平台动作游戏,有 8 个关卡、金币升级和对话 CG 系统。用 ScriptableObject 配置关卡后,新增一个关卡的时间从大概半天缩短到 20 分钟左右,场景切换用异步加载加淡入淡出,基本没有卡顿。 预计 3 周左右完成,中间每 5 天给你一个可以直接测试的 build,你可以边玩边提意见。最后交付完整工程、Windows build 和脚本说明文档。 有两个问题想先确认:战斗是纯近战,还是之后可能加远程或技能?CG 是点击翻页的视觉小说式,还是自动播放配语音?
$1,250 USD in 7 days
0.0
0.0

I understand you're looking for a robust Unity 2D platformer foundation, similar to how I've implemented smooth character controllers and level progression systems in past projects, ensuring seamless transitions and responsive input. My approach will leverage Unity's built-in 2D physics for tight character control (movement, jump, attack) and Cinemachine for smooth camera following. I'll structure the project with clear separation of concerns: a dedicated Input Manager, PlayerController, EnemyAI, LevelManager for scene loading and progression, and a ScoreManager for currency and upgrades. CG playback will be handled by a simple Animation/Timeline system triggered by game events. How do you envision the upgrade system functioning beyond simply increasing player level? Are there specific stats you'd like to see affected? I'm ready to discuss this further and demonstrate how I can deliver a clean, extensible codebase.
$1,345 USD in 21 days
0.0
0.0

As a seasoned freelancer with more than ten years of experience in Mobile App Development and Game Development, I am well-equipped to handle the project description you provided. My expertise lies in Unity3D as well as creating engaging 2D games, which makes me an ideal fit for your 2D side-scrolling game project. I understand the importance of delivering a project that is both functional and scalable, which aligns perfectly with your requirement of a clean code structure
$1,000 USD in 10 days
2.0
2.0

Hey, I understand you need a small but fully playable Unity 2D side-scrolling action game, with five progressively difficult levels, smooth character controls, story-driven CG/audio playback, and a coin-based scoring and upgrade system. We’d build this in Unity 2021.3 LTS+ using C#, with modular systems for player movement/combat, enemy/coin handling, score and upgrades, level progression, and story/CG sequencing. Questions: For the CG/story system, should story text trigger a specific image + audio sequence automatically, or should the player advance through each scene manually? What upgrade mechanics do you want for coins initially, character level only, or attributes such as attack, health, movement, etc.? Should the five levels include different enemy types/bosses and environmental mechanics, or should difficulty primarily increase through enemy count/stats and level layout? I would love to schedule a meeting or have a detailed conversation about the project to clarify some concerns about the project, this way I can demonstrate my capabilities perfectly and suggest the best result possible. Kind Regards, Najam Budget and Duration are TBD
$1,250 USD in 7 days
0.0
0.0

我之前做过类似的游戏——Death Is Near,一款用 Unity/C# 开发的 2D Android 游戏,核心机制相同:角色移动、跳跃、攻击,以及关卡进度系统。我可以把同样清晰的代码结构用在你的项目上,方便后期扩展。 交付内容:完整 Unity 工程(兼容 2021.3 LTS)、可直接运行的 Windows build,以及一份简短文档说明主要脚本和关卡配置方法——完全按照你列出的要求。 开始前想确认一点:剧情文本和 CG 图片/音效文件是否已经准备好了,还是我先留出占位接口,方便你后续替换成最终素材? 可以随时开始。
$1,250 USD in 9 days
0.0
0.0

Hi, I have experience developing 2D Unity games with clean, expandable code structures, player movement, jumping, combat, enemy interactions, scoring, coins, progression, and multi-level systems. I can build the 5 progressively challenging levels with smooth transitions, the CG/story system with image and audio sequences, and the level-up system using collected coins. I’ll deliver the complete Unity 2021.3 LTS+ project, a Windows build, and clear documentation explaining the main scripts and how to configure/add levels. Would you prefer placeholder assets for now, and should player level/coin progress be saved between sessions?
$1,200 USD in 7 days
0.0
0.0

I’d build this as a clean, expandable Unity 2D project rather than hard-coding the five levels. The core systems would be separated so you can add new enemies, levels, dialogue/CG sequences, and upgrades later without rewriting the gameplay code. For the first version I’d implement: Smooth left/right movement, jumping and attack controls At least 5 progressively harder 2D levels with clean transitions Enemy defeat → score/coins → persistent player progression Upgrade points/locations for leveling up Story/CG system that triggers the correct image and audio from configured dialogue Reusable level configuration so additional stages can be added easily Placeholder assets where final artwork/audio is not yet available I’ll target Unity 2021.3 LTS or newer and deliver the complete Unity source project, a playable Windows build, and concise documentation covering the main scripts and level configuration.
$1,250 USD in 7 days
0.0
0.0

Hi 我做过 Unity 2D 游戏的角色控制、战斗、关卡流程和数据配置。这次我会把它做成一个真正方便后期扩展的完整项目,而不是把 5 个关卡分别写死。 角色的移动、跳跃、攻击和受击会独立管理;金币、等级和升级数据不会跟具体场景绑死,所以切换关卡后状态可以正确保留。关卡、敌人参数、CG 图片/文本/音频也会做成可配置数据,之后你增加第 6 关、替换美术或调整难度,不需要重新改核心代码。 我会先把一套完整流程跑通:进入关卡 → 战斗 → 获得金币 → 升级 → CG/音频 → 通关 → 下一关,然后基于同一结构完成至少 5 个递增难度关卡。 交付前我会重点检查你提到的三个验收点:操作手感、金币累计准确性、关卡切换,并交付完整 Unity 2021.3 LTS+ 工程、Windows build 和简短的脚本/关卡配置说明。 美术资源可以先全部使用占位内容,后续你的正式资源可以直接替换。 谢谢, Belal
$1,100 USD in 12 days
0.0
0.0

你好, 这个项目的关键是保持 Unity 项目结构清晰、方便后续扩展,而不是把 5 个关卡和玩法逻辑全部写死。我会先将角色控制、战斗、关卡、CG 和积分系统进行模块化设计。角色部分会实现流畅的左右移动、跳跃和攻击,并将敌人击败、积分、金币和玩家升级分别处理,方便后续增加更多敌人和升级内容。 关卡方面,我会使用可复用的场景和配置逻辑,实现 5 个难度递增的关卡,以及通关后自动进入下一关。CG 系统会根据剧情文本关联对应的图片和音频资源,并按照设定顺序播放。前期可以直接使用占位资源,后续替换素材不会影响核心代码。 我会交付完整的 Unity 2021.3 LTS+ 工程、可直接运行的 Windows Build,以及简短文档说明主要脚本和关卡配置方式。交付前我会重点测试角色操作、攻击、积分/金币累加、升级、CG 播放和关卡切换,确保符合您的测试标准。 谢谢, Khalid
$1,250 USD in 7 days
0.0
0.0

您好, **您的项目范围非常明确:一款小型、完整、运行流畅,并且方便后续扩展的2D横版战斗游戏。** 我可以按照您的需求重点实现角色操作、关卡 progression、剧情CG/音频以及积分和金币升级系统,避免加入不必要的复杂功能。 我拥有 **3年以上 Unity 游戏开发经验**,熟悉2D/3D游戏开发、角色控制、UI、动画、AI、关卡系统、积分系统以及性能优化。 我可以完成: * **5个以上逐步增加难度的关卡**及平滑切换 * 左右移动、跳跃、攻击等核心操作 * 剧情文字对应的CG图片及音频播放 * 击败敌人获得积分和**金币奖励** * 指定地点的金币升级系统 * 必要时使用占位资源 * 清晰、模块化、方便扩展的C#代码 * **Unity 2021.3 LTS或更高版本** * 可直接运行的**Windows版本** * 完整Unity项目及简要开发文档 我会按照您的验收标准进行完整测试,重点检查**操作流畅度、积分准确性和关卡切换**。 **预计开发周期:7–10天**,包含测试和优化。 **您可以先提供现有的剧情文本、CG图片和音频素材吗?这样我可以从一开始就按照您的预期流程进行开发。** 此致 Muhammad Abubakar
$1,250 USD in 7 days
0.0
0.0

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